LINNORM KING - THE SLAYER OF FAFNHEIR (Inactive)

Game Master Brian Minhinnick

Roll20 Campaign


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Well, in effect seems like she's way more than a 15th level character. But if she buffed up the same way she just did, he would only need 8s to hit her and it would take her about 3 or 4 rounds to kill him. So it'd be pretty close.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

It's probably the opposition she's faced thus far. Hill giants and crag linnorms are all under her CR, so all of those buffs would only further the gap. The ice devil actually did a number on her.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Just curious. Where in the Lands of the Linnorm Kingdoms are the Trio at the moment?


The module's not specific other than the Kodar mountains, so somewhere near the star.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

So it turns out that neither Yulia or Imperia have any ranks in Sense Motive! It suddenly makes a lot of sense why Yuyu thought she could trust a Linnorm.


He he he he he.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

With few exceptions, Yulia doesn't typically throw the first punch. The attack on Zoarth was an odd situation; the giants were clearly there for war and attacking an innocent party, so she didn't see any point in diplomacy. Her feelings about the decision were only justified after seeing all the waste the giants left. However, these hunters haven't attacked her yet, and Yuyu had no idea if these giants are even related to the war band, so she figures that diplomacy might be worth a try.


Yeah. Unfortunately modules often make the enemies fanatical/insane/super agro to guarantee that a fight will take place. They are visibly of the same tribe as the hill giants you fought before, though. All their armor and weapons are the same, and they bear an inbred family resemblance.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I'll post my actions later.

As for Yulia's buffs, I figure that she'll just use Arcane Strike, Mythic Mage Armor, and Magic Vestment unless something like Fafnheir ambushes her. Those aren't gamebreaking. Her using them is no different than Mr. Fighter wearing his +3 Armor/Shield and swinging his +3 Weapon.


But your AC is 33, right? They need a 19 to hit you with their highest attack, any slam or rock or anything needs a 20 to hit you.

So I figure rather then playing out a few rounds of you creaming them, it's easier to just do it all at once, narratively.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

It's actually 32, but your point still stands. I agree with you about summarizing this one. I was just speaking generally for future battles to make them a bit more tense.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I would say that provided some good data. It seems that her buffs are what make Ms. Rockne a force of nature. Otherwise, wielding equipment standard for her level, she and Trigva take about seven rounds to down four normal hill giants. That's pretty reasonable.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

After thinking it over, when everything is said and done, Yulia is probably going to set up shop in Hagreach or Southmoor. Why? Process of elimination.

1) Broken Bay is an isolated dump, and the noble Yulia really couldn't stomach raiding a bunch of innocent people for a living.
2) If she proclaimed herself King of Icemark, she would rule over some Varki nomads, a few herds of caribou, her undead ancestors, and a bunch of cannibals.
3) If she went for the Grungir Forest right away, she'd have to deal with a ton of unruly fey and the two strongest Linnorms in existence.
4) Yulia didn't go on White Estrid's Linnorm Hunt just to kick her off the throne of the Ironbound Isles a few years later.
5) Sveinn Blood Eagle would probably kick her butt if she tried to take over the Thanelands. Even if she won, Yulia would have some big shoes to fill really quickly.

6) Hagreach is the pragmatic option. It actually has a good sized population to rule over, and no one is currently sitting on the throne. Yulia could literally just plop her Linnorm's head on the ground, flex her muscles, and proclaim herself King, and most everyone would accept it. She would have an established army from the get go, and the people there can handle themselves. The lack of agriculture and sea access stinks, but she would have plenty of mineral wealth. While there are problems with Irrisen, they just went through a dynasty change, and the new queen will probably take a few years to clean house. Also, unlike the below option, Irrisen is the cause of almost literally all that place's problems, so she knows where to focus her attention. Yulia could take advantage of that...

7) Southmoor is the personal option. It ironically holds a ton of personal value to Yulia. It is close to White Estrid's kingdom and has sea access. The land isn't entirely frozen, so she could probably foster some agriculture. It is close to the Desnan religious center of the Lands. She could finally give the Desnan Guardians a permanent home. Zoarth lives there, and assuming the module ends well, Yulia could access him readily as an ally. The only issues are the fact that there's already a King, who has done a terrible job actually keeping the place peaceful. Granted, he's not exactly the most well liked, and unlike Sveinn, Yulia could probably beat him. However, it would take a lot more prep time to properly pull off...

I'm leaning for Hagreach for the sake of ease. It seems to be the most civilized option, and it would be the easiest to plan and playout. That and political intrigue with Irrisen would be delicious~


Then I can attack you with armies of trolls, wargs and giants led by witches :)

Though I also like Southmoor. Only thing better than plopping down a linnorm head is plopping down the head of the current ruler right next to it. Major street cred.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

The Blackravens have held the border nearly as long as all iterations of the Roman Empire existed (like 1400-1500~ years?), so I have faith in them.

Indeed. Southmoor would be great, but it sounds like she would have multiple problems to solve at once. Whether or not those problems are collectively worse than Irrisen remains to be seen. I suppose Yulia will make the final call after gathering some information.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Despite having fought an ice devil, an army of giants, and a Linnorm, I find it funny how Yulia's most worthy opponents have thus far been a triceratops and a bear.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Would it be safe to say that Yulia knows the "Kings" of each Linnorm Kingdom, the names of all the Linnorm Kingdoms, and all the major cities of said Linnorm Kingdoms with a +6 Knowledge Local? Everyone probably knows who Sveinn Blood-Eagle is, and Yulia's fifth trial involved helping White Estrid, but the rest of that information would probably be more obscure.


Yeah, that's fine.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

How do you want to proceed, Jelani? I figure that this is pretty off the module.


Do what you gonna do. I'll go with the flow writing as I need to.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Update tonight?


Working on it.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Yulia's current buffs are Mythic Mage Armor, Magic Vestment, Life Bubble, Ant Haul, and Mighty Strength, extended to 24 hours.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

If it matters, Yulia's Mythic Mage Armor offers Moderate Fortification. I don't mind using a Legendary Point from her Otherworldly Kimono this round (makes a great story moment), but if her MMA would be of any use in the future, I just want to bring it to your attention now.


Thanks, you are so complicated I barely understand you :P

I guess you deserve a % roll then, high good: 1d100 ⇒ 41

No luck :P


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Great battle, Jelani. Very tense, very challenging, very epic. I enjoyed it. Thank you so much for running this excellent game.


You're welcome. Want to do some king stuff for a while or rather finish up the investigation?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I'd like to do some King stuff for a while. Yulia would have to secure her new position well enough (at least in Jor) to make sure that no drama happens while she is away for a few days. Moreover, I imagine that the fallout will be delicious; I mean, Yuyu is the second female Linnorm King ever.


Well, I'll have to create some NPCs for you to interact with then I suppose. What exactly are you planning on doing? Then I'll know who to make.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

1) Spread word about the change in leadership. Yulia will probably just tell the other relevant leaders (Freyr Darkwine, White Estrid, and Sveinn Blood-Eagle) herself via Sending.

2) Give Opir an honorable burial at sea (or however they do it so far inland). While inept, he was still a Linnorm King, and he died a warrior's death. Yulia might have been wigged out by the demon transformation, but Imperia would probably inform her of its actual nature. Besides, she doesn't want his Ghost coming back to haunt her!

3) Meet with the leader(s) of the Southmoor military and secure their loyalty. I figure Opir was probably Commander-in-Chief or something, but with dozens of other issues on his plate, I figure he put people in charge to handle the day-to-day operations. Yulia will want to know what she's dealing with here; she does share a border with Irrisen.

4) Meet with Opir's men. Yulia's been told that Opir was pretty inept and corrupt, but does that necessarily extend to them? Moreover, she would want some sort of peaceful arrangement to be worked out so they won't cause trouble; who wants to spend the first few months of their reign putting down a rebellion?

5) Meet with the local leaders of Jor and any other of the close towns and secure their loyalty.

6) Figure out the state of the Southmoor economy. By all accounts, Opir ran it into the ground, but how deep is the hole? She might change some things immediately like adjust taxes.

Edit: Point Four seems to have been addressed for now.


WE can RP with the steward a bit, but I want to use the kingdom building rules for this rather than hammer it all out by hand.

I need to read over them again, and then I will give you the starting stats for the kingdom. You should familiarize yourself with them in the meantime. As for other government positions besides ruler, Imperia can fill one and you can hire NPCs to fill the others. They will be low-mid levels but better than nothing.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I take it that the Linnorm Kingdom of Southmoor is more or less going to be treated as a new kingdom with bigger than usual capital? Based on these rules, if Opir only ran things with the help of one man, then Southmoor probably was not a nice place to live during his reign.

Regardless, Imperia is definitely going to be the Magister.

PRD on Magister wrote:
In most kingdoms, the Magister is a sage, a wizard, or a priest of a deity of knowledge, and oversees the governmental bureaucracy except regarding finance.

That sounds just like her.


In my limited knowledge of Southmoor, it's essentially wilderness, with Jol plopped down in the middle. Sorry I haven't posted anything, been busy with my and other's birthday antics and getting back into the swing of things. Should have some more time at some point in the next few days to update all my games.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

That was the fastest way I could think to handle the twelve oozes. With her people's lives at stake and nothing to prove, Yuyu went all out offensively for this battle. Imperia would have been able to Dimension Door nine times, and she did so six. After that, Yulia would have told her to take shelter and started using her gargoyle wings to move around, all while recasting Mythic Haste as necessary.

It was probably a bit risky for Trigva to go off on his own, but he is also sentient with Int 3, and he understands Common, so as long as he has clear orders (attack the oozes chasing people; do not attack anything else), he can most likely handle the situation well enough. After a few days with Yulia running that place, I also figure that most people in Jol also know that he's friendly, well-trained, and unusually smart, so they don't have to worry about him.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

We ready to start the battle?


Sorry, dealing with internet issues, busy work week and school work. After this week things should hopefully calm down. But at the moment I can't access google drive.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20
SRD Otherworldly Kimono wrote:


Once per day, the wearer can capture a single creature within 60 feet within the kimono (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an endless cherry orchard filled with "walls" of windblown cherry blossoms and cranes flying overhead. Each round on its turn, the victim inside the kimono may attempt a DC 20 Intelligence check to escape the kimono as a full-round action. If the victim doesn’t escape, it is released after 10 minutes, returning to where it had been before the kimono drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space.

Whenever a creature is drawn inside the kimono, the victim’s image temporarily manifests as another embroidered design among the kimono’s other images. While a victim is trapped inside, the kimono’s bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono’s increased bonuses return to normal when the victim is freed or released.

Probably a bit overkill, but Yulia has her reasons.

1) She's really angry. Yulia despises those who slaughter the innocent. They rarely get mercy from her if she witnesses their deeds.

2) The entire situation reminds her of the time she had to fight the Kalva barbarians. That's probably the third worst memory of hers (Trial 3 and Hilda's death are #2 and #1).

3) She wants to take care of the grunts before dealing with the leader, who can probably tell her something about the Storm Queen.

4) She wants to protect Imperia. There are three giants, and only two of her and Trigva. The squishy Imp could very easily find herself fighting one of them.

5) She's rightful King of Southmoor. They attacked her subjects. Time to show her citizens that she will take care of them and keep the peace as best she can.


Understood. Update when I have time.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Do I need to roll any more of those distraction fort saves?


Yeah, every round they damage you.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

It is definitely interesting to be playing a Neutral Good heroine in a Chaotic Neutral setting. She is bothered by the "Might Makes Right" philosophy of her world, strives to find and practice another way, and both knowingly and unknowingly applies it in her deals by virtue of the sheer power she possesses. Yuyu will definitely be an atypical Linnorm King.

When we get into the more sandbox portions of the game (gearing up for the battle with Fafnheir I imagine), I see her traveling and talking to the other Linnorm Kings about how they deal with all the craziness of the Lands.


Oh boy, you're going to challenge my writing skills aren't you? :P


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Busy weekend. Will post tomorrow.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Are these normal Rocs?


Mostly, why? Do you think I messed something up or do you have an evil plan?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I'm looking for a CMD that I would have to beat to escape the grapple. It seems that it would normally be a 37. On second thought, asking would directly would have been better, so...

What is the CMD I need to beat to escape the grapple?


37


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

That was close. Since the Kimono's Maze didn't reset, I was scraping the bottom of the barrel for ideas to get out of that bind.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

How long has it been since the battle with the Rocs?


1000 feet/60 = 17 rounds.

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Uff! I'm done with my PC's crunch. Now on with the cohort.

does the cohort gets 3 traits and a drawback?


As cool as this sound I realize I don't have enough experience to construct a character of this level since I have never played a character of this level. I look forward to reading all the submissions and the game when you finally start playing.


Changing my plans around a bit for my Oracle. Considering the setting, I going to try a Loki build. Illusions. Trickery. That sort of thing.


Indeed, it's an involved process. But the character crunch is finally done, next on to the cohort and fluff! I'm glad you gave us until Thursday so I'm not having to just slap stuff together.


For the record: my plan is this...

PC: Krovax Draverian, Necromancer Cleric, descendant of the outcast Linnorm King that ruled what is now Irrisen. He has turned to dark energies upon finding an intelligent blade that has overcome his celestial heritage and drew him into a more sinister path of domination. (Mixture of Arthas and Lord Soth inspiration)

Cohort: Beautiful daughter of a landholder. Her father opposed Krovax's requests for her hand in marriage, which both he and the daughter were upset about. Once Krovax fell under the blades power, he grew in power and eventually killed the father and claimed his keep as his own. The daughter, at first horrified, still had feelings for him and eventually realized she could still love him, and soon gained a much of a desire to rule the lands as her husband.

Mount: Juju zombie silver dragon that attempted to destroy the villain it had learned of, but failed and instead became his most powerful minion.

Personality: Krovax still, despite the sword's influence, has a pleasant attitude and is fair to those who serve him. Those who oppose him, however, have this far been defeated and forced to serve him as undead minions. He does not tolerate cruelty towards civilians from his subjects, and dolesout what has so far been determined fair and just punishments for crimes. (True villainy is the kind that can make people love them, IMO).


Airon87 wrote:

Uff! I'm done with my PC's crunch. Now on with the cohort.

does the cohort gets 3 traits and a drawback?

Sure...


Thron wrote:

For the record: my plan is this...

PC: Krovax Draverian, Necromancer Cleric, descendant of the outcast Linnorm King that ruled what is now Irrisen. He has turned to dark energies upon finding an intelligent blade that has overcome his celestial heritage and drew him into a more sinister path of domination. (Mixture of Arthas and Lord Soth inspiration)

Cohort: Beautiful daughter of a landholder. Her father opposed Krovax's requests for her hand in marriage, which both he and the daughter were upset about. Once Krovax fell under the blades power, he grew in power and eventually killed the father and claimed his keep as his own. The daughter, at first horrified, still had feelings for him and eventually realized she could still love him, and soon gained a much of a desire to rule the lands as her husband.

Mount: Juju zombie silver dragon that attempted to destroy the villain it had learned of, but failed and instead became his most powerful minion.

Personality: Krovax still, despite the sword's influence, has a pleasant attitude and is fair to those who serve him. Those who oppose him, however, have this far been defeated and forced to serve him as undead minions. He does not tolerate cruelty towards civilians from his subjects, and dolesout what has so far been determined fair and just punishments for crimes. (True villainy is the kind that can make people love them, IMO).

The personality sounds like an undead Ghengis Khan. I like it.


So...tired...been working on this since I got home. Hardcore style. On an iPad.

It's still in progress, but wanted you to be able to see the Dragon.

Basically took Old Silver Dragon off of d20pfsrd.com and then added the Juju Zombie template. If you see anything that needs altered or,removed lemme know.

PS: we shoulda spread our game recruitments apart a bit, eh? Hahaha


For now I'll let the dragon fly, but you'll have to explain to me how you managed to kill it later in recruitment. I'm assuming you just took the oldest dragon who wouldn't exceed your HD limit. However, it's not necessarily clear that you could have defeated such a foe in battle in the first place to get access to its corpse. Maybe that was your sixth mythic trial.


Oh I'll have a very long and proper write up for it, just working on crunch ATM.


Understood. (^_^)


Do you realize how hard it has been to build a level 12/mythic 6, his 21HD dragon mount, and begin a level 10 cohort all on a $&*% tablet? Lol


I can imagine. I don't even like doing basic posts on my tablet.


Props, Krovax. I hate tablets, they never work for me. It's been work enough on my laptop, so I give you strong credentials for working a tablet approach.


Funny enough, as you said before Loup Blanc, "Great minds think alike." I turned towards a Skald as a cohort as well.


Skalds are a great cohort, fitting for the setting, useful. Especially for a barbarian. Essentially extra rage rounds when I run out of my own, which is nice.


They make a great cohort for a Bloodrager as well. They mesh rather well.


Dotting with interest, and working on (why not put in some main-character love, eh?) a skald!

Out of curiosity, DM Jelani, how do you feel about a story feat drawn from the character's background? Specifically, I'd like to use Arisen.


You can certainly take a story feat but you'll need to use a feat slot on it.


How is HP calculated?


Marko wrote:
How is HP calculated?

Already answered. Read the thread.


Woops. That's what I get for staying up so late. Awesome, will finish working on the character now then.


Alright, my character is done... Sort of. I'm going to be bringing him over to this site and the format you want soon. It was just much easier for me to do it on mythweavers first, since that's the format I'm so used too. If you want a preview feel free to check him out, but do know that I'm still working on what I want him too look like and looking for a cool picture of him. Oh, and a name. He definitely needs a name. Fighter

Mechanically speaking, he's a Fighter gone Dragon Disciple. This guy, at least compared to other high levels I've made in the past, is just a little scary. Mixed with the Guardian Mythic Path he's hard to even scratch, and what he can swing back... He's fricking awesome. Already got ideas for his story too but I won't get too much into that just yet.

I do apologize for my question by the way. Skipped right over the answer when I read through the thread checking out the competition.


I'm waiting until I see final products to really give any sort of in depth look or feedback. That goes for everyone (in case Loup was wondering about my silence). We've still got several days left in recruitment, so there's no rush.


-nods- I figured as much. Just put him up there in case you got curious. Working on his cohort now, whose going to be a straight wizard character. XD


OK, I should finally be done.

The concept is as follows: a foundling, whose parents stumbled upon at the foot of the Gnarlfang (Eysteinn Jokullson means “a lucky rock from the glacier”). Shows immediately a great deal of understanding of the land, and grows up to become a true avatar of the Land of the Linnorm Kings (as a druid, he is linked to elementals and terrain stuff rather than animals or plants). His cohort is a former Fey Queen, who became a scourge of the Ulfen people when Nithveil apperared too close to Irrisen and the feys became corrupted with the winter powers of Baba Yaga. Eysteinn defeated her, showed her the suffering the Ulfen people went through due to her actions, and she accepted to be reincarnated into an Ulfen maiden (keeping most of her powers) to follow him and help repair the damage done (I figured a reincarnation where the caster gets to guide the soul into a body of his choice, instead of rolling randomly, is a suitable one-shot use of Mythic Power).

Please note that the current avatar sucks. I made a portrait with Heromachine linked in Appearance section, but for some reason can't find a blond ulfen man with a stony demeanor in the plethora of avatars here on Paizo's site. I'll keep looking if selected.

Cohort sheet

Nihildi:

Nihildi (formerly Queen Elgherivia of the Winterfir Court, the Evergreen)
Female Human* Sorceress** (fey bloodline) 10
N medium humanoid (human)
Initiative +6 ; Senses, Perception +6

* reincarnated winter pixie (see backstory)
**favored class: +4 hp, +6 spells known

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Defense
================
AC 17, touch 13, flat-footed 14 (+2 dex, +4 armor, +1 dodge)
HP 66 (10d6+24)
Fort +4, Ref +7, Will +8

================
Offense
================
Speed 30 feet
Melee yeah, that's not happening
Ranged ray of frost +8 (1d3 cold)
Special attacks laughing touch (7/day)

Sorceress spells known (CL 10th ; Conc +14)
5th (3/day)–feeblemind (DC 22)
4th (6/day)–poison (DC 18), greater invisibility, confusion (DC 21), telekinetic charge
3rd (7/day)–deep slumber (DC 20), suggestion (DC 20), pugwampi’s grace (DC 20), heroism, major image (DC 18), fly, haste
2nd (7/day)–hideous laughter (DC 19), false life, alter self, see invisibility, blur, rope trick
1st (7/day)–entangle (DC 15), grease (DC 15), charm person (DC 16), color spray (DC 16), liberating command, icicle dagger, mage armor
0–detect magic, mage hand, ghost sound (DC), message, prestidigitation, read magic, haunted fey aspect, ray of frost, dancing lights
Bloodline: fey
=================
Statistics
=================
Str 8, Dex 14, Con 12, Int 13, Wis 12, Cha 18
BA +5; CMB +4; CMD 16

Feats: Eschew Materials, Toughness, Spell focus (illusion), Spell focus (enchantment), Spell penetration, Lightning Reflexes, Dodge, Bouncing Spell
Skills: bluff[3] +10, intimidate[3] +10, knowledge (arcana)[10] +14, knowledge (nature)[2] +6, perception[5] +6, spellcraft[10] +14, stealth[3] +5, use magic device[4] +11
Languages: Common, Ulfen, Sylvan
Traits: fey protection, free spirit, friend of the fey
Traits:pride
SQ: bloodline (fey), bloodline arcana (+2 to compulsion’s DC), woodland stride, fleeting glance (10 rounds/day)
===========
Gear:
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Equipped gear


  • heavily decorated cold weather outfit [50 gp] [7 lbs]
  • cloak of resistance +1 [1000 gp] [1 lb]
  • boots of the winterlands [2500 gp] [1 lb]
  • handy haversack [2000 gp] [5 lbs]
  • ring of sustenance [2500 gp]
  • lesser rod of Extend Spell [3000 gp] [5 lbs]
  • various nonmagical jewelry [200 gp] [1 lb]

In handy haversack


  • Common adventuring tools, as per the various “kits” in Ultimate Equipment [50 gp]
  • 2x potion of cure moderate wounds [600 gp]


EDIT: I noticed only now that the sheet template you linked is a bit different from Paizo's standard NPC sheet. Do I need to modify it, or is it close enough?


Eysteinn wrote:

OK, I should finally be done.

The concept is as follows: a foundling, whose parents stumbled upon at the foot of the Gnarlfang (Eysteinn Jokullson means “a lucky rock from the glacier”). Shows immediately a great deal of understanding of the land, and grows up to become a true avatar of the Land of the Linnorm Kings (as a druid, he is linked to elementals and terrain stuff rather than animals or plants). His cohort is a former Fey Queen, who became a scourge of the Ulfen people when Nithveil apperared too close to Irrisen and the feys became corrupted with the winter powers of Baba Yaga. Eysteinn defeated her, showed her the suffering the Ulfen people went through due to her actions, and she accepted to be reincarnated into an Ulfen maiden (keeping most of her powers) to follow him and help repair the damage done (I figured a reincarnation where the caster gets to guide the soul into a body of his choice, instead of rolling randomly, is a suitable one-shot use of Mythic Power).

Please note that the current avatar sucks. I made a portrait with Heromachine linked in Appearance section, but for some reason can't find a blond ulfen man with a stony demeanor in the plethora of avatars here on Paizo's site. I'll keep looking if selected.

Cohort sheet
** spoiler omitted **...

That format is mainly fine. I would prefer that you break all the stuff you have uder SQ out into its own section and either copy paste the text or link to each ability for ease of reference. He has interesting crunch. Could you provide a spoiler with the changes to his stats in earth elemental/air elemental form?


Ashren Bloodsworn is finally set up on the format you want. His cohort and her familiar will follow shortly, as will a link to images for all three of them.


Alright, Eladria is now added to his sheet, just below Ashren. All that's left is her familiar and I'm done.... I should have gone with the bonded item. XD Reference pics for both characters are in the appropriate spot.


And now I pass out! Spot is on the sheet, so unless I missed something the mechanics of Ashren, his cohort Eladria and her familiar should be all done!

Mechanically, Eladria is a non-combatant... sort of. She has no evocation and at this point no debuffs. She focuses on buffing the big guy and dropping massive, horrid, destructive creatures or spells in the middle of enemies that tend to do little damage but really screw with them. A Conjurer who actually doesn't summon that much (though I did take Augment Summoning for the few times she would because its that worth it XD), she tends to turn invisible before doing anything else, and if she has it her way shes invisible for an entire fight using her ridiculous stealth skills to make it even less likely to be spotted. That and overland flight. XD

I do have an idea for a story for her as well as Ashren, how they met, and even how Eladria met Spot, her Silvanshee familiar. But I shall hold off on them until the next round, if I get that far.


Looks good. Only thing I noticed was that you don't have your sorceror spell slots per day listed along with your spells known.


Well, I was just about done with crunch, and then my two year old got a hold of my computer. I don't know if I can finish this in time. It sounds really fun, but I think I've got to drop out.


Ouch, sorry to hear that.


And I just noticed the fact that I need to do a description and personality. XD Back to the editing box.


Okay, -now- I should be done. Ashren, Eladria and Spot all of have Personalities, Descriptions and reference pictures! Also edited Ashren a little. Gave him a stealth trait and some points in stealth.


Jelani, its just cruch by thursday right? You will select the ones you want ot see wright the background?


Yeah, if you show you can follow directions and create a competent 12th level character I’ll likely advance you to the next round for the first segment of the background stuff. There may be a build that’s just not appealing to me or something and I wouldn’t want to waste more of the persons time with having them write a background.


Makes sense, cool I have tons of ideas flowing for this guy. I have been thinking about the background a lot when building and when he came to gain things and how it interacts with the build.


DM Jelani wrote:


That format is mainly fine. I would prefer that you break all the stuff you have uder SQ out into its own section and either copy paste the text or link to each ability for ease of reference. He has interesting crunch. Could you provide a spoiler with the changes to his stats in earth elemental/air elemental form?

Ok, I linked everything to d20pfsrd, corrected a couple of mistakes, and added (so far) Huge Air Elemental form and Dire Tiger form.


Will hopefully have completed submission posted tonight.


Okay, I think my character is complete. Was a lot of work but in the profile is Krovax Draverian, his Juju Zombie Dragon Mount, and stats for his intelligent blade Vythrax.

Here are the stats for his cohort and wife, Liandra Draverian:

Liandra Draverian:

Liandra Draverian
Female Human (Ulfen) Bard 10
Age 21
LN Medium Humanoid (Human)
Init +5; Senses ; Perception +13
--------------------
DEFENSE
--------------------
AC 16, touch 11, flat-footed 15 (+1 dex, +5 armor)
HP 73 (10d8+10 Con +10 Toughness)
Fort +6, Ref +10, Will +9
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee Longsword +8/+3 (1d8 +1, 19-20/x2)
Ranged Composite Shortbow +8/+3 (1d6 +1, x3)
Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
Bardic knowledge, bardic performance 29/day, cantrips, countersong, distraction, fascinate, Versatile performance, well-versed, inspire courage +2, lore master 1/day, Suggestion, Versatile performance, Inspire competence +3, Dirge of doom, Inspire greatness, Jack-of-all-trades, Versatile performance
--------------------
SPELLS
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0, DC 15: 6
1, DC 16, 7/day: 5
2, DC 17, 5/day: 5
3, DC 18, 4/day: 4
4, DC 19, 2/day: 2
5, DC 20: -
6, DC 21: -
--------------------
STATISTICS
--------------------
Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 21
Base Atk +7/+2; CMB +8 (misc mods); CMD 19

Feats: Feat Name
1: Toughness
1: Improved Initiative
3: iron Will
5: Lightning Reflexes
7: Great Fortitude
9: Skill Focus (Diplomacy)

Skills: 60 ranks
Perception +13 (10 rank, 0 wis, 3 class)
Diplomacy +24 (10 rank, 5 cha, 3 class, +6 Skill Focus)
Sense Motive +13 (10 rank, 0 wis, 3 class)
Perform (Dance) +10 (2 rank, 5 cha, 3 class)
Perform (Sing) +10 (2 rank, 5 cha, 3 class)
Perform (Oratory) +10 (2 rank, 5 cha, 3 class)
Knowledge (Local) +15 (7 rank, 0 int, 3 class, 5 bard)
Knowledge (Religion) +15 (7 rank, 0 int, 3 class, 5 bard)
Knowledge (Nobility) +15 (7 rank, 0 int, 3 class, 5 bard)
Ride +4 (3 rank, 1 Dex)

Racial Modifiers:
+2 to One Ability Score : Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Common
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GEAR/POSSESSIONS
--------------------
Location: On Persons
Headband of Alluring Charisma (+2), +2 Parade Armor, Longsword, Handy Haversack {Composite Shortbow (+1), Arrows (20)}, Noble's Outfit, Jewelry (125 gp worth)
Carrying Capacity Light: 43 lbs. Medium: 44-86 lbs. Heavy: 87-130 lbs.
Money: 34 GP SP CP
Total Weight: 40 lbs.
===================================================
Ht: 5' 8"
Wt: 115 lbs
Age: 21
Hair: Blonde
Eyes: Green
Skin: Caucasian

I will write up a smaller background for her should I be moved along to the next phase.


~67 hours left to submit!

I'll make a completed application list as we get a little closer.


DM Jelani, do you have any issues with playing a woman? I kind of enjoy the concept of his cohort Skald being the pushing force behind him. While he is not the most motivated of people, she keeps him moving when he would otherwise stop.


Nope, I can play a woman. I don't know how good at it I am, but I try.


Posting in to let you know I'm still very much here. I've just had a cold and am struggling to get a good skald build together. I worry he'll die too easily.


Could happen. But you're the mythic hero, not them. They just like carry your stuff and get you coffee.


Should this two person party be built to handle every situation? As I mentioned earlier, I have my Oracle more or less sorted out. It's the cohort I need ideas for.


yep still here as well, Wife leaving town today for a couple days so will finish build for sure today or tomorrow.

Two quick questions.

1. Can we retrain feats? I wanted to retrain one if allowed.

2. are Master Performer and Grandmaster Performer from faction guid allowed? I have the PDF copy that I bought for society play, but they are not on the PRD or the D20PSRD.


1) Sure if you pay for it and write it into the background later.

2) No.


Cosmic Dream Lord wrote:
Should this two person party be built to handle every situation? As I mentioned earlier, I have my Oracle more or less sorted out. It's the cohort I need ideas for.

I would say yes.

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