LINNORM KING - THE SLAYER OF FAFNHEIR (Inactive)

Game Master Brian Minhinnick

Roll20 Campaign


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Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Battle time? Or does Yuyu have a chance to talk to her?


Both. Talk-fight.


Okay, we're coming to the close of the module soon. I am thinking that from here, we will have a meeting with a couple of the other Linnorm Kings. Then organize a hunt, first of Jormanhoweveryouspellit. Then after he's taken care of, Fafnheir will be pissed. But the other Linnorm Kings will be ready to ally behind you if you can take him down. Prolly also throw in some kind of mythic trial thingy before the Linnorm hunts. I'm looking to bring the game to close after that. Sound good?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

That sounds great.

Are the girls going to level up at some point as well?

Also, as I mentioned before, I would also like to retrain Yulia a bit. Namely, have her learn the Grace spell. Considering that it's a second level cleric spell, it should be fairly easy to do.


Yulia Rockne wrote:

That sounds great.

Are the girls going to level up at some point as well?

Also, as I mentioned before, I would also like to retrain Yulia a bit. Namely, have her learn the Grace spell. Considering that it's a second level cleric spell, it should be fairly easy to do.

Leveling up at some point...yes. Since you're already sickeningly powerful, I need to consider carefully when and how much.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

How long was the ride?


You gonna make me do math? Rocs travel 160' per round. Use the regional map and measure it with the key if you like, I won't have time to until later.

160/round = 18.18 miles per hour.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I did just the math, and it seems that Zoarth's castle is about 244 miles from the storm cloud. Assuming they flew in a straight line without anything delaying them, it seems that the trip would take a little less than thirteen and a half hours by Roc.

In short, only Yulia's 24 hour Mythic Shield of Faith would still be up. That's what I needed to know.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20
Yulia Rockne, Page 1 wrote:

"Thank you for your hospitality, Zoarth. You've been a kind and gracious host. We'll get to the bottom of this; I promise you that."

I was curious if Yuyu's curse would kick in due to switching sides, but that seems to be the only promise (that I could find) that she gave him. From a certain point of view, she did get to the bottom of things.


Nope, you kept your word.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I caught a small error in my math against the dragon. I forgot to include the -1 size penalty in the slams. Luckily, that does not seem like it would have changed anything. I have corrected the mistake for this fight.

Also, for the purposes of DR, Yulia's strikes are +5 for constructs, +3 for everything else.


What bonus bypasses adamantine?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

+3 is Cold Iron and Silver, +4 is Adamantine, +5 is Alignment, and +6 is Epic.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Assuming that Imperia beat any spell resistance (having used the Planar Wild Shape feat a few times, I recall the fiendish template bestowing that), the DC for the Confusion was 20 Will.

It also just occurred to me that I would be rolling against each tiger's SR. I only rolled once, so if we need to roll anything else, Imperia's caster level is +10.


They aren't fiendish. Just dire tigers.

Sooo...no SR.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

When she gets home, Yulia's primary goals will be building up defenses and her armed forces. Nothing too major to provoke Irrisen or anything, but enough to at least make the major roads safer. Also, from what I understand, the population of Jol has literally spilled out of the eastern walls, which was probably where that family was killed. Time to fortify those positions and start planning for expanding out the city.

At the same time, she will try to build up the economy to pay for the military buildup and improve living standards. From what I've read, Southmoor has a lot of economic potential, but none of the prior Kings have really tried to develop it for one reason or another.

As for personal developments:

She will certainly craft a Headband of Vast Intelligence +2 onto her Headband of Alluring Charisma +4 for some ranks in Sense Motive. It's about time that she fixed that issue, especially since she just became King of a nation.

From there, Yuyu will retrain with someone to get Grace on her list of spells known. She will switch that out with Shatter, which I am still wondering why I gave that to her.


Go ahead and level to level 13.

What favor are you referring to with Verakas? Refresh my memory.

Also, where did you get that map? I haven't been able to find much info on Jol/Southmoor of I would have made more use of it.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Excellent. I take it that Imperia levels to 11?

Yulia Rockne wrote:


"So part three of this deal is that you do what my friend Imperia said. You atone for your sins and try to make them right. In exchange, as atonement for my zealous and false crusade, I'll do something similar for you within reason. Can we agree to that?"

While Verakas made her share of mistakes, Yulia still feels a bit bad about initially taking the wrong side. As silly as it might be, to her, it was like she was tricked by a demon of the Worldwound into fighting the crusaders of Mendev. There is certainly a difference in reality, but her sense of honor wants the deal to be equal.

We both tell the truth. I help you with Zoarth in exchange for someone else doing the ritual. You acknowledge your mistakes and work to make things right, and I feel like I should do something similar within reason because I almost let Zoarth get away with what he did to you.

I found the map on Google images.

As for information about Southmoor itself, I purchased the Linnorm Kingdoms campaign setting book while making Yulia since I wanted to make the best backstory possible for her, and the wiki wasn't giving me enough information. For example, I wanted to know where I could find some elves in the area. The section about Icemark talks about a location called Elfmeet where the Snowcaster Elves trade goods with the Varkai tribes. That means that there is a group of the otherwise highly xenophobic Snowcasters that interact with the world at length. So Hilda Rockne makes a wrong turn after doing some druid work in Icemark, and the rest is history.


I’ll have to think what she might want from you. For now we’ll just keep it as you owe her one. Imperia can level as well, yes. I’ll think about how to proceed from here as well and post something soon. Feel free to head back to Jol/sell loot in Utopia again if that’s what you want to do next.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Just when you thought you caught all the errors...

Everyone is leveled up, but I caught a few things that would be worth mentioning.

1) For Level 12, Yulia had six more skill points than she should have. To fix that problem, I took the extra ranks out of Use Magic Device, which is a skill that has never come up. I used a spreadsheet to make sure that there were no hiccups this time. I am so sorry about that.

2) Imperia had an extra Level 4 spell slot for some reason. Since she hasn't come close to running out of these, it hasn't impacted anything.

3) Imperia's UMD wasn't getting its bonus for being a class skill. This hasn't affected anything due to the lack of UMD checks.

4) I never factored her Gloves of Elvenkind into her defensive casting rolls. That isn't an issue any longer. I believe the only impact that this one has had is that I've had to used mythic power to make a roll once or twice.

5) Turns out that I've been totally forgetting Yuyu's Mythic Saves ability. If she makes a save against a spell or special ability that doesn't come from a mythic source, then she avoids any negative effect. Hence she would have taken no damage from Zoarth's lightning bolt or all those fireballs.

I'm thinking that I will build both of the girls in Hero Lab (just got it) and see if it catches anything else that I missed. That is what I will be doing in my application for your With Great Power campaign.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I wish the higher levels of the game weren't so math intense...

Anyway, I'm going to cast Ant Haul, grab the stuff I left in the castle, Plane Shift to Utopia to sell it, and then Mythic Plane Shift to Jol. After that, Yulia, Trigva, and Imperia plan to rest. Well, Imp and Yuyu plan to rest. Trigva's been hibernating the entire time.

EDIT: What kind of armor is platemail? That's what you said those two hill giants wore when I fought in the woods outside of Jol. I'm tallying up my loot total in a spreadsheet, but I can't find any sort of armor listed as just platemail.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

New steps to the plan. I'm going to cast Ant Haul, polymorph into a Calikang for 24 hours, grab the stuff I left in the castle, Plane Shift to Utopia to sell it, and then Mythic Plane Shift to Jol. After that, Yulia, Trigva, and Imperia plan to rest.

Oh, and could still I get the contents of the Blue Dragon's Horde?

If so, first thing in the morning, Yulia will go collect the dragon's horde. I imagine that between Wind Walk (60 mile per hour move speed), clear skies, and knowledge of what the air barge looks like, she will eventually find it.


Yulia Rockne wrote:

Just when you thought you caught all the errors...

Everyone is leveled up, but I caught a few things that would be worth mentioning.

1) For Level 12, Yulia had six more skill points than she should have. To fix that problem, I took the extra ranks out of Use Magic Device, which is a skill that has never come up. I used a spreadsheet to make sure that there were no hiccups this time. I am so sorry about that.

2) Imperia had an extra Level 4 spell slot for some reason. Since she hasn't come close to running out of these, it hasn't impacted anything.

3) Imperia's UMD wasn't getting its bonus for being a class skill. This hasn't affected anything due to the lack of UMD checks.

4) I never factored her Gloves of Elvenkind into her defensive casting rolls. That isn't an issue any longer. I believe the only impact that this one has had is that I've had to used mythic power to make a roll once or twice.

5) Turns out that I've been totally forgetting Yuyu's Mythic Saves ability. If she makes a save against a spell or special ability that doesn't come from a mythic source, then she avoids any negative effect. Hence she would have taken no damage from Zoarth's lightning bolt or all those fireballs.

I'm thinking that I will build both of the girls in Hero Lab (just got it) and see if it catches anything else that I missed. That is what I will be doing in my application for your With Great Power campaign.

Yeah, I would be shocked if there weren't any mistakes made. No harm, no foul. It's all good. Using software to do the math is very helpful. I'm considering hero lab for myself soon, but I suspect my wife is going to purchase it for me for Christmas or something so I'm holding off.


Yulia Rockne wrote:

I wish the higher levels of the game weren't so math intense...

Anyway, I'm going to cast Ant Haul, grab the stuff I left in the castle, Plane Shift to Utopia to sell it, and then Mythic Plane Shift to Jol. After that, Yulia, Trigva, and Imperia plan to rest. Well, Imp and Yuyu plan to rest. Trigva's been hibernating the entire time.

EDIT: What kind of armor is platemail? That's what you said those two hill giants wore when I fought in the woods outside of Jol. I'm tallying up my loot total in a spreadsheet, but I can't find any sort of armor listed as just platemail.

Platemail = Full Plate. Sorry, that's the 3.5 talking.


Yulia Rockne wrote:

New steps to the plan. I'm going to cast Ant Haul, polymorph into a Calikang for 24 hours, grab the stuff I left in the castle, Plane Shift to Utopia to sell it, and then Mythic Plane Shift to Jol. After that, Yulia, Trigva, and Imperia plan to rest.

Oh, and could still I get the contents of the Blue Dragon's Horde?

If so, first thing in the morning, Yulia will go collect the dragon's horde. I imagine that between Wind Walk (60 mile per hour move speed), clear skies, and knowledge of what the air barge looks like, she will eventually find it.

I suppose you can have Electralises' hoard, yes. BTW she was supposed to be a young dragon, but considering you killed an adult in 1.1 rounds I think upgrading her was the right choice. You'll still have to get the chests open somehow. To make it easy I'll say that you can hire someone in Utopia for a fee of 5% of the content of the chests.

Elactrialis has stashed a hoard in three chests located on one of the platforms. Each is equipped with a sort of sling so that a dragon could easily carry it slung onto her back. Each of the chests is locked, but the mechanism is a combination lock rather than a more typical key lock. They are devilishly difficult to open without the combination, but anyone with the skill can try (Disable Device DC 34).

The first chest contains 5,105 gp.

The second contains 5,041 sp and a cloth of gold bag (worth 80 gp) containing 100 miscellaneous gems (each worth 50 gp).

The third contains 2,960 gp, a golden trumpet (worth 150 gp), a jewel-studded belt (worth 450 gp), a gold statue of a dwarven warrior (worth 300 gp), and a necklace of gold and emeralds (worth 1,800 gp).

So...16,349.1 GP opener's fee is 817 GP 4 SP 55 CP, leaving you 15,531 GP 6 SP 45 CP.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Yulia can actually pick the locks herself. She only has a +13 to Disable Device, but with a nice application of 24-Hour Enduring Blessings Paragon Surge (with Skill Focus: Disable Device as her new feat), we can go from:

Disable Device: +13 (+1 Dex, +7 Ranks, +3 Class, +1 Trait, +2 MWTT)

to

Disable Device: +27 (+2 Dex, +13 Ranks, +3 Class, +1 Trait, +2 MWTT, +6 Skill Focus)

I can Take 10 and easily open them up!

That skill is actually relevant to her Third Trial. She was ambushed on the border of Irrisen, her awesome gear and the Book were taken from her, and the world basically assumed that she would roll over and die a slave in Whitethrone.

Irrisen clearly never met Yulia Rockne.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I have the loot counted. If possible, while in Utopia, she will purchase of Bag of Hold IV and a Lesser Rod of Extend Spell. I'm also going to throw Ant Haul on Yulia's list of daily buffs. That will let her carry around her new Bag of Hold IV without it slowing her down.

So everyday she casts:

1) Ant Haul on herself

2) Extended Mythic Mage Armor on herself and Triva

3) Mythic Shield of Faith - Extended to 24 Hours via Enduring Blessings - on herself

4) Magic Vestment on Buckler

5) Life Bubble split between herself, Imperia, and Trigva

She currently has 21,372.1 gp total. Depending on how much time I get between now and the next event, that will probably decrease as the girls craft some items (Imperia could really use some new gear). I'm also thinking of reinvesting a chunk of it into Southmoor as well, but since we aren't using the Kingdom Building rules, I'm going to hold off on giving any hard numbers.


How much downtime do you want?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

With of them crafting separately, a month would be plenty of time for the crafting. As for Yulia running Southmoor? Maybe six months total would good for her getting settled in and building things up. I'd like for her to have some experience under her belt before she tackles the next major problem.

For investments, I'm thinking:

Yulia:

Headband of Int (Sense Motive) +2 - 3,000 gp - 3 Days
Retraining for Grace - 530 gp - 4 Days (2 Days * 2 Level)

Those change are definitely going to happen. I'm sure there's a cleric in Jol who can prep the spell and help her learn it. It's only a Level 2 spell.

Imperia:

Belt of Con +2 - 2,000 gp - 2 Days
Cloak of Resistance +1 -> +3 - 4,000 gp - 4 Days
Headband of Vast Intelligent +2 -> +4 - 6,000 gp - 6 Days

So that's about 15,520 gp spent? The first two are probably the mandatory things for Imperia. I can invest the remaining 5852.1 into the Kingdom, but if the 6,000 gp would be better spent on civil improvements, then that can go.


What civil improvements are you going for exactly? Walls around the ghetto, and then?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

After the walls, Yulia has three goals.

The first and most immediate one is that she wants to build up a better military. Nothing to provoke anyone, but Southmoor seems to be rather unsafe outside of the big settlements. This will increase security between the major cities of Southmoor and increase the safety along the frontier (e.g. near giants or the Irriseni border).

The second major would be to increase farm production. While farmland isn't exactly plentiful in the Lands of the Linnorm Kingdoms, Southmoor is also further south than every Kingdom short of the tip of the Ironbound islands. They have to have more of it than the other Kingdoms do.

The third would be to build better roads and establish safe travel routes.


How much money are you willing to throw at this stuff?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Of the funds I have, 11,852.1 (ish) gp would be the most I could throw at it right now (I'll just put Imperia's headband upgrade on the top of the to-do-list). After that, I imagine that taxes would also help cover the bulk of it.

There might be some things Yulia herself could do. For example, she can toss up some Walls of Stone to get the building started. Alternatively, she offer discounted rates for her healing spellcasting and throw the money into infrastructure.

e.g. The going rate for spellcasting is caster level × spell level × 10 gp. If a normal cleric were to cast Heal on someone, the cost would be 660+ (11 CL * 6 Level * 10) gp. Yulia will doing it for something like 330 gp (or less depending on the circumstances). She wouldn't be keeping any of this money for herself. She using it to fund orphanages, the military, roads, schools, walls, etc.

Also, after Imperia inevitably suggests it, she'd see about using her silver tongue and 28 Charisma to secure foreign investment. Given Southmoor's isolation, that'd probably be a bit difficult, though.


So....you want to build at least one

Garrison (5,820 gp)

Rooms 4 Armories, 2 Bedrooms, 4 Bunks, 1 Common Room, 1 Dojo, 1 Guard Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 2 Offices, 2 Storages

A large building to house armies, train guards, and recruit militias; it is larger and more versatile than a Barracks.

And some

Forts (6,050 gp)

Rooms 2 Armories, 1 Bedroom, 2 Bunks, 1 Cell, 1 Common Room, 1 Courtyard, 3 Defensive Walls, 1 Dojo, 2 Fortifications (in the Common Room and Gatehouse), 1 Gatehouse, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage, 1 War Room

I'm taking these from the downtime rules. For the city walls, a few walls of stone and 2,000 GP ought to do it. You'll need a garrison to start recruiting and training troops. I'll say a Fort can make one hex of land safe. A hex is 12 miles across from corner to corner. So it's going to take a lot of forts to tame the frontiers of Southmoor. It also takes time to train troops, unless you want to hire mercenaries.

Like I said before I don't really want to deal with this stuff much. It's a project of years building up and defending a kingdom, not something you're going to be able to do right away. That being said, if you buy a garrison and a fort somewhere near Jol that will be a good start, and then the rest will happen in the background. I think it's enough to say Yulia is investing in improving the kingdom, and leave it at that.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

That's fine. Applying a little handwavium is always good. I also figured that it would take several years for Southmoor to become "safe" or whatever the Linnorm Kingdom equivalent is.

Buying a garrison and a fort sounds great. The total cost for both is 11,870 gp, but Imperia has a little gold left over from character creation. I don't think that she would mind putting in 19 gp. As for the training troops, I don't see any rush. Given the recent dynasty change, Irrisen probably isn't going to invade anytime soon, and unlike Opir, Yulia's perfectly fine with letting the Blackravens patrol Southmoor's border.

As for the new wall, I suppose that can happen next via tax revenue.


Okay, so construction can get underway on those, but it's going to take a while to build them. Couple months at least.

I'll have a post to move things forward some time this weekend. I think some representatives from a couple of the other kings are going to come visit.

I know you keep asking about Irrisen. But honestly, I can't be bothered to involve them in the game. They are doing their normal thing, of course, raiding across the border and being generally noisome, but there isn't war brewing or anything like that.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Excellent.

Sorry if I keep bring up Irrisen. Since Reign of Winter never played out in this world, I'm just curious about what happened. I've always been fond of alternative history. That's why I liked reading the Ruins of Pathfinder games.


I guess Elvanna(?) stepped down and everything went according to Baba Yaga's plan? I don't really know the plot of reign of winter beyond part of the first book, and don't want to know it in case there are spoilers.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Did Yuyu manage to successfully retrain the spell? For a time reference...

Retraining wrote:


Retraining takes all your attention for 8 hours per day for a number of days based on what you're retraining. You can't perform any other strenuous activities while retraining, such as marching, adventuring, or crafting magic items.

...

If you are a spontaneous spellcaster (such as a bard, oracle, sorcerer, or summoner), you can retrain a spell known. This retraining takes 2 days per spell level of the new spell (or 1 day in the case of a cantrip or orison) and requires a trainer who can cast the spell you want. The trainer must cast the same kind of spells as you do (arcane or divine).

Grace is a second level Oracle spell, so it would have taken her four days to learn it while working with someone. Again, my idea was a local cleric.

Also, I need to get the girls' gear updated. One second...


Yeah, sure. Whatever you need. I just said a month because that's what you said before.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I'm going to put Yulia and Imperia into Hero Lab before I post again. I'm currently working on Yuyu. I want to catch any potential extra mistakes.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Alright, both girls should be ready to go.

Geez, Hero Lab sure caught a lot of mistakes. I have a list of about twenty or so items. Luckily, nothing seems like it would have affected the game.

Before I start, how should Trigva's HP be figured out? Either because nothing was said in the recruitment thread or I totally missed it, I configured it like a PC, but they do it with all averages in Pathfinder Society. However, there doesn't seem to be an official way to do it.

Changes:

1) Yulia was missing a Level 1 Spell Known. I picked Protection from Evil.

2) She had a couple of extra spell slots in Levels 2 and Levels 6. I think this was a holdover when I initially had her at 30 Charisma instead of her current 28 Cha. Luckily, this would not have affected the game. Even if Yuyu only had, she casted two Level 6 spells following the Zoarth battle (Heal and Monstrous Physique III), she still had enough mythic power to just use Inspired Spell instead.

3) On a side note, she had Liberating Command known, and I never thought to use it when the Rocs grappled Yuyu.

4) Yulia had one Mythic Spell left. I picked Heal.

5) Yuyu's Disable Device was one rank too low. I just failed to add the numbers correctly.

6) Imperia's Knowledge (Arcana) was five ranks too low.

7) Imperia was missing a +2 bonus to Knowledge (Arcana) and Spellcraft from her bloodline.

8) Imperia's Bloodline Bonus Feat was listed as Silent Spell instead of Still Spell.

9) Imperia's Perception was four ranks too low. I forgot to factor in the class bonus as well as a trait bonus.

10) Imperia should have known an extra language. I just picked Thassilonian to be consistent with what languages she has known.

11) She had an extra cantrip known. I had her ditch Read Magic.

12) She was missing an extra Level 3 spell known. I picked Heroism.

13) She was supposed to get an extra spell known from her bloodline. I picked Wall of Ice.

14) Likely due to me forgetting take out some False Life Temp HP, Imperia had ten more hit points than she should have. Luckily, this would not have been an issue since the only time that she has been hit all game was against the Nagas' fireballs, and even with ten less HP, she would not have dropped.

15) She was missing an extra Level 2 spell known from the level up. I added Create Pit.

16) Trigva seems to have three extra HP. Since I don't think anything was said about it in the recruitment thread, I think it was because I calculated it like a normal character (max first level, average afterward).

17) Trigva was missing a feat. I took Improved Natural Attack for his claws.

18) I had survival listed as a class skill for Trigva. It isn't.

19) Yulia was missing a few bonuses to her CMD. It wouldn't have mattered against those Rocs, though.


Companions/eidolons are always average for all HD as far as I'm aware.

Heh, it's interesting to see where things got flubbed, but it's also no big deal. I'm not worried about mistakes made. The story still went well, right? Reading this really really makes me want to get hero lab though.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Alrighty then. Trigva loses three HP.

Indeed, Hero Lab's highly useful when it comes to catching all those numbers and mistakes. I'm glad that everything's good. I too am enjoying how the story has played out thus far.


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

Busy?


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

I'm going to be a bit booked until late Friday. I will post Yulia's reaction then.


You can come hang out in the map room while I work on the encounter map if you want. I'll be in there for a while. We could chat.


I've put you near the edge of the platform, drag the token around to explore it yourself. The giant dude is in the middle. The dynamic lighting is pretty cool, have fun :)


Female Half-Elf Lunar Oracle (Ancient Lorekeeper) 13/Hierophant-Archmage 8 | HP 80/139 | MP 11/19 | AC 52 | T 31 | FF 42 | CMD 41 | Fort +12 | Ref +19 | Will +13 (+2 vs. enchantment) | Init +9 | Perc +20

TWO tiers?! Aw man, I'm gonna need some time to think about all the options. I'll get back to you tomorrow.


:P

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