
Spirit of Pinvendor |

Ugly Woman:
- The ugly woman snarls as her flanking partner falls and begins to bleed out.
She brings the hammer down!: 1d20 + 2 ⇒ (14) + 2 = 16
Her ferocity is starting to tell now even if Ragnar is still able to stave her off.
Bandit 1:
- How can this get any worse?, he thinks as his comrade goes down. He is starting to think none of them will make it out of here alive. Then Happs throws his alchemist's fire, and Bandit 1 rejoices as he hears the sound of the fire ignite knowing the rooftop archer will be busy now.
But what's this! Another archer was shooting at Happs. Taking aim at Ciri, the archer looses a shot.
Longbow: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 ⇒ 1
The arrow glances off Ciri's cheekbone and she can feel the trickle of blood on her face.
Happs Bydon:
- Happs barks a short laugh at the plight of Subotai and Oleg's home. He retrieves his bow and returns his attention to Ciri.
Retaliation: 1d20 + 3 ⇒ (20) + 3 = 23
Possible Critical: 1d20 + 3 ⇒ (3) + 3 = 6 Fail!
Damage: 1d8 + 2 ⇒ (7) + 2 = 9Ciri barely feels the arrow as it slides into her, so expertly it was shot. The scarlet pain that blooms afterwards, however, spreads out from its point of entry and quickly becomes the center of her world.

Ali Harper |

Reposting for new page (if that's ok).
Initiative Order:
Ugly Woman Bandit: 17
Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14
Hooded Figure: 11
Ali: 8
Bandit 3: 8
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2

Spirit of Pinvendor |

Subotai: Are you going down the stairs? Or leaping off/climbing down the building?
Bandit 2: The man lies on side of Ragnar coughing horribly as he struggles to breathe through his ruined lung.
Death Rattle: 1d20 - 8 ⇒ (16) - 8 = 8 Failed = -1 HP
Hooded figure: Seeing the bleeding man, the robed figure seems to nod.
Ugly Woman Bandit: 17
Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14
Hooded Figure: 11
Ali: 8
Bandit 3: 8
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2

Ali Harper |

'Oh No...what to do. This might be my chance, but...' The hooded youth feels the bandit's prescense just before him, the closeness of death.
The bond created with the furious North man pulls upon his being and Ali lets out a small gasp, and tries to stiffle it before the bandit realises. "Yip?" he says in a light voice before the injured man.
Carefully feeling the living beings around, the lad draws upon his connection with the forrest and the First World. Pulling in the positive healing energy, fulling a hidden well within him until the pressure builds up. With a flood, the healing energy is realised upon the area indiscriminately.
Ali takes 2HP damage from Ragnar - putting him at full!
Channel Energy: 1d6 ⇒ 1 Everyone heals this.
"Woof, I help others?" Upon hands and knees, the scrawny youth tries to move a bit closer towards the fray. Hoping that the bandit wont try to grab the thick animal collar, loose around his emaciated neck.

Spirit of Pinvendor |

Bandit 3: "There now. I feel right as rain." Drawing his battered short sword he runs up and attacks Norri.
Rejuvenated attack: 1d20 + 2 ⇒ (12) + 2 = 14
The bandit's attack is turned by the dwarf's deft weapon skill.
Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14
Hooded Figure: 11
Ali: 8
Bandit 3: 8
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2

Ciri de Vicque |

I can't get to the map. Ciri will take a shot at somebody she has a relatively clear shot at. Pin, can you pick a target?
Ciri feels the hot streak across her face as she almost dodges the arrow in its flight. That will leave a lovely scar! she thinks, pleased, before a strange vibration shakes her body. Her legs wobble and she looks down to see a feathered shaft protruding from her gut.
How did that get there? The pain is sickening, almost overwhelming, until a quick was of tiny relief runs through her. Drawing her bow, she lets fly at another bandit, then drops flat on the platform above the fray. Gritting her teeth, she takes a moment to catch her breath.
Longbow of Doom: 1d20 + 3 ⇒ (16) + 3 = 19
Arrow damage if hits: 1d8 ⇒ 3
Std action: bowshot. Move: drop to prone. Swift: RC to add 2 hp, plus one from Ali. Now at 3 HP and at AC bonus from ranged.

Ragnar the Younger |

Ragnar faces the woman, and squares his stance. Her blow rains down and clatters against his shield. His arm rumbles like thunder from the blow.
"Ugh, normally I'm not one for hitting women, but in your case... I'm not sure my axe will ruin much!" he taunts, hoping to provoke a misstep. She doesn't seem to be falling for it just yet so he swings!
1d20 + 4 ⇒ (2) + 4 = 6
His swing misses wildly.

Spirit of Pinvendor |

Norri: Norri's swing smashes several ribs and the bandit called Stanley collapses but this time for more than sympathy acting. Clutching his side, the brigand eyes Norri wildly as he kneels dropping his weapon.
Rooftop: Burning: 1d6 ⇒ 5 The fire wekens the rookf and spreads. Mechanically this means it moves a single square both up and a single square to the side. This does not mean all the squares on the top and side, just one in each direction, mapmaker. (^_^)
Ugly woman:Hearing Ragnar's comments about her looks, she growls low in her throat like an angry dog and swings her hammer round like she's trying to drive a door spike.
Smash: 1d20 + 2 ⇒ (14) + 2 = 16
The man wishing for a kingdom proves too much for her skill. She cannot land a hit on him despite her anger. Or because of it?
Bandit 1: Seeing the other archer take a deep shot from Happs, he chuckles and figures she's down for the count. Turning back to the furious melee, he sees that two of his comrades were down and gurgling death. With that despairing feeling returning, he reaches for another arrow and aims for the blond warrior once more.
Despair shot: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
The arrow launches out and over the fort wall. The shot is so terrible, it leaves anyone seeing it to wonder if he was perhaps trying to signal reinforcements. Or at least one would rather try to find some reason he would shoot an arrow 30 feet over his target's head.
Happs: Happs is surprised when the dark haired woman on the riser is still able to fight. He makes a disgusted noise and then winces as her arrow scores. He sees her fall flat, but Happs can't tell whether she has fallen or is merely evading his shot. Ignoring the pain, he draws his composite bow yet again and aims for the Ulfen warrior.
Bandit leader powershot: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Possible critical!: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 D'oh!
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Happ's composite bow fins a sweet spot in the proud warrior's guard and draws blood.

Spirit of Pinvendor |

Bandit 2: His breathing ragged, Bandit 2 is only aware of his body's pain in his troubled dreamless sleep.
Hooded figure: The unseen figure mutters some words in a language that has a warbling or gurgling quality. He appears to hold some sort of object and it has a sinister glow.
Need Subotai's action, ODV. (^_-)

Ali Harper |

Hearing the soft crunch of Stanley's form, the flailing arm just misses Ali's face as the bandit falls. Suddenly pain sears through the emaciated youth.
The bright connection that was created between the lad and the vital Norseman flares, pain and damage being transferred across the chain. Fortunately already upon his knees, he cannot be driven lower, but the breath is torn from the frail form. Panic seizes, limbs swinging wildly the ragged youth turns from the melee.
'Got to get away...' keeping one hand against the rough building wall, Ali stumbles away from the fracas and turns the corner. Then he draws upon the vitality of the land and attempts to heal the grievous wounds.
Ali takes Ragnars' 5 HP damage from Happs shot putting Ragnar on full HP.
Move - crawling away 2 squares South & 1 East
Standard - Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 upon Ali
Ugly Woman Bandit: 17
Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14 - stable but in -ves
Hooded Figure: 11
Ali: 8
Bandit 3: 8 - Dying
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2

Grub |

Grub eyes Subotai and grunts.
"Oh gee, tanks fer helpin' me."
Grub struggles with the unwieldy basin and tries to climb the stairs.
Nimble footing: 1d20 + 5 ⇒ (1) + 5 = 6
About halfway up, Grub's foot catches on the step above. He emits an "Oy!" and starts to almost comically lean backwards. It is very obvious he is about to tumble back down the stairs.

Ciri de Vicque |

The warriors seem to be standing their ground well, the closest bandit is down, and her shooting skills have embarrassed her quite enough for one day. With Happs out of range of her spells, Ciri irritatedly decides the hooded man has gone quite far enough with whatever he is casting.
She waves her fingers and whispers a few words, then rolls off the edge of the platform to drop to the ground behind the nearest donkey, taking shelter from Happs.
He will pay for this humilation!
Cast daze on Re (25' range, DC 14 Will save or does nothing the next round. Drop from the platform to the ground - the next square to Ciri's right, only on the ground behind the donkey.

Ragnar the Younger |

The arrow strikes deep into Ragnar's side, accompanied by a sickening THUNK . Ragnar looks down at the arrow sticking from his body.
Oh...This isn't good is it...
The woozy feeling works its way into Ragnar's head. He shakes it slowly in disbelief and yet, as his vision slightly blurs from the wound it begins to clear almost immediately. As if his insides were stitching themselves back together
I feel... whole!
He again looks down at the arrow, still imbedded in his side. Puzzling over his instant healing of the wound he grips the shaft and yanks it free from his side. Now he can fight.
"Raaaaggghhhhhhh!!!!"
Bringing his axe in a wicked chop across the ugly woman!: 1d20 + 4 ⇒ (9) + 4 = 13

Orphan Arielle |

Arielle continues to watch the fighting through the window. As Ragnar and Norri cut the weak bandits down, she sighs. She seems to be listening to something as she strokes her little bear's head. Her eyes begin to take on a glistening quality like tears are forming, but they do not fall, but instead glow more and more with the light.

Spirit of Pinvendor |

Hooded one: Will Save against Daze: 1d20 + 3 ⇒ (5) + 3 = 8
The hooded one's hand drops and he slumps over the head of his mount. The donkey brays loudly.
Ugly Woman: The ugly woman cries out as Ragnar's weapon gets just inside her guard.
Ragnar's Metal Axe Rocks!: 1d8 + 3 ⇒ (6) + 3 = 9
Collapsing onto her knees, the woman looks up at the warrior terrified. "Pl..please..d-don't kill me..." she whispers through a mouth full of blood.
Bandit 1: He watches his arrow fly into the sky like a caged bird obtaining its freedom. Glancing around he hopes none of the others saw that. He tries again to shoot Ragnar.
Longbow: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Looking as if it will strike true, Bandit 1 watches stunned as the arrow is sheared in half as the warrior brings his axe around and cuts down the ugly woman. Complete chance had ruined a rather perfect shot.
"Rovagug's balls!" the bandit says horrified as he realizes all his friends are probably dead.
Happs Bydon: Happs watches in shock as the blond warrior shakes off his arrow like it's nothing. "Oh? It's not a good enough hit for you, is it?" he mutters under his breath. "Fine then." Happs Bydon nocks another arrow in order to try again to injure the warrior.
Incredulous shot: 1d20 + 3 + 1 - 4 ⇒ (7) + 3 + 1 - 4 = 7
Happs spits in disgust as the arrow's fletching comes loose and the arrow slices to the side. Turning, he leaps from the wagon to the top of the shed, and gets himself ready to leap to the top of the stable.

Spirit of Pinvendor |

Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14 - Unconscious
Hooded Figure: 11
Ali: 8
Bandit 3: 8 - Dying
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2
Even as he slumps forward, movement is seen along the ground near the hooves of the man's mount.

Ali Harper |

'What's he doing, is he summoning someone? Or praying to his God? I must escape...before...' The crackle of fire and scream of battle startle the sheltered youth, even this crowd would cause some trepidation. But rising to unshod feet wrapped in old, damp and slightly mouldy cloth. Ali then moves around the back of the long building, fingers rubbing against the rough render until fingertips are nearly bleeding.
'No more dog this, dog that.' Ali can almost smell the freedom, it smells of blood and death.
Move: Stand up
Standard: Move down to the 'East' around the end of the building away from the combat.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Ciri de Vicque |

Oh no. No, he's not getting out of this. Bow, if you fail me again, I will snap you in two!
Ciri slips along the gate to the side of the bunkhouse and takes a shot at the annoying bowman who is now on the roof of the shed.
Move to the center square of the west side of the bunkhouse
Longbow's Last Chance!: 1d20 + 3 ⇒ (8) + 3 = 11
Pain from yon clothyard shaft: 1d8 ⇒ 6

Ali Harper |

Beneath the hood eyes wide, as the youth seeks to escape whilst fear and uncertainty grips his heart. 'Where to go? Doors locked, walled in & caged like an animal with a pack of predators...' Ali rushes the the far end of the living quarters and finds few options.
'If Redig and his host win, they'll hunt me down and....' Ali cannot even finish the thought, tears leaving a clear path down muck stained cheeks.

Spirit of Pinvendor |

Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14 - Unconscious
Hooded Figure: 11
Ali: 8
Bandit 3: 8 - Dying
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2
Bandit 3: The man makes some horribly disturbing sounds when he tries to breathe.
Dying: 1d20 - 5 ⇒ (6) - 5 = 1 Fail! -1 HP
He doesn't seem to be coming around.
Ciri: Her arrow sails into the folds of the bandit leader's hooded cloak. It does not appear to have done him any damage nor slowed him down.
Ragnar & Norri should still be able to take at least a standard action if not their full turns. I won't penalize you for presenting a great RP image.

Grub |

Thanks to Subotai's helping hand, Grub manages to catch his balance and finish climbing the stairs. He sees Oleg and Svetlana beating down on the flames on the roof with the blankets and yells to them to come dip them in the tub.
They look at him gratefully, and the trio begin to slap wet blankets on the burning wood. It will probably take them half a minute to fully extinguish the flames.
That will be 3 rounds in case any one is keeping track.

Brother Norri |

Norri boots the woman's weapon away from her grasp and lays his hammer across her shoulder.
"Now, I recommend you telling your friends to stand down. Perhaps you can all meet justice and salvation, otherwise I swear that young man and the others will send them to hell."
Charisma?!: 1d20 + 1 ⇒ (16) + 1 = 17

Spirit of Pinvendor |

I will try and work on this soon.

Spirit of Pinvendor |

Ugly woman: Breathing heavily, the woman simply nods to Norri. She leans heavily on one hand while the other presses against her wound.
Bandit 1: "Dammit! O gods!" Turning the man runs between the wall of the main building and the shed towards the fort wall.
Happs Bydon: Sneering, Happs says, "I think we shall probably meet again, warrior. But expect the tables to be turned on that event."
Acrobatics v. DC 12: 1d20 + 3 ⇒ (15) + 3 = 18
Happs makes the jump to the stable roof easily and from there he takes a few steps and then leaps to the palisade wall. It's obvious he is intending to try and go over the wall.
Bandit 1: 17
Happs Bydon: 15
Subotai: 14
Bandit 2: 14 - Unconscious
Hooded Figure: 11
Ali: 8
Bandit 3: 8 - Dying
Ciri: 5
Ragnar: 5
Grub: 3
Norri: 2

Ali Harper |

Keeping a grubby left hand to the wall, the hooded figure moves away from the scuffle even as the sounds of the fight dies down. Getting to the gable end of the building, the outer wall seems close and without exit. Ali rushes around the building hoping to find somewhere safe, little realising that he's moving back to the fray in his panic.
The warm of the fire light to his right draws the attention, with recent memories surfacing. Instantly he wants it to stop, lifting an arm and starting a chant drawing upon natures essence. With a pitter-pat droplets of water start to drop upon the burning thatch.
The Standard action may changed depending on what the robed figure does. However currently it's Create Water.

Subotai |

I didn't know Subotai had gone inside- oh! The stairs are on the inside?
Subotai steps out of the main building,Perception: 1d20 + 5 ⇒ (7) + 5 = 12 and spots the bandit making a run for it.
That won't do. No running and telling your friends!
He nocks an arrow, notes the distance and feeling the wind on his face he aims high and to the side. Bowshot!: 1d20 + 4 ⇒ (20) + 4 = 24 To confirm!?: 1d20 + 4 ⇒ (11) + 4 = 15
The arrow descends from the sky, as if guided by the divine and plummets into the man's chest, puncturing into his flesh between his collar bone and shoulder.
Damage!: 1d6 ⇒ 2 x3 if that crit confirms.

Spirit of Pinvendor |

Happs Bydon: For a moment, Happs is standing half-turned to sneer at Ragnar when an arrow blooms right at his neck; the colored fletching indeed resembling nothing less than the sudden sprouting of wild heather. Surprise appears on his face for an instant. Then his eyes roll up in his head, and he bonelessly falls of the palisade ledge falling out of view behind the stable.
Hooded figure: Shaking its head to clear the effects of Daze, the cloaked one looks around and sees Ragnar advancing on Happs just before Happs leaps and then dies to Subotai's arrow.
In a voice that seems to come from a throat filled with phlegm, it says, "Well. Well, well. My escort seems to have forgotten how to live. I suppose I should be on my way. If you have seen my dog, I would like it returned to me. Then the two of us will leave you in peace."
If you choose to, we can drop out of combat actions and go into narrative actions allowing free roleplay. The hooded figure is not actively engaging you in combat.

Ali Harper |

The heat of the burning roof starts to dissipate as Ali chants another small shower upon the dry thatch. Unsure of whether that will ultimately help enough, the youth's mantra is broken as the Hooded figure speaks.
Going immediately still at the words, breath quickening almost starting to hyperventilate. Then against his shoulder there is the solid feeling of wood, rough against the edge of the mouldy over-sized leathers. With a slight whimper, he moves underneath the benching curling up into a ball to not found.
Trying not to be found by the soft wheezing of his breath, shallow breaths with a wet edge from the nights sleeping in a damp forest.