✓ Acrobatics______________________1 rank (+11) (+20 Jump)
+ 5 competence bonus from boots of elvenkind
+ lvl (5) on jumps, always considered to have a running start
+ 4 racial bonus to jump for extra movement speed.
✓ Climb___________________________1 rank (+4)
_ Appraise
(+2 on non magical items including precious metal and gems)
_ Craft
_ Bluff
✓ Craft
_ Craft
✓ Diplomacy________________________1 rank (+3)
_ Disable Device*
_ Disguise
✓ Escape Artist
_ Fly
_ Handle Animal*
_ Heal
✓ Intimidate
✓ Knowledge (arcana)*________________1 rank (+4)
✓ Knowledge (dungeoneering)*_________1 rank (+4)
✓ Knowledge (engineering)*___________1 rank (+4)
✓ Knowledge (geography)*_____________1 rank (+4)
✓ Knowledge (history)*_______________1 rank (+4)
✓ Knowledge (local)*_________________1 rank (+4)
✓ Knowledge (nature)*________________1 rank (+4)
✓ Knowledge (nobility)*______________1 rank (+4)
✓ Knowledge (planes)*________________1 rank (+4)
✓ Knowledge (religion)*______________1 rank (+4)
✓ Linguistics*_______________________1 rank (+4)
✓ Perception_________________________2 rank (+9)
(+2 to see unusual stone work such as traps and hidden doors, always get such a check)
✓ Perform
_ Perform
✓ Profession* Teaching_____________1 rank (+8)
_ Profession*
✓ Ride
✓ Sense Motive____________________1 rank (+8)
_ Sleight of Hand*
_ Spellcraft*_____________________1 rank (+1)
✓ Stealth
_ Survival
✓ Swim____________________________1 rank (+4)
_ Use Magic Device*