| Sugua Bran't |
May tears were wept, now you cant have an Gnome Alchemist Golem crafter, Or a Fighter with Arcane Strike, Elven Ranger Weapons crafters.. Nothin. I would ignore this until it was for sure.. As really it killed alot of thing.. for no particular reason.. it basically got crane wing'd
| Donovan of Restov |
Mr. DM, you mentioned that our intrepid wilderness survivalist managed to secure 9 days of bear jerky for each party member. Should we be keeping rigorous track of provisions?
| DM Tuyena |
Also, I want to mention the party will not always end up facing opponents worth the time to run a combat on.
For instance getting a single Wolf when the party is all lvl 4.
In cases like this you will see me denote that you encountered a battle in OOC and I will simply award you the exp for defeating the encounter.
Kingmaker is already one of the longest if not the longest AP combined with the PbP style we don't need to exhaust even more time with trivial combats.
-Posted with Wayfinder
| Durielle Omenstar |
On Sugua's OOC point in the gameplay: Am I understanding we've abandoned the idea of mapping out the hexes surrounding Oleg's in order to remain close in the event of Kressle and Co. returning?
We keep bouncing back and forth on this; and considering we were only one hex away from Oleg's and could have had a TPK without several autohits and a couple good rolls by Sugua, it feels charging off to the south is a bit premature.
I mean, if that's what everyone really wants to try, I will bow to the majority. But it seems a tad foolish in light of what just happened.
:-/
| Sugua Bran't |
Well remember they dont want to admit Sugua is anything with him around and at this point have pretty much made him stop caring so there is an obvious reason he is staying back. He is letting them make the decisions, because at this point he is just letting the situation teach instead. They downplayed his words even if he was rude.. because he has to constantly remind them. But his Cha is low, after a Death he assumed people would have realized that things would have gone much differently in every combat. Vlad sort of said something but he is still arrogant as is his character. Angor likes to talk in defiance a few times, but both times in combat has almost been killed after hearing Sugua take a similar shot and not fall. Tomas witness it with his own eyes and then called Sugua small minded.
| Alphonse Calderon |
i red what thomas said as calling you rude, while he is litterally calling you dumb he ment you dont seem to be acting in spirit of working with the party but bossing it around and forwarding yourself and not the group
but maybe thats just how i read that
| Sugua Bran't |
He said small mind when it came to word, misconstruing what Sugua said which in turn made him goes from jaded to upset.
He called Sugua rude afterward.
And the bossing around would be incorrect, as That doesnt work when people A) Don't Listen and B) You arent actively making them.
He is saying that NOW Sugua didnt seem to work with them, which is correct, because IC they have proven themselves as such.
It doesnt help that currently the party is just discussing what Sugua already said a while ago but they want to hear with nicer words... ad eithe havent realized it or are being purposely evasive.. Kinda like how Angor was when he left.
| Khargol Uzgurn |
So it's stated clearly, Khargol is presently advocating a slow, methodical move to get the ground directly around the fort mapped, then move away from the fort towards the rumored location of the kobolds. Not making a beeline, but being sure they've covered all necessary ground between the origin and the destination.
| Angor Yasok |
How big is a hex and how long does it take to map one?
Does exploring one even gaurentee safety?
Are we going to have to grind nearby before we can safely travel?
I know this is a long AP this ridiculous.
The bear got lucky and the Shambling Mound was way above our CR. Another really unlucky roll on the Random Encounter table I am assuming.
| Sugua Bran't |
You have to full explore every hex to even progress the story. Which makes sense, there cant be a kingdom if EVERYWHERE you go you have your people getting Bear'd to death. Exploration reduces things to manageable levels. Basically its like.. well... how Sugua said. You can try and travel around but risk getting killed by alot, and funnily enough at least h Bear and mound are monsters rather than thinking living enemies with weapons. We would be far more screwed if the Encounter were say 3 of those Bandits with Longbows instead.
| Durielle Omenstar |
If we can get a few more horses, a wagon/cart, or even some pack animals, a lot of people's speeds could be significantly improved.
| Khargol Uzgurn |
A lot of us already have horses I think; the problem is making sure those horses won't spook and bolt when we get into a combat situation. I know Khargol, Durielle, and Angor have horses. Do any of the other party members?
Regardless, until we Khargol is certain his horse won't run off at the first sign of danger, he isn't going to be bringing it with him.
| Durielle Omenstar |
Most domestic animals don't "insta-spook." Having spent plenty of time around dogs and horses myself, generally they get skittish when something smells off. My main thought is that if a predator that is large enough and dangerous enough that the horses would want to run away, it may not be a bad idea to take them up on their instincts instead of fighting them on it.
The desire for "metagame XP" isn't truly roleplaying when really most explorers would only dig in and fight 9ft tall vegetative monsters when ambushed as we were. If we can see it coming...why wouldn't we retreat?
I mean, if I was in the Amazonian jungle with a Kevlar vest and a powerful rifle, just because I saw a panther in the trees looking at me doesn't mean I would just start blasting away. I feel like that concept gets lost as everyone "assumes" the encounters presented are meant to be "overcome" when really Kingmaker is even designed to present encounters above the expected CR under the idea that it's true wilderness and behaving accordingly is more desired than dungeon-crawl-kill-everything-that-isn't-immediately-friendly mindset.
I understand if that doesn't change anyone's minds about mounts, but I figured I would throw my two cents in since half of the argument seems to be about min/maxing/metagaming the mechanical pros/cons mounts have rather than what a person/people would actually be thinking about in the scenario we find ourselves.
I'm not a fan of metagaming at all, and I feel that while admitting things out of character and even talking about it is perfectly fine, once it enters the actual gamespace it just takes the magic out of it and the RP just becomes IC number crunching.
| Donovan of Restov |
I don't feel like our characters need to be in a particular hurry. Aside from the issue of dealing with the bandits and their leaders, we don't have a timetable -- at the moment, it's not like the world will end in 21 days and we must explore terrain as efficiently as possible. As a party of 1st-level characters our resources will be limited anyway, so we should just enjoy role-playing our various points of view and character interactions, make good (or sometimes bad) decisions, and try to move the story forward in an entertaining way.
As the player of one of the resident high Wisdom characters, I'd recommend that we get the hex between Oleg's and Bokken's, then explore Bokken's hex, then if we decide to head toward kobold territory we do so in a thorough and methodical fashion. Explore as we go, backtrack to Oleg's when we need more food, continue until we have a detailed map from Oleg's to our destination.
This early in our adventures, taking extra days to explore just costs us some food and means we have more chances for wilderness encounters. Since we are going to have encounters over the course of the adventure anyway, we might as well have a few early encounters and work on our group dynamics. If we survive our early encounters there's the possibility of maybe even gaining a level before we start to tackle the heavy-duty stuff.
Eventually if we are successful we might find a way to earn some money (bandit treasure, lost ruins, the usual suspects) and then we can talk about potentially prioritizing horses for the team as a whole and thereby improving our range and exploration speed.
In the meantime we have a lot of characters with diverse viewpoints and plenty of party interactions to explore while we chart the wilds.
| Durielle Omenstar |
Your comments are certainly well reasoned Donovan, and by the tone of at least part of it, I believe I see where I may have erred.
I was in no way trying to force horses on everyone. I was merely making a comment about having horses, wagons, carts, and/or pack animals would give us the ability to increase speed as people would not have to be carrying their own equipment for camp and any treasure we have to haul away. Merely an observation. :-)
And on the expense note, donkeys/mules are pretty cheap for what they could add, and RAW don't spook in combat...
| Donovan of Restov |
I don't feel that you erred at all -- I'm merely pointing out that when you're down to your last gold piece, purchasing a horse or even a donkey is just out of the question until you can make some money somehow. :)
I'm stuck at speed 20 because of my medium armor unless I get a mount that I can ride, anyway. Pack animals will probably become an important thing as our expeditions go further abroad and we wind up spending weeks at a time in the wilderness -- we probably shouldn't rely on Survival skill alone.
| Khargol Uzgurn |
Khargol is at speed 20 as well, but he isn't going to bother bringing his horse along if there are speed-20 people without one. It's extra baggage that isn't necessary and could potentially cause more problems than it solves. Even if pack animals aren't very expensive, we still don't all have one right now.
| Alphonse Calderon |
lol nice shot thomas, i was gunna scream at him but it seems you dropped hime first, that magic missile specialty is a build ill need to try at some point, seesm pretty good for low level
| Sugua Bran't |
Tis a blaster build.
Also on this whole talk of horses. A Horse, while useful spooks to MANY a thing, I have ALSO been around them on my Grandma's farm. Smaller creatures can set them off not to mention larger ones.
A Pack of Wolves, might not be all that threatening to us but can send a horse running, as well as an arrow in its flank.
More often than not unless the rider is skilled this may cause them to fall off and get trampled or any number of mishaps. Then include the situation of your horse being killed, all that money has been wasted. None of this is Metagame, Animals that are not wild and not trained to deal with what is out in the wild WILL become a liability one way or the other.
Which is why often, if you wish to use a mount properly it mus be trained, you must be skilled and more often than not to survive the wilderness, it will tend to be an AC or Mount class feature. Eventually to wear armor. When i mean use a mount, I mean the rider invests in Handle Animal, Mounted Combat, Ride, Acrobatics, A proper saddle; the works. You can expect to use animals/other implements and be mediocre at it.
| Donovan of Restov |
That's kind of the whole point of combat training for horses. I do mounted archery as a hobby. Takes time to train a horse, but you can get a horse to be used to a lot. Hence the whole reason it's possible to train horses to be on battlefields with guns and cannons and similar loud noises and explosions and whatnot.
Basically at 1st level, exploration is going to be slow and we have to be cautious. Later when we can afford conveniences we can improve our exploration rate if we invest selectively.
| Durielle Omenstar |
DM Tuyena, while I do not know if Durielle's Intimidate (demoralize) was successful, but just in case, that kobold should have -2 to its attack rolls which would prevent four of the damage Tomas received as the bite attack would have come in under his AC of 12. I realize that the kobold's reluctance in re-attacking Durielle may have just been RP, but if it did succeed, I felt I owe Tomas to bring it up since I basically put him in that spot. :-/
| Sugua Bran't |
I think he included it in the rolls because Tomas's AC was 12. If you notice every roll was 12 or higher but he only took 10 damage. the 12 became 10 and the 14's became 12's. Same with Vlad, only the 20 hit. And considering this is on wayfinder he probably thought it easier to Copypasta alot of them then to change the modifiers... and then add the modifiers in afterward.
| Tomas von Achiel |
No worries...if I had not been at work I would have cast Mage Armor while we were talking to the kobolds, but stuff like this happens and teaches us all to be more careful and thoughtful during encounters...and he is not dead yet!! lol
| Sugua Bran't |
No worries...if I had not been at work I would have cast Mage Armor while we were talking to the kobolds, but stuff like this happens and teaches us all to be more careful and thoughtful during encounters...and he is not dead yet!! lol
This is actually... how Sugua pretty much teaches, if you dont listen to him. And like he says.. Still Alive!
| Alphonse Calderon |
7x small longbows 32.5g x 7 = 262.5g
7x small short swords 5g x 7 = 35g
4x small spears 0.5g x 4 = 2g
a small quarterstaff 0g
11x small hide leather armor 7.5g x 11 = 82.5g
17x small javelins 0.5g x 17 = 8.5g
total gold er person from this loot pile is 48.8125, that number isnt an even number of coins so ill leave it to the gm to tell us how to round, one copper either way dont really matter
| Khargol Uzgurn |
Level-Up Summary: +1 Inquisitor
HP: +7 (Total: 17)
Favored Class Bonus: +1/2 Intimidate/Identify Creature's Weakness
New spells: Create Water, Magic Weapon
New class abilities: Cunning Initiative (+WIS to Init), Detect Alignment at Will, Track +1
| Alphonse Calderon |
i took message as my new level 0 spell, for the magical day i get wings so i can scout from the air and actually talk to people on the ground, that and there arnt alot of interesting level 0 spells
| Durielle Omenstar |
Level-Up Summary: +1 Oracle
HP: +5 (Total: 12)
Favored Class Bonus: +1 Hit Point
New spells: Mending, Memory Lapse
New class abilities: None
Thanks for the template. Khargol!