Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

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Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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Brynjar cuts down another zombie, splitting it into two pieces from head to hip.

Sorry Helios, I missed your perception request...

Helios finds three small vials on Rohkar's person filled with a dark liquid. They do not appear to be magical.


One hostile zombie left...


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar draws back and slams his spear toward the last undead foe.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage, piercing: 1d8 + 6 ⇒ (3) + 6 = 9


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Having staunched Droviz's bleeding wounds, Elen runs to Krystae the second Brynjar's chop fells the zombie blocking the way.

Heal to stabilize: 1d20 + 5 ⇒ (11) + 5 = 16

"You're alright, Krystae! Hear my voice... you're alright!"

Elen puts pressure on the cuts and calls to the human woman, knowing that the damage by negative energy is done primarily to the soul, not the body.

Hee!


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

"Hey gang, any idea what these things are? They don't appear to be magica..." Helios waves the three vials of liquid back and forth. But now that his attention isn't on Droviz, he suddenly realizes that the danger isn't passed. One of the zombies is still up and kicking!

"Pharasma's Raven! I thought they were all dead!" He hops up and moves away, fumbling for his rapier. "Well, you know what I mean..." He corrects himself. But Ragnar thunders across his field of vision and plunges his ancient weapon into the remaining foe.

Then he sees the Inquisitor wounded and fallen. "Krystae!" He rushes to the different areas of the room and begins tossing the place searching for supplies that can aid his friends. "Professor, Elen...any of you see something in here that could serve as a healer's bag? Maybe some potions?" Helios frantically searches the other bodies then the room and then then the outlying rooms for anything that can help.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24 ...fallen enemies
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 ...the main room
Perception: 1d20 + 8 ⇒ (20) + 8 = 28 ...outlying room


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Krystae's scream reverberates in the darkness -- and a hand seizes hers. It isn't possible to see whose, but it pulls her against an armoured form that smells of leather and pipe tobacco, and she hears a familiar voice.
"Can't stay and die here, old girl -- we en't been paid yet, none of us! Listen!"
Distantly, Elen's voice echoes over the growling and snarling of the dark beasts.
"Come on!" Droviz encourages Krystae. "We en't been give up on yet, so FIGHT!"
Krystae can hear the hiss of steel leaving the sheath, feel the passage of air as the masked mercenary lashes out at the unseen horrors.
"FIGHT!"


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Convinced that Krystae isn't in immediate danger of death, Elen begins searching for any way to heal the fallen. She goes to the kitchen, looking to make sure the cook has left and to see if there are any potions or medicinal herbs stored there.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Heal check if needed to recognize healing stuff: 1d20 + 5 ⇒ (2) + 5 = 7

Spellcraft to identify any magic items possibly found: 1d20 + 9 ⇒ (7) + 9 = 16


The formerly living bandit stood next to Ragnar, looking over it's body. It smiled with dead eyes and hissed out something in ancient Skald.

"Jeg saaaaaavnet å ha huuuuud." then it's voice gave out and it moved its mouth like a fish out of water. It seemed confused and quickly frustrated.

Skald:

"I missssssed having skiiiiiiin."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar chuckled.

"Du brukte den siste av luften din. Lungene dine fungerer ikke lenger."

Skald:

"You used the last of your air. Your lungs don't work any more."


The undead creature screwed up it's bloodless face like a grumpy child and stamped it's foot.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Krystae jerks back as the hand suddenly grasps her and pulls her close. "Father?" she asks; however, she recognizes the voice... "Droviz?!" She stands there, stupefied and unsure what to do... feeling so much like a scared little girl.

The sound of Elen's voice echoing quietly throughout the air... "...What?" She suddenly feels more of the horrors biting at her leg and she lets out a terrified cry.

Droviz wrote:
"We en't been give up on yet, so FIGHT!"

She kicks at the creatures swarming around here... "I can't..." She whispers, on the verge of shutting down.

Droviz wrote:
Krystae can hear the hiss of steel leaving the sheath, feel the passage of air as the masked mercenary lashes out at the unseen horrors.

Krystae hears the rasp of steel on leather and it reminds her of something... Her father. 'Fear is for the dead, Krystae.' Her hand reaches up and grasps the crow feather dangling from her neck...

Droviz wrote:
"FIGHT!"

A great pressure she was not even aware suddenly lifts from her chest as courage blossoms deep in her heart. The young Ulfen reaches to the small of her back and withdraws the starknife she keeps hidden beneath her cloak. The weapon glows with a dim silvery light... "Death before fear, father..."


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"Oh, ye can yempt me with licquor and a well-made maid," Droviz sings, trying to make up with volume for his inability to his the right note,
"but ye can't make me sit down before I been paid!
Give me sparkling jewels or bushels of gold -
BACK, you stinking, bleeding bags of puss!
- 'cause fore I bin paid my blade goes not on hold!
Oh, the mercenary's life, 'tis the life for me,
you get paid to fight and to pillage, you see!
I wade through oceans of blood, by gold and by steel,
'cause I never learned to sip tea and to act all genteel!
When me limbs have gone creaky, cold gold stands the test,
to sit at me own hearth with wench, meat and beer will be best!
So sing ye all with me, and put up your blade,
for the mercenary's life I was surely made!"

All the while, the mercenary spins and slashes, blades lashing out at the unseen creatures.

"Some fun this, eh?" Droviz roars, and laughs. You have to wonder whether he's mad or just very, very... different.

Perform (sing) 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Another turning of the great wheel...because in the end, all must pay the piper and stand before Pharasmas court."


Helios moves into the room the sick bandits had come from, searching frantically for a healing potion. As he rummages through the sheets and belongings, he stirs up a bit of dust and grime. He finds a half-empty bottle of rum, but nothing to help him heal anyone.

Save vs Disease: 1d20 + 1 ⇒ (6) + 1 = 7

Ragnar runs his spear in and out of the zombie, which remains standing and slams its fist into Brynjar's exposed jaw.

slam: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Elen moves into the empty kitchen, seeing a broken window and a pot of stew boiling over, untended. She finds no trace of magic but finds herbs that could assist with long-term wound care.


Wordlessly Brynjar began falling to the floor, his hands still gripping his two-handed sword fiercely Still more...always more He thought as he finally felt all the wounds and punishment drag his body down. The warrior heard the loud clatter of his armor as it met the wooden floor No time to rest...never any time to rest...more to kill, the witches still live... The desire for vengeance still clung to him like a symbiotic being that for some reason or another refused to abandon its now defeated host, and even in the darkness of unconsciousness he kept fighting, kept swinging his swords, and kept hunting those he sought to kill...


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Damnit, things are falling apart. I can fix it, IF we can kill the zombie, and IF we can stabilize him.

Havelock moves over towards the last enemy zombie and slashes at it.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

"Help, he is bleeding out!


Havelock cuts the remaining zombie into pieces, splattering bits of gore onto his fallen comrades.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Quickly, stabilize his wounds! I can prepare a draught to heal some of his wounds, but it will take 15 minutes."

Lucky I left my capacity slightly below maximum capacity this day, just for something like this.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Nice one, Professor! Good thinking on leaving a spot open lol


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

A microgram of preparation is worth a megaton of ammunition.
Sun Tzu said that, and if he didn't, it is only because he was busy saying smarter things.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Plan and prepare, and still see everything go its own way once the first shot is fired. Once that happens, you are dancing on shifting sand...


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

That's why you learn to levitate.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Hearing the shout, Elen realizes that the zombie she thought was dispatched when Ragnar spitted it with his spear, had caused one more casualty.

Heal: 1d20 + 5 ⇒ (18) + 5 = 23

Again, she focuses on the wounded barbarian, making certain he will not bleed his life away.

-Posted with Wayfinder


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Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Havelock Iacton wrote:

That's why you learn to levitate.

You gotta let go, Joe;

Just rise off your feet, Pete;
Just stay in the air, Claire;
Gotta levitate, Kate;
There must be 50 ways to learn to hover.

-Posted with Wayfinder


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

"Alright, they're not going to die - right now, anyway. I would like to find some potions, but all I found was these herbs. We should check upstairs. If that was the necromancer's room, he may have healing materials or magic there. The woman we seek may even be there."

-Posted with Wayfinder


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"While the rest of you do that, I'll begin to prepare the draught of healing."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar stabbed the corpse again, just to be sure it stayed down longer, then did the same to the person who had raised them in the first place.

Should buy us some time before the next time they get up. he thought to himself. He felt bad that Drovitz and Brynjar and Kristae had died. He liked them. He hoped he didn't have to wait too long before they were alive again.

When Keeper Elen began making her way toward the stairs, Ragnar and his dead bandit friend followed her.


Blond hair... Brynjar's hazy vision barely made sense of what was happening around him, but of one thing he was sure; his sword wasn't in his hand. The armored man tried to move to right himself so he could better look for it, but his body rebelled against his wishes "Sword..." He barely mumbled before the drowsiness and pain whisked him away from consciousness once more.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Tsk, only one draught, and no idea who I should give it to.
Ah well, it does not matter overmuch, we will stay here tonight, and in the morning we will have more magic to heal wounds.
Ms Emerwen will tell me which one is most likely to wake from my draught."

Havelock mutters to himself, seemingly not aware that he is saying things out loud instead of thinking them silently.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Heal check to determine which is the least into the negative on HP: 1d20 + 5 ⇒ (15) + 5 = 20

-Posted with Wayfinder


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Wow, stop watching the boards for a day and look what happens! And I'm a bit nervous about that Fort Save above... Did I just catch H1N1?

Keolin: Any chance I found anything for medical use in the other areas? I had three Perception Checks above.

Emerging from the bedroom, Helios heads over to assist with assessing the group's condition.
Heal (Aid Another): 1d20 + 1 ⇒ (12) + 1 = 13

As he works alongside Elen to the best of his ability, Helios hears Brynjar call for his weapon. The bard moves to warrior's side and brings over his bloodied sword. "Here, brave swordsman. You faced these terrors head on, all I did was scramble about and trip a wizard..." He chuckles nervously to himself. "You know how clumsy those tossers can be, mate. Nothing to it...but you and Droviz, you both carved into them..." Helios tries to sound encouraging, but between the three comrades fallen, his confidence is fairly low.

Switching people, Helios then shifts his attention to Droviz. When attempting to administer aid to him earlier he'd seen a peculiar coloring to the warrior's skin...right along the forearm when Helios had attempted to take his pulse. It reminds him of a Mwangi tradesman that had been in a tavern where Helios and his father had been meeting a contact. Cassomir is a large city, Mwangi were rare but not unheard of. The bard wishes he could remember some of the words he'd coaxed out of the tradesman. Perhaps the sound of Droviz' native tongue - assuming it was his land of origin - would be comforting. But the bard can't remember it. Instead, he simply speaks to the fighter, saying words of encouragement. "I can't say this is going to do at all, Master Droviz. To have only just made your acquaintance...that's not long enough for me to write a proper epic. You'll just have to pull through now won't you?"

Lastly, he returns over to Krystae and seeks to comfort the inquisitor. (Krystae, not sure if I can riff on this one but I'll give it a shot... Correct/retcon if it's not appropriate) She begins stirring, her face pale and her fist opening then closing as though gripping a weapon. "Death before fear...father..." She mutters, jawline rippling as she grits her teeth.

"Easy, Krystae...easy. the fight is won and your part is not a small one on the victory." Helios moves her hair out of her face and speaks in soothing tones. "Stay on this side of the veil, young one. Desna hasn't finished the roads of your travels just yet..."

Brynjar, Droviz & Krystae : Trying get to remember the rules on this, so check me if you please... But as Helios moves from person to person he is casting Resistance on each of you for a +1 to your Saves... Will that count for the Con Saves vs. Death? Just trying to be creative with the spell casting.

As he comforts Krystae, Helios signals to Ragnar. "Tamē karī śakō chō kaṁīpaṇa, mitra Ragnar chē? Tamārā sattā vasavāṭa karō chō hīliṅga nathī thatu?"

Elven:
"Is there anything you can do, friend Ragnar? Does not your powers extend to healing the living?"


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar, seems surprised at being asked, and nods, trying to heal Krystae the way he did back at the amazing "wagon."

Nothing happened.

Ragnar shook his head to Keeper Helios, sadly.

"No." he said in a thickly accented, broken version of the modern tongue.

Out of spells today, but Ragnar hasn't figured out how his powers work, so he's as surprised as anyone.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elven:
"Most spellcasters' abilities have limits, Ragnar -- you have probably just reached yours. Sleep will restore them. I take it you've never cast spells before? Though most learn to cast spells through training, as I did, some come to their powers spontaneously, as I believe you have. But come, we must hurry -- four of our seven lay wounded on the floor. Ragnar, send the animated dead ahead of us, up the stairs, and you and I will search for anything of use in saving them. Helios, watch over them and call if anything happens. "

-Posted with Wayfinder


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnarlooks at his hands for a moment then nods respectfully to Elen and walks ahead, his dead companion taking point.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

While Droviz is the aspect of jovial combat, singing and laughing as he slashes and cuts, Krystae is the opposite; a grim visage darting... slashing, cutting, and stabbing with her glowing weapon. The strange warrior reminds Krystae of stories of her own people, singing amidst battles. Battle lust some call it, it's an intoxication of sorts.

The darkness seems to be lighting a little, making it easier to locate her next target. She has no idea if she's dead and in some strange afterlife; however, she decides no matter what, she'll never stop fighting!


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock tinkers with his alchemical appliances, muttering idly to himself.'"Do not worry, whatever else, I can promise you that when you wake up after this, your skeleton WON'T be missing...
...
...
I can ALMOST guarantee it.
...
Reasonably sure.
...
It will be fun finding out won't it?"


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I've moved Elen to where I think the door to the stairs is.


Elen is able to accurately assess everyone's wounds and determine who is wounded the least. So feel free to use your OOC knowledge of HP now.

Spending a bit more time searching around and trying to save us some time (in terms of identifying, etc, I will handwave that for now)

Perception DC 15:
You find a trap door in the trophy room (h7) under a bearskin rug.

Searching Rohkar, you find a key.

In H11, you find a sturdy maple chest securely locked. The key opens the lock easily.

Treasure: The maple chest is locked with a sturdy lock
and contains an assortment of trophies and stolen goods
Rohkar has collected during his time leading the bandits
and murdering in Norgorber’s name. Rohkar carries the
only key. The chest currently holds a gold ingot engraved
with the Taldan royal seal (worth 50 gp), a spyglass stolen
from a captain out of Cassomir, a silver lady’s ring (worth
25 gp), three shards of tiger’s eye gemstones taken from a
Qadiran merchant (worth 10 gp each), a fine pair of leather
riding boots of elven make (worth 15 gp), a silver dagger

Perception DC 20:
with a hidden compartment in the hilt (Perception DC 20
to find) containing 1 dose of small centipede poison,
and
a leather portfolio containing several pieces of parchment,
including a scroll of endure elements, two scrolls of magic
weapon, and a scroll of unseen servant.

In H12, you find another locked chest. The key you have found does not fit.

hardness 5,
hp 15, break DC 23, Disable Device DC 20:

Treasure: The chest in the room is locked (hardness 5,
hp 15, break DC 23, Disable Device DC 20) and contains a
healer’s kit (5 uses remaining), a belt pouch with 25 sp, and
a potion of lesser restoration. Ten-Penny has the only key.

In H15, An L-shaped table with many chairs takes up most of the floor
space in this loft. A second smaller table sits near the entrance,
and several windows look over the snowy grounds of the
lodge. In the southwest corner, a large map hangs on the wall,
opposite another door in the northeast wall.

In H16, Dozens of small boxes, bottles, and papers fill this musty
storeroom. A small iron cage sits on the top shelf, emanating a
flickering light like that of a candle. A small sprite sits inside the cage.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Not sure who's the most negative. I can see that Krystae is -6, but Droviz and Brynjar haven't updated their totals.


Since the rage HP is gone I guess Brynjar is at -9 HP. Wow that's worse than I thought.


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Not really sure what I should be doing at this point. Guess I'll go searching about the house?

Unable to be if any use as Elen continues with aiding the fallen, Helios begins searching the main room. Although feeling some what morose at the turn of events, his elvish heritage yields an interesting find when he gets to the bear skin rug in the neighboring trophy room.

Not wanting to disturb the Professor as he fabricates a healing elixir, Helios ducks back into the main room and let's Ragnar know what he's found. "Ragnar, ahīṁ ēka cōra daravājō chē. Huṁ tēnē tapāsavā māṭē jā'uṁ chuṁ... Kadāca amē amārā mitrō māṭē madada karavā māṭē upayōga karī śakō chō kaṁīka chē."

Elvish:
"Ragnar, there is a trap door in here. I'm going to check it out...perhaps there is something we can use to help our friends. Keep a watchful eye over Elen and the Professor as they work. I'll shout if I need assistance."

With that, the half-elf returns to the trophy room and explores the area beneath the trap door.

》》Action List《《
Perception: 1d20 + 8 ⇒ (19) + 8 = 27 ...First Perception Check
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16 ... Heading down
Perception: 1d20 + 8 ⇒ (9) + 8 = 17 ... Looking around
Cast Detect Magic as I search within the trapdoor...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Sorry about that. I'm at 0, I believe.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

If you're at 0 you'd be staggered but conscious. Maybe -1?

Elen would have told Havelock who was most and least wounded was, and then proceeded with the search.

Since Havelock is busy brewing an extract, he can't do anything about the locked chest. Can Helios give it a try, or Ragnar try to break it?

-Posted with Wayfinder


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Sorry, don't have the Disable Device skill...


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Well, if Droviz is at 0, then we give the draught to Krystae, otherwise he gets it, so which is it?

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
Droviz wrote:
Um, I'm at -1 hp. ^^; I would seriously appreciate some help from anyone with any healing power to spare!

Okay so I think we know where Droviz is at for HP lol. He's more likely to come awake from the potion... so I'm thinking perhaps use the potion on him?


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"There we go, all done."

"Our mystery masked man you say?"

"Yes, that makes sense, especially since neither of our other two companions have shown any capabilities for healing."

"What?"

"Yes it is a valid point that if he is only hurt a bit, we could use the draught on Krystae instead as Droviz may recover overnight with just normal care."

"Yes, also a good point, he wears his mask for a reason, but to drink we would need to remove it, and he may not appreciate that on waking up."

"Fine fine, you do not need to repeat it, I am not deaf."

So with that little bit of reasoning done, Havelock will feed the draught to Krystae and leave Droviz and Brynjar to someone skilled in healing.

"Even if this is not enough to wake her up, she will be able to wake after a good nights sleep, just like droviz."


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

If Krystae wakes up, she might also be helpful in healing the others, since she's a Wisdom - based character. Better roll the dice to see!

"I think that Droviz has a number of things he'd prefer to keep private, my dear Havelock," Elen murmurs.

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Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I'm assuming it's basically a Cure Light Wounds Potion, correct?

Potion: 1d8 + 2 ⇒ (8) + 2 = 10

Hot dang! Krystae is back up and kicking, nicely done Professor. Nicely done, indeed!

Krystae continues to fight the shadowy monsters alongside Droviz, her grim determination shows on the set of her jaw as she cuts down another! Suddenly she begins to feel a strange, yet comforting warmth begin in her stomach and radiate out towards the rest of her body... She turns to look at Droviz....

Krystae jerks awake with a gasp, shooting into a seated position almost hitting Havelock's head with her own! The dark figure so close to her causes her to begin scooting away until her back strikes the wall and she begins to reach behind to her starknife; however, just as her hand closes around the worn leather grip she recognizes the tengu staring at her with those unblinking eyes of his.

"Prof---" she starts to speak, but the lingering damage from the zombies punch causes to wince in pain as her jaw works itself around. She quickly looks around to take stock of the situation, when she spots Brynjar nearby and Droviz still out. She grabs her jaw with her hand and speaks through clenched teeth. "Are they dead?" She looks between Elen and Havelock, her eyes showing the desperate hope her voice lacks.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock shakes his hand dismissively.
"Brynjar is hurt bad, Droviz not so much.
If someone tends to his wounds I predict he will wake in the morning.
Brynjar will require additional healing, which can be provided to him in the morning."

Havelock then cocks his head to one side, letting his icy blue eyes stare at Krystae for a long moment.
"No residual effect? Headache, blurry vision or stomach cramps?
No, you appear fine, you are not even grimacing at the taste, I wonder if it is somewhat based around the physicality of the drinker rather than the maker?"

Turning away, he rests his beak in his hand, tapping the side slowly as he begins to ponder the possibilities.

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