This game only has three stats, you can think of them as something between hit points and experience points.
You gain Hope by helping others. When you have three or more Hope, you may choose to make a Hope Shift, and something wonderful will happen. I'll give you a list of options, and you may choose one, writing it down in your character sheet. After four Hope Shifts, you'll get to choose a Great Hope, something good which will change the world.
Magic accumulates whenever you are exposed to magical phenomena, even if it's your own magic. When you have three or more Magic, I will tell you you are having a Magic Shift. You'll pick from the options I give you, and something weird will happen, changing the nature of your magic forever.
Trauma can come in the form of physical wounds, emotional trauma, or even deep embarrassment. Any time you have 3 or more Trauma, I can make you have a Trauma Shift. This is the path to the dark side. Again, you'll still have a choice of what happens.
If you have a fifth Magic or Trauma Shift, it will be an Extreme Shift. This will change both aspects of your character permanently.
Fate is an extra stat I am adding. At the end of an episode, we’ll look back at your character’s actions and if their ideal, fear, or wish made things complicated or interesting, you will gain one Fate. One Fate point can be used to re-roll. Two (2) Fate points can be used to add +3 to a roll.