KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Reducing his heavy shield to a light shield would be a simple solution.


Female Kobold

Yeah, I'm probably just gonna switch it for a buckler. Not being able to bash never bothered me, anyway.

(A light shield still probably doesn't allow casting, though the rules are a bit ambiguous.)


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

He could just leave his flail sheathed until he's actually fighting, and then just have the shield out and one hand free?

Liberty's Edge

Male Underpowered Warrior 1

He had it un"sheath"ed when he was on the throne, but yeah if he had a light shield he COULD just put the flail in that hand while he cast.

No posts from KC until 9 pm PST today, I think.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I'm leaving for a three day camping trip tonight.

NPC me as necessary.


Battle at the Rift, The Isle of Last Resort

Yeah, sorry. Wednesdays are my "off" days now, thanks to my laptop being too broken to just cart around anywhere.

Working on a post now, while I get some dinner/breakfast/food...


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Wednesday is also my longest work day, and I'll be getting more work next week :(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The downsides of batched "first come, first served" Initiative become clearer to me. =/


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Um, guys... do any of us have healing potions? Or is Astraden the only one who has those things?

Because I kinda desperately need one right now.

Liberty's Edge

Male Underpowered Warrior 1

Astraden has one, Robin has two, and Tanith has all the rest. I'm pretty sure we sold that particular necroturgon, but I am also pretty sure that Robin will have a move action to spare this round, so he can give you one of his potions.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I'd really appreciate that...

Liberty's Edge

Male Underpowered Warrior 1

If Robin can't get that done maybe you could move to Tanith's current square. Tanith wouldn't take any AOOs for moving back, now, and you've got a better AC than him currently anyways.

And he's got potions.

e: Oh hey wait Farrukh, if you want to go help Tanith you could get there in a normal double move. Just jump off from where you originally started this round?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I did jump off from where I started this round. I landed on the ground, took nonlethal damage (and therefore fell prone) and used a Move action to get up.

It is 60 feet to the door (so I need to double move there), and then 20 feet to the nearest target.

Liberty's Edge

Male Underpowered Warrior 1

Ah, I misinterpreted the arrows. You succeeded on your Acrobatics check though, right? I don't entirely understand the intentional falling rules but I asked KC when Astraden made that jump and he said to use the ones in the Environment chapter.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes, I succeeded.

I just looked back over them again and realized I'd been misreading them for a while. It does say if you take LETHAL damage, not just damage. Let me update my movement then, since I was not knocked prone or interrupted.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Yep, that would be the case.

Learned that from my stage dive earlier. :)


Battle at the Rift, The Isle of Last Resort

You haven't strictly been misreading them—the rules conflict a bit. Elsewhere in the book, it does just say flat-out damage. I'm thinking the ambiguity wasn't intended, though.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Wow... that's a lot of damage Theldrick's putting out.

Astraden, I know what I'm about to say is crazy, but it might be a better idea to shatter his flail instead of his holy symbol.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, a combination of late-night sleepiness and not knowing there was a second tab on the loot sheet caused me to kinda-sorta mess up my actions for Round 8. I tried to use a necroturgon that:

A) We already sold;
B) I would need a minimum of 2 rounds to use anyway.

So... would it be at all possible for me to revise them so they make sense in light of this?


Female Kobold

You can add a move action, if you want. Most of your action was instead occupied chugging Robin's potion.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Thanks for being understanding about my silliness, KC. :D

So, I'll post here:

Round 8 Actions: REVISED EDITION (Now with new errata!)
Move Action: Move to stand over priestess' corpse!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Actually, if I made it to the stairs, would the flail stop swinging at me?


Female Kobold

Nope. As long as he can see the weapon, it can attack.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Oh. Bummer.

Well, I'm starting to wonder: do we have enough resources to pay for a raise dead if we need it?


Female Kobold

A reincarnate is 280 gp. A raise dead is 450.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Probably not. It's around 5k iirc. If I die I'd rather reroll another character. Now that I've seen how tough this AP is I think it'd be perfect for a synthesist summoner.

I have a favorite character who's a merman land pirate who uses his eidolon suit to give him land-legs. The most recent game he was in died, so it'd be fun to bring him back if KC would let me.


Female Kobold

Resurrection is 910. True Resurrection is 1,530.

Scrolls will be x2.5 that, though.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

What, it's that cheap? Damn. True Res is a 9th level spell innit?


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

The material component for true res is 25k alone, how could it possibly cost 1,530?


Female Kobold

Oh, that's not including material components. My derp. Raise Dead is +5,000 in components, Reincarnate +1,000.


Female Kobold
Cuetzpalli wrote:
The material component for true res is 25k alone, how could it possibly cost 1,530?

Members of the clergy get certain...tax benefits. Yeah, that's the ticket.

Liberty's Edge

Male Underpowered Warrior 1

Well if you're feeling faint, roll down my way and I'll get a potion in you.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Spellcasting

10 x caster level x spell level = 10x9x5 = 450 GP + 5,000 GP diamond dust = 5,450 GP for raise dead. And we need to find a 9th level cleric.


Female Kobold
Cuetzpalli wrote:
And we need to find a 9th 17th level cleric.

Yeah, that's the other thing I was about to mention right before I realized (ninja'd by you) that there was an important factor we were ignoring. :P


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Well 9th level for Raise Dead, 17th for Resurrection.

I'm going to log onto GW2 for a while, I'll check back later before work.


Battle at the Rift, The Isle of Last Resort

Right, right. Thought you were just confusing spell level/class level.


Female Kobold

Also, just FYI: Cuetzpalli will have had to remove his shield before grappling. If you don't have two hands free, you take a -4 penalty on the Grapple check.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

K, he drops it along with his terbutje by his feet.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, has anyone heard from Cow as to when he'll be back?

EDIT: Also, I think I'm going to need another heal potion.

Liberty's Edge

Male Underpowered Warrior 1

I don't have stable contact with him, but KC will be home at around 2 pm PST today so he (KC) will be able to request a post then. If that doesn't work out I assume he'll be NPCed again.


Female Kobold

Until I hear otherwise from the absentee Cow, I'll be NPCing Robin.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, uh... anybody want to save me?

Please?

Liberty's Edge

Male Underpowered Warrior 1

I'm sorry, I don't have enough movement. I don't think anyone else does either.

Liberty's Edge

Male Underpowered Warrior 1

I don't think reincarnate is too expensive. If Carina dies, Astraden can sell off her pearl, which should be enough with Alessia's share of the loot.

Cuetzpalli's in less imminent danger, assuming the high priest wants to take actions next turn, but we could probably bring him back, too.

I'm very glad that Olidammara is not a materialist thief.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

...I'd kinda like a raise dead if it comes to that, but okay...

I also think it'd be a good time for Tanith to get back up onto the balcony and help there.


Female Kobold

Raise Dead costs about five times as much, is the thing.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, he still has a move action this round.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

F**k you, dice gods.

No, seriously. F**K. YOU.


Battle at the Rift, The Isle of Last Resort

Yeah. They did not exactly cooperate today.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

*sigh* Oh well. Guess I'll just have to wait to respawn then.

Actually, should we roll for what I'll reincarnate into now? Or something?

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