Justice League of Golarion

Game Master Nidoran Duran


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Now open. We've got a few days before we start (although gameplay is live so you can dot it). If you have any last minute revisions, now's the time, otherwise just mingle a little. We're waiting on meatspace friend Fantomex player, but in the meantime you can figure out any backstory links if that seems like a good idea for your character, stuff like that.


Checking in! Thanks Spooky! I am very excited about having the opportunity to play Catwoman!


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Yeah, thanks Spooky. I look forward to playing with you (and the other players of course).

Is it just me, or are there a lot of acrobats in the team (Although I am the bat-y-ist, ba dum cha)? Or at least a lot of high Dex people with me, Catwoman, and Daredevil.

But I guess now would be the time to figure out if we want teamwork feats. While I'd be willing to swap at least one of my teamwork feats out, I'm also kind of having a hard time picturing her training with any of the other characters (although admittedly, about 2/3 of y'all are Marvel). Although I would imagine she's bumped into Catwoman at least once.

I also have a little under 2k extra gold to spend.

Either way, I think I'm going to need to do a little bit of research since I haven't heard of about 1/2 of you. Check out everybody's back story/general overall concept. I think I will also do some "research" by which I mean "this is totally an excuse to read comic books, right?"

For those of you who may not know who Cassandra Cain is, I have a short bulleted outline in my profile of some of the key points. Game play wise, here are some things to note.
- She will not be talking. Although she does have a chalkboard and chalk if necessary since I don't want this to be too detrimental to the group.
- She focuses on unarmed combat and will most likely be dealing non-lethal damage against everything that isn't immune to it.
- She's pretty decently skilled with your basic rogue-like things including disabling traps and has at least one rank in (I believe) every knowledge that can be used to identify the weaknesses of enemies.


Yeah, there did end up being a fair amount of sneakier sorts. You also forgot Longshot among the acrobats, though. It sort of happened that way, but we at least have our requisite blaster in Storm and flying brick in Black Orchid. Just the way everything fell in terms of which applications I liked most. Gestalt gives a lot of give when it comes to party balance, and that's made even better by the format of the game and the fact superhero stories tend to be fairly direct and punchy in terms of the flow of things.

Not that there won't be a plot. You're going to be drowning in plot pretty early on because every good team needs a reason to band together.

And yes, a quick (looking at you, Daredevil) rundown of your character might be a good idea, just for those not familiar with it. There's some varying levels of obscure in this party (looking at you, Black Orchid) and it might be nice to know going in exactly what you're getting into.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

"Hi, you can call me Daredevil," says the masked stranger in red...

"Err, sorry," Black Orchid says, pulling off her mask as her red outfit turns purple. "Tasteless joke, I forgot about the whole sight-thing..."

TBH, I always assumed from the name that Longshot was just a reskinned Hawkeye, so maybe I could benefit from some character rundowns as well.

Shorter origin story than full-version backstory:

Black Orchid was a plant scientist alchemist who ran away from her past as an Elvish princess and became the apprentice to a brilliant genius. When she was accidentally killed in a fight with a vengeful ex-fiancee who had tracked her down, her mentor used his experiments to try and bring her back, and wound up creating a plant-based clone magical copy of his original student, who was an intelligent plant in roughly human form.

Black Orchid had some of the memories of her old form, but strange new powers as well—by harnessing the energy of the sun and altering her plant cells and metabolism, she could turn her force of will into super-strength, resistance to weapons, and flight, manifesting as a sort of natural psionics.

Traveling around the world, seeking to learn to control her new powers, she also spent years mastering the art of disguise, knowing that the powerful man who wanted her dead thought she was. In time, she returned to her old master to tell him of what she learned, and there the assassins caught up with her again.

That was a lifetime or two ago; every time the Black Orchid is killed, she sends off a seed, which grows into a new copy of herself with some of her old memories. Residual magic, perhaps. The current Black Orchid, naming herself Flora, is a bit more cynical than the last one, having learned that some villains simply cannot be redeemed.

Appearance and powers:

Black Orchid looks roughly humanoid. Her true skin color is a light purple, but only very rarely does she not disguise this. Her plant body bears only surface resemblance to human anatomy, allowing her to reform it more easily as part of her skill-and-magically-aided disguises. This also lets her use her focus to subtly change parts of her body at will, gaining the ability to hit hard, resist weapons, and fly.

Also, she can talk to trees, and may have received visions from a mysterious god of plants.

Combat-wise, I've built her to fight mostly as a martial arts specialist, with combat maneuvers and debuffing attacks, which should hopefully provide a distinct niche from the other monks in the party.

Black Orchid thoroughly enjoys being mysterious, and will impersonate others—especially her enemies—at every chance she gets. If possible, she prefers to start every fight disguised as one of the villains she expects to fight—if not for the confusion factor, then just for the look in his eyes when he realizes he'll have to try and punch himself in the face.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Yeah, I realized that about Longshot after I looked him up. Like Black Orchid, I assumed he was an archer of some sort from the name.

Black Orchid sounds interesting. And the idea of disguising as the villains while fighting them is pretty amusing. The description reminds me that I had also meant to post some links to pics.

Batgirl in costume
Without a mask 1
Without a mask 2 (ignore the talking)
So yes, the icon I picked has totally the wrong hair color. But otherwise I like it.

I should perhaps also mention that Cassandra will be trying to take advantage of sneak attack + flurry of blows, so flanking would be nice. Also, standing next to her is definitely not a bad choice because she can use an AoO to try to aid another for a +2 to AC. And...I just realized that going for adopted and then the helpful trait might have been good because then it would be a +4. Hmmm... I might have to think about that since actually everything except for the Halfling part makes sense.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Storm checking in. I'm excited to be part of this, and I look forward to playing with you all.

Fortunately, I have a good handle on the comic characters, because If this will be my first play by post game. So I may need a little coaching on that side of things. If there is a guide or faq that would help me avoid trouble down the road, I would love to know about it.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

The red hair of your avatar keeps bringing me back to Barbara Gordon Batgirl -- even though I do know the difference. ;) Still, I was primaily a Marvel reader growing up.

For those who don't know him, here's Longshot

As you can probably guess from the mullet, Longshot was created in the mid 1980s ;).

Brief History:

In the "real" continuity:
- Longshot is a genetically engineered and magically enhanced pit-slave from a place called Mojoworld (unsurprisingly led by a creature called Mojo -- leader of a race of cruel, hyper-intelligent "spineless ones"). He was engineered to crave freedom and have free will due to the acts of one of this people involved with his creation. Predictably, he led a (failed) rebellion -- which resulted in him having his memory wiped to make him a "better" slave. He "escaped" to Earth, made a friend with a human stuntwoman and became a stuntman himself, and started recovering his memory. There, he was attacked by Mojo on Earth (Mojo wanted his property back, plus, he didn't want Longshot to be able to tell all the slaves about a world where the Spineless Ones weren't in charge). He went back to Mojoworld to lead a second rebellion where it looked like they were winning -- but found out that his friend from Earth (who'd been captured) had been magically, cybernetically and otherwise mutated into what is now one of Longshot's greatest enemies (Spiral, the Spelldancer) who, in part, hates him for what's become of her. Just when it looked like they might with the rebellion, Longshot was again teleported to Earth with his memory damaged, this time in the X-Men's danger room. He joined the X-Men (though not a "mutant" per se) and stayed with them through a bunch of major events -- creating a love-triangle sort of situation between Dazzler (who he eventually married) and Rogue (this was before they introduced Gambit) which is the point in time *this* version of Longshot's meant to occupy.

In our game, Longshot is an alchemically engineered and mutated magically enhanced human-sized halfling pit-slave from a demiplane created by a Vampire named Maujeaux (herself a follower of the Infernal Duke Zaebos [who's all about hedonism]) where he led a rebellion that failed, had his memory wiped, "escaped" into Golarion through a portal to Westcrown, made a friend who was a paladin of Shelyn, became an adventurer and partnered with her, started recovering his memory, was attacked and his friend taken. He went back to the demiplane to lead a second rebellion, which was going better, discovered Spiral (no longer a paladin), killed Maujeaux and as he was chasing the vapor back to its coffin to end her once and for all, was again trapped and started having his memory wiped. Using the magic of a wish he didn't know he had (luck for the win!) he was teleported to the safety of the ex-Men's "Danger Room", and Doctor Xavier helped Longshot start regaining some of his memories. He joined the ex-Men for a few years (despite not being Planetouched), but left when the love-triangle between an Archon-born Aasimar called Dazzler and a Tiefling called Rogue started to threaten to tear the team apart -- and is now operating on his own in the City.

So, because of all that, Longshot would certainly have a few years history with Storm.

Abilities:

As he was (magically) created to be a pit-slave gladiator/stuntperson, Longshot is superhumanly acrobatic (high speed, agility, flexilibilty, reflexes and balance). Some of that flexibility and speed comes as a result of having hollow bones (like a bird). Other signs of his strange origins is that he only has 3 fingers (plus a thumb) on each hand.

As part of his creation, he was given a degree of a healing factor (enough to fully heal himself after being blasted out of the sky and crashing into a barn).

In addition, Longshot can read "psychic imprints" that people leave on objects that they have handled, and learn the thoughts that an individual had while handling the object, and get a limited can also read a person's future in this manner as well. He can also telepathically "read" the recent memories of a person by making physical contact with him or her.

Both of those abilities (the healing and the psychic imprints) will be handled in-game by use of his bardic spells.

In order to make him popular in the pits, Longshot was also engineered to create a strong, spontaneous attraction in women.

However, his primary superhuman ability is good luck. Basically, he can subconsciouly shift probabilities so that incredibly unlikely events happen in Longshot's favor. (This ability is tied into the positive aspects of his personality -- if he attempts to use his powers for a selfish or evil act, or should he give up hope, his powers will fail to function or even backfire, giving him bad luck.)

Longshot carries a satchel (reskinned as a handy haversack), a longknife (the mithral dagger), but most often he throws knives (stored in a bandolier) using a mix of his superhuman accuracy and the blind luck of powers -- often resulting in him striking vulnerable spots. The knives are generally presented as being able to cut through anything.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

OOOOhhhh This is going to be a fun team. The interplay between a sensory enhanced blind guy and a barely speaks body language reader should be an experiment. Not to mention what a plant person would do to my hypersensitive nose. Speaking of differences. If I remember right Longshot has leathery skin not necessary but it is something for DDs nose and tactile senses to play off.

Catwoman and I have worked out a previous meeting that I will add to my background.

Given at least two others have Batman experience I am going to remove reference of Blackjack from my history in favor of the Bat. Less clutter hanging around back there.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

He does, though I didn't put any Build Points into natural armour (though I did consider it).

However, either way, what should mess with DD would be two heartbeats. Just to make life fun.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

That's right. Awesome


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Meanwhile, Black Orchid over here has no heartbeat, and her feet rarely actually touch the ground, but at least she smells very strongly of flowers.

Also, some pictures:

Black Orchid flying

Black Orchid fighting

Black Orchid tearing off a disguise


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Daredevil in brief is a sort poor mans Spiderman or Batman. He runs around rooftops and does a lot of swinging. He is an acrobat, martial arts parkour master.. He typically fights street thugs and organized crime types notably King Pin.

He originally hails from Korvosa. Recently moved to Absolam keeping close to his law mentor Franklin Nelsken.

What sets him apart is he is blind though his other senses compensate. And he has sort of sonar that helps him make up for his eyesight. He is an attorney in his secret identity his extra and heightened senses give him an edge in investigation and reading people.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

I had a friend, as a kid, who was super into Daredevil. His description of Daredevil's powers was "when one sense goes, all the other ones get stronger." I asked him why this made Daredevil crazy good at acrobatics and fighting, to which he would respond "All the other senses. All of them."

Also... doesn't an attorney's job mostly consist of paperwork?


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Storm is one of the X-men. She was worshiped as a goddess in Garund, and came to help when the X-men needed her, and she never went back. She can control weather, and is generally in tune with nature. She is protective and a team player... Longer version of her backstory is behind the spoilers below.
In combat, Storm's shtick is lightning, and lots of it. Also have some wind spells for control, and I am very open to buffing my teamates, but I need to know what buffs would help... nothing is worse than slapping cat's grace on someone wearing those nifty gloves...

@Longshot: Agreed, we have known each other for a few years. I have never been someone to be impulsively attracted to a pretty boy. ;)

Backstory:
Ororo was born to N’dare and Davin Mun’ro, Garundan traders with a healthy trade between Absalom and Osirion. At the time of Ororo’s birth, N’dare and Davin were living in the great city of Absalom. As traders the couple, and now young family traveled frequently between Absalom and Sothis, and made homes in each of the great cities. As time passed, it became clear that young Ororo was not growing like the other children. N’dare was not concerned, her slow aging, along with her white hair and Blue eyes convinced N’dare that Ororo had inherited the ancient powers of her family line; She taught her child that one day Ororo would have to return to the lands of her people, and learn to control and understand her gifts. In Ororo’s 15th year, even though she seemed about 8 by human standards, the Mun’ro family home was destroyed. Ororo’s parents were killed and Ororo was buried alive, trapped in the rouble for almost a day. A band of criminal street urchins heard her cries and helped dig her free, leaving the poor girl orphaned on the streets of Sothis.
Homeless and orphaned, the gang of street urchins took her to their master, Achmed El Gibár. Achmed trained Ororo in the arts of thievery and she soon became his prize pupil, excelling in picking both pockets and locks. This arrangement lasted for another 10 years. Young Ororo only aged slightly but became much more confident, and her marks took her for being a much younger child. While working the crowd in the Malhitu Bazaar, Ororo the thief attempted to pick the pocket of a young Doctor Xavier. Xavier recognised the girl’s power and prevented the theft. He recognised the young girl’s power, and Ororo felt the power of Xavier, but Dr. X was not able to help the girl. Xavier was in the Old City of Sothis on the trail of an evil creature. His quarry “The Shadow King”, used the distraction of the attempted theft to attack Xavier, and Ororo fled. She left the city and wandered south, feeling the pull of her emerging powers and her ancestral homeland.

As Ororo traveled south toward the Mwangi Expanse and as she traveled she felt the land and skies open up to her. Animals seemed to speak to her, and weather followed her moods. The natural world gave freely to her, and she learned to survive in the wild. Eventually she found her great great grandmother Aniet, who was still alive thanks to her own gifts and she taught Ororo to control her powers, and how to focus them through Druidic ritual. Aniet taught Ororo some druidic magic as well. Ororo took on the name “Dhoruba” which means Storm in common, and became a goddess. She accepted tribute and worship from several villages, protecting them from Chilaxian slave raiders, and granting bountiful crops, protection from curses and disease, and healing.

Some Fifty years later, now looking like an adult in her late 20s. Xavier met the pickpocket again. This time his team of X men were chasing a magic thief called Mzungu. He drained Dhoruba’s powers and renamed himself Deluge. Xavier explained to Ororo about her Aasimar heritage and how she did indeed carry a spark of celestial power, manifested as a pure connection to nature and weather. He revealed that there were Plane-touched people all over the world, and he wsa working to help the good ones find their way in the world, and protect humanity from the evil ones. Dhoruba worked with the X men to defeat the villain and remained in contact with them after they returned to Absalom.
Later when the Xmen were captured by Krakoa the living Island, Dorhuba, called Storm by her new teammates, joined other associates of Xavier to rescue the team and defeat the monster. After that battle, convinced by the size of the threats against the world and the righteousness of Xavier’s cause, she joined the team and stayed on at the Doctor’s school to help guide and protect young people like herself.

Appearance and Role:
Storm is a powerful and protective member of Xavier’s school. She sees them as her family. She seems serene and controlled at all times, knowing full well that her emotions affect the weather, and her powers can be tremendously destructive if uncontrolled. In combat she works to protect the team with weather powers, inspires and empowers her team with Druidic magic and heals them if needed. Her primary offensive ability is calling down lightning and on her foes.
Many decades of living beyond civilization have left her unconcerned about social propriety, and her powers protect her from the elements, So she tends to dress in a cloak, to aid her flying, her goddess headpiece, and the skimpy clothing of the mwangi tribes.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8
Flora Black, "Black Orchid" wrote:

I had a friend, as a kid, who was super into Daredevil. His description of Daredevil's powers was "when one sense goes, all the other ones get stronger." I asked him why this made Daredevil crazy good at acrobatics and fighting, to which he would respond "All the other senses. All of them."

Also... doesn't an attorney's job mostly consist of paperwork?

Well paperwork is for the paralegals. Though his sense of touch is so good he can feel ink on a page and read. He is pretty much differently abled I think the acrobatics is part of his fearlessness he senses structures the fact that it is high up and precarious doesn't enter into his calculations.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

It was "explained" that "senses" also include equilibrium and kinesthetics -- so basically, while's not got superhuman reflexes, DD knows exactly where he is at all times, as well as his centre of gravity, etc.... And then, because he's blind he's effectively immune to vertigo, and other things that mess with people's abilities up on the rooftops. [In fact, a joke that I think was made at least 10 times -- usually in crossovers -- was DD himself thinking something like "They call me the man without fear, but if I could see what I was doing, I'd be terrified."]

But, basically, it's perfect balance + dedicated training. Before the introduction of Nighthawk and the like, DD was the closest thing Marvel had to the Bat.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Wuuutttt? Daredevil can read? That's pretty crazy.

As for buffing, Cat's Grace would work fine on Cassandra and would boost her AC, to hit, and damage. Also, does anybody know if there's a spontaneous caster version of Pearls of Power? By which I mean something that would let spontaneous casters cast an extra spell of a certain level.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

@Batgirl: Two things that I know of, Pages of power and Ring of spell knowledge. As you would expect, both are quite pricey.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

All his senses are like that, now -- for instance, his hearing is sensitive enough that he's also a human lie detector, based on hearing vocal stress and heartbeat changes. (Now that I've said that, I kinda wish he'd have dipped inquisitor to get the at-will discern lies...)

Ring of Spell Knowledge is an extra spell known, sadly, and not an extra spell slot for dailies --- Ring of Wizardry, however, works for all arcane classes, even spontaneous ones.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Huh. I like that "ink on paper" explanation. Meanwhile, Black Orchid's attack, damage, and AC, and Psionics are all based on wisdom, so any other buffs would be useless; I don't know if there are any spells that give bonuses to maneuver checks outside of psionics, but those are the sort of buffs she already has one or two of.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

I knew there was something.

Runestone of Power -- it was published in the Pathfinder Society Field Guide. Costs twice as much, but then, you don't need to activate it to recall - you cast the spell through it, using its magic instead of your spell slot.

In terms of buffs, Longshot's currently wearing a Belt of Dexterity +2 and a Headband of Charisma +2 -- so Cat's Grace would *help*, but not as much as it would help others. Also, he's got a +1 Ring of Protection, so deflection bonuses are a little less useful. Barkskin, on the other hand, would be quite cool. ;)


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

@Longshot: Looks like I read what I expected to see, rather than what was there. Good catch.

@Black Orchid: I know a spell called Aspect of the Bear that does +2 AC and maneuver checks I think... I just realized... There is a PLANT PERSON IN THE PARTY... I need to check out my plant affecting spells.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

No blighting! ;)


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Hmm, I found something similar that isn't ~too~ pricey. Runestone of Power. Not quite as good since it's 2x the price and only works once every 24 hours as opposed to once every time between sleeping (which is what I assume Pearl of Power works for).

So depending on what Fantomex's build is, I'll probably be saving up for that to give to Storm after we meet to get Mage Armor cast on Cassandra since she wears no armor.

Edit: Oops, got ninja'd by Longshot on that.


@Daredevil: Yeah, switching Blackjack for the Bat might be a good idea. In this universe, he's Korvosa's primary vigilante, active about five years before anyone else in the group was, and is a little less "I WORK ALONE" than he is in the comics, because he recognizes that soldiers are needed to come between the two primary sides of the city's gang war.

Oh shit did I just accidentally enable plant-effecting spells?


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

@Batgirl: Nah. Pearls of Power are "Once per day, on command" -- so that's a 24-hour thing too. Also, the "on command" implies that it's an action to activate, which is where PoPs get less nice.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

@Batgirl: My spell slot is less of an issue than the action economy of being able to do it every combat. If we know there will be a fight within the next 8 hours, I should be able to armor you up in most cases. I probably don't need a fancy pants Runestone. If my spells per day become an issue in play we will work it out then... if our lives depend on me casting first level sorcerer spells, we have bigger problems.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Well, I figured it more as a towards the beginning of the day and see if we get lucky on encounters sort of thing rather than beginning of combat since Mage Armor, unlike a number of other spells, is an hour/lvl rather than min/lvl. And I dunno, it just seems polite to compensate for asking repeatedly for a buff spell. *shrugs* Kind of like it also makes sense to have an entire party to contribute towards, say, a wand of CLW rather than having the Cleric or whomever pay for it. Speaking of, I can also contribute money towards buying a wand of some sort if we want.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

I could find some money as well -- I have a rope of climbing which, while useful, isn't strictly necessary.

@GMSpooky -- One question -- Swashbucklers have this ability:

Swashbuckler Weapon Training (Ex)
At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every four levels beyond 5th level (to a maximum of +4 at 17th level).

In my build, I didn't apply these bonuses to the throwing knives (eg - I only applied it in melee combat) -- was that a mistake? I mean, either way, I'm wielding a light melee weapon.


Knives are still a melee weapon and not a ranged one when thrown, I believe, so go for it.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Unfortunately, it looks like druid spells are all about killing or controlling plants, not buffing them. Oh well.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Batgirl, I am thinking in the same lines you are. My current armor duration is 8 hours. For now, and if you are the only other person who needs it, I don't think it will be a tax on my resources to armor you for free. That way the gold is better spent on magic that benefits the party more.

I do appreciate that you are being a responsible party member and not expecting to mooch off of the cleric. We should figure out something better to spend that gold on! Scrolls or wands of utility spells for example.


Selina's background is in her profile. She is best with a flanking partner!


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

I think a few of us monks could theoretically benefit from some mage armor, but I'm not too worried about it right now (we've all got decent ACs, and Black Orchid's, while lower than most of the group, goes up by a ton when fighting defensively).


Catwoman on a heist

On a date/Enjoying the finer things in life

Busted Again-When she met DD


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

OK, cool -- I was sort of flipping back and forth on it. Will update.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Yes, Flora has a point (although I think I'm the only one who currently has ~no~ armor bonus whatsoever). And I should perhaps also mention that I will get a +4 to AC when I go into a Serene state (alternate Barbarian rage thing), which will bump me up to a 28, meaning if Flora is fighting defensively, I'll actually have the 2nd highest AC (and the highest total HP). But I can only maintain that for 7 rounds.

Also, looking at it, I think everybody but Storm has at least some sneak attack. On that note, once our characters actually meet and start trying to train together, here are some combat feats that might be useful.

Teamwork Feats:

Feint Partner: Mostly useful if someone is planning on doing lots of feints (Not me).
Outflank: Flanking gives you a +4 to hit instead of +2. With all this sneak attack stuff going on, seems like a lot of people will be trying to flank opponents.
Enfilading Fire: Given probably lots of flanking, if you specialize in ranged, this might be useful (this also isn't me)

Another thing that caught my eye was
Lookout: If an adjacent ally gets to act in a surprise round, you do to. If you ~both~ get to act in a surprise round, you get both a move and standard action. Although I'm not really sure how this would resolve if more than 2 people were involved with it.

There are a few others that caught my eye, but their usefulness depends on what we end up doing in combat.

Also, any suggestions on something else the party could benefit from (other than healing stuff)? Like, specific spells that might be handy for wands/scrolls (I figure I'll play that as Batgirl confiscated them from some of Falcone's goons who were trying to get tech/magic/power from...maybe Star Labs? Or maybe from Stark since they might do magic in this alternate world). I'll look at the spell lists myself in a bit.


Dot! Love the idea!


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Actually, I have some sneak attack... do not scoff at my +1D6... I just don't have anything to apply it with in human form.

Does bull's strength benefit anyone's damage? Seems like we are a dex/wis based attack party, but I don't know how that works with Damage.

I could trade in Natural Spell or Improved Initiative for Lookout if anyone else is going in on it.


Out of nowhere, but man, I love the NPC Codex and its ability to do a lot of my job for me. It's going to make this so much less hellish.


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Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Catwoman and I have discussed a previous meeting. I added it to my history. But for the lazy here you go:

Previous Meeting with Selena Kyle AKA Catwoman:
Korvosa is city who has made corruption part of its judicial system. Rather than competing with Falconi's mob, Fisque's trade company which includes the Cerulean Society. Imagine a city where a known thieves guild agent walks the streets in the trademark blue collecting protection money in the open. When caught significant legal protections and lessor sentencing kicks in. That is Korvosa.

Mathias Murdock a journeyman barrister working with his master Franklin Nellsken volunteers for a case in the legal defense of a young hard edged woman, Selena Kyle. Kyle a locally famous burglar is being denied the softer treatment by the law that normally extended to her. It seems as Murdock has explained that her employer is prepared to burn her and let her suffer the full extent of the law. Despite her predicament she refuses to do as council directs, rejecting an offer of lighter sentence to testify against her employer. Despite Murdock's pleas for her not to be the stooge she stood firm. Throwing his efforts back at him mocking his idealism. She made a pass at him. He saw it as her way of ending the discussion. Though he was sorely tempted.

Selena though sentenced an extended time in prison was able to break out. Using a distraction among other prisoners arranged by her likely. She looked up Mathias Murdock at home intrigued by him. Thinking a blind administrative type an easy target. Mathias woke suddenly and an altercation ensued. Shocked by the fighting skill of a blind man Selena fled.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

The thing about teamwork is, without taking a bunch of fighter levels, we're all going to be a bit feat-starved, so more than one or two teamwork feats might be a challenge (and I think we might not need the extra bonus to hit on flank, although the initiative thing is cool).

Meanwhile, a wand of healing requires someone to actually have UMD. I'll get a bit of psionic self-healing eventually, but it won't be very good.

And Spooky: That's exactly how I'm running my campaign too... It's pretty darn nice.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

@Storm -- Longshot's damage would go up under Bull's Strength (thrown weapons, after all) -- but it wouldn't increase his accuracy at all.

Sadly, as a primarily ranged combattant, there's no reliable way to get sneak attack damage without invisibility (unlike the fun that is Gang Up in melee) -- so I'm imagining only my first shot per combat (unless I get to be invisible) will be the "good" one.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Meanwhile, Black Orchid is canonically a big loner who's had some occasional team-ups with the big fellows—Batman, Superman, and Swamp Thing, but doesn't generally get a lot of name recognition, so I'm thinking she'd probably be the outsider of the group.

If there's some central superhero recruiting this team, that's a good reason to have joined, or else I was thinking maybe Black Orchid just sort of infiltrated it by hanging around for a while, pretending to be various heroes whenever they left the clubhouse, and eventually revealing herself without getting clobbered too badly.

Also: I've got a pretty decent Stunning Fist thanks to all that wisdom, which I was planning on combining with Medusa's Wrath to get us all a ton of sneak attacks. (If people think it would be useful, I can swap out Panther Style for Mantis Style to get more powerful stuns).

P.S. With a high enough grapple check, I can tie up anyone in a round or two, allowing super easy sneak-attacks to incapacitate.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7
Ororo the Storm wrote:
Actually, I have some sneak attack... do not scoff at my +1D6... I just don't have anything to apply it with in human form.

Ah, my bad! I totally missed that.

Also, I may be mistaken, but I think despite the high Dex DD might benefit from Bull's Strength? I didn't notice any finesse things on his character sheet, and he currently has the highest Str of the group (16). Although I also generally don't see where his extra feats are listed, so I may be completely wrong.

PS- Catwoman seems to have a +14 UMD. And if we get a non-combat scroll/wand or something on a spell list that we have, it doesn't matter.

It's also too bad that Ring of Spell Storing only lets you use the minimum CL for stored spells.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

EDIT: I misread the number of monk bonus feats I actually got. I can now grapple and tie up an enemy in a single round.

GM question: If I tie up someone's hands and feet, can the adjacent rogue coup de grace them with a nonlethal weapon as a "knockout punch"?


The Daredevil wrote:

Catwoman and I have discussed a previous meeting. I added it to my history. But for the lazy here you go:

** spoiler omitted **

Selina won't squeal on her boss, even if he is a scum bag. She is at a crossroads in her life. She can continue working with the criminal element or listen to her heart (and Xavier's voice in her head) and do good with her powers. She is still a bit selfish and has a taste for expensive things though ;)

She will not be trouble to the group, but is CN. She is a bit selfish and perfectly happy breaking rules to benefit/get the upper hand. She will be loyal to her friends/companions and has a soft spot for people who cannot defend themselves, including the poor. She likes to "redistribute" wealth.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8
Batgirl wrote:
Ororo the Storm wrote:
Actually, I have some sneak attack... do not scoff at my +1D6... I just don't have anything to apply it with in human form.

Ah, my bad! I totally missed that.

Also, I may be mistaken, but I think despite the high Dex DD might benefit from Bull's Strength? I didn't notice any finesse things on his character sheet, and he currently has the highest Str of the group (16). Although I also generally don't see where his extra feats are listed, so I may be completely wrong.

PS- Catwoman seems to have a +14 UMD. And if we get a non-combat scroll/wand or something on a spell list that we have, it doesn't matter.

It's also too bad that Ring of Spell Storing only lets you use the minimum CL for stored spells.

LOL I did not expect DD to be the strong guy of the group.

You pointed out something I left out. I had listed my feats in my offline doc but not in my profile. I think I might have accidently cut them at some point. They are there now.

He did take Finesse Because he has a 20 Dex after bonuses and a 16 Str. Bulls STR is not going to hurt. After all it will effect my damage.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

No worries, Longshot. With all these monks around, you'll have lots of stunned enemies to sneak attack.

Meanwhile, as far as I can tell, our most skilled users of various skills (I got curious):

Looks like Batgirl is the party encyclopedia, Longshot is the mystic, and Daredevil is the party face (when we're not trying to bluff)

Disable Device: Batgirl
Knowledge (dungeoneering): Batgirl
Knowledge (arcana): Batgirl
Knowledge (local): Batgirl

Autohypnosis: Black Orchid (can instantly memorize books)
Craft: Black Orchid (alchemy)
Disguise: Black Orchid
Knowledge (geography): Black Orchid
Linguistics: Black Orchid
Perform: Black Orchid (act)

Sleight of Hand: Catwoman
Stealth: Catwoman
Use Magic Device: Catwoman

Diplomacy: Daredevil
Profession: Daredevil (barrister)
Sense Motive: Daredevil

Bluff: Longshot
Knowledge (planes): Longshot
Knowledge (religion): Longshot

Heal: Storm
Knowledge (nature): Storm
Knowledge (psionics): Storm
Perception: Storm
Spellcraft: Storm
Survival: Storm

Intimidate: Daredevil/Catwoman Tie
Acrobatics: Longshot/Daredevil/Catwoman Tie

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