Death Initiate

Cassandra Cain "Batgirl"'s page

53 posts. Alias of Anon A Mouse.


Full Name

Cassandra Cain

Race

Human

Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))

Classes/Levels

Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1

Remaining:
Serenity: 5/7

Gender

Map Female

Size

Medium

Alignment

NG

Languages

Common, Sign language

Strength 10
Dexterity 22
Constitution 16
Intelligence 12
Wisdom 14
Charisma 8

About Cassandra Cain "Batgirl"

Cassandra Cain
NG Human
Monk 8 (Martial Artist) | Slayer 7/Serene Barbarian 1
Init +6
HP 106 (1d12+7d10+24)
Move: 60ft
Climb: 20ft (2 RP)
Languages: Common, Sign language
Favored Class: Monk (+8 skill points)

Stats:

Str 10 [0 points]
Dex 22 (16 base +2 human +2 level 8 +2 Race Points) [10 points, 4 RP]
-- 26 When calm
Con 16 [10 points]
Int 12 [2 points]
Wis 14 [5 points]
-- 18 When calm
Cha 8 [-2 points]

Offense:

BAB 8/3
CMB 8 (+6 for maneuvers with light weapons)

Normal
- Dagger +14/+9 (1d4/19-20) (Two, both in spring loaded sheaths on each arm)
- Unarmed strike +15/+10 [13/13/8/8] (8 BAB + 6 Dex + 1 amulet) (2d6+8 [6 Dex +1 magic +1 trait])
- Collapsable Staff +8/+3 [6/6/1/1] (1d6/1d6)
- Batarangs +14/+9 [12/12/7/7] (1d2)

When Calm
- Dagger +16/+11 (1d4/19-20) (Two, both in spring loaded sheaths on each arm)
- Unarmed strike +17/+12 [15/15/10/10] (2d6+10)
- Collapsable Staff +8/+3 [6/6/1/1] (1d6/1d6)
- Batarangs +16/+11 [14/14/9/9] (1d2)

Defense:

Normal
AC 24 (10 + 6 Dex +2 Wis +3 Monk + 1 Dodge + 2 Nat Armor [3 RP])
Touch 22
FF 17

CMD 24, +4 vs trip

Fort 9 (6+3)
Reflex 12 (6+6); No damage if successful
Will 8 (6+2)
+3 versus traps
+4 To avoid being knocked prone

Immune to Fatigue

When Calm
AC 29 Touch 28 FF 18
Fort 11, Reflex 16, Will 12 (+2 to all saves, +2 to both Dex and Wis)

Skills:
* Class skill
*Acrobatics 16 (6+ 8 + 3)
- 20 to avoid being knocked prone
- 24 for jumps
Appraise 1
*Bluff -1
*Climb 12 (0 + 1 + 3 + 8)
Diplomacy -1
*Disable Device 22 (6 + 8 + 3 + 7/2 + 2 tools)
*Disguise -1
*Escape Artist 10 (6 + 1 + 3)
Fly 6
*Handle Animal x
*Heal 2
*Intimidate 3 (-1 + 1 + 3)
*Know (Arcana) 6 (1 + 2 + 3) [skill training (1 RP for 2 class skills)]
*Know (Dungeoneering) 12 (1 + 8 + 3)
Know (Engineering) x
*Know (Geography) x
*Know (History) x
*Know (Local) 12 (1 + 8 + 3)
*Know (Nature) 10 (1 + 4 + 3)
Know (Nobility) x
*Know (Planes) 5 (1 + 1 + 3) [skill training (1 RP for 2 class skills)]
*Know (Religion) 5 (1 + 1 + 3)
Linguistics x
*Perception 14 (2 + 8 + 3 + 1)
-- 17 vs traps
*Ride 9 (6 + 1 + 3)
*Sense Motive 16 (2 + 8 + 3 + 1 + 2)
Sleight of Hand x
Spellcraft x
*Stealth 17 (6 + 8 + 3 + 1)
*Survival 6 (2 + 1 + 3)
-- 9 for tracks
*Swim 4 (0 + 1 + 3)
UMD x

Monk Abilities:

Monk
- Flurry of Blows
- Stunning Fist (9/day): DC 18 [DC 20 while calm] or stunned/fatigued 1 rd or sickened 1 minute
- Unarmed Strike
- Evasion: Take no damage on successful reflex save
- Fast movement (20ft)
- Maneuver Training: Use Monk level instead of BAB for CMB checks
- Still Mind
- Pain Points: +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1.
- Ki Pool
- Exploit Weakness: As a swift action, make a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If successful pick one of the following:
-- +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness.
-- Analyze one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.
- Slow fall
- Martial Arts Master: Use Monk level to qualify for fighter feats when those feats are applied to unarmed strikes or monk weapons
- High jump: Adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics.
- Purity of Body
- Extreme Endurance: Immunity to fatigue. At 10th level, he also gains immunity to exhaustion. At 15th level, he gains immunity to stunning. At 20th level, he gains immunity to death effects and energy drain.
- Wholeness of Body
- Physical Resistance: If a martial artist suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level).

Bonus Feats:
- Dodge: +1 Dodge bonus to AC
- Combat Reflexes: +6 (Dex bonus) extra AoO
- Mobility: +4 AC against AoO

Slayer Abilities:

- Favored Target: Study opponent as swift or move action. Gain +2 to Bluff, Knowledge, Perception, Sense Motive, Survival, to hit, damage, DCs of slayer class abilities vs them. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target. Can maintain for up to 2 opponents
- Track: A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks.
- Sneak Attack: 2d6
- Stalker: A slayer gains his favored target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.

Slayer Talents
- Fast Stealth: Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
- Trapfinding: Disable Device as a class skill, and adds half his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum 1). Just like a rogue, the hunter can use Disable Device to disarm magic traps. The slayer gains trap sense as a rogue of the same level.
- Trap Spotter: Automatically get a perception check for traps if come within 10' of it

Barbarian:

- Fast Movement: Increase landspeed by 10 when not wearing heavy armor or under a heavy load
- Rage
- Serenity: Enter a state of calm for +4 Dex, +4 Wis, +2 morale bonus on all saves. Cannot cast spells, use Int-based skills, or communicate

Extra Feats:

- Weapon Finesse: Use Dex for to hit with light weapons instead of Str
- Piranha Strike: -3 to hit, +6 damage
- Bodyguard: If an adjacent ally is attacked, us an AoO to try to use Aid Another (AC10 attack) to give them +2 to their AC
- Snake Style: +2 on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
- Snake Sidewind: +4 CMD against trip and on Acrobatics checks and saving throws to avoid being knocked prone. Whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

Traits:

- Quain Martial Aritist(regional): +1 damage with unarmed attacks
- Adopted (social):
-- Helpful (halfing, racial): Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.

Gear:

- Amulet of Mighty Fists (+1 Agile) (16k)
- Handy Haversack (2k)
- Monk's Robe (13k)
- Dark Blue Cracked ioun stone (+1 perception and sense motive) [400g]
- Pale Ruby Cracked (+1 stealth) [200g]

Combat Gear caltrops (2), keros oil, oil (2), smelling salts; Other Gear dagger, dagger, shuriken (10), +1 agile amulet of mighty fists, handy haversack, monk's robe, bedroll, bell (2), blanket, candle (3), chalk (5), collapsible plank, crowbar, drill, earplugs, fishhook (2), flint and steel, grappling hook, ink, black (2), inkpen, magnet, marbles, marbles, measuring cord (10 ft.), mirror, powder (2), rice paper (10), rope (2), sewing needle, shovel, signal whistle, soap, string or twine, thieves' tools, masterwork, tindertwig (5), torch (5), trail rations (5), vial (10), waterproof bag, waterskin, wrist sheath, spring loaded (2),

Scrolls (confiscated from some thugs) Flavor text anyway
- Scroll of Comprehend Languages
- Scroll of Silence
- Scroll of Animate Rope

Money: 981 gp, 3 sp

Wishlist
200: Ioun stone +1 Acro OR
400: Ioun stone +1 Acro/Swim
500: Ioun stone +1 Init

2k: Runestone of Power
2k: Ring of protection
4k: Headband of Wis
4k: Belt of Dex

This is Cassandra's back story, told her her P.O.V. Since it's rather vague (after all, she knows what she's talking about), here's a summary of the main points if you're unaware of her origins.
- She was raised by David Cain as the perfect bodyguard/assassin.
- She grew up speaking no language, but able to read body language.
- When she was 8, her father had her kill a business man. As the man lay dying, she read what he was feeling. Horrified, she ran away from her father.
- Some time later, she was adopted into the Batfamily and took on the mantle of Batgirl.
- David Cain sent the Batfamily a video of Cassandra's murder as an 8 year old, but she was still accepted as Batgirl.
- Now Cassandra fights crime as a way to atone for the life she took.

Back story:
Name: Cassandra Cain. Age: ...well, that's not important. It's not like she ever celebrated birthdays anyway. Not with the way she was raised. Body guards don't need birthdays. They're expendable. And that's what she was too. The expendable bodyguard for the great Ra's al Ghul.

Or at least, that was who she was supposed to be. Who her father wanted her to be. But then, her father also wanted her to be an assassin. A nice, fancy sounding word for a murderer. One who inflicts pain on others. How ironic that her father had spent so much time teaching her to read every aspect of her opponent only to have that become the reason why she broke away from him. The thought always made a bittersweet smile touch her lips. At least until the other memories came with it. The pain. The confusion. The fear. Everything that man had felt as she...

No, it was better not to think about that. She was doing good now, helping people. She had a new family that cared about her. Cared about her. The person, not just the skill set she offered. They even knew about...it all. And they still accepted her. Saw her as who she was now, not then. She still couldn't get over that. She had been sure everything was over when her father had sent them that tape, a last ditch effort to force her to come back to him.

But it hadn't worked. In the end, it only made her redouble her efforts. To improve. To get stronger. Strong enough that she'd never have to hurt someone like that again. Because if you're truly strong, you can find other ways. It's easy -- far too easy -- to kill.

Master Wayne was strong. Bit by bit he was showing her the way. She had no way to thank him for that. Words were...confusing. What people said with their mouths didn't always match what their body or actions said. So she expressed her gratitude the only real way she knows how: by turning around and helping those weaker than her as Master Wayne had helped her. It wasn't enough. It was never enough. But the look on people's faces when she succeeded? That made it all worthwhile. So while she might never pay off her debt to the world, she enjoyed trying.

Design Choices:
Note: Source for some details/quotes is Wikipedia
Ability Scores
- Cassandra is clearly a very talented fighter. But rather than using brute force, she strikes me as much more of a precision-based fighter, hence all the Dex and and Sneak Attack while only having an average Str. I also figure the extra damage monks get with unarmed strikes are kind of her being "strong".
- She's been described as "being able to take a bullet wound and not even bat an eye." This says high Con and probably tough skin, which would be the natural armor and Monk AC bonus (since that's probably similar. Or that's her extra ability to dodge).
- She fights smartly, using her ability to read people to her advantage. Hence above average Int and Wis
- Since she wasn't raised to be social (and indeed, wasn't even raised to talk), I'm guessing her social skills are somewhat lacking. Hence the lower than average Cha.

Misc:
- Human should be obvious
- Neutral Good: I think the only way a member of the Batfamily could be considered "Lawful" is if you specify that they use their own law. But because they do have a fairly strict code of conduct, I would say they're not really Chaotic either. The Good should make sense, especially with Cassandra wanting to redeem herself for killing that one guy when she was 8.
- Sign language: She wasn't taught to talk
- Random gear that she owns: Two words- Utility Belt

Classes
Yes, I did finally decide not to do Student of War. While I like that knowledge skill check idea, I really don't like her only being able to start off with one level of it. I mean, reading people is what she's been doing since...probably about the time she learned to walk. Surely then she should be more proficient at it, right?

Also, to be honest, if I had it my way, I'd have the mechanic be that she makes Sense Motive checks. I mean, that's the skill you use to read people's intentions, right? She really strikes me as more a creature of instinct rather than high, intellectual learning. But to my knowledge, there isn't a class that does that. I know I originally dismissed Martial Artist as an option, but the more I think about it, the more I like it. Yes, I do think ki really fits with her near-meta-human abilities really well, and that's why I initially dismissed it (plus, if I'm being completely honest, I liked the Weapon Focus monk abilities more). But the idea of making a Wis check that gets boosted if she goes into this calm, focused state, is really cool in my opinion.

Monk
- The entire Batfamily tends to go for hand-to-hand combat. When they do use weapons, they tend to be staffs and batarangs (shurikens), which are Monk weapons.
- Sadly, no ki means none of that extra unhuman boosting. Although her stats are probably already a bit inhuman. But this just mean that she keeps the ability to use Wis checks to find weaknesses in her opponents.

Slayer
- Batfamily also tend to be sneaky, hence the rogue part. Since Cassandra was specifically raised to be an assassin, the assassin prestige class might have been appropriate, but that requires and evil alignment. Plus after her first kill, she goes on to try to redeem herself from that, so assassin didn't seem as appropriate.
- Sneak Attack: Again, she strikes me as precise rather than brute force
- Trap related things: I'm sure Joker and other people set plenty of traps that she'd have to be on the lookout for.

Yes, if I am being 100% honest, I went for Slayer partially for the power. It gives me sneak attack, a better HD, and full BAB, which is important for martial characters. From a DM/role playing perspective, that may be disappointing. But I got really excited at the idea of making her part slayer, far more so than with the Student of War. I really like playing characters that I think are super badass and the best at whatever it is I choose to focus on. And once I got excited about the slayer idea, I think I would have regretted sticking with Student of War, even if that made the difference between getting chosen or not.

In my defense, I never would have gone for slayer if it didn't have that read-opponents ability. Yes, the lack of a check needed is mechanically nice, but honestly, I was/am totally willing to change that to make a check required if that fits her character better because the presence/lack of a check isn't what makes me excited about her.

Serene Barbarian
- Her inability to talk while calm matches the idea of getting more power from reading people/not being able to talk. It also boosts her ability to do her read opponents check.
- Even though she's goes into a state of calm rather than a rage, she doesn't really strike me as massively a barbarian-type character. Maybe I'm just class-ist, but barbarians make me think of blunt instruments rather than precision scalpels. So while going into an incredibly focused state makes sense, she's going to focus more on other classes. Just keeping the pinch of barbarian.

Skills
- Sneaky Batfamily: Acrobatics, Climb, Disable Device, Escape Artist, Stealth
- Trained Assassin: All knowledge skills that involve identifying weaknesses of enemies
- Bad social skills due to not even being taught to talk: Bluff, Diplomacy, Disguise
- Batfamily is scary, but she is not The Bat: Indimidate
- Was not taught to talk as a child: Linguistics, Sense Motive

Feats/Traits
- Bodyguard: She was trained to be Ra's al Ghul's bodyguard. Protecting people is also very important to her.
- Sap Adept: She regrets killing that man when she was 8. So it would make sense that she'd prefer to deal non-lethal damage when she can. In fact, the better she is at dealing non-lethal damage, the more likely it is that that person won't wind up getting killed.
- Quain Martial Artist: This is in the Asia-equivalent of the world, and her mom's name suggests that Cassandra is at least part Asian.
- Adopted: Cassandra basically got adopted into the Batfamily, and they raised and taught her. So that part makes sense. They also probably would have trained together and been taught how to help each other, hence extra ability to aid another.

Future:

9: Monk/Serene Barbarian
- Teamwork feat? Or Snake Style feat?
- Rage power: Guarded stance (+1 dodge for Con rounds), low-light vision, or no escape
10: Monk/Slayer

Feats:
- Weapon focus/specialization
- Last Snake Style feat

Items:
- 4k +2 Wis headband
- 4k +2 Dex belt
- 2k +1 ring of protection