Justice League of Golarion

Game Master Nidoran Duran


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Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

As a shape-shifting plant woman, I'm gonna say yeah, probably a bit anachronistic.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8
Flora Black, "Black Orchid" wrote:
As a shape-shifting plant woman, I'm gonna say yeah, probably a bit anachronistic.

Your just a weird druid thing. The miniskirt just made me think of a modern woman in stiletto heels walking through renaissance Italy.


The Daredevil wrote:
Lol a mini skirt in a fantasy setting. That makes me giggle. Not sure why. I mean I know what you are trying to say but there is a certain anachronistic feel. I imagine this game will have a lot.

Hehe! Short dress...is that better? ;)


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Well generally comic art and Pathfinder art shouldn't the assumption be that any woman is scantily clad. I mean even the Paladins have armor with cleavage.

Short dress works I was just getting a picture that I found funny.


I agree!


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Note to self Hats of disguise probably negate the need for the alley quick change. Perhaps a phone booth of quick change.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

That was awkward, my post really should have hit before your second post DD. Please pretend that it did...

I am not referring to you as one of the ladies. ;)


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

No worries. My post was substantially ninja'd.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

DD: Alley change, I've assumed, is if you wanna do it RIGHT (i.e. take 10, or use a disguise kit on top of your hat for an additional +2)


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

And Fantomex: You're rolling higher than me on Disguise? Noooooooooooooooooooo...


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Well DDs costume has a mask so it is not as much a disguise. But I figured he would be self conscious about his voice giving him away.


Male Human Gunslinger (Mysterious Stranger) 8 | Bard 8
Spoiler:
HP 88/88 | DR 5/cold iron | AC 21, T 15, FF 16 | Fort 7 Ref 10 Will 10 | Init 3 (5 if at least one grit in pool) | Perception 11

Well Miss Black, I *do* have powers of misdirection and a charisma modifier of +6. It helps a lot.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

So do I get a reward for the first rapid costume change in a supers campaign.?


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7
Jean-Phillipe - "Fantomex" wrote:
Well Miss Black, I *do* have powers of misdirection and a charisma modifier of +6. It helps a lot.

Wait, but how are you getting the same disguise bonus as Black Orchid? As far as I can see, you have a +6 Cha, no ranks in disguise, and a hat of disguise while Black Orchid has +1 Cha, max ranks in disguise, and a hat of disguise. Assuming the two hats cancel each other out, you'd then have a +6 to her +12 (8+3+1). What am I missing?


Male Human Gunslinger (Mysterious Stranger) 8 | Bard 8
Spoiler:
HP 88/88 | DR 5/cold iron | AC 21, T 15, FF 16 | Fort 7 Ref 10 Will 10 | Init 3 (5 if at least one grit in pool) | Perception 11

Versatile Performance (Acting) lets me substitute my Perform (Acting) skill for my Disguise skill for the purpose of Disguise skill rolls.

...In fact, I should probably write down all my class features on my page.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Ahh, ok cool.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Fair enough. It's more that I meant I didn't know Fantomex had the power of disguise (because it looks like the Wikipedia page only says "the power of misdirection," which I didn't really understand).

Since Black Orchid is one of DC's greatest disguise artists (certainly the greatest of the actual caped superheroes with real powers other than just disguise), I assumed there wouldn't be much competition on this—but Fantomex is Marvel, so, there ya go.

P.S. Super pumped to start combat with this party.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

I'm wondering if it would be worth "casting" Lullaby to reduce the perception of the baddies before we sneak in (to have Longshot sort of trying to gather his luck before finding a hiding spot...)

But I think that people who make a save are aware of the spell, so that's less good.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Well, Lullaby is a bardic spell, which means that it usually involves a component of singing loudly. Of course, once these guys get surrounded by a bunch of hopped up gestalt monks, they should be stuck in a pretty convenient enfilade position for you and Fantomex.


Fantomex's misdirection powers as they are canonically didn't transition very well, so I told him to go for straightforward illusion magic. As a master thief, something skill-oriented and charismatic made sense, and things like speaking in a French accent just to annoy people made us figure it would be interesting to shift that into Bard, with his performance being that he never shuts the hell up.

Just to explain things, since his conception was at school rather than in the thread like everyone else's was, so it wasn't quite as apparent.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Actually, in general, the verbal components for a bardic spell are no different than a sorcerer spell -- while some bard-only spells certainly do require a different sort of component to cast -- a spell meant to make people drowsy isn't really likely the sort to need loud singing...


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

All bards at my table sing 80s power ballads.


Longshot's got it; somatic components still don't have to be as loud as a performance does. And all the bards I've ever played sing 80s power ballads, because nothing inspires greatness quite like Sister Christian.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

There was a weird feat combo you could take back in 3.5 that would let you cast Bard spells as Perform (Act) performances, which could include miming, and effectively let you cast all your spells by miming them out.

Magic mime, to the best of my knowledge, is the only acceptable alternative to the Power Ballad bard.


I actually have a short list of irritating gimmick bards to annoy DMs with (Bard is kind of my class). Other acceptable alternatives include one-man band suit Bard, Michael Winslow sound effects Bard, and "long-haired early 20s trust fund kid sitting on the campus quad who only knows one song that song is Wonderwall" Bard.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Well, for annoying the GM, there is the old classic "Cleric with a Lyre of Building who talks about nothing but the power of song and pretends to be a bard."

Right now, I'm playing an ex-Paladin Cavalier who thinks he's a Bard. It's great because his religion and drawbacks require him to play music for at least an hour a day or take big morale penalties—which the other party members RP as driving their characters up the walls. It's fun to sit around in combat inspiring your allies with song and not actually giving them any bonuses from it.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

I'm going to roll initiative, then cast call lightning. I will post properly in the morning. Too exhausted to post tonight, on a phone.


I am out of town. I will post tomorrow afternoon when I return. Sorry. I thought I would have time to post the past two days.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

No worries.

I've also been in some games where there is a certain no-post time-limit (usually one to several days) after a combat has waited for a certain character's action, after which the GM just rolls an auto-attack for the busy player in question. I'm not sure how other people feel about this sort of system in general, but just thought I should mention it.


Usually I'll bot players, but if we're getting a post "today", I'll just wait for it, for simplicity's sake. Usually botting players comes with snide remarks that aren't good for the very first round of combat.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Well, they would fit the idiom of *some* heroes. ;)


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Spent money and added scrolls:

remove disease
Bull's strength
bear's endurance
Owl's wisdom
Protection from energy (CL=7)
Protection from evil communal
Enlarge person (2)
Glitterdust
Toungues (2)
Water breathing
Haste
web

Spooky feel free to veto any that seem inappropriate, or veto buying scrolls after game start. Total is my remaining 3000 gp.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

I bought a few scrolls, but only a few since I didn't really know what to get (this was before everything started).
- Comprehend Languages
- Silence
- Animate Rope

Is the only difference between Comprehend Languages and Tongues who it can be cast on? I still have about 900g that can later be used on other things.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Comprehend Languages lets you understand and read, but not speak or write. Tongues lets you speak and write as well.

Meanwhile, we're going to generally need healing. I get a limited amount of psionic self-healing in one level, but other than that, I don't think we've got any other means of healing ourselves (no healing factor mutants).


No, buying scrolls at start is fine.

Also, since no post was made this afternoon, I'm going to just have Selina get into flanking position opposite Flora's target so we can get a move on.


Back. Sorry all. I am good now. I never mind being DMPCed, though this is the first time in any of my games where I was unable to post everyday.


Where can I find the map?


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Ah! We're all imagining it, in our heads. Currently everyone's tangling in a big cluster in the center of the room, except that maybe one of the rogues is a bit farther away and fighting Storm?


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

I am flanked by 2 rogues... well I just flew up and out from between them. I don't know how they got past the front line, but here they are.

The technical term is "Narrative Combat." Spooky is kickin' it Old School...


Kickin' it lazy as shit, more like it.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Heck, my campaign's been going for two weeks and they haven't even entered combat yet, because I gave them so many options to start the battle that they're still trying to figure out what to do.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

You know, I find it amusing that all my damage rolls were >= my attack rolls this turn. Although I suppose my piranha flurry bonus is lower than its damage counterpart bonus.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

How high are the ceilings in the grand lodge?


High enough that you could probably pull off whatever it is you're looking to do.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Good deal... just flying another 5 ft up, so that I am out of melee range, then dropping down to ground level to set up a line on two sorcerers.

Will post to gameplay shortly.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

So this morning, I woke up and had a sudden realization.

There is a thematically appropriate wildshape Storm can do: air or water elemental. Basically she connects more closely to her extra-planar source, and channels the power more directly. She keeps her normal shape but takes on the qualities of an air or water elemental and the effects are all around her.
I have natural spell, so the only real crunch rule I have to keep track of is "no talking in Air Elemental form."


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Is the no talking a flavor thing? Because normally Air Elementals speak Auran, meaning that you should still be able to talk, I believe.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Cassandra just to be sure your in civilian clothes not all Batted up right.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Yup, still in civies. Although in retrospect, I think I should have had her change as now it seems like it's going to be a while before anybody actually knows what to call her while someone might have actually recognized Batgirl. Because while I do have a chalkboard, my recent comic book readings has revealed that (so far) she hasn't been able to learn to read and write even after her brain got scrambled to let her talk.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Apologies. That's my bad -- only Mattias went and suited up.

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