| Gror Durrikson |
Thanks Ophelia, that saves Gror to heal his eidolon a bit.
| Ophelia Glinathir |
I have a spell to clear the fog, but I did not memorize it. At this point, I can only think of keeping all the archons near Sapphira while the angel serves as live bait for the monsters. That or retreating. The best way to fight that immediately comes to mind would be to use evolution surge to gain blindsight, but Ophelia isn't exactly built as a melee powerhouse at the moment.
| Gror Durrikson |
blindsight evo is a great idea. Gror could cast it on himself, but if someone else gets him first he can charge in this round, possibly reporting back what he detects via echolocation.
| Gror Durrikson |
Alternately a gust of wind should likely clear this. Anyone have it castable?
EDIT: yeah it would take 2 3rd or 4th level spells power person to get blind sight.
Gror can easily gain Blindfighting for a few rounds which does basically everything except know where the critters are so someone casting blind sense on him would be enough.
| Cho'ankai Aju-Taash |
Blindsense would be a good idea. Don't forget that Cho gave Ophelia his fully charged Staff of Eidolons, which has Evolution Surge as a power (and staves use your caster level!)
I thought I had tremorsense from being an earth elemental, but, I-- I don't think I actually do :x
| Ophelia Glinathir |
How many more battles do you guys want to go before stopping to rest? In theory, Ophelia's good for a while. I might need a minute to Fast Study my books and grab some new spells, but she still has plenty left in her, even if it's just as a buff bot.
| Poppy Pendleton |
Poppy should be good for a while, too. She has nearly all of her Oracle spells left.
| Vega Surtova |
Sorry again about the unannounced absence on my part. Things look to be getting back to normal.
Vega is good for a long while. I have no specific number of combats in mind, and was planning on simply feeling it out as we went. (very chaotic of me rather than lawful, I know). ^_^
| Vega Surtova |
Here's a question:
Wind Wall mentions it is (S) Shapeable, but it does not specifically mention reducing it's height to increase it's length. Can I do so?
I'm thinking of layering the wall around Vega to create a (stationary) radius effect of visibility around Vega. I assume it would blow away the fog as the wind is strong enough to stop small and smaller flying creatures from passing through it, which translates to severe (31+ mph) winds according to this table. However, if I cannot reduce it's height to increase it's length, it will not be worth it at all (as it will only create a 8.75 radius around Vega but also be 60' high, blowing away all the archons). If I can do so, then I can make it only 10' in height (keeping the archons around Sapphira's head safe) and the radius effect can be increased to about 21.5'.
On the other hand, this may be a complete waste of a 2nd level spell and not worth doing at all, even if I can reduce it's height to increase it's area, for only a 20' radius of wind blowing visibility at the entrance.
...Thoughts?
| DM Jelani |
I only have actions from half the party and it's been about five days since I posted (hard to tell exactly with the timezone difference and not wanting to do math). Point is, only one who declared an absence was Gror, and I'm getting impatient. Post soon or your characters will be dazed with indecision this round.
What I am looking for in a player:
People who can commit to post 1/day during the week (and hopefully on weekends) for potentially the next 6-9 months while we play through the adventure. I prefer experienced PBPers, but I will consider people new to PBP if they show that they can follow instructions. Good, interesting writing is essential. PBP is a slooooow medium for gaming, the only thing that makes it fun is taking the time to write well, and really RP your character. You should also have a working knowledge of Golarion, it's lore and history. Depending on interest, I will be taking five or six players. I will attempt to go for a balanced party (arcane, divine and trapfinding covered if at all possible). If during gameplay you fail to post regularly, your character will do nothing. If you disappear for a week+ with no explanation, expect to be removed from the game and replaced.
RE:Windwall:
(S) Shapeable
If an area or effect entry ends with “(S),” you can shape the spell. a shaped effect or area can have no dimension smaller than 10 feet. Many effects or areas are given as cubes to make it easy to model irregular shapes. Three-dimensional volumes are most often needed to define aerial or underwater effects and areas.
So yeah, you can change it's shape just not its volume. It might be a good idea if the fight stays in one place.
| Gror Durrikson |
Hey (this is academic since Cho doesn't have it memorized but) would Faerie Fire negate the 20% concealment of whatever we're facing?
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)
Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.
I'm guessing it would work at 5', but likely not at farther ranges.
| DM Jelani |
Hey (this is academic since Cho doesn't have it memorized but) would Faerie Fire negate the 20% concealment of whatever we're facing?
Fog Cloud wrote:The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)Faerie Fire wrote:Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.I'm guessing it would work at 5', but likely not at farther ranges.
"I'm guessing it would work at 5', but likely not at farther ranges." <- this.
| Cho'ankai Aju-Taash |
Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?
Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.
| Ophelia Glinathir |
I love this game. Never again will I get to say that, inside of a frozen waterfall fortress created by Baba Yaga, I used a conga line of celestial lantern stormtroopers to help a feathered serpent navigate his way through a thick fog to a giant fire/ice worm and then send it to another dimension.
| Gror Durrikson |
Awesome, Ophelia! By the way, what's the mechanical reason you have a Couatl following you wherever you go? Is it a wizard class feature? A spell?
| DM Jelani |
Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?
Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.
(~_~)*
I just assumed he had a forty foot base movement from his size, so that means to get past everyone on the steps he had to double move and not cast the spell. My bad man!
| DM Jelani |
| Cho'ankai Aju-Taash |
Cho'ankai Aju-Taash wrote:Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?
Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.
(~_~)*
I just assumed he had a forty foot base movement from his size, so that means to get past everyone on the steps he had to double move and not cast the spell. My bad man!
S'okay! Earth Elementals are slowpokes! Now I know what to do this round.
| Gror Durrikson |
Hey, wondering what the max size an eidolon can Grab is.
This seems pretty cut and dry:
This ability only works on creatures of a size one category smaller than the eidolon or smaller.
...But then I saw this sidebar
The grab rules say the ability only works on creatures smaller than the monster, but the grab rules in Bestiary 2 say the ability works on creatures of up to the monster's own size. Which is correct?
Bestiary 2 is the newer, updated version: grab works on creatures up to the size of the monster with the grab ability.
Does this update apply to an Eidolon's grab as well? (Gror asks hopefully, wanting to get free grapples and potential rakes on Large foes)
| Gror Durrikson |
Sweet! And that makes Enlarge Person one of the best buffs he can currently cast on himself (in the case of a huge foe).
| Gror Durrikson |
Sounds good to me. Does Detect Thoughts still make sense in that scenario? Or will the Archons make too much noise?
| Cho'ankai Aju-Taash |
Figured I'd throw this out there since you're all a fun lot to play with. I've got a recruitment up for a new PbP I'll be running. Information to be found here.
| Gror Durrikson |
Ophelia, thanks for being willing to explore this direction a bit further first. You may of course be right that we're on a tangent and ought to be going up...but I think it makes sense to learn more before backtracking.
Robert, sounds delicious! Thanks for the heads up. Not 100% sure I can commit to it, but I'll start gnawing on character concepts.
| Gror Durrikson |
Doh! Just realized something I've been misplaying something (in my favor):
Inquisitor: Add +1/2 to the inquisitor's level for the purpose of determining the effects of one type of judgment.
I've been adding this to both Judgements, whichever I happen to have active. That's *clearly* wrong. I suspect that this means I need to choose one judgement (e.g. Justice or Destruction) and it'll only ever effect that one. Is that correct, or do I get to choose one each time I activate my judgement?
Either way, maybe we should go back and replay the fights with the dragon and the mithril golems. ;0)
| Vega Surtova |
Hey, sorry for vanishing off the face of the internet this last week. A number of people very close to me passed away. While some of them we saw coming, some we did not, and it affected me more than I expected or imagined. As such I haven't really touched any computer save to quickly check emails, and even then, it was a rare and brief event.
I should be getting back into the swing of things soon. I'm actually kinda surprised I'm still in the game. If you're willing to be a bit more patient with me, I should be back to regular posting in a few days. If not, I totally understand, as it has been a while without any real notice.