Jelani's The Witchwar Legacy (Inactive)

Game Master Brian Minhinnick


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Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Gror smashed hole in the wall during Round 4. If LC can't slip through that, then I'll just have the archons melt a bigger one.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Oh, Cho has earth glide now, so if any non-ice regions of stone/earth show up let me know. I might have him poke around.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Thanks Ophelia, that saves Gror to heal his eidolon a bit.


Ahh. I assumed Gror didn't do that since the fight ended. So round 4 Gror busts wall, round 5 Gror busts floor.

Are the archons/angel going down in round 5 Ophelia, or waiting for the others?


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

I have a spell to clear the fog, but I did not memorize it. At this point, I can only think of keeping all the archons near Sapphira while the angel serves as live bait for the monsters. That or retreating. The best way to fight that immediately comes to mind would be to use evolution surge to gain blindsight, but Ophelia isn't exactly built as a melee powerhouse at the moment.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

blindsight evo is a great idea. Gror could cast it on himself, but if someone else gets him first he can charge in this round, possibly reporting back what he detects via echolocation.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Actually, looking it up, you would somehow need to get blindsense evolution first to get blindsight. I am not sure if you could use evolution surge to stack them like that.

Echolocation would be great.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Alternately a gust of wind should likely clear this. Anyone have it castable?

EDIT: yeah it would take 2 3rd or 4th level spells power person to get blind sight.

Gror can easily gain Blindfighting for a few rounds which does basically everything except know where the critters are so someone casting blind sense on him would be enough.


FYI, I go camping for 3 days tomorrow. I may get another post in but there's a chance I don't until Sunday night (Pacific time). See you then!


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Blindsense would be a good idea. Don't forget that Cho gave Ophelia his fully charged Staff of Eidolons, which has Evolution Surge as a power (and staves use your caster level!)

I thought I had tremorsense from being an earth elemental, but, I-- I don't think I actually do :x


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

How many more battles do you guys want to go before stopping to rest? In theory, Ophelia's good for a while. I might need a minute to Fast Study my books and grab some new spells, but she still has plenty left in her, even if it's just as a buff bot.


Appearance Female Gnome Oracle (Heavens) 1

Poppy should be good for a while, too. She has nearly all of her Oracle spells left.


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

Sorry again about the unannounced absence on my part. Things look to be getting back to normal.

Vega is good for a long while. I have no specific number of combats in mind, and was planning on simply feeling it out as we went. (very chaotic of me rather than lawful, I know). ^_^


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

Here's a question:

Wind Wall mentions it is (S) Shapeable, but it does not specifically mention reducing it's height to increase it's length. Can I do so?

I'm thinking of layering the wall around Vega to create a (stationary) radius effect of visibility around Vega. I assume it would blow away the fog as the wind is strong enough to stop small and smaller flying creatures from passing through it, which translates to severe (31+ mph) winds according to this table. However, if I cannot reduce it's height to increase it's length, it will not be worth it at all (as it will only create a 8.75 radius around Vega but also be 60' high, blowing away all the archons). If I can do so, then I can make it only 10' in height (keeping the archons around Sapphira's head safe) and the radius effect can be increased to about 21.5'.

On the other hand, this may be a complete waste of a 2nd level spell and not worth doing at all, even if I can reduce it's height to increase it's area, for only a 20' radius of wind blowing visibility at the entrance.

...Thoughts?


I only have actions from half the party and it's been about five days since I posted (hard to tell exactly with the timezone difference and not wanting to do math). Point is, only one who declared an absence was Gror, and I'm getting impatient. Post soon or your characters will be dazed with indecision this round.

Myself, Recruitment Post wrote:

What I am looking for in a player:

People who can commit to post 1/day during the week (and hopefully on weekends) for potentially the next 6-9 months while we play through the adventure. I prefer experienced PBPers, but I will consider people new to PBP if they show that they can follow instructions. Good, interesting writing is essential. PBP is a slooooow medium for gaming, the only thing that makes it fun is taking the time to write well, and really RP your character. You should also have a working knowledge of Golarion, it's lore and history. Depending on interest, I will be taking five or six players. I will attempt to go for a balanced party (arcane, divine and trapfinding covered if at all possible). If during gameplay you fail to post regularly, your character will do nothing. If you disappear for a week+ with no explanation, expect to be removed from the game and replaced.

RE:Windwall:

Shapeable wrote:

(S) Shapeable

If an area or effect entry ends with “(S),” you can shape the spell. a shaped effect or area can have no dimension smaller than 10 feet. Many effects or areas are given as cubes to make it easy to model irregular shapes. Three-dimensional volumes are most often needed to define aerial or underwater effects and areas.

So yeah, you can change it's shape just not its volume. It might be a good idea if the fight stays in one place.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

I called out that I was waiting to see what the others were doing before deciding what Cho would do, so now that some of the others have gone I'll be taking his actions.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Hey (this is academic since Cho doesn't have it memorized but) would Faerie Fire negate the 20% concealment of whatever we're facing?

Fog Cloud wrote:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)
Faerie Fire wrote:
Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.

I'm guessing it would work at 5', but likely not at farther ranges.


Gror Durrikson wrote:

Hey (this is academic since Cho doesn't have it memorized but) would Faerie Fire negate the 20% concealment of whatever we're facing?

Fog Cloud wrote:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)
Faerie Fire wrote:
Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.
I'm guessing it would work at 5', but likely not at farther ranges.

"I'm guessing it would work at 5', but likely not at farther ranges." <- this.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Can one of the archons who sees the worms do something like say "Hey! He's over here!" and the others come over? They are all within five feet of each other, so once one pinpoints a worm, he could just call the others over his way.


Yeah, two of them did just that. The archons who were within 5' also saw the other ones get smashed, so they know which way to head.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

I'll post sometime tomorrow. Given this blasted fog, I need to think about my next move very carefully.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

How big are these blocks? Still five feet each?


What blocks? The squares on the map are still 10' each if that's what you mean. But please declare movement in 5' increments despite that.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?

Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

I love this game. Never again will I get to say that, inside of a frozen waterfall fortress created by Baba Yaga, I used a conga line of celestial lantern stormtroopers to help a feathered serpent navigate his way through a thick fog to a giant fire/ice worm and then send it to another dimension.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Awesome, Ophelia! By the way, what's the mechanical reason you have a Couatl following you wherever you go? Is it a wizard class feature? A spell?


Cho'ankai Aju-Taash wrote:

Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?

Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.

(~_~)*

I just assumed he had a forty foot base movement from his size, so that means to get past everyone on the steps he had to double move and not cast the spell. My bad man!


Gror Durrikson wrote:
Awesome, Ophelia! By the way, what's the mechanical reason you have a Couatl following you wherever you go? Is it a wizard class feature? A spell?

Truename Arcane Discovery


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12
DM Jelani wrote:
Cho'ankai Aju-Taash wrote:

Jelani, so did Cho move more than 50 feet and also successfully cast detect thoughts? The descriptive text still shows him casting it, but his total speed in Earth Elemental form is only a 50 (20 normal + 30 haste), so if he moved further he wouldn't have been able to cast it and that'll change what I do this round. If he was able to cast it, how many thinking minds did he detect in his cone? Are there just the two (which are outside of his area of effect) or are there more further south?

Also note: Detect Thoughts penetrates like other detect spells, but I'm not sure how far through ice it goes, in case some monsters are somehow burrowing through the ice.

(~_~)*

I just assumed he had a forty foot base movement from his size, so that means to get past everyone on the steps he had to double move and not cast the spell. My bad man!

S'okay! Earth Elementals are slowpokes! Now I know what to do this round.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Hey, wondering what the max size an eidolon can Grab is.

This seems pretty cut and dry:

Eidolon wrote:

This ability only works on creatures of a size one category smaller than the eidolon or smaller.

...But then I saw this sidebar

Grab FAQ wrote:

The grab rules say the ability only works on creatures smaller than the monster, but the grab rules in Bestiary 2 say the ability works on creatures of up to the monster's own size. Which is correct?

Bestiary 2 is the newer, updated version: grab works on creatures up to the size of the monster with the grab ability.

Does this update apply to an Eidolon's grab as well? (Gror asks hopefully, wanting to get free grapples and potential rakes on Large foes)


Yeah, eidolon grab rules use the normal ones, which means up to your size. These guys are huge though.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Sweet! And that makes Enlarge Person one of the best buffs he can currently cast on himself (in the case of a huge foe).


Appearance Female Gnome Oracle (Heavens) 1

I found this for Ophelia the other day. Obviously this is for Poppy.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Will post tomorrow. Other than Ophelia's comment, I need to think of my next move.

@Poppy: I imagined it to be a bit lighter, but that color totally works for Opal's nail polish. Consider it canon.


You could send all the lantern archons out like scout drones to map the tunnels. Just need a way to communicate with them, or have to wait for them to come back and report.

Unfortunately neither they or Sapphira have telepathy.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

I like the idea of ordering the archons to fan out and report back. It's like that scene in Prometheus, except it'll work. And we won't get murdered by penis-snakes. Presumably.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Sounds good to me. Does Detect Thoughts still make sense in that scenario? Or will the Archons make too much noise?


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

They'll muddy the waters a little, since the first two rounds will be "is anyone thinking over there" then "how many thinking minds" followed be "what are they thinking" on the third round.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Figured I'd throw this out there since you're all a fun lot to play with. I've got a recruitment up for a new PbP I'll be running. Information to be found here.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Ophelia, thanks for being willing to explore this direction a bit further first. You may of course be right that we're on a tangent and ought to be going up...but I think it makes sense to learn more before backtracking.

Robert, sounds delicious! Thanks for the heads up. Not 100% sure I can commit to it, but I'll start gnawing on character concepts.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Can we go on to the next round? The one post per day group policy aside, I wouldn't mind waiting for the others during a boss battle, but there worms are just Grorgoyle/Plane Shift fodder at best.


Good point. I am off to bed soon, but I'll update in the morning.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Doh! Just realized something I've been misplaying something (in my favor):

Dwarf Favored Class Bonus wrote:
Inquisitor: Add +1/2 to the inquisitor's level for the purpose of determining the effects of one type of judgment.

I've been adding this to both Judgements, whichever I happen to have active. That's *clearly* wrong. I suspect that this means I need to choose one judgement (e.g. Justice or Destruction) and it'll only ever effect that one. Is that correct, or do I get to choose one each time I activate my judgement?

Either way, maybe we should go back and replay the fights with the dragon and the mithril golems. ;0)


Yes, pick one, it's always that one, and only that one. No worries, we all accidentally cheat sometimes. Ask Rob about my synthesist in his game that had an extra evolution point for months that neither of us caught somehow.


Cool. I pick Judgement.

Lantern Lodge RPG Superstar 2014 Top 4

Summoners be crazy


Just imagine how crazy a whole party full of them would be! ;0)


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Did Gror finish his worm off?


Yes.


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

Hey, sorry for vanishing off the face of the internet this last week. A number of people very close to me passed away. While some of them we saw coming, some we did not, and it affected me more than I expected or imagined. As such I haven't really touched any computer save to quickly check emails, and even then, it was a rare and brief event.

I should be getting back into the swing of things soon. I'm actually kinda surprised I'm still in the game. If you're willing to be a bit more patient with me, I should be back to regular posting in a few days. If not, I totally understand, as it has been a while without any real notice.

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