JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


Initiative:

[dice=Corum]1d20+3[/dice]
[dice=Elleros]1d20+2[/dice]
[dice=Lucrezzia]1d20+8[/dice]
[dice=Greyston]1d20+2[/dice]
[dice=Sapphire]1d20+1[/dice]

Perception:

[dice=Corum]1d20+12[/dice]
[dice=Elleros]1d20+14[/dice]
[dice=Lucrezzia]1d20+8[/dice]
[dice=Greyston]1d20+17[/dice]
[dice=Sapphire]1d20+2[/dice]

Fort:

[dice=Corum]1d20+11[/dice]*
[dice=Elleros]1d20+6[/dice]
[dice=Lucrezzia]1d20+5[/dice]
[dice=Greyston]1d20+9[/dice]
[dice=Sapphire]1d20+10[/dice]

Reflex:

[dice=Corum]1d20+6[/dice]*
[dice=Elleros]1d20+6[/dice]
[dice=Lucrezzia]1d20+3[/dice]
[dice=Greyston]1d20+10[/dice]
[dice=Sapphire]1d20+4[/dice]

Will:

[dice=Corum]1d20+6[/dice]*
[dice=Elleros]1d20+13[/dice]
[dice=Lucrezzia]1d20+11[/dice]
[dice=Greyston]1d20+6[/dice]
[dice=Sapphire]1d20+7[/dice]

Environmental conditions :

Environmental conditions:
The temperature in the Border Wood is well below sub zero. The snow is thick and persistent and the environment has the following effects:
- Without snow shoes all movement is halved
- The temperature will mean you need to make a Dc 15 fortitude save vs cold environments every hour. The cold weather gives you a +5 bonus but the difficulty increase by 1 every hour until you seek refuge (most likely with a fire). Failure means you take 1d6 non lethal damage and are fatigued, you also then risk exposure to frostbite
-The falling snow is not a blizzard but is still very dense. Visibility is halved (30 ft) and perception and ranged attacks suffer a -4 penalty

Crafting Rules:

Complexity Time Unit Modifier
Very simple 8 hours +0
Simple 2 days +2
Moderate 4 days +4
Complex 1 week +8
Very complex 2 weeks +10

For every 5 points greater than the item's DC is the Craft check, halve the item's time unit, but no time unit can be halved this way more than twice.

In addition to an exceptional Craft check reducing the time unit, the crafter's skill alone can shorten the task. For every 5 ranks a crafter has in the relevant Craft skill, halve the item's time unit, but no time unit can be halved this way more than twice.

A masterwork item has a 50% increase in time unit (in addition to the normal increase in cost).

A craftsman working with an unusual material (such as adamantine) faces a 50% increase in time unit, which stacks with the 50% increase in time unit associated with masterwork items when applicable.

Amulet of Hexed Healing:

This is an Amulet of Hexed Healing
This amulet has three charges that refresh each day at dawn. Expending a charge is a standard action and allows the wearer to bestow the benefit of healing according to the table below;
1 charge = 2d6+1 points of damage
2 charges = 3d6+3 points of damage
3 charges = 4d6+5 points of damage