It's a Long Way to the Top - Hell's Vengeance (Inactive)

Game Master Leedwashere

The Glorious Reclamation is going down!


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Female

Not trying to elude the others. I just want to make sure we have something valuable, and see what it is before we turn it in.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

I could have sworn I saw a piece of art from this AP that showed five-pointed throwing stars, but I can't find it. It doesn't appear to have been on the art blog, but it was similar in style to this picture.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Oh crap, is there not an Asmodean temple in town as-published? Or is it simply not notable since it's Cheliax and simply assumed?


There's plenty of buildings not given numbers, so I'm happy to just say that there's a minor temple to Asmodeus not listed. It wouldn't be likely to receive more than token patronage in Longacre, so there's probably not much more than a low-level cleric and a handful of acolytes. That shouldn't really upset the events at all, and keeps things running smoothly.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

@Koliah - I'll just try to put in a good word for the masterwork scythe before you sell it. A regular scythe is the DPR equivalent of a regular falchion:

Scythe: 2d4/x4 = 3*(2d4) extra damage on one number (a roll of 20).
Falchion: 2d4/18-20/x2 = 1*(2d4) extra damage on 3 numbers (a roll of 18, 19, 20).

The fact that your scythe is masterwork and gives you a +1 attack puts it over the top compared to a regular falchion. If you really want to let go of it, though, perhaps you can convince a weaponsmith to make a trade for a masterwork falchion so you don't lose too much value?


Female

In fact, as the 20 with the scythe will always be a hit, but the 18 and 19 for the falchion may not even hit, and thus not threaten a critical, one can make an argument that the scythe is strictly better than the falchion. Especially since the scythe does two different types of damage, compared to just one from the falchion.

But the game's not all about the numbers. Any peasant can wield a scythe.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Aha! Maybe we should've named you Pride instead of Envy. :P


AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0

So these are the seven sins. Who is who? Makes for good code names and is thematic I think.

1 Envy-Kolaiah?

2. Gluttony -Nikolai, which is funny probably the least desirable sin for him to have as a narcissist

3. Greed or Avarice

4. Lust

5. Pride .

6. Sloth

7. Wrath


Female

So these are the five tastes. Who is who?

1. Sweet

2. Sour

3. Salty

4. Bitter

5. Umami

Kolaiah will taste your blood over time and let you know!


Female

If Kolaiah's (or my) sense of humor is too much, let me know, and we'll tone it down on our end.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

As a product of lightning, I think Muziel's blood would taste particularly metallic!

-Posted with Wayfinder


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Penelope choose lust. And Kolaiah's sense of humor is great, very fitting.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Muziel took Greed, Penelope named Amanda Pride, and Ismene took Wrath, leaving Sloth for Cimri.


that's hilarious, since I was already planning on having her sleep in while you guys do stuff in the morning! XD

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda would chose Pride, it seems to fit her well enough.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Alright, here's the list of names and code names for the Sinister Seven!

Amanda - Pride
Cimri - Sloth
Ismene - Wrath
Koliah - Envy
Muziel - Greed
Nikolai - Gluttony
Penelope - Lust

I do wonder if we'd have ended up with this same assignment of names if we had planned things out, but I think it lined up decently enough.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Hey everyone, Penelope has a potion of cure light wounds, a thunderstone, and the masterwork heavy crossbow from the old man. Anyone who wants them are welcome.


Female

Posted my updated character sheet, and modified my stats and dice macros to account for my new scythe, Pestilence.

It is my intent to slowly get Pestilence magicked up as we grow up, I just need to figure out what cool abilities fir with Kolaiah's motif.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

The idea of a signature piece of gear that improves instead of changing to whatever the best piece you find, is great.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Sorry for my short absence. I was away for college graduation weekend, but I'm back now.


Female

Now you've got your UnMonk Certification! Sweet!

Congrats.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Congratulations!!!!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Thanks! I'm going to need to be more active if I'm going to keep up with you lot.


As a note going forward, because it will probably come up again, anything related to etiquette (like the proper curtsy) would fall under Knowledge: Nobility or a similar Lore variant. In this particular case it's low enough DC to be done untrained, and the die roll would have resulted in a success, so nothing has to change. Just want to make sure we're all on the same page.

By the way guys, I'm super happy with how the group is interacting together, and the pace we've been able to maintain so far. I hope we can keep it rolling! I'm finding that running PbP is quite different from face-to-face, but you guys have made it a smooth transition :D


AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Leedwashere wrote:


By the way guys, I'm super happy with how the group is interacting together, and the pace we've been able to maintain so far. I hope we can keep it rolling! I'm finding that running PbP is quite different from face-to-face, but you guys have made it a smooth transition :D

Agreed, Nikolai is beginning to learn what it means to survive in the real world and interact with those of lesser bloodlines.

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Just a heads up that I'll be away all weekend at a gaming convention. Thus I probably won't be able to post. NPC me if needed during that time but probably keep me out of fights as my character is not geared up for it.


Thanks for the heads-up. Hope you have fun!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

On a similar note, I'll be attending a wedding tomorrow.


Female

I intend to sleep late tomorrow.

Sister Ismene, did you get my PM?


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Enjoy! I'm at my inlaws [slams head down and the desk over and over] it will be great.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Kolaiah, yes I got it! I've replied via email now that the long weekend is over.


Female

So I see, just got your email. I'll type out a response now.


Female

FYI, we're going out of town tomorrow for the holiday weekend. Not back until Monday. It is likely that my next post won't be until Tuesday.


I'm also going to be traveling this weekend. Certainly will not be able to post sat/sun, and probably for much of monday as well.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Have fun - see you all on Tuesday!


I'm back, so if you see this and have more interaction you wish to do at the Last Stand, feel free to resume normal activities. Otherwise I'll update to move things along tomorrow. Hope everyone had a good weekend! :D


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Welcome back! Hope you had a good holiday!

I had a couple of character build questions/requests I was hoping to get some help with:

1. Can a kineticist count as having caster levels for the purpose of item creation feats? I have an inclination toward getting Craft Construct as a feat someday because of Muziel's background, and a kineticist does have numerous spell-like abilities, even if these aren't technically spells.

2. I think Muziel is more intelligent than he is wise. (He's perhaps not that wise at all, given the mischief he seems to be pursuing.) Would it be okay to swap his Int and Wis scores? This would better reflect his academic training. I promise I won't be making such change requests often, if ever again!


It was a great trip. I got to see the Diamondbacks play baseball at home for the first time since, like, 2004. They won both games, too, so that made it really fun to be there instead of just watching them on TV.

1) Because they're mostly spell-like abilities, and they have an effective CL, I'd say it counts for the CL prerequisites for taking the feats.

2) I think that change would be fine.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Woohoo, thanks!

I just remembered that Muziel has a tolerable wisdom score so he can have access to some evil-flavored gnomish fell magic. Ugh! So I made both his Wisdom and Intelligence an 11 (instead of 12 and 10). Maybe a little unoptimized for now, until he can turn those into even numbers.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Okay, I'm very sorry for the repeated requests. Definitely my fault for bombarding you with requests prematurely, without thinking through the side effects of swapping Int and Wis.

Can Muziel take Utilitarian Magic instead of Fell Magic? Since Utilitarian Magic is keyed off intelligence, this lets me stick with the original plan of going with Int 12 and Wis 10, but still retaining some gnome magic.


I'm not finding that one in the PRD. Can you give me a link?


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Oh, right, I forgot! Not on the PRD, but rather from a splat book. I withdraw my request!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Nikolai, good job on moving the scene to the next morning like that. As far as the battle hymns go, I would imagine that history or religion would work best. They're my own invention, chanted by the Devil Nuns in battle. Something like a cross between Gregorian chanting and goblin songs.


Sister Ismene wrote:
Nikolai, good job on moving the scene to the next morning like that. As far as the battle hymns go, I would imagine that history or religion would work best. They're my own invention, chanted by the Devil Nuns in battle. Something like a cross between Gregorian chanting and goblin songs.

Thanks, it makes sense. Reminds me of a 40k Chaplain or Sister of Battle.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

I'll be traveling all day Saturday and I'll be out of state for about a week. I should have internet access, so I'm hoping my posting won't be impeded.

Kolaiah wrote:
Sounds like the "Traveling Salesman" problem from my Operations Research class in college!

I'll break out GAMS! Bring on the graph theory, baby!


Female

So did we each end up netting 225gp from the last job?


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

forgot about the 25, thanks!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

The Archbaron is going to need a Press Secretary XD


Female

I've noticed a bunch of people identifying when a skill check is untrained or not.

I guess I understand why, but for some skills, the knowledge skills for example, you cannot make an attempt at an untrained skill check. for ones where you can, there is no difference between making the check trained, or untrained except your modifier will tend to be higher on trained checks.

There are some specific abilities, spells, or items, which might permit a character to attempt an untrained check on a skill that can not normally be tried untrained. For example, Bards can attempt knowledge checks untrained.

Anyways, I just wanted to get that off my chest.


I understand where you're coming from. Many of the times that I've noticed it has been combined with skills that don't matter if they're untrained or not, which while it feels weird, is basically just redundant. In some other cases, such as Knowledge checks or Sleight of Hand, they can be made untrained if the DC is 10 or lower, which is a specific exception to the general rule of no trained-only skills without ranks in them.

So far, I don't remember seeing any untrained checks for other circumstances. But, since it's brought up, it's worth pointing out that Kolaiah is right. If the skill isn't trained-only it would be a little less confusing to not mention that it's untrained, and to see the individual skill descriptions when they are trained-only for if the current situation is one of those exceptions. If it is, then I don't mind if you note it, but it's not strictly necessary.

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