| Kitsune314 |
From a quick perusal of searching for "ghost" in Gameplay, I see that 1dr0meda has mentioned their existence to Neon, Ghiv, and I, but not how they work or what to do when they appear.
"Ghosts? You mean spirits of the ancestors, or...oh, the kind you talked about having seen before? What actions should we take to defend ourselves?"
| GM Ten-Speed |
- none yet
We'll say for narrative convenience, due to my mistake about the TAP that you did not look up to see them until they were already descending and you received Syzygy's message. However you generally can see ghosts through walls and ceilings. Since they are only rendered in your TAP, it does not matter if there are physical objects between you and them, you see them consistently.
Blinking in a piece at a time, you watch the bug-ghosts take shape, their long legs stretching down towards the roof of the tipi. You quietly hear Maji, looking upward towards the ghosts, curse in Navajo before she turns and reaches underneath her cloak. Up, farther above, the human-like ghosts seem to drift aimlessly above the ground without descending.
Combat Card Draw:
Ace of Diamonds - Maji
Ace of Clubs (Discarded Six of Diamonds via Level Headed) - Jasper
Ten of Hearts - Ghiv
Nine of Hearts - 1dromeda
Seven of Hearts - Kitsune
Six of Hearts - Alanna
Three of Diamonds - Neon
Five of Spades - Ghost 1
Five of Clubs - Ghost 2
Three of Spades - ?!
Three of Hearts - Syzygy
On the Ace of Diamonds: Maji sleeves her card.
On the Ace of Clubs:
Shooting(+Doubletap): 1d12 + 1 ⇒ (2) + 1 = 3
Wild(+Doubletap): 1d6 + 1 ⇒ (3) + 1 = 4
Damage (AP2 +Doubletap): 2d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6
The bullets, though shot well considering they're coming off the hip, skim harmlessly off of your Private Dick ("Take a Peek!"™) coat. By the time you can react, Jasper is already diving for cover behind a set of boxes, and though your ears are ringing from the extra-loud hand cannon, you can hear him shout "Seriously, help me."
There is a tense moment of silence, aside from the sound of Maji muttering under her breath. Whatever 1dr0meda is gearing up to do, she stares up at the ceiling, the rest of you unable to see it with your TAPs off.
| Ghiv Masdara |
So, Ghiv, N3on, 1dromeda, and Kitsune are inside the compound with Ghosts while Alanna is getting shot at somewhere else?? Can we hear the gunshots? Without our TAPs is there any actions we can take?
| GM Ten-Speed |
- none yet
You're inside the tent with Maji. 1dr0meda and her AI started shouting about the ghosts and asked you to keep your TAPs off. To your knowledge there's not much you can do about those even if you had your TAP on. And apologies, yes, You can hear the sound of two booming gunshots from somewhere else in the camp.
Alanna "Wraith" Whiteangel
|
Wraith still has a biting comback forming on her lips as the man quickly draws and fires before diving for cover.
Nonplussed, she looks down where the pistol's heavy round flattened against her high-quality balistic armor and enhanced physiology.
Another biting retort is forming on her lips as several things start to rush her head all at once.
This is kinda odd' is quickly chased out by the logic chain of his 'help me' plea. If he's asking for help, then he might be being controlled. And, given the state of the world, that control might be a bit more direct than just a promise of cold booze and a hot night.
-And- since no one here looks like they're capable of tying their own shoes right, least of all controlling a sort-of copetent shooter, there are a lot of arrows, and only one place for them to point.
THAT is quickly followed by a plan to kill Maggie-Maji, but it relies on someone being near her. Unlike Wraith. So just tell the others via TAP---
THIS dawns upon her that she an' 'droma didn't "technically" tell the others about ghosts. Hence, the cat may have had a point about there being a danger, and, right now, the only one with their TAP off is...her.
*mental sigh*
Drek.
The familiar Heads-Up-Display on her retinas is a jarring reminder as her TAP comes back online. The multitude of warnings about being outside a service area from Eat-or-DIE! are pushed aside as she screams a hurried message to the others.
Everyone who has their TAPS on gets a frenZied message from Alanna.
>>>It'sNOTmyFAULT! JASPERshotATmeIdidn'tSTARTitTHIStime! MAJIisCONTROLLINGhim!! KILLthatSLITCH!!1!--<<<
"Alright, chummer. You get your wish.
But you know what they say about wishes."
Things happen quickly then.
Wraith primes and tosses a flashbang at Jasper in his hiding place, then she turns and darts out the nearest door.
Ugh. Is turning on your TAP also an action? If so, then I'm turning TAP on, readying weapon, and throwing weapon, with a normal pace move. TAPP Multitasker takes MAP penalty to -2.
Throwing!: 1d6 - 2 ⇒ (3) - 2 = 1
WILD Throwing!: 1d10 - 2 ⇒ (8) - 2 = 6
Alanna's own arm is thrown off by her motion and lack of focus, but fortunately her smartgun software finds a way to make the coconut land home.
Non-lethal DAMage!: 2d10 ⇒ (9, 8) = 17
Somewhere, a grenade explodes.
| Ghiv Masdara |
Son of a.. Ghiv says with a start, he draws his weapon and darts outside, trying to triangulate where the gunfire is coming from.
Notice: 1d8 ⇒ 1 Wild: 1d6 ⇒ 5
If he can tell, he heads that way, if he cannot he scans the area for threats
| GM Ten-Speed |
- none yet
I'm going to place 1dr0meda on hold for now since her player is busy through Friday. Kitsune is up next. :)
Once Ghiv is outside, he's able to spot the source of the gunshots fairly easily as a heavy explosion goes off from an abandoned building over by the apartments. A few of the teens start to move toward it, but the rest seem to be immobilized, staring skyward with something like wonder. Once Alanna clears the door, she sees the same, as well as a few of Maji's kids heading her way with small arms.
| Kitsune314 |
Kitsune, unsure if the ruckus outside is Maji's doing meant to distract them, goes on Hold.
Ten-Speed, I'll alert you when she goes off Hold, if you don't mind a bit of possible ret-conning...
Alanna "Wraith" Whiteangel
|
Wraith, still with gun un-drawn, starts waving off the nearby kids, shouting warnings of a vague threat. "They're coming! They're coming! Get back! Get back! Get ready! They're coming!" she yells as as she sprints for the building with the others.
Persuasion!: 1d6 ⇒ 5
Wild Persuasion!: 1d6 ⇒ 5
>>Uh, guys? I don't hear a lot of you all shooting Maji? What's the story there? I told you she mind-fragged Jasper into trying to kill me! We gotta take her down before she turns this whole horde of mind-linked zombies on us! Do you need more proof that she's bad other than "I don't wanna make peace with my neighbors and I mind-control all my friends???" Also, uh, there are -lot- of ghosts around here. We're gonna need to shut down all our TAP pretty frickin' quick. So there's that too.<<<
| Ghiv Masdara |
Ghiv's tap is off so he doesn't "hear" any of the messages that Wraith is sending.
Ghiv moves towards the noise, gun at the ready.
Moving normally, if anything looks as if its going to attack me Ghiv will use Confusion
PeeK: 1d10 + 2 ⇒ (5) + 2 = 7 PeekWild: 1d6 + 2 ⇒ (4) + 2 = 6
On a success the enemy must make a smarts roll at -2 or be shaken
| 1dr0meda |
I have a small window of time in which I can post something. Sorry for holding things up. It's been a tough week.
1dr0meda finds it hard to multitask getting her programs in order and watching the ghosts and be a translator for Allana while others have their TAPs off. She manages a few words in between her preparations to confront the Ghosts via cybercombat.
"Alanna says Maji is controlling Jasper and making him attack her. I'll deal with the ghosts if you can disrupt whatever Maji is doing!"
Then she stands and backs away from Maji, while staring at her intently.
Bonus +1 (Cutter Edge) + 2 Skill specialization hacking engram
Hacking(Firewall Penetration): 1d10 ⇒ 4
Wild: 1d6 ⇒ 4
Result = 4 + 1 + 2 = 7
1dr0meda's out of Bennies, so that will have to do.
TAP Stats:
Firewall: 8 (4 + 1 programmer + 3 Firewall 4D Security)
AMS: 6
Neural Toughness: 6 (5 + 1 Hacker Edge)
Range: 10 inches (20 feet)
EMP Toughness: 7 (5 + 2 EMP shielding)
| N30N |
Neon's TAP is off as well, she got nice and burned the last time...Also, sorry got a little mixed up not sure who was going when...
The tent flap flops closed behind her as Neon steps out, then 1dromeda's warning of 'ghosts' has her immediately on edge.
She realizes she can't see these 'ghosts', as her TAP is off and her head comes around at the sound of gunfire and what sounds like a stun grenade echo through the compound.
Looking around, Neon realizes that Alanna wasn't around and mutters, "What's she up to ? " , slapping the safetly off on her rifle she watches as some of the youths begin to move.
Then she sees Alanna appear, waving and shouting and running, "Oh, nothing strange there..." Neon thinks, then hear's 1dromeda's relay of Alanna's TAP message.
"With pleasure..." Neon says, pushing back into the tent...
| Kitsune314 |
The moment 1dr0meda relays Alanna's message, Kitsune springs into action, drawing an explosive shuriken from her shirt and throwing it at Maji :
Throwing & Wild: 1d8 ⇒ 81d6 ⇒ 6
DOUBLE ACES!: 1d8 ⇒ 71d6 ⇒ 6 = 12
Not continuing since I've got the Raise...
Damage: 1d8 + 2d6 + 1d6 ⇒ (5) + (4, 1) + (6) = 16
Wild Damage ACE!: 1d6 ⇒ 5 = 21
Alanna "Wraith" Whiteangel
|
Yes! =D Thanks Kits! Heh, if I hadn't yet convinced you guys to go loud, I was gonna hafta start equating Maji's refusal to deal with a certain someone's annexation of the Sudetanland...and that just wasn't gonna go well. =)
| GM Ten-Speed |
- none yet
Extras rolling smarts v. Ghiv: 1d6 - 2 ⇒ (3) - 2 = 1
Extras rolling smarts v. Ghiv: 1d6 - 2 ⇒ (2) - 2 = 0
Maji makes a real futile attempt to dodge: 1d4 - 4 ⇒ (4) - 4 = 0
Maji makes a real futile attempt to dodge: 1d4 - 4 ⇒ (2) - 4 = -2 = 2
Maji makes a real futile attempt to dodge: 1d6 - 4 ⇒ (3) - 4 = -1
Maji spending a Benny not to Die: 1d6 ⇒ 6
Maji spending a Benny not to Die: 1d6 ⇒ 2 = 8
Maji spending a Benny not to Die: 1d6 ⇒ 1
Maji trying to unshake: 1d6 - 1 ⇒ (3) - 1 = 2
Maji trying to unshake: 1d6 - 1 ⇒ (4) - 1 = 3
Maji spends another benny to unshake
Jasper is effectively out of commission, but spends a benny for Reasons™
1dr0meda your range is longer than that. I'll double check when I'm home with my SWD book, but I believe each 1" is equal to five feet, so you should have a range of 50 feet. :)
Sorry about that Neon! I forgot to pop your card in the correct place and by the time I figured it out I could no longer edit the post.
Maji twists on the spot, trying to throw herself out of the way. She escapes some of the initial impact as the star embeds itself in her cloak, but the explosion catches her off guard. Blowing away the front tent flaps and half her cloak, it throws Maji, spinning along the ground. She rises, hissing, not noticing as 1dr0meda successfully forms a lock on her TAP. Below the smouldering cloak you can see what looks like a ballistics vest with bodysuit underarmor, and a couple of holstered weapons.
On Maji's Sleeved Card: "Of course, you'll try to kill me when things don't go your way," hisses Maji. "That's what they always do. They don't understand..." She raises her hand from within her cloak, leveling a EMP pistol at 1dr0meda, but not firing yet. Instead, she raises her hand towards Neon and Kitsune.
Telekinesis (-MAP/-Wound Penalty/+Edge Bonus): 1d10 - 2 - 1 + 2 ⇒ (6) - 2 - 1 + 2 = 5
Wild (-MAP/-Wound Penalty/+Edge Bonus): 1d6 - 2 - 1 + 2 ⇒ (5) - 2 - 1 + 2 = 4
You both feel an unpleasant, skin-crawling feeling as your TAPs shift and turn on underneath your skin. As soon as the boot starts to kick in, you're able to see the ghosts. Two are huge, mechanical beasts like insects, made up of countless moving parts with a polished, mirror sheen. Far above them, the ghosts of faceless men with tattered clothes drift in long, lazy circles in the sky. The bugs touch down, their virtual forms half-clipping through the tent, and lunge, one for 1dr0meda, the other swinging at both Kitsune and Neon.
Hyper Combat: 1d10 - 2 ⇒ (4) - 2 = 2
Hyper Combat (Frenzy): 1d10 - 2 ⇒ (1) - 2 = -1
Hyper Combat (Frenzy): 1d10 - 2 ⇒ (8) - 2 = 6
Hyper Damage: 1d12 + 1d6 ⇒ (3) + (6) = 9
The one going for 1dr0meda seems barely able to scratch her, its claws glancing harmlessly off the air inches from her face. Similarly, the one aiming for Kitsune seems to stop just short of her, but its claw carries through Neon. Her TAP sparks violently and spasms inside her neck as the ghost skitters along the ground, preparing to come back for a second pass.
Outside, the group of teens who were passing the pipe around earlier seem to shake off their stupor and stride forward for Ghiv, but stop short, holding their heads. One of them yelps violently and takes a knee. They seem especially susceptible...
The kids looking to Alanna stop short and let her pass. One of them, offhandedly says "Of course they are. It's the choosing." Then a second later, "Hey, wait! Come back here!" They pick up and start to give chase, but they're lagging slightly behind.
Above, the floating men join hands and start to slowly descend. There are still gaps in their circle that are gradually being filled in.
1dr0meda has a lock on Maji's TAP. Neon takes one wound and is shaken She and Syzygy are up. :)
| 1dr0meda |
Regarding TAP Range: TAPs facilitate object-oriented hacking in Hyper Reality. If
provided it’s in range. A TAP’s range is equaql to the character’s Smarts. A character with a d10 Smarts, can hack a target
10” away. Range may be increased by purchasing upgrades.
Range is not used when hacking via the Global DataNet.
| GM Ten-Speed |
- none yet
Nope, Syzygy is still safe (though turning on a TAP is a free action). :)
On range: Yes, you had the inches right, but you put (20 feet) afterwards. I was wrong as well though, you should have a range of 60 feet, as per SWD:
Because the game assumes you are using terrain or a battle-mat and standard 28mm miniatures, movement and weapon ranges are listed in inches. If you need to translate that to regular distance, each inch is equal to 2 yards.
| 1dr0meda |
I'll post Syzygy's action soon, but in case she does not turn on her TAP what are the stats for her Simcat body? If she wanted to try to distract Maji with some kind of attack, what numbers would she use?
I might just have her turn her TAP back on to try to disable the EMP gun, instead. I'm inclined to only to that if she fails a spirit roll and goes against Mama-drama's orders. Since, as you say, the sprite technically should be run as an NPC, I won't object if you wish to give instructions about what generally Syzygy would or would not do in any situation.
Also, looking ahead to 1dr0meda's next action, can she make some kind of hypercombat attack or hacking roll that damages Maji's TAP so not only is her TAP shut down but she can't bring it back up? I'm thinking of maybe changing the boot-up code so whenever it tries to boot up, it shuts back down. If something like this is possible, what kind of roll would be required? Thanks.
| Ghiv Masdara |
I have a feeling that Alanna and I are about to have to murder a bunch of kids. Ghiv might feel bad about that, but only for a minute.
On his turn, if the kids still look like they are threatening, Ghiv unleashes a full on psychic attack on all their minds.
Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points. Since we aren't using PP but instead using a penalty system that would mean a -3 to my PeeK roll to affect up to 5 targets.
Psychic Blast: 1d10 + 2 - 3 ⇒ (7) + 2 - 3 = 6 Wild: 1d6 + 2 - 3 ⇒ (1) + 2 - 3 = 0 Smarts at -2 to resist the blast of Confusion
And of course, Ghiv takes some cover. He doesn't want to be in the open when the bullets start flying.
| GM Ten-Speed |
- none yet
1dr0meda: Ag d6, St d4, Vi d6, Size: Small. She'll keep her own Smarts and Spirit die types. If she's trying to make an attack, she doesn't have any ranks of fighting, but she could wild attack or try to do a smarts or agility trick. :)
Alanna and Ghiv: I mean, they're teens. The older ones are probably in that 18-22 age range, but they go as young as 14ish. You can feel a little bad. ;)
Neon and Syzygy are still up, I'll deal the next round once they've acted.
| N30N |
Neon squirms as she feels her TAP sizzle...then active! "What the..." is all she is able to utter when she notices the unbelivable virtial 'ghosts' descending...and attacking.
She tries to roll away from the 'claw' fly at her, but it passes through her, initiating a feeling much like when Plant zapped her, "Arrrghhh! Not again! " she hisses through clenched teeth.
Eyes blazing with rage, she rights herself and tries to shake off the effects of the 'ghost's attack...
Spending Bennie to shake off shaken condition...
...taking a deep breath and brining her rifle to bear on the cause of all this...Maji.
Breathing controlled, firing a nice tight burst, Neon descends a hail of lead on the upstart Zeek...
Hope I get this right this time :)
First Round: 1d12 ⇒ 8
Wild: 1d6 ⇒ 1
Damage: 2d8 ⇒ (2, 2) = 4
Second Round: 1d12 ⇒ 2
Damage: 2d8 ⇒ (3, 4) = 7
Third Round: 2d12 ⇒ (12, 3) = 15
If Raise...: 2d6 ⇒ (6, 5) = 11
Damage: 4d8 ⇒ (8, 8, 2, 3) = 21
Fourth Round: 1d12 ⇒ 1
Damage: 2d8 ⇒ (3, 3) = 6
And if she can, Neon will deactivate her TAP...
| Syzygy 1.0 |
Spirit: 1d6 ⇒ 4
wild: 1d6 ⇒ 5
Syzygy badly wants to turn on her TAP to help her mama fight the nasty bugs, but trusts her to know better, for now. Syzygy instead ducks behind one of the others in the rooms and applies a deep base voice track turned up loud to say, "Maji! Your ancestors are watching and they are not pleased!"
Trying for a Taunt on Maji here.
I'm thinking Syzygy does not get a wild die, but in case she does, I'm providing one.
Smarts: 1d8 ⇒ 5
wild: 1d6 ⇒ 5
Same result, either way: 5
| GM Ten-Speed |
- none yet
Yeah, I had to test for a Microsoft cert and it kind of ate my soul for a minute. :)
Neon you're so close! :) In addition to a die for every bullet you're firing, you also get your wild die (though, even if you get five successes, you can't hit with more than your four bullets). You're missing your penalties: -2 for firing full-auto and -1 for your wound. To be honest, those don't really matter because of that third round, which is almost guaranteed death... Lastly,
turning off the TAP is an action, so if you wanted to do that s well, I really would have needed you to declare it and take the MAP when you fired.
Wild: 1d6 - 1 ⇒ (3) - 1 = 2
The GM spends a pity benny to let her reroll
Maji tries real hard not to die, part three: 1d6 - 1 ⇒ (5) - 1 = 4
Wild: 1d6 - 1 ⇒ (2) - 1 = 1
No dice, as at 33 damage, Maji soaking 1 wound doesn't matter. Maji is immediately incapacitated and makes a vigor roll not to die.
Vigor (v. Death): 1d6 - 3 ⇒ (4) - 3 = 1
Wild: 1d6 - 3 ⇒ (1) - 3 = -2
Maji is bleeding out. Once the fresh round starts, she makes another roll to see if she hangs on another round:
Vigor (v. Death): 1d6 - 3 ⇒ (1) - 3 = -2
Wild: 1d6 - 3 ⇒ (5) - 3 = 2 = Still bleeding out, though.
Maji is immediately skimmed by Neon's spray of automatic fire. Most of the bullets are misses and near misses, but as she turns to kick Syzygy, one of them hits clean and true in her forehead, and she crumples like a sack of wet grass. On the grouund, spasming, she mutters "Forgive me, please, please," but can't seem to choke out the name of who she's begging.
Round 2 Combat Card Draw:
In proper order this time!
Ace of Spades - Ghost 2
Ace of Hearts - Neon
Queen of Hearts - Alanna
Queen of Diamonds - ?!
Ten of Clubs - Ghost 1
Eight of Clubs - 1dr0meda
Six of Spades - Kids (Group 1)
Six of Clubs - Kids (Group 2)
Three of Diamonds - Ghiv
Three of Clubs - Kitsune
As it stands, Alanna is outside, about two rounds away from Maji's tipi. Ghiv is only a few yards outside. A group of the kids are chasing Alanna, and a group of them are reeling around near Ghiv (shaken). The rest are still casting their eyes up to the drifting men above.
On the Ace of Spades: The skittering, spiderlike ghost twists around, it's body folding over itself and its legs rotating unaturally far before coming for a second pass at Neon.
Hyper Combat (Frenzy): 1d10 - 2 ⇒ (7) - 2 = 5
Hyper Combat (Frenzy): 1d10 - 2 ⇒ (3) - 2 = 1
Hyper Damage: 1d12 + 1d6 ⇒ (2) + (1) = 3
...But this time, the lashing arms of the thing barely raise up a spark when they scratch along her.
Neon and Alanna are up next.
| GM Ten-Speed |
- none yet
And Syzygy! Woops!
King of Spades: Syzygy 1.0
| N30N |
Round 2
Neon quickly steps foward, following her tight volley of bullets, following Maji's body as is falls back...Neon ends up standing over the fallen Zeek, ready to pump more lead into her should she prove...resilient.
After a moment, she catches the nearby 'ghost's' arms coming her way, but this time Neon merely feels an uncomfortable tingle.
Giving the virtual apparition the middle-finger salute, Neon de-activates her TAP then looks to 1dromeda, "Hope you can handle those ghosties...cause I've got nothing going on in there." she says, tapping her forehead.
With a quick glance at Maji to ensure she was truly down, Neon ducks under the tent flap to help with the physical threats outside...
Alanna "Wraith" Whiteangel
|
Wraith is getting all of nuts back on her TAP about the sitrep, so she finally shuts it off, not wanting to wait to play a ghost's game of "Does this hurt?" She also draws her gun, at last, and turns on the speed, trying to get in the door, so they can gather their party before venturing forth.
Run Alanna Run!: 1d6 ⇒ 6
Running, draw, shut off TAP. Y'know running doesn't take MAP penalties? That must be compromise they made for not letting it ace. ;) Also, since that's two rounds worth of movement, does that get me just inside their door??
=)
| Kitsune314 |
That's called going on "Hold", and it's a little different than in Pathfinder. You can't take *any* Actions before going on Hold (even Movement), but you don't have to declare the trigger for going off Hold in advance.
If you come off Hold to interrupt another character's actions ("I'm going to shoot the guy who just came around the corner and is pointing his gun at Fritz"), you both make an Agility roll, and whoever rolls higher acts first.
If you stay on Hold thru the entire round, you remain on Hold for the next round (you don't get a new initiative card).
| GM Ten-Speed |
- none yet
Syzygy goes on Hold, and Alanna is indeed able to close the distance to the Tipi and meet Neon outside. :)
On the Queen of Diamonds:
On the Ten of Clubs: The second ghost flits back from Neon once she turns her TAP off, its body twisting over and its legs inverting mechanically as it charges 1dr0meda instead.
Hyper Combat: 1d10 ⇒ 8
Hyper Damage: 1d12 + 1d6 ⇒ (5) + (4) = 9
It's barely able to find purchase against 1dr0meda's much tougher firewall, it's legs bouncing off of her with an echoing, gong-like noise for those of you with your TAPs on.
1dr0meda is shaken, but does not take any wounds. She is up next, and Ghiv and Kitsune are free to post their actions as well. Apologies for the delay.
| Ghiv Masdara |
On his turn, if the kids still look like they are threatening, Ghiv unleashes a full on psychic attack on all their minds.
Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points. Since we aren't using PP but instead using a penalty system that would mean a -3 to my PeeK roll to affect up to 5 targets.
Psychic Blast: 1d10 + 2 - 3 ⇒ (7) + 2 - 3 = 6 Wild: 1d6 + 2 - 3 ⇒ (1) + 2 - 3 = 0 Smarts at -2 to resist the blast of Confusion
And of course, Ghiv takes some cover. He doesn't want to be in the open when the bullets start flying.
| Kitsune314 |
Kitsune, while not blood-thirsty, *is* practical, and will draw her katana and administer a Finishing Move to Maji, to make sure she's dead.
Recalling 1dr0meda's instructions to just keep her TAP off to avoid the ghosts, she will then do a quick shut-down of her TAP, to see if the ghosts go away.
Calling to 1dr0meda, she asks "1dr0meda, can these ghosts do *anything* bad to us if we turn off our TAPs?"
Finally, she exists the tent to assess the situation outside (moves 6").
She's got Quick Draw, so no MAP to draw the sword. Finishing Move has no roll, neither does a quick TAP shut down. So - woo-hoo, 3 actions with no MAP! :)
| 1dr0meda |
Recalling 1dr0meda's instructions to just keep her TAP off to avoid the ghosts, she will then do a quick shut-down of her TAP, to see if the ghosts go away.
Calling to 1dr0meda, she asks "1dr0meda, can these ghosts do *anything* bad to us if we turn off our TAPs?"
+2 to recover from Shaken (android trait)
Spirit: 1d6 ⇒ 1Wild: 1d6 ⇒ 6
Result = at least 8, success
1dr0meda clears some input buffer files that had temporarily filled after the ghost attack. "Not that I know of," 1dr0meda called out and then focused on the Ghost attacking her.
I'm not sure, but I suspect these ghosts play by their own set of rules when it comes to cybercombat. Not sure if the same rules apply to non-ghosts attacking ghosts, so let me know which of the following is needed. I'm going to make a firewall penetration roll, in case that is still needed. We were told (in character) that the ghosts did not need to get past firewalls but the OOC comment suggested that the firewall was acting perhaps as a target number for success. So I'll make a cyberattack as well. I'm not going for a multiple action, so if the firewall roll is needed to make a cyberattack as a followup, disregard the cyberattack roll. If the firewall penetration is not needed, disregard the penetration roll and treat the cyberattack as her action. If she had to choose one before making her rolls, she'll try the firewall penetration and see what happens.
Bonus +1 (Cutter Edge) + 2 Skill specialization hacking engram
Hacking(Firewall Penetration): 1d10 ⇒ 2
Wild: 1d6 ⇒ 5
Result = 5 + 1 + 2 = 8
Skill Specialization Engram +1
Hacking(Hyper Combat): 1d10 ⇒ 4
Wild: 1d6 ⇒ 5
Result = 5 + 1 = 6
Nonlethal Damage
Nonlethal 1: 1d10 ⇒ 6
Nonlethal 2: 1d4 ⇒ 2
Result = 8
Those without TAPS on see 1dromeda concentrating while looking up toward the top of the Teepee. "More ghosts are coming. Perhaps we should leave." While still concentrating on something invisible, the android stands and moves to exit. Syzygy follows.
Those with TAPs on see a virtual 1dr0meda decked out in something out of Japanese Animation, wearing a suit of high-tech armor, a helmet, and wielding a light laser-like pistol, in a struggle with the spider ghost.
| GM Ten-Speed |
- none yet
Ghosts are, unfortunately, dirty dirty cheaters, it's true. They don't have to clear you with a Firewall Penetration roll as they're considered to have bypassed it if you view them with a TAP. However, to affect them, you still need to roll Firewall Penetration first. 1dr0meda has a solid lock on one of the Ghosts, but that's as far as you get that round.
Round 3 Combat Card Draw:
King of Diamonds - Ghiv
Queen of Spades - Neon
Nine of Diamonds - Ghost 1
Nine of Clubs - Ghost 2
Eight of Hearts - Syzygy 1.0
Eight of Diamonds - Alanna
Seven of Spades - 1dr0meda
Five of Hearts - Kitsune
Four of Spades - ?!
Four of Clubs - Kids 1
Two of Clubs - Kids 2
Kitsune slits Maji's throat. The woman's eyes have already gone blank, and an unpleasant gurgle is the last thing you each hear before you leave the tipi. On the outside, the three of you are greeted with Alanna at a dead sprint. Five of the teenagers are behind her with weapons drawn. A short distance away, a group of them have scattered and sunk to the ground not far from Ghiv, one of them is throwing up.
The rest are staring blankly, skyward. Here and there, more makeshift tents open as they stare up at the sky, towards the ghosts, and you hear one of them, in a hushed voice, say, "They can't be choosing the medicine woman. They just can't."
Ghiv and Neon are up.
| N30N |
Neon ignores the idiots staring up a the empty sky, takes a knee and targets two of the teens chasing Alanna, two bullets for each...
Shooting teen 1: 1d12 - 2 - 1 ⇒ (9) - 2 - 1 = 6
Damage: 3d8 ⇒ (1, 8, 2) = 11
Shooting teen 1 again: 1d12 - 2 - 1 ⇒ (8) - 2 - 1 = 5
Damage: 2d8 ⇒ (3, 3) = 6
Shooting teen 2: 1d12 - 2 - 1 ⇒ (8) - 2 - 1 = 5
Damage: 2d8 ⇒ (3, 2) = 5
Shooting teen 2 again: 1d12 - 2 - 1 ⇒ (10) - 2 - 1 = 7
Damage: 2d8 ⇒ (3, 1) = 4
Wild: 1d6 ⇒ 2
Damage is AP 4
| Ghiv Masdara |
Ghiv seeks cover, he knows his strengths, and his weaknesses.
Only after finding cover does he extend his senses and send a burst of static into the brains of those who still carry weapons.
Using the Confusion power to stun up to 5 targets within 80' of Ghiv
PEEK: 1d10 + 2 - 3 ⇒ (10) + 2 - 3 = 9 Wild: 1d6 + 2 - 3 ⇒ (4) + 2 - 3 = 3
Whomever isn't shaken must take a Smarts Roll-4 or be shaken
Alanna "Wraith" Whiteangel
|
@N30N: Wow! Hey, quick question: What weapon are you using? Is it the 616? I assume so with the ROF 4, yeah? =)
Alanna quickly looks at her companions, "So, are we killing these guys or just talk--okay, never mind," she ends as N30N opens up with the heavy wood.
| GM Ten-Speed |
- none yet
Smarts at -4: 1d6 - 4 ⇒ (5) - 4 = 1
Smarts at -4: 1d6 - 4 ⇒ (4) - 4 = 0
Smarts at -4: 1d6 - 4 ⇒ (1) - 4 = -3
Jasper Vigor drugs: 1d8 ⇒ 5
Jasper Wild drugs: 1d6 ⇒ 2
Spiderjerk: 1d10 - 2 ⇒ (10) - 2 = 8
Spiderjerk Aced: 1d10 ⇒ 10
Spiderjerk Aced: 1d10 ⇒ 8 = 26!!
Spiderjerk2: 1d10 - 2 ⇒ (7) - 2 = 5
Spiderjerk hyperdamage (w/ raise + ace): 1d12 + 2d6 + 1d6 ⇒ (5) + (6, 5) + (5) = 21
Two of the teens behind Alanna skitter as Neon unleashes a hailstorm of bullets. The first drops to the ground, choking and bleeding, the second takes a knee, and then begins rapidly patting himself and checking for bullet wounds, seemijng to have been near-missed by everything. The rest stop abruptly and shudder, twisting and barely able to stand, clutching their heads. The
1dr0meda is taking 3 wounds and is shaken, which can be soaked as usual. Everyone who hasn't acted this round is up!