Vimanda

Kitsune314's page

129 posts. Alias of ZenFox42.


Full Name

Kitsune314

Race

Hybrid/fox

Classes/Levels

Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

Gender

Female

About Kitsune314

Agility : d10 (race+1)
Smarts : d4 (0)
Spirit : d6 (1)
Strength : d8 (2)
Vigor : d8 (1+Edge)

Skills :
Cybermastery : d8
...Boost Trait
...Deflection
Driving : d4
...Motorcycle
Fighting : d8
...Katana
...Martial Artist
Healing : d4
...First Aid
Notice : d6
...Visual
...Audible
Stealth : d8
...Sneaking
Throwing : d8
...Shuriken

Charisma : +0
Pace : 10
Toughness : 6 -1(race) + 2(Subdermal Armor) + 3(ED Entourage Suit) = 10
EMP Toughness : 6 + 2 (EMP Shield, Basic) = 8
Strain : 7/8
Street Cred : 2
Parry : 6 + 1(Wireless Reflexes) = 7
Encumbrance : 40

Hindrances :
Giri (minor) - a low-level drug runner once saved her life, so she does favors for him occasionally
Code of Honor (major) - fight for justice, do what is right, act with mercy, politeness, honesty, self-control, and honor
Loyal (minor)

Edges :
AB/Cybermonk
Martial Artist
Filthy Rich
Quick Draw

Powers (No Power Points rules)
Boost Trait : this power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a
raise. The affected Trait can exceed d12. Each step over d12 adds +1 to his Trait total.

Deflection : With a standard success, attackers must subtract 2 from any Fighting, Shooting, or other attack rolls directed at the user. A raise increases the penalty to –4. This also acts as Armor against area effect weapons.

TAP :
Firewall = 4 + 3(T-APP Firewall 4D) = 7
#AMS = 4
Neural Tougness = 5 + 2(upgrade) = 7
Range = 8 (2x Smarts upgrade)

AMS's :
Babylon - Smarts roll to communicate
Firewall 4D Security - +3 to TAP Neural Toughness
Multitasker - -1 to MAP's
Range Finder/Target Acquisition - -1 Range penalty
4 AMS app's for 4 AMS slots

Cyberwear :
EMP Shield, Basic - +2 Armor vs. EMP
Subdermal Armor, Adv - +2 Armor
Wireless Reflexes I - +1 Parry, -1 vs. Ranged
Infra/ultra optics (eyes) - Infravision
Night vision optics (eyes) - Low Light
Breaching system (arm) - +2 damage barehanded
Enhanced Vision (eyes) - halves range penalties

Items :
10 Emergency Support Patches (+2 Healing)
ED Entourage Suit (+3)
K-Tana (STR+d8+2, AP 4, HW)
Steel Wind motorcycle
Biodesign Omniprobe (+2 Healing)
Plasma cutter
Zipline+gun
10 shuriken (Range: 4/8/16, Damage: Str+d4, Weight: 1/10)
10 Homing shuriken (Range: 12/24/48 Damage: 2d4, Throwing vs. Agility-4, chases target down)
9 Explosive homing shuriken (+2d6)
2 Flash-bang grenades (2d10 non-lethal damage, MBT)
2 Smoke grenades (Creates −6 obscurement penalty for 1d4+2 rounds, LBT)
Encumbrance : 22

Available funds : 11950 credits

Contacts
Throwing-star maker
High-level executive in a software corporation

Background:
The only child of wealthy and affectionate Japanese parents, Akira Yukosawa led a sheltered life in the heart of Phoenix. When her parents realized that her strengths were more physically-oriented than mentally, they hired the best martial-artists available to train her thru her childhood. Along with tutors for the basic reading-writing-arithmetic, as well as the history of her family, going back many generations to ancient Japan. She is as steeped in Japanese culture as if she had grown up there. And altho they were well-intentioned, her parents did not allow her to go out into the city, thus stunting her knowledge of the "real" world significantly.

When both her parents died in an apparent accident (Kitsune still wonders to this day if it *was* an accident), she was not surprised to find out that they had not left her their corporation, but instead a very large inheritance. Having always been facinated by cybernetics, she spent the bulk of her inheritance over the past few years enhancing herself, finding the best doctors for such work in Denver.

With her funds running low, and unable to get a job, she is now trying to figure out a way to get back to Phoenix to make sure her parents' company is still intact.

XP
0 total : 3 XP after the scene on the rooftop with the gang (which I missed)
2 total : 2 XP after the scene with Scales and Teeth
4 total : 2 XP "for all the RP and split decisions since getting to Phoenix"
7 total : 3 XP after the scene with Maji and the "ghosts"
Advance : bump Agility up to d10
2 total