
Chitleen Shudra |

In roughly twelve hours I will willingly subject myself to an eight hour period of physical exertion, sleep deprivation and general sanity slippage.... that is to say I'm flying down to Australia with two kids on a red eye. I shall be doing the christmas thing, familial visitation thing and even attending a ten year University re-union... which should be interesting to say the least.
That will mean that I shall not be my usual self when it comes to internet connectivity and PbP response. I should still get online here and there, but it's unlikely to be every day - and even when I do time will be short so you will have to endure a lesser amount of my usual sesquipedalian loquaciousness. If at any time you feel I'm holding things up, feel free to DMPC... or you know have Chitleen make a spurious comment on Dwarven hygiene before burning something with acid.
I wish you all a very Merry Christmas, Happy Hanukah, Krazy Kwanzaa or even Positive Emotion Non-Religious Holiday Vacation Day... depending upon your own predisposed proclivities. I look forward to further electronically shared adventures in the post-Mayan calendar New Year.

Karrak Ironhand |

Going to be busy this week. If you want to bot me, Karrak will pray for a Spiritual Weapon to attack the thing (He is not sure how tough this ooze is going to be.) and then firing at it if he can get an opening (wary of the effect on his weapon).

Hungry Voodoo |
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Voodoo, you are one of the few DMs I have seen using such classic monsters! Lovin' it.
Thanks, BBB. I def try to give love to seldom seen monsters. Dunno why I pulled out cave fishers, but I do intend for Zolurket to have an old school feel. Maybe a HOOK HORROR will show up as well. ; )
BTW what did you do to piss off Dicebot?

Hungry Voodoo |

ooze acid- i'm going to say that ooze acid bypasses metal and wood hardness because it specifically stated that it easily dissolves those materials. Otherwise, with a metal hardness of 10, 1d6 acid would never be able to damage metal.
Are axes assumed to be wood hafted? I guess I assumed battle axes would be all metal, but i don't know that it is spelled out anywhere.

Lockjaw Stoneshield |

From the description of Dwarven Waraxe: A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training.
I assumed our axes were metal with a wooden haft and that acid would bypass the hardness of metal and wood. Hopefully one of our casters has Mending memorized.
Also, mock the stone armor all you want, now I'm looking for a stone shield to round out my gear! :D

Chitleen Shudra |

Apologies for the absenteeism, holiday evenings are basically consisting of me welded to the couch with an eight month old on my chest and I've not been able to wrangle posting time until late at night (generally past midnight). Normal service will resume in three-ish days once I'm back at home base.

Chitleen Shudra |

From Torag's Code:
Against my people's enemies I will show no mercy. I will not allow their surrender, except to extract information.
I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag.
Don't want to get bogged down into Paladin discussions, but those of Torag have a bit more leeway when it comes to the hated enemies.

Hungry Voodoo |

I'd say the traditional hated enemies are as the CRB puts it "(dwarves have a) fierce hatred of giants, orcs, and goblinoids" and I'd add undead for Lockjaw.
Gnolls are kinda by catch, I don't intend to require that paladins act like dumb asses, but I think they ought to consider things and the 'extracting information" bit might be useful. just saying, but your call.
And in this case, I think Karrak would be the only legit authority around these parts anyway.

Lockjaw Stoneshield |

In this case I think Lockjaw would honor the surrender. If it starts to look like the gnoll is stalling for more reinforcements a second surrender wouldn't be honored, but without treachery on the gnolls part I think a paladin would let him live for now. If it turns out he's defiled some holy site of Torag's then all bets are off of course, but otherwise it's a line Lockjaw will tread carefully until he receives guidance from Karrak.

Wolfwaker RPG Superstar 2013 Top 8 |

Thanks! I'm surprised every time I advance!
On the wand....you can cast a spell not on your list with a Use Magic Device DC 20 check.
Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.

Lockjaw Stoneshield |

Gettin' right on it ya pointy eared <censored by the DCG2>*.
*Dwarven Community for the Greater Good**
**As pertains to negative stereotypes and the erasing thereof***.
***But not in the case of orcs and giants, because seriously those guys can <censored>.

Karrak Ironhand |

Sweet! +1 ability point! 4th is sort of boring for a cleric though.
I just noticed I have the wrong 2nd level domain spell for my subdomain. I should have barkskin instead of shield other (which I've never used). I'll take off the rings that cost 50 gp that the spell required.

Karrak Ironhand |

Thinking of getting Craft: weapon(+5), Knowledge: history (+5), sense motive(+7), and survival(+4). Or I could get dungeoneering at +2.
I could fix Lockjaw's axe and maybe make myself a light crossbow. (Both DC 15). Could maybe fix some of the doors although I guess that should be a different skill.
Voodoo, does Karrak know how hard it would be/how much time it would take to convert his heavy crossbow to a light one? Or are there not proper tools to do that?
How are we calculating HP?

Lockjaw Stoneshield |

Lockjaw
+1 Paladin
HP+CON+Favored Classs+Toughness: 1d6 + 4 + 3 + 1 + 1 ⇒ (1) + 4 + 3 + 1 + 1 = 10
+1 Charisma
+1 Perception
+1 BAB
+1 FORT
+1 WILL
Channel 2/day
Lay on Hands 5/day
Both 2d6
Smite 2/day
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellcasting.
4th is a good level.