Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


501 to 550 of 820 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Elf Alchemist (Crypt Breaker) 5

Chitleen asked the question and didn't get an answer - I'd suggest local consolidation and working towards the bat people.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

That sounds fine with me.


Male Elf Alchemist (Crypt Breaker) 5

In roughly twelve hours I will willingly subject myself to an eight hour period of physical exertion, sleep deprivation and general sanity slippage.... that is to say I'm flying down to Australia with two kids on a red eye. I shall be doing the christmas thing, familial visitation thing and even attending a ten year University re-union... which should be interesting to say the least.

That will mean that I shall not be my usual self when it comes to internet connectivity and PbP response. I should still get online here and there, but it's unlikely to be every day - and even when I do time will be short so you will have to endure a lesser amount of my usual sesquipedalian loquaciousness. If at any time you feel I'm holding things up, feel free to DMPC... or you know have Chitleen make a spurious comment on Dwarven hygiene before burning something with acid.

I wish you all a very Merry Christmas, Happy Hanukah, Krazy Kwanzaa or even Positive Emotion Non-Religious Holiday Vacation Day... depending upon your own predisposed proclivities. I look forward to further electronically shared adventures in the post-Mayan calendar New Year.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Going to be busy this week. If you want to bot me, Karrak will pray for a Spiritual Weapon to attack the thing (He is not sure how tough this ooze is going to be.) and then firing at it if he can get an opening (wary of the effect on his weapon).


Voodoo, you are one of the few DMs I have seen using such classic monsters! Lovin' it.


1 person marked this as a favorite.
Bilbo Bang-Bang wrote:
Voodoo, you are one of the few DMs I have seen using such classic monsters! Lovin' it.

Thanks, BBB. I def try to give love to seldom seen monsters. Dunno why I pulled out cave fishers, but I do intend for Zolurket to have an old school feel. Maybe a HOOK HORROR will show up as well. ; )

BTW what did you do to piss off Dicebot?


I have nooooo idea, failure is certainly been rearing its ugly head,lol.


ooze acid- i'm going to say that ooze acid bypasses metal and wood hardness because it specifically stated that it easily dissolves those materials. Otherwise, with a metal hardness of 10, 1d6 acid would never be able to damage metal.

Are axes assumed to be wood hafted? I guess I assumed battle axes would be all metal, but i don't know that it is spelled out anywhere.


Battle Axes come in both varieties, but I always assumed the D&D model would be of the wood hafted version.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

From the description of Dwarven Waraxe: A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training.

I assumed our axes were metal with a wooden haft and that acid would bypass the hardness of metal and wood. Hopefully one of our casters has Mending memorized.

Also, mock the stone armor all you want, now I'm looking for a stone shield to round out my gear! :D


Male Elf Alchemist (Crypt Breaker) 5

Apologies for the absenteeism, holiday evenings are basically consisting of me welded to the couch with an eight month old on my chest and I've not been able to wrangle posting time until late at night (generally past midnight). Normal service will resume in three-ish days once I'm back at home base.


and we're back to the question of who's minding the loot...

i believe there should be a number of dwarven battle axes as well as the scimitar out there, Lockjaw.

are we ready to push on to the caravansarai?


I'll take an axe if any survive. I will take two weapons if possible. Can I fashion clubs out of stuff along the way?


so plan is to tempt the gnolls with a delicious jumbo rat or frog's legs?
is everyone still aboard? haven't heard from Daeron or Mankato for a while.


Male Elf Alchemist (Crypt Breaker) 5

I think that's it - was just waiting for Karrak to bait the hook in thread.


i don't know that Karrak can give the rat much in the way of direction unless someone speaks celestial.

EDIT: ah, Daeron speaks celestial so ill say that is a go.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

I made the top 32!


Good Sh*t, Karrak!


Karrak Ironhand wrote:
I made the top 32!

Outstanding item, Sir. Well done!


Chitleen- could you format your bombs so I don't have to look it up all the time: Damage, DC (save) or splash damage ?

looks like we're hemorrhaging players once again...
I imagine Karrak is busy, but will be back after Superstar. Good Luck!

I'm not so certain we'll see Mankato and Daeron again. :/


Suck.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Going to try to catch up!


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Is this wand of Entangle that I got with my starting funds basically useless underground? You need some vegetation, right?


there are a couple vegetated areas in the mines, but not many and yeah, i do think some form of plants ought to be present.

how are you using entangle anyway? that's a druid spell, no?


Male Elf Alchemist (Crypt Breaker) 5
Faiths of Purity wrote:

From Torag's Code:

Against my people's enemies I will show no mercy. I will not allow their surrender, except to extract information.
I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag.

Don't want to get bogged down into Paladin discussions, but those of Torag have a bit more leeway when it comes to the hated enemies.


I'd say the traditional hated enemies are as the CRB puts it "(dwarves have a) fierce hatred of giants, orcs, and goblinoids" and I'd add undead for Lockjaw.

Gnolls are kinda by catch, I don't intend to require that paladins act like dumb asses, but I think they ought to consider things and the 'extracting information" bit might be useful. just saying, but your call.

And in this case, I think Karrak would be the only legit authority around these parts anyway.


Male Elf Alchemist (Crypt Breaker) 5

Yep - can't fault your line of thought Hungry Skull.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

I didn't realize that you had to have the wand spell on your spell list!


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

In this case I think Lockjaw would honor the surrender. If it starts to look like the gnoll is stalling for more reinforcements a second surrender wouldn't be honored, but without treachery on the gnolls part I think a paladin would let him live for now. If it turns out he's defiled some holy site of Torag's then all bets are off of course, but otherwise it's a line Lockjaw will tread carefully until he receives guidance from Karrak.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

If I can ever shake the fear, Tararr has no qualms about handling the dirty work. ;)


1 person marked this as a favorite.
Male Elf Alchemist (Crypt Breaker) 5

Oh - by the by... Congratulations Wolfwaker! Top 8 in da house :)

RPG Superstar 2013 Top 8

Thanks! I'm surprised every time I advance!

On the wand....you can cast a spell not on your list with a Use Magic Device DC 20 check.

Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.


Yeah, I would have loved to have seen a bereaver as well : )

Well done, Sir!

yes, UMD does give a chance to use wands though clerics don't usually have the points to put much into it.

...and a level up once the caravan is cleared.


Male Elf Alchemist (Crypt Breaker) 5

Huzzah - Level 2 extracts for everyone!... by which I mean me...

Hurry up and clear it out my dwarven minio... I mean companions :)


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Gettin' right on it ya pointy eared <censored by the DCG2>*.

*Dwarven Community for the Greater Good**

**As pertains to negative stereotypes and the erasing thereof***.

***But not in the case of orcs and giants, because seriously those guys can <censored>.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Sweet! +1 ability point! 4th is sort of boring for a cleric though.

I just noticed I have the wrong 2nd level domain spell for my subdomain. I should have barkskin instead of shield other (which I've never used). I'll take off the rings that cost 50 gp that the spell required.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Thinking of getting Craft: weapon(+5), Knowledge: history (+5), sense motive(+7), and survival(+4). Or I could get dungeoneering at +2.

I could fix Lockjaw's axe and maybe make myself a light crossbow. (Both DC 15). Could maybe fix some of the doors although I guess that should be a different skill.

Voodoo, does Karrak know how hard it would be/how much time it would take to convert his heavy crossbow to a light one? Or are there not proper tools to do that?

How are we calculating HP?


Sure, DC 15 for converting light to heavy xbow. you can salvage scrap and tools for the work.

d6- 1d4 +2
d8- 1d5 +3
d10- 1d6 +4


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Hmm, sounds good. A cleric of Torag should know his way around a forge.

One of you smarty pants elves want to learn Craft: Trap? We could be like the A-Team.


That must mean I am Mr. T!


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Rolling for HP: 1d5 + 3 ⇒ (5) + 3 = 8


Did we level up? Must have missed that, hahaha. For those of us with 1d12 what dice do I use?


Trying to decide on Rage Power.... Any thoughts? I like Knockdown, Lesser Hurling, Superstitious, and Guarded Life. Raging Vitality was cool, but felt a little weak on the RP side of things.


Male Elf Alchemist (Crypt Breaker) 5

Detect Plot Important NPC to Not Behead? :P

I'd ward against Superstitious for now, as it will impact on your ability to get healed.


well, level up after you rest for the night.
d12 = 1d7+5

I don't know about important, but witchy-poo might have been useful for a bit.


1 person marked this as a favorite.
Male Elf Alchemist (Crypt Breaker) 5

I know - just trying to rile up BBB a little more :)

Hungry - a question... would Feral Mutagen still work for a Cryptbreaker? - trying to figure out a way for Chitleen to be a bit more useful in combats.


Given my penchant for executing people who offend low charisma dwarfs, I did offer an out to be stopped in an OOC, hahaha. I was thinking about it as I was brushing my teeth and decided a "Misery" style hobbling instead of a bashed in face will be the way of the future, Mark, hahaha.


HP 1d7 + 5 ⇒ (4) + 5 = 9


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw

+1 Paladin
HP+CON+Favored Classs+Toughness: 1d6 + 4 + 3 + 1 + 1 ⇒ (1) + 4 + 3 + 1 + 1 = 10

+1 Charisma
+1 Perception
+1 BAB
+1 FORT
+1 WILL

Channel 2/day
Lay on Hands 5/day
Both 2d6
Smite 2/day
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellcasting.

4th is a good level.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Nice.
Bumping Dex to 14 helps several things.
My touch of good domain is now +2 on almost anything to anybody 6x/day so that's pretty nice.
Got 2 more spells, +1 BAB, Fort, Will, and 4 skills.

501 to 550 of 820 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hungry Voodoo's Safe Haven All Messageboards

Want to post a reply? Sign in.