Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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Male Elf Alchemist (Crypt Breaker) 5

Lockjaw - why aren't you smiting the animate EEEEEVVIIIIILLL altar thingy?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I thought it was a construct and didn't Detect Evil in round 1, rookie mistake.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

If you detect evil I have some spells that might be useful.

Are we supposed to roll for HP? I think I have been using average +1/2.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Looks like Tararr didn't care for being called a big pu$$ by his buddy,lol.


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Male Elf Alchemist (Crypt Breaker) 5

I just find it slightly amusing that the three dwarfs were ready to leg it, and it took an elf to goad them back into the fight :P


Karrak Ironhand wrote:
Are we supposed to roll for HP? I think I have been using average +1/2.

yeah, d8 HD would be 1d5+3, d12 HD would be 1d7+5.

it's a roll, but adjusted so no one gets nerfed with less than 1/2 possible hp on a level.


Chitleen Shudra wrote:
I just find it slightly amusing that the three dwarfs were ready to leg it, and it took an elf to goad them back into the fight :P

Dicebot was the party's friend overall there. and I'm rolling crap for a change.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

To be fair I only retreated once my support wilted.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Hungry Voodoo wrote:
Karrak Ironhand wrote:
Are we supposed to roll for HP? I think I have been using average +1/2.

yeah, d8 HD would be 1d5+3, d12 HD would be 1d7+5.

it's a roll, but adjusted so no one gets nerfed with less than 1/2 possible hp on a level.

Looks like I did it correctly at 4th level. HP was 30 then.

5th level HP gain: 1d5 + 3 ⇒ (1) + 3 = 4

with the +1 from CON gives me 35.


For a guy who has been whipping out cave fishers and oozes, we should not take the possibility of TPK as being seen as bad thing with Voodoo, lol. We are just lucky the crit/fumble rules haven't been in play!


Male Elf Alchemist (Crypt Breaker) 5

Voodoo - a couple of new cool Dark Folk in Bestiary 4.


ah, I knew I forgot something! I just got PDFs for towns and blood of the moon. Last month I got nothing- not at all interested in mythic, but this month I'm all Pokemon on the shiz- gotta get 'em all! ; )

RPG Superstar 2013 Top 8

Blood of the Moon looks neat. I have been stocking up on old player companions and campaign settings with the sale.


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got it and all I can say is that I've far better things than 'owb's planned... I think that I'm staying traditional with just two flavors of dark folk anyway : )


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I liked Bestiary 4, BotM hasn't impressed me yet.


Male Elf Alchemist (Crypt Breaker) 5

BotM is basically Paizo's take on Eberron's shifters methinks. There's some nice stuff - cheap access to natural attacks mainly.


I actually liked BotM the most of the three books I just bought. I'm actually running a werebear blooded Ulfen and although the book didn't really add anything I didn't already have, it's got nice flavor. As a DM, I see some promise there... mwu-ha-ha!

Bestiary 4 is going the way of the 3.5 MMs in my opinion. the monsters just get more and more epic (high CR ridiculousness) and goofy :( most of the good ones were just reprints from the APs

As for Towns, I mainly got it for Solku and honestly I think my take is better, of course! ; )


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I generally find the higher the Bestiary number the less likely I am to use it, and they are going the way of 3.5 MM for sure.


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Male Elf Alchemist (Crypt Breaker) 5

Defending poor little Chitleen's honor


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I knew you were right, if that's any consolation. :D


Hahaha.


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secret as a verb is obsolete? still makes more sense than secrete, but as someone who still has trouble with discrete and discreet, I'll hold further spelling mockery ; )


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Male Elf Alchemist (Crypt Breaker) 5

Entangled plus sickened plus pugwampis and this is just the entry chamber? - best we turn around fellas :P


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Worse, pugwampi druids. I'm leaving before the pugwampi wizards show up.


Male Elf Alchemist (Crypt Breaker) 5

Now you've done it... cackling pugwampi witches hexing misfortune!


I like Voodoo must have found his binder version of the Monsterous Manual, lol.


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Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Picked up a ton of modules and sourcebooks in the new sale. If I save any more money my wife is going to kill me!


HAhahahaha


Karrak Ironhand wrote:
Picked up a ton of modules and sourcebooks in the new sale. If I save any more money my wife is going to kill me!

Ha HA! Love it! : )


Hmm, yeah.

I dont think poisoned weapons are even going to work for gremlins as they aren't likely to even break the skin for lethal damage with the str penalty. Contact poisons might work but they are kinda overkill. caster levels seem the best option for gremlins to wreak havoc, but what to do with the rank and file? still plotting know that i've painted myself into a corner ; )


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Can't do less than 1 damage even with a STR penalty, Tararr only ignores because of his DR but the rest of us can still be poisoned.

I mean...yeah, tough sledding old bean...


Actually in PF if you do less than 1 hp damage, it converts to 1 non-lethal and I don't think that would allow injury poison to activate. Have no fear though, I'll come up with some mischief to mess with you all : )

I imagine that's why they jiggered the pixy's arrows to no damage, just effect.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Well, learn something new every day.


I'm for contact poison/dust pouches. Spores affect any breathing creature.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

About as useful as a teddy bear today.


This is not how I envisioned this fight going, lol! Oh how sweet it must be to fella class you do not care much for, hahahaha. If only he had been power attacking with a two handed weapon in addition to the things he already was doing. ;)


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Well, I was going for an old school feel... L5 PC killed by gremlins and stirges has to hurt though ; )

BBB is fine with it and is thinking about a more charismatic PC that won't antagonize elves so much.

So some noodling on my part to figure out how to make dangerous gremlins. Thanks for your patience. Hopefully you all don't feel too abused. I've got one more trick to try out.


Can't say the dwarves will be safe, though. ;)


HP Roll New Guy

1d6 + 4 ⇒ (1) + 4 = 5
1d6 + 4 ⇒ (3) + 4 = 7
1d6 + 4 ⇒ (2) + 4 = 6
1d6 + 4 ⇒ (2) + 4 = 6
1d6 + 4 ⇒ (6) + 4 = 10

New Guy's buddy
1d5 + 3 ⇒ (1) + 3 = 4
1d5 + 3 ⇒ (3) + 3 = 6
1d5 + 3 ⇒ (5) + 3 = 8

Please review. Hero minus any gear.

New Guy:

Unnamed Hero
Male Human Ranger (Skirmisher) 5
NG Medium humanoid (human)
Init +4; Senses Perception +10
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Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 41 (5d10+7)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +8, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks favored enemies (gnolls +2, undead +4)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Base Atk +5; CMB +7; CMD 21
Feats Dervish Dance, Endurance, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse
Traits flame of the dawnflower, indomitable faith
Skills Acrobatics +7, Bluff +0 (+2 vs. gnolls, +4 vs. undead), Handle Animal +8, Heal +6, Knowledge (dungeoneering) +6 (+8 vs. gnolls, +10 vs. undead), Knowledge (religion) +2 (+4 vs. gnolls, +6 vs. undead), Linguistics +2, Perception +10 (+12 vs. gnolls, +14 vs. undead, +12 while in underground terrain), Perform (dance) +2, Sense Motive +2 (+4 vs. gnolls, +6 vs. undead), Spellcraft +6, Stealth +10 (+12 while in underground terrain), Survival +10 (+12 vs. gnolls, +14 vs. undead, +12 while in underground terrain, +12 to track), Swim +6 (+10 to resist nonlethal damage from exhaustion)
Languages Common, Dwarven, Elven
SQ combat styles (archery), favored terrain (underground +2), hunter's bonds (animal companion, leopard), hunter's tricks, hunter's tricks (hateful attack), track, wild empathy
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Gnolls +2) (Ex) +2 to rolls vs Favored Enemy (Gnolls).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Hunter's Trick (Hateful Attack) (Ex) The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon’s threat ran
Hunter's Tricks (4/day) (Ex) Various tricks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Animal Companion
Leopard
N Small animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
--------------------
AC 18, touch 17, flat-footed 12 (+5 Dex, +1 size, +1 natural, +1 dodge)
hp 24 (+6)
Fort +4, Ref +8, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +4 (1d4+1) and
. . 2 claws +4 (1d2+1)
--------------------
Statistics
--------------------
Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 18 (22 vs. trip)
Feats Dodge, Mobility
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Acrobatics +9 (+17 jump), Fly +7, Perception +5, Stealth +13 (+17 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, hunting
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Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.


He will need a long bow and a Scimitar.


Male Elf Alchemist (Crypt Breaker) 5

Dicebot's vendetta against Chitleen's perception rolls continues unabated.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

Here is my replacement for Tararr. Let me know if you want something changed. Decided Craven was too steep a price pay in a place where fear is so common.

RPG Superstar 2013 Top 8

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Halfling fighter, neat!


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Seamus- sure. looks good. this is a Polearm Master archetype?
Figure 5K starting wealth for now.

note that using a weapon cord to recover a weapon is a move action. I was going to house rule that, but it looks like the SRD has already changed it.
: )


Okay sounds like a plan I will work on that today adjusting as needed. Figured we needed someone small enough to go down the eventual sabertoothed rabbit hole, lol.


Male Elf Alchemist (Crypt Breaker) 5

I'm half inclined to just let Chitleen die... apart from 7 rounds a day when he has alkahest to throw he's pretty much completely useless...


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw will be joining you, killed by rat swarm.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

All geared up and ready to roll!


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Aw, quit yer whining, Chitleen. It's the same with any arcanish caster, you have to stock up. I thought you'd made some standard alchy gear? A regular tanglefoot bag would have stymied the rodent rider pretty good. Load up.

The druid's no longer concentrating on the swarm so that'll wrap and then it's really just mopping up whether Chitleen survives or no.

It might take a bit to bring in Seamus though. btw, per request I'm considering a nice touch to the hooked lance. I think it would be pretty funny fashioned as an extra long pipe that can puff out a cloud of haze or confusion once a day or something like that : )


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Male Elf Alchemist (Crypt Breaker) 5

Had made some basic alchemy gear... that then got used up pretty quick.

More frustrated at myself for not having a bit more strength bonus or something to amp up his regular attacks. He misses on a 12 and 90% of the time he'd do less damage (even before DR) than a tiny gremlin is doing to him at present.

Yes it's pity week and I'm whinging. I just need a pat on the head and a there there... maybe a hot chocolate and a cookie...

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