Rogue

Marconius of Highdelve's page

16 posts (22 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Ok so according to this
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9s54

If something is not specifically added to your spell list by text then while it is added to your spells known you can't cast it with your class spell slots?

So where does it say that a Bloodline spell or a Mystery spell is added to your spell list and not just your spells known? I know most spells of those two are taken from their own spell lists anyway but I seem to recall a few of them are spells from other spell lists now and then. Would those spells be dead in your spells known? Since you can't cast spells not added to your spell list?

I can't seem to find the line saying they are added to your spell list in either classes's text. Am I just blind today or what?


And now you must GM Kingmaker...


I want to suggest a Frozen North Vanara
Slightly inspired buy the monkeys in the mountains of Asia

Type: Humanoid (Vanara)
Size: Medium
Base Speed: Normal
Ability Score: (2) Flexible (+2 Dex and +2 Wis)
Languages: Standard (Skald and Vanaran)
Skill Bonus: Acrobatics (2)
Skill Bonus: Sense Motive (2)
Misc. Climb (1)
Senses: Low-Light Vision (1)
Misc. Bonded to the Land (2) [Cold]
Misc. Mountain-Born (1)
Misc. Camouflage (1) [Cold]
Total = 12

Bond to the Land (2 RP): Prerequisites: None; Benefit:
Members of this race gain a +2 dodge bonus to AC when
in a specific terrain type selected from the ranger’s list
of favored terrains. This choice is made at character
creation, and cannot be changed.

Mountain-Born (1 RP): Prerequisites: None; Benefit:
Members of this race gain a +2 racial bonus on Acrobatics
checks made to cross narrow ledges and on saving throws
against altitude fatigue and sickness.

Camouflage (1 RP): Prerequisites: None; Benefit: Choose
a ranger favored terrain type. Members of this race gain
a +4 racial bonus on Stealth checks while within that
terrain type.


When will we find out which has won?


1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (8) + 7 = 15
18
8

I could use this.


1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (5) + 7 = 12

If I do not include the 18 and the 8. This is is a 9 point buy.


PBP

Skulls and Shackles


[1]4d6 ⇒ (3, 2, 6, 4) = 15 [16]
[2]4d6 ⇒ (2, 6, 5, 3) = 16 [17]
[3]4d6 ⇒ (6, 4, 4, 5) = 19 [15]
[4]4d6 ⇒ (1, 5, 3, 1) = 10 [13]
[5]4d6 ⇒ (3, 4, 3, 2) = 12 [11]
[6]4d6 ⇒ (6, 2, 3, 5) = 16 [16]

Rerolls:

[1]1d6 ⇒ 6
[2]1d6 ⇒ 6
[3]----------------
[4]1d6 ⇒ 41d6 ⇒ 4
[5]1d6 ⇒ 2
[6]1d6 ⇒ 2

[5]1d6 ⇒ 2
[6]1d6 ⇒ 5

[5]1d6 ⇒ 4

Those are workable rolls.


1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (9) + 7 = 16
18
8

Human for sure
Taking the Tribalistic Alternate Race Trait. Refluffing it as more about the nation he is from rather than tribe.

As for class. I am not sure. I have a lot of leeway with the rolls.


Interested


Best of luck to all involved, but know that there are those who would love to tag along.


Oh I know about that but I was curious if there was a way. But Bows do not count as Light weapons so they wouldn't qualify for Deadly Agility or any of that.


Is there anyway possible to get Dex to Damage. Without using Bolt Ace.


When you say the way the aspect is updated. I assume you mean changing it to Paladin-style smite Cha times per day is too much.

I agree straight 18s are powerful, but really if a Wizard has a 18 Int and 10s in all others, he is really fine isn't he? So depending on the party that matters more.


By Killoren I meant it was powerful because Aspect of the Destroyer allows the Killoren to deal a smiting attack once per hour a day equal to his Charisma modifier. I know thats not all that good even if it is a smite on a creature that is not evil so long as it fits the types. But if I updated it to the same rules as Smite Evil.. that basically doubles if not triples the amount of smites a paladin has in his career. [5 Smites at level 1]

I wanted the paladin to be flexible, capable of adapting to a situation. So Utility powers it would seem, I mean Paladin is pretty good martial wise and has limited casting so advancing casting and adding some utility and skills would not be a bad thing.


Ok so to start off this is a multifaceted advice post. So please read it all before posting in reply.

1. I need help converting my 3.5 Paladin of Freedom Killoren (Lvl 5) to Pathfinder. I don't think I need to do more then change the LG Paladin's Aura of Courage to Aura of Resolve as that seems to be the only change between the two in 3.5. Killoren is an issue with its racial smite ability Aspect of the Destroyer. If I updated it to PF rules it makes it quite the power house.

2. My DM is doing this unique thing adding Gestalt to established characters. He is fluffing this by having us imbued with the essence of previous lives or the souls of other beings, imbuing us with memories, skills, etc of those character's classes. What classes go really well with a Paladin?

We are beginning at level 5 with WBL +2000 Gold.

Now there is a reason for this beyond just those two. I did drop the Paladin of Freedom Killoren once before, due to his power. I rolled REALLY well and even without a race adjustment I was seemingly over powering the party and able to smite as often as I did seemed to be more of an issue at the low levels we were at.
For argument sake lets say I rolled all 18s would this really be such a big issue in PF? I really want to bring back my Killoren for the game ahead.

Is the Killoren playable in PF? Would it be too powerful?