
Isis Meskhenet |

Isis catches her breath again and turns to the rest of the party and says:
Obsidian Marketers I was going to tell you the story of these masks. I recognize them from my studies in Osirionology. Listen closely, before we go any further, I must tell you of them and their importance in the Pact of the Four Pharaohs of Ascension.
After the story let us see what treasures this room holds for us! I agree with Gribb that we probably no longer need to worry about traps after the constructs tore this room apart!

HeroicSort |

- Masterwork Khopesh
- Masterwork Spear
- Composite Shortbow (+1 to strength)
- Scarab Shield
- 100gp
- 42 sp
- 250 gp worth of Osirioni relics, daily items that are considered decorative.

HeroicSort |

The party distributes the items they deem worth removing. The Marketers backtrack to the room offering three passages: north, east, and south. The northern branch held the trophy room and the eastern branch the entrance. A small nook would provide an ideal place to store any valuables that are better kept from battle. The crossroad also gives everyone a moment to take a closer look over the items they've recovered.
The north and east passages have been explored and documented.

Isis Meskhenet |

Marketers let us leave any valueables here in this alcove that we cannot make use of while traveling through the rest of this tomb. They should be safe here until we return.
The southern passageway is the only one we have not explored yet. Let us see what lies beyond its doors.

Gribb Harak |

Gribb Harak |

I will use it in good faith. May it protect me from evil and send those souls who would harm us to Pharasma's judgement.
The Cleric looks pleased. He affixes the shield to his left forearm and tests the balance.
I have never owned anything of this quality. The scarab is a guide for souls through the Boneyard. Perhaps they will guide us through the underworld.

Reed Harak |

None of us can use this khopesh without practice. The problem with unearthing a thousand year old weapon is that no one has trained with one in a long time.
Reed takes a few swings with the weapon. He looks uncomfortable and off balance.
I would cut my leg off with this thing. The edge is a razor.
To drive home the point Reed shaves his forearm and smiles.

HeroicSort |

The doors to the south slide open. A large mirror treats everyone to their reflections.
A massive mirror stretches across the southern wall of this chamber, flanked by two statues. The statue to the east depicts a tall, gaunt woman in flowing, hooded gown, holding an hourglass. The figure to the west is a jackal-headed man carrying a scepter. Stone doors standing slightly ajar lead both east and west. The marketers peer through the third set of doors. Torch sconces line the wall. Each is shaped like a different beaked skull.

HeroicSort |

A spellcraft check can determine the spells associated with the mirror.
The reflection of four dusty adventures greets the party. Reed makes a joke about everyone's cleanliness. Strangely, when a smile parts the lips of Reed, his reflection remains stern.

HeroicSort |

HeroicSort |

ચોર
outlined in fire on your forehead. A burst of mental energy surges forth and the fiery letters disappear. At the same time the image of Akhentepi blinks out of existence. Good thing the save was made. A brand of thief on ones forehead is tough to explain to the Pharasmans.

Isis Meskhenet |

Isis stumbles and almost falls to her knees as she tries to get her bearings.
Whatever that was almost branded the Ancient Osirioni symbol for thief on my forehead! Fortunately I was able to resist it!

Gribb Harak |

Occasionally we have to send someone here to the Dead City to eradicate evil or a soul avoiding judgement. A few have come back with the brand of thief. I've never scene or heard of one being tied to a mirror. We should be cautious.
He offers Isis his waterskin and examines the statue next to Herbert.
Religion Check: 1d20 + 4 ⇒ (20) + 4 = 24
The statue next to Herbert is an ancient form of Pharasma.
'Tis my Lady in her younger years.
Gribb smiles at his joke. The smile is reflected back in the mirror, another sign the magic is used up.

Herbert Degrasse |

Take a moment and rest Isis. That was quite a show. I'd expected a welt to rise.
Herbert walks to both doors, taking time to listen and check the doors hinges. The doors are slightly ajar...
Isis, you're a bit of a naturalist, right? Check out these marks here.
They lead between both sets of doors. No rest for us dear.
Traps: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (5) + 4 = 9
Herbert helps Isis to her feet, offering a reassuring smile.
No traps on the doors.

Isis Meskhenet |

Thanks for the help Herbert...and the reassurance that there are no more traps in this room!
Isis forces out a genuinely sweet smile at Herbert despite her weariness.
Lets see what we have here...
osirionology: 1d20 + 5 ⇒ (6) + 5 = 11
knowledge nature: 1d20 + 7 ⇒ (11) + 7 = 18

HeroicSort |

A Profession(Osirionologist) check would shed light on the room's function.
Your attempt at stealth seems to be successful or unnecessary. You will have to send out your senses again when you enter either chamber to determine any other dangers.

HeroicSort |

HeroicSort |

Reed Harak |

Reed advances along the northern wall ready to dip behind a pillar. He strikes at the first solifugid. His scimitar clears his scabbard and flashes at the vermin.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Target AC is 14
His scimitar finds the cracking carapace of the desert dweller.
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Herbert Degrasse |

Herbert pulls his rapier. The weapon is starting to feel familiar to him despite being a relatively recent addition. A thought occurs as he closes on the solifugid on the south side of the room.
If my life is to depend on this blade I better spend some time with it.
His lunge targets the eyes of the solifugid.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
The point of his thin and perfectly balanced blade rushes the vermin's eyes. The solifugid bats the blade away and it flies wide, the maneuver as effective as any parry. Herbert awaits the critter's riposte.

Isis Meskhenet |

Isis launches her cold iron spear at the solifugid. Her skill as a Warden of Nature allows her to focus her aim on a delicate fleshy part of the vermins body between its head and thorax.
This room is so small I would strike Reed or Herbert if I threw one of my bombs at this nusance, my spear will have to do
Movement:C3
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
+1 for Warden of Nature, -4 for into melee = 10
The frenzy of combat is too much and even though she focused her strike, Isis's spear misses her mark and clatters to the floor in front of the solifugid.

HeroicSort |

The solifugid in front of Reed rears up and swipes at his face with its two front-most legs. The claws on the end are long enough to pierce a man's breastbone and sharp enough to open him afterwards.
North Solifugid: 2 Claws vs Reed: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (10) + 3 = 13
Reed's reflexes foil the solifugid's attack. He ducks to his left behind the pillar, at the same time bringing his scimitar into a low guard. The pest's legs make two distinct sounds, metal and rock, as they intersect with inanimate objects instead of Reed Harak.
The solifugid on the south wall is slightly larger than it's partner. Herbert is too busy avoiding a furry of claws toward his nearly unarmored legs to notice. The solifugid would make fast work of the rogue if he losses his footing.
South Solifugid: 2 Claws vs Herbert: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (15) + 3 = 18
Herbert is unable to block either blow. His blade was too wide and out of position to recover after the parry offered by the solifugid.
Damage: 1d3 + 1 ⇒ (3) + 1 = 41d3 + 1 ⇒ (3) + 1 = 4

Herbert Degrasse |

Herbert registers the pain that explodes from his left knee. He nearly vomits. The vermin's claw has shattered his kneecap, another strike has spun half of it to the back of his leg. He stands on his right leg. Any movement would surely result in collapse. The pain is extraordinary.
Herbert has 0 hp