Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Agreed. As Merryn said, the information they provide will be useful if we are to track down and eventually end this threat.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

"Oleg, how frequent are travelers in this area? Obviously if you were encouraged to set up this trading post then there is some desire to increase traffic, but I am wondering how successful it has been. The bandits must be getting their income from somewhere and I wonder if the decreased attendance is less about complacency and more a result of needing to stretch further to gain the same spoils."

He shrugs slightly and motions to the others, "Though I suppose, in practice, the idea to interrogate one will provide answers to that questions as well. I have the ability to put the enemy to sleep for a brief period if there is someone that can bind them more permanently; I would hate to have them force the issue once they wake up if they are not otherwise incapacitated."


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

"Then we are agreed," Merryn continues, "We eliminate the bandits and capture their leader if possible. I shall take up position on the wall; although I can wield a sword I am a far better archer."

Merryn eats the stew slowly when it arrives, until he is satisfied. If there is no other business to take care of, he'll retire to get some much needed sleep.


Male Elf Investigator (Mastermind) 3

Thaliar stays silent throughout the discussion. The food provided for them actually was very good and the best he had had for quite a while. "First let me say the food is fantastic." He offered Svetlana a sincere nod and a smile.

"But while we're discussing the bandits, there is one issue. The penalty for banditry is death. How do you propose we get their leader to talk if he knows we will be killing him anyway?"


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard raises his hand and interjects, "The penalty for unrepentant banditry is death. I believe it is entirely within our jurisdiction to determine what constitutes repentance being the only agents of the law in this area. While I would likely still suggest crippling of the sword arm or otherwise enforcing this change of heart, there is no need to see the bandit leader, or any of his or her colleagues, dead."


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"we could torture him, and only allow him the release of death of his information is true. Or, we could try and win him to our side. If he serves us well and faithfully, then he will live. If he does not...."


Oleg tries to answers some of the questions posed to him.

"Except for that first time, the bandits all come inside the gate. As for the gates, I usually keep one shut all the time unless I need to get a wagon in or out. That leaves only one to shut after the bandit pass through it."

"As for travelers, I don't see a whole lot yet, mainly just a couple poachers that trade their furs, a couple hermits, there was one family trying to start out a homestead, but I ain't seen them for a month now at least. Occasionally get a few trader from town that come out here t get hard to get furs and herbs. Somethings just can't be raised in a city you know?"

"Now, I got a question of my own. What exactly is your charter for? You just here to collect bounties on the bandits?"

As Oleg is posing his own questions, the sound of wooden bowls clattering slowly approaches the group. As you turn towards the sound, you see a woman whose face is barely visible above the stacks of bowls and bread that she is carrying and you recognize it as the face earlier seen in the window. As she sets down the tray carrying everything and then leans against the table to rest, it is very obvious that she is not only pregnant, but likely to be due any day now.

"Good evening to you all, if Oleg hasn't mentioned it yet, my name is Svetlana. The stew is ready now if Oleg cares to go fetch the pot for me."

At the less than subtle cue, Oleg hops up from the bench and goes off. He returns a few minutes later carrying a large pot of stew and sets it upon the table. He'll grab a bowl, ladle some stew in it and then grabs up a chunk of bread and then encourages everyone else to do the same.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will heartily dig into the stew and bread when it arrives. The rather dainty woman showing a surprising appetite and not only clean her bowl, but gets seconds.

Very nice, thank you. Noticing Svetlana's condition. If you need services of a midwife, I am available to provide them.


Male Elf Investigator (Mastermind) 3

As you may have guessed from my previous post, I somehow thought the food was already there

"Thank you." He nods towards Svetlana. As Andrea offers her services he is quick to add his own offer of aid, "I could make something to dull the pain if so desired. It became quite popular with the women of House Medvyed."

Almost casually he turns towards Radomir after the man suggested torture, "I'd advice against torture. A man in pain will say anything to get release, there is no way we can be sure he is telling the truth and we might find out only because we run into an ambush." He nods in Eduard's direction, "I tend to agree with you. I know that where I grew up reformed bandits were branded and got one or two fingers removed on each hand. That way they were unfit to wield sword or bow but could still work the land." It was brutal and nasty business, but so was an execution.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"Aye, Thalliar, you are right. I had not thought of that." Radomir takes his bowl and eats methodically. "I'm more suited to direct action, not clever thinking."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander over-exaggerates a sigh, more in jest than annoyance, Not a topic we need to discuss over dinner, in any event. I'm sure, should we manage to capture one or more of these criminals, we'll find ways to make them speak. But that's really something we can work out if we manage to take any of them alive.

He smiles and stands quickly as Svetlana comes with the food, moving forward to help hand out the bowls. A pleasure to meet you. I hope we're not being too much of a bother. Once done he sits down and enjoys the food.

As Oleg asks about their charter, Alexander responds in a serious manner, We're here to explore the area heading deeper into the Stolen Lands, actually. I expect that we'll be coming back and stopping here quite often in the months to come. But we're also charged with keeping the area clear of banditry. I hope both will be of benefit to you... Alexander nods and smiles in Svetlana's direction, and your family.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mapping out the surrounding lands and eliminating banditry will be good for increasing possible trade. Oleg, are there any other settlements that we should know of? Or any hunters or trappers of note?


Svetlana smiles at both Andrea and Thaliar, thanking them for their offers of assistance. "I do appreciate having others nearby who are experienced. This is our first and I have to admit that I am nervous about the whole thing."

During the talk of torture, Svetlana pales a bit, but Oleg doesn't seem bothered at all.

Oleg turns to Andrea to answer her question. "There are no settlements nearby, that's why I chose to come out here. There are few other folks around here though. There's an old hermit called Bokken, a bit crazy, but he is still good for whipping up potions that actually work. I trade with him sometimes for both potions and the herbs that he collects and grow. Them herbs are worth a decent bit of coin in the city. Next up would be Avria and Avrar, twin half elves that will trap, hunt and scavenge anything that ain't nailed down. A bit on the feral side from spending too much time out in the wild on their own, but they certainly get some fine furs and have no problem with trading them to me. They range pretty far out and seem to have no problem giving any bandits the slip. There was also a family that had been here a couple times to trade for things, I think they were trying to set up a homestead, but I haven't seen them for a nearly a month now."


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

"It would appear that the bandits have done a good job of preventing much trade," Merryn says darkly. "We'll eliminate the initial problem and then move on from there. No point in planning without at least having some information."

Merryn places his empty bowl on the bench next to him, and yawns.

"I suggest we get some sleep, tomorrow shall be an interesting day."


After the meal is finished and the talk dies down, Svetlana begins gathering up the bowls and Oleg offers to show everyone to where they would be bunking down.

Oleg takes you over to one of the building on the right side. He tells you that it the guest building and upon inspection it has six tiny rooms, each holding a cot, a side table to hold a candle and a small wooden chest to hold a few belongings. Four of the rooms are on the main floor and the other two are in the attic area. There's a bit of common space on the main floor with a table a few chairs around it and a fireplace.

Oleg assure your group that in all the months he's been here that nothing has ever bother the post at night and that he bars the gates before going to bed every night.

The next morning, you here those wooden bowls being carried out again to one of the tables by the firepit area. Going out the back door of the guest house, you see some porridge and fruit being laid out for breakfast.

Svetlana and Oleg wish you all a good morning. During breakfast, Oleg asks what your plans are for the day and reminds you that the bandit will be here tomorrow.


Radomir takes the smallest of the rooms, provided it's on the ground floor and closes to the front door. If that's not the case, he takes one of the attic rooms, and then spends the night in the common space, standing guard. He does sleep, but he remains at the ready to spring to action, should he need.

In the morning, he's dressed in very similar clothing and exercises Czernabog before he sits to meal.

When Oleg speaks, Radomir remains silent, waiting for his superiors to speak first.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander rises early and quietly slips out into the yard. He idly walks around as the sun rises, looking at the walls and the gate. Eventually he comes to stand in the gateway, turning back to the yard he stands there for a moment, quietly looking over the trading post. He stretches and yawns, then continues his stroll.

A wave of his hand clears the dirt from his boots and he sits at the bench watching Radomir tend to his steed. Quite a fine beast you have here. I expect it will strike fear in these criminals simply by emerging from the stables. As Svetlana brings the food out, he stands quickly and helps place the trays and dishes on the table.

Alexander looks around as he takes his seat, Seems we've got some planning to do. I think Radomir and Czernabog being in the stables and I...in the guest house works best. We have plenty of time for the archers among us to find suitable places. We can walk the walls and make sure we can cover the entire yard, while also providing you some cover. I have a trick so that we'll be able to communicate, at least in a limited capacity. There are a few...complications, but it'll be workable. He smiles and picks up an apple, taking a bite. The real issue is going to be getting them all inside and getting that gate closed behind them. Whoever does it should be outside the walls, otherwise they'll be in the middle of a group of armed and dangerous bandits. This also means they'll need to hide somewhere outside until the men come in. So...I'm open to hearing some clever plans. He looks around with a smile and takes another bite from the apple, Anyone got one?

I'd like to keep the danger to Oleg as low as possible. So getting them inside, but not so close to Oleg when we attack is important. Careful timing might become an issue. That, and we don't want the plan to be too complicated. We all know things can happen that we haven't prepared for. Let's stay flexible, and come up with some ideas that can remain adaptable. Alexander finishes his apple as the discussion continues.


Male Elf Investigator (Mastermind) 3

While the others are still sleeping Thaliar already gets up, practising spear forms in the dark. When the others get up he is already back at his bed, looking over his notes while mixing up some new concoctions.

When breakfast is served Thaliar skips the porridge and moves straight to the fruit, thanking Svetlana as he sinks his teeth in a juicy pear. "Give me a moment, let me see what we're working with." He mumbles a bit to himself as he moves through the courtyard while eating his fruit, "I do agree though, lets minimise the odds of you two getting hurt."

Which way does the gate open? Inside or out?
Prepared CLW and Long Arm extracts


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sleeps soundly and rises at dawn for her prayers and then exits for breakfast.

Listening to Alexander, she adds her opinions. I should stay inside the gate since I have no skill at stealth. I am capable of casting a prayer that can strike fear in the heart of a foe and can aid with my crossbow, and have some healing prayers for the wounded.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir beams with pride as he rubs his steeds' flanks. "Aye, Sir, he's a true fiend on the field. Few can stand up to him." One he's done putting Czernabog through his paces, Radomir joins the rest for breakfast. He keeps his bardiche and weapons within easy reach as he eats.

"Before they arrive, I can show you a few quick forms that may be helpful once battle begins." He shrugs and munches on his bread. "After a few charges, I can drop from Czernabog, and there will be more combatants--if that is how you wish to plan it, Sir."

I can give a teamwork feat to everyone in 30' for 3 rounds + 1/2 levels. It's not much, and is only helpful to peeps who can be near me at the beginning of the battle, but it's something


The gates open inward,making them easier to barricade shut in emergencies. You can hook up ropes to pull them shut from the outside if you want to, but there is no way currently set up to bar the gates from the outside. The walls of the fort are logs cut from the local trees and are 10 feet in height from the ground up to the sharped tips. Each of the four corners of the fort has a raised earthen platform with a ramp leading up to it and on each platform sits what looks like a catapult of some kind.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Well, with any luck at all they'll surrender after the first charge, a couple of arrows, and a spell or two. He chuckles, But yes, I'd be happy to shake off a bit of rust and work out our attack. I'd rather trust in preparation over luck any day.

Though I'll never turn down a little luck. Alexander turns around on the bench and leans back. I think staying on your mount might be best. If one of these bandits does manage to run off, we'll need someone that can chase them down. I have a feeling that Merryn will be able to drop them with an arrow or two, but just in case... He shrugs, It's best that none escape.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir nods grimly, and grips his bardiche in his hands. "Aye, Sir. No one will escape our wrath."


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Character sheet updated, but I'm preparing Sleep and Mage Armor.

"I can put them to sleep from quite a distance, so I plan to simply stake out the rear battlements. I'll grab something to hide up there behind, but otherwise my spells and my crossbow should be fine. It is unlikely that anyone will reach me, but I am prepared to increase my defenses if they bring more archers than we anticipate."

Once the planning seems to be dying down, Eduard will go about bringing some sacks or crates up to the rear battlements. Enough to hide behind without making it look like there is just a single crate that seems likely to conceal a waiting ambush.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"Here, let me help, Eduard." Radomir does the more heavy lifting for Eduard, then goes off to make his one preparations.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea helps where she can, perhaps inquiring about Oleg's stores. If he has anything like caltrops or taglebags, it could help tip things in their favor.


Oleg will point Eduard and Radomir in the direction of the stable for sacks of feed, straw bales, empty water barrels and crates of horse tack and random tools. Any of which would be adequate to make a hiding place out of.

For Andrea's request, oleg points out that this a trading post or trappers and the like, so no caltrops, but plenty of traps. The largest traps in the storage room are meant for bear and would easily break a mans leg in half.

random:

1d30 ⇒ 24 cmw
1d30 ⇒ 15 pfg
1d30 ⇒ 10 ee
1d30 ⇒ 6 clw
1d30 ⇒ 11 cl

While showing Andrea some of the stores, Oleg also points out a tray holding some potions. He tells her that the resident hermit Bokken had traded him those a while back, he was told they were magical but since Bokken is a bit nuts he hasn't tried any of them out yet.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea lets others know of the traps. If we conceal these near the gate, we might be able to goad the bandits into charging into them.


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

Merryn rises before the dawn and slips out of his room to go through some exercises to keep his muscles limber. He appears as breakfast is set, and quietly eats some porridge with select pieces of fruit.

"Dropping them is likely to be little challenge," he responds to Alexander's observation, "They shall not be expecting us, and I dare say that we'll incapacitate them within seconds."

Are there battlements or a walkway at next to the gate?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I'm a bit hesitant to use traps...unless someone has experience with them? He looks around at the others, If we do use them, I suggest we cut off their ability to move around the buildings. If we place them between us and them it will make rushing them significantly more difficult. And we don't want to cut off your means of coming down from the battlements. That could be dangerous if one of them decides to set fire to anything. He blinks and nods suddenly, That reminds me, we need to move the hay and clean out the stable as best as possible. Setting it on fire would distract us and I'd like to avoid that.

He stands and points to the side of the stable, If we do use the traps, I suggest cutting off that side there, so they can't go around the side of the stable. He walks forward a bit, and...there, pointing to the back of the guest building, So they can't take cover down that small alley.

Alexander turns abruptly, Potions? I understand that you're in no position to hand out charity. He chuckles as he looks around the fort, But perhaps we could identify them for you and one might be useful for your own protection. With a shrug and a smile, And perhaps we could buy some of the others if they'd prove useful.

Identifying potions:

Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Perception: 1d20 + 0 ⇒ (6) + 0 = 6
Perception: 1d20 + 0 ⇒ (4) + 0 = 4
Perception: 1d20 + 0 ⇒ (17) + 0 = 17
Perception: 1d20 + 0 ⇒ (20) + 0 = 20

Alexander will use Perception to identify the Potions. For those that he can't figure out he'll cast Detect Magic and Spellcraft check them.

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24
Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7

Alexander explains what each of the potions are to Oleg.

Once finished with that he'll get to work moving things out of the stable to use for cover up on the wall. Bringing the materials wherever the would be archers want to hide.


Alexander:

cure light wounds
endure elements
comprehend language
cure moderate wounds


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir nods and quickly begins moving hay. Once that's done, if setting up traps is a go, H'ell assist there to.


Merryn - There is a narrow walkway that leads all the way around the wall with a gap where the gate is. There is about 3 feet from the top of the wall to the walkway. Each corner has a platform holding a catapault.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will position herself on the walkway with her crossbow and behind/under hay when the time comes.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir will wait in the stables on Czernnabog


Male Elf Investigator (Mastermind) 3

So 1 unidentified potion remains?

"Potions you say? I do know a thing or two about them. I'll take a look if you can't figure them out." He walked over to Alexander as he spoke but did not make a move to take the potions from him.

As the others began to prepare for what would be an ambush Thaliar just paced around, "Let's see what would work best. I do indeed think using the traps to cut off the escape route could be beneficial. I don't really know how to pack them up afterwards though, at least nothing beyond poking the thing with a stick."

Moving over to the gates he stands still, "Who will close the gate on them tomorrow? I'm not quite sure I have the raw strength that would be required." His gaze turned to Radomir and then to Merryn and Alexander. Despite their plans the three of them were most suited for shutting the trap.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard wanders back to the planning after setting up makeshift cover.

"I don't know that closing the gate is a feasible plan once we have the bandits inside. Regardless of personal strength, it may take too long or be too awkward to attempt to trap them that way...I think the traps are a better plan. I think we should focus on getting them to dismount before we engage them - having them move less quickly means that we are likely to run them down or put them to sleep before they can get away."


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

[B]"Between your arrows and my horse, we could probably clean up any runners. Closing the gates may not be needed. I can be on that detail, since I am the most mobile of us. "[b]


Oleg speaks up. "At least half of them will be dismounting to go through my stores and to load up what they want to take. Not sure how to get the rest off their horse though."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander looks up at he battlements and down at the gate. Someone could jump down and close the gate. Or hide outside and pull the gate closed behind them. Again, that person would remain out of the fight. And anyone jumping down would be in their way. But...either seems possible.

He shrugs and smiles, On the other hand, I agree that Czernabog and arrows can chase them down if they run.

He turns to speak to Oleg, You say some of them dismount to go through your stores and some stay mounted. Alexander frowns, I'd prefer to hit them when they're grouped up. Drop those in the back with archery, leaving them only forward, further into the yard to go. He looks thoughtful. It may be best if we attack once they all come inside, but before they've entered any buildings. I don't want them able to take shelter and force us to come to them, or worse, get into the main building and take hostages.

He turns back to the gate and then over to the cart. Perhaps we can move the cart over and block half the gate. Make them come through the one swinging door. Some supplies and wood, maybe a few tools to make it looks like you've been working over there...at least to any casual glance. Turning back to Oleg, Svetlana, of course, should remain well hidden. And you... He nods to Oleg, step back into your home and block the door as soon as the fighting begins. Unless you have a better plan?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nothing to add here.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"Forgive me, but won't a broken cart raise suspicions?" Radomir looks uncomfortable, as though disagreeing with Alexander deeply upsets him. "It's definitely something out of the ordinary. Maybe, we could have the archers standing above the gate, but hiding. That way they're firing at the bandits' backs. I can charge the front, and the others will harry the flanks. Each way will bring death. Is there a way to lock all the doors, so they cannot enter the buildings?"


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, It certainly would be suspicious. It's a matter of whether that outweighs the benefit. I think it may end up with them keeping some outside the gate. He nods shortly, You're right Radomir, let's not use the cart. He smiles, Anyone else have any ideas? Good or bad, now's the time to throw them out.

He looks up at the towers, These two towers in the front seem to give a good view of the yard. Perhaps another above the gate and Eduard in the back there, where he's setting up his cover. He points toward the back wall of the post where Eduard was stacking things. We can set up some cover wherever you archers wish to hide.

In any case, I think we're mostly there. A little bit of practice, maybe a run through or two and then a good night's rest should do it.

Alexander spends a bit explaining his plan to communicate using Message, casting it on each member of the party. It'd be slow to speak through him, as he'd have to repeat whatever someone said to him to pass it on to the others, but it would be useful to give a signal to begin the fight. He hopes that a quick strike, with Radomir and Czernabog storming from the stables and he rushing from the guest house, along with the archers behind shooting down into the group, and a sleep spell from Eduard, will quickly subdue the bandits. After a short description of how he thinks that will go, he offers to help move any cover that may be necessary to hide the archers above. After that he takes some time to work out with Radomir and learn this technique the large knight was speaking of earlier.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

As Alexander teaches the group how to use Message, Radomir mouths every word, as though committing them to memory. When it's his turn to practice, he repeats every word as close to verbatim as he can. His voice is mechanical, like he's reading from a script. He stumbles a few times, and with each failure, his expression grows darker, until he virtually shaking with rage. Finally, he gets it and beams with wonder when he can finally communicate back to Alexander using "magic whispers". But, the joy is short-lived, and the knight's expression grows dour once more. "I apologize for my weakness in learning to use this tool. I will correct myself tonight, and be better prepared on the morrow, Sir."

He picks up his bardiche and moves to an open area where he assembles a large barrel and some hay. "Please, Sir, come and I will show you the forms to best position our foes between us. They will be forced to divide their attention between us and expose their flanks to our strikes."

Radomir can give precise strike to everyone in 30' for 3+1/2 rounds (so 3 rounds). It's not much, but it's something.


If there are no other plans or preparations to make, we can go ahead and skip to the next morning if everyone is ready.

And I apparently forgot to list the last potion you id'd, it was protection from good.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

I'm good with moving on. Do you want us to pre-roll initiative since I'm assuming the approach will break suddenly into combat?

Eduard will settle in behind his cover on the rear battlements after breakfast. He'll try to keep an eye out as best he can while remaining hidden.

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Welp, apparently not.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea conceals herself in the hay for the coming combat.

Take 20 to hide myself for 21

EDIT: Init: 1d20 + 1 ⇒ (11) + 1 = 12


Yes, going ahead pre-rolling initiative will be fine since combat could begin whenever you start it or the bandits get suspicious.

You all may also take time to hide yourselves since you will have all morning to prepare for this.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander wakes early again and stretches in the yard. He helps the others with their hiding places. Taking 10 to aid another? ;) Then moves on to his own. Later in the morning he begins casting Message on each of the other members of the party and refreshes as needed, waiting for the word that the bandits are coming.

Tense, but ready, he waits in the doorway of the guesthouse. Occasionally speaking with Oleg to keep him calm and ready for the upcoming battle.
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Remember, it's important they're all inside before we strike. Waiting is the hardest part, but patience is the key.


Male Elf Investigator (Mastermind) 3

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Thaliar ignores Alexander's well intended advice. The man acted as if he was working with children. Then again, with someone as thick as Radomir around that might in fact not be luxury. That thought is enough to send a smile to Thaliar's face and release a bit of the stress caused by their current situation.

Thaliar hides in the stables, bow at the ready. If any decided to come for him he had his trusty spear and would have no issue harrying as long as needed.

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Welcome my fledgeling tyrants to the not so nice version of Kingmaker.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Checking in. I'll have a longer post later but for now:

I look forward to playing with you all!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Aloha!!

I am checking in as well!!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Doink


Male Elf Investigator (Mastermind) 3

Good day all


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Hey all. So, Radomir isn't leadership material. He sees himself more as the king's weapon (or dog, really). So, whoever ends up taking the leadership role, is it OK if Radomir pledges himself to that person's service?


A quick one word acknowledgement is all that I ask for right now. Just want to make sure everyone accepts the invitations. :)

Feel free to go ahead and ask any questions that you may have about the campaign or any rules. We will be using the DownTime Rules instead of what is in the actual Kingmaker book.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Well, Alexander is definitely aiming for the Ruler position. With that said, he's much more of an inclusive type of guy. I intend, both in and out of character, for the other characters in the group to be full partners (whether openly or not) in this endeavor rather than him being the "party ruler". I aiming for a good "old adventuring comrades" vibe by the time we end up having to actually run anything. So even if Alexander eventually becomes "King" it wouldn't be as a Tyrant over other players. I like the idea of politics and governance being complicated and sometimes a little tense. And all the characters will be in very important and powerful positions. With the King being the thing that ties them together more than something that rules them. (Sort of like how in actual politics, rulers have much less power than people attribute to them, but are still important in keeping things functioning.)

I have some ideas for how I'd like to see the kingdom evolve, though that's rather far down the road and I think as our characters grow with each other, those ideas may change. My initial broad ideas are a strong law and order kingdom less concerned with morality than with order. The Free City of ..., along those lines. Something like all religions are free to worship in these lands as long as they follow the law. And trying to form a trading hub where anything can be found for the right price. And encouraging the area to be used as a trade route by harshly punishing banditry and theft. But, as I said, that's just an overview and subject to mixing all our ideas together and the characters growing into the roles ahead of us.

We have a really diverse set of characters here, which I think bodes well. I did notice that five out of six of the characters have Knowledge (local) though. I'm planning on switching my Knowledge skills around to try to fit the group (while staying true to the character's background). It seems we don't have any Knowledge (Engineering), Knowledge (Planes) or Knowledge (Dungeoneering). Alexander could certainly do Engineering and Dungeoneering, as those both fit him well. As a bard, I do intend to put a rank into every Knowledge at one point or another. I think his spell choices are fine? (Grease and Cure Light Wounds) I'm happy to change them to suit the party, but I can't think of better spells that would fit this group that Bards have access to.

I'm open to any other suggestions for changes before we start. Also, background connections would be fine by me. I'm open to just about anything. Though meeting on the way after we have our charters is also a possibility. As for, swearing loyalty, I have no objections and neither would Alexander. I think more than one character doing that would start to make things awkward, but one, especially one who I expect will quickly earn Alexander's respect would be fine. He's used to having soldiers serve under him and I think their relationship would be akin to an officer and his sergeant. How's that sound for a plan?


Male Elf Investigator (Mastermind) 3

Thaliar has no clear leadership ambition whatsoever, he's more the guy behind the scenes. Basically he's like the advisor whispering in the king's ear or the puppet master pulling the strings from behind the curtain.

That said, Radomir would be a great tool for Thaliar as he does not like getting his hands dirty. The only possible issue is that animosity Kuthites generally have towards Thaliar's goddess, Sivanah.

As for future plans, do note that Thaliar has very little respect for the law. To him laws have their uses but he sees them more as guidelines than as strict rules. That said, he's all for a strong trading nation as that means more opportunities for him to make money.

When it comes to knowledge, Engineering is actually also on my list for future investment as is Religion (though that's already covered). Both Planes and Dungeoneering could eventually be added if he finds a reason to study those subjects.

Where intertwined pasts are concerned, Thaliar has been a valued part of the household of House Medvyed for a very, very long time. He could easily have encountered anyone of you with a claim to nobility when the houses met for some reason. Anyone with a possible tier to smuggling and/or shipping lanes could also know him.


@Thaliar: Oh, I was thinking of swapping out ZonKuthon for a weird Irori-Abadar hybrid.

@alexander: sounds perfect. I think Alexander would really fit Radomir's personality. He cares more about e rule of law, and the spread of civilization over personal rights and liberties. But, of course, he will assist Thaliar in the running of the kingdom, so long Asia doesn't betray Alexander. :)

I'm thinking he's going to be similar to Kael from Willow.


Male Elf Investigator (Mastermind) 3

If he betrays anyone it's not like Thaliar will tell anyone, nor will the victim know until the blade is buried deep in his back. Then again, Thaliar will rarely need to betray people. He's an Elf, he can just wait for the humans to die of old age.

Any betrayal that will occur is likely aimed at NPCs as we will probably get furthest if we don't stab each other in the back.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Checking in and saying hello.

Eduard is in favor of law and order and generally happy to support the whole while being left to his own devices. He is likely to create state secrets for the purpose of keeping them if there aren't state secrets otherwise.

It sounds like people are stepping up for skills, but I also have lots of skill points and can potentially drop a point or two into another Knowledge as necessary.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Ha Radomir doesn't have any skills


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I'm thinking Knowledge (Dungeoneering) and Knowledge (Nobility) make the most sense for now. I'll start branching out immediately though, since it's worth it to put a rank in each knowledge for a Bard. We shouldn't be short on Knowledge skills (or skills at all) in this group.

Hitting things is a skill. Radomir seems like he'll do that fine.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea can make a good paper-pusher for getting the boring paperwork done and can also bolster forces with undead(Preferably from the corpses of our foes) A good Belt of Charisma can help her Negative Channeling while not harming party members.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Alexander Orlovsky wrote:

I'm thinking Knowledge (Dungeoneering) and Knowledge (Nobility) make the most sense for now. I'll start branching out immediately though, since it's worth it to put a rank in each knowledge for a Bard. We shouldn't be short on Knowledge skills (or skills at all) in this group.

Hitting things is a skill. Radomir seems like he'll do that fine.

Coolios. Will keep him. I plan on taking a more versatile mount in the future.. Not sure what's available... Probably some kind of wolf but haven't invested any kinds of discussion yet


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Andrea1 wrote:
Andrea can make a good paper-pusher for getting the boring paperwork done and can also bolster forces with undead(Preferably from the corpses of our foes) A good Belt of Charisma can help her Negative Channeling while not harming party members.

Radomir would love to work out a way to bolster the knights of the wolf (or whatever he decides to call the knights sworn to our King/secret police) with undead... or pursue that path himself (GM willing, and only slightly not joking)


Male Elf Investigator (Mastermind) 3

Thaliar doesn't mind undead, as long as they don't stink.

As far as skills go, let's just say that I'm playing an Investigator. I'll be kicking ass when it comes to skills and they are sort of all I do until 4th level when my combat skills suddenly kick in.


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

Checking in.

For Merryn's background, anyone involved in law enforcement may know of Merryn as a bounty hunter who has no particular care for whether he claims bounties alive or dead.

It is unlikely that anyone knows of Merryn's past before he was a bounty hunter outside of possibly having heard of him being associated with a now-dead group of bandits, which included his parents. Certainly no one will know it was Merryn who murdered the band through what appeared to be a gruesome set of accidents, and unless anyone else is a follower of Norgorber it won't be obvious he's an acolyte either.

What does Merryn bring to the group? Essential survival skills including knowledge (geography) and tracking as well as a penchant for ranged combat (he has both PBS and Rapid Shot which should mean for a decent damage output at range). For most of his past, Merryn has been a lone wolf but he now recognises that any further rise in prestige and power is going to be largely down to his ability to assist the team.

Certainly in the first book, Merryn is liable to act as the scout. As he grows, I think it would be apt that he would gravitate towards Spymaster or a similar role where he can take care of law enforcement both within the nation and making tactical strikes outside of our borders.

With regards his following Norgorber, that tends to be more towards the hoarding of information that Merryn then uses to his advantage. Although he has been known to set up killings as apparent accidents, for the moment his main method of killing is at range. He's not adverse to using special arrows (he carries 3 tangleshot arrows at the moment) in order to harass his foes.

Merryn is au fait with the Stolen Lands. He was raised here and although he won't know Oleg and Svetlana (assuming they are being used in this version of KM) he'll certainly have the lie of the land and may even know of, if not know, the Stag Lord.

Anyway, this looks to be shaping up as an excellent game. I'm looking forward to it!

DM, are we going to have some time to do last minute shopping before departing for the Stolen Lands? I think it likely that Merryn would want to invest in some incendiary arrows as he's aware there are trolls in the Stolen Lands.


Good to see all six have checked in. :)

We can have the rest of this day for anymore character discussions and questions. Then I should have the introduction up in the gameplay thread tomorrow.

To answer Merryn's question:

Yes, you will have time for last minute shopping. Incendiary arrows are fine.

Oleg and Svetlana will be used.


@merryn: Radomir used to work with a band of brigands... I see potential for connections. Or not, if you don't want to.


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

I see no problem with Radomir having worked with Merryn's parents and their band of ne'er-do-wells although he will have had to part ways before Merryn's conversion to Norgorber and his murderous rampage through the band that he felt were holding him back.

Or alternatively you may have associated with brigands that Merryn has hunted down in the past. You'd then be aware of his lethality and willingness to step over the boundaries of the law to complete his objectives.


Male Human Slayer (Bounty Hunter) 1 , HP 12/12, AC 18 [Touch 13, Flat 15], CMD: 17 Init +4, Perception +6

I'll also point out that I've shifted Merryn's alignment prior to the game starting from Neutral Evil to Lawful Evil. He sees the usefulness of laws, after all he's more successful now than he was in his parents' bandit group but he's perfectly willing to bend and even break the laws to his own benefit.


Merryn Blackthorn wrote:

I see no problem with Radomir having worked with Merryn's parents and their band of ne'er-do-wells although he will have had to part ways before Merryn's conversion to Norgorber and his murderous rampage through the band that he felt were holding him back.

Or alternatively you may have associated with brigands that Merryn has hunted down in the past. You'd then be aware of his lethality and willingness to step over the boundaries of the law to complete his objectives.

I think the second option works best. He enjoyed working for the bandit lord, and would want to avenge his death.


Master of Gaming and Grognardia Current map

Dotting to watch how this goes :)


Introductory post is now up in the Gameplay thread.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

really liking things so far!


Very enthusiastic for the first day Radomir. :)

Now, for a quick addressing of the other charter groups. It always seemed a bit silly me to only send out one small group to tame a huge bandit filled land. So there are a few other groups out there with slightly different charters than yours. They will be directed to other trading posts. Which way you go in the future will determine which one you may run into if I don't roll for their deaths on my table. In which case they will just be more bodies to loot.


*shrug* I'm easy to please. :). I'm a big fan of making people corpses to loot. :)


Male Elf Investigator (Mastermind) 3

Good to be starting, this should be fun.

Let's see if Thaliar can secure some personal friends for later (ab)use.


Male Elf Investigator (Mastermind) 3

The idea was for Thaliar to indeed first talk with one of the other groups, either before or after you guys talked to them. Basically he wants to talk to them when it's just him there, less threatening and things like that.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I'm not quite sure how we'll realize that Thaliar is in our group and not one of the others, but I guess we'll figure it out. :)


Male Elf Investigator (Mastermind) 3

Quite simple, he'll approach you next, show you his charter and that's it. Each group is sent in a different direction so has a slightly different charter I assume.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

hey, is there any way i can make my posts "default" to Radomir in the gameplay thread? I keep trying to update on my phone, but the drop-down menu hates me and it's annoying that my posts are my DM avatar, and not Radomir. (I'm sure it's annoying for you guys, too).


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

You can have all of your posts default to one of your aliases, but I don't believe there's a way to make your posts default to an alias in a specific thread. Though, if there were, I'd be happy to hear it.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

dang, alright. I'll just scowl at my phone more, and hope that works :) sorry about posting as the other alias. Is annoying, i know.

EDIT

also, totally digging the other characters! They're so much fun!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

@Thalliar: thanks for the reminder about the 2x damage from the lance.


Male Elf Investigator (Mastermind) 3

No problem

I'm not that fond of rules lawyering but if it helps us I'd be an idiot not to mention it :)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I'm not sure "rules-lawyering" includes helping people remember rules. Though opinions differ. :) There are a lot of rules and we all need help once in a while.

On a separate note: It'll be helpful for the GM (and other players) if we post what round our actions are on and at what initiative. It can get kind of confusing, especially with so many people acting.

There does seem to be some confusion. Here's how the "current" situation seems to look:
We're still waiting on Eduard for a surprise and first round action.

The two mounted bandits are dead. One is in melee with Alexander right outside the door to the guest house (there's a map link on the first page of the thread). The other unmounted bandit was staggered by Alexander and is now probably dead from a stabbing from Thaliar (assuming a 14 hits, which is probably likely?).

Which leaves the leader and the one attacking Alexander as the only two standing at the top of round 2 (not counting whatever actions Eduard takes).


Either way, it was much appreciated :)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

So, as of Initiative 24 at the top of Round 2, only the bandit leader remains standing. I believe Merryn and Radomir go before him. I'm guessing that Merryn wouldn't want to shoot him? But hopefully he'll return soon and post his action. My suggestion, ready to shoot the leader if he takes a shot at someone or runs.

Also, if Radomir can change his action (because there are no more non-leader bandits) he can charge the leader. With a -4 attack he can do nonlethal damage with a melee weapon as well. Charging someone with a lance is an oddly effective way of knocking them out. ;)


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Alexander Orlovsky wrote:

So, as of Initiative 24 at the top of Round 2, only the bandit leader remains standing. I believe Merryn and Radomir go before him. I'm guessing that Merryn wouldn't want to shoot him? But hopefully he'll return soon and post his action. My suggestion, ready to shoot the leader if he takes a shot at someone or runs.

Also, if Radomir can change his action (because there are no more non-leader bandits) he can charge the leader. With a -4 attack he can do nonlethal damage with a melee weapon as well. Charging someone with a lance is an oddly effective way of knocking them out. ;)

heh, was wondring if iwanted to try to do intimidate instead?

[gah... i keep posting the wrong character! Sorry guys.]


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Oh, well, give it a shot! We have a bunch of options at this point. :)


I will go ahead and announce that my time limit of no posting is a week with no advance explanation. After that I begin to look for a replacement. This is now day 4 for Merryn.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Remember for the Aid Another action you need to succeed on a DC 10 check (and can't take 10 on it). But yeah, it does seem really appropriate for Czernabog to be aiding you on those. :)


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Alexander Orlovsky wrote:
Remember for the Aid Another action you need to succeed on a DC 10 check (and can't take 10 on it). But yeah, it does seem really appropriate for Czernabog to be aiding you on those. :)

Fixed! thanks!

and the danged horse rolled better than Radomir!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Hah, isn't that always the way?


Male Elf Investigator (Mastermind) 3

Is it just me or is Andrea trying to save people so they can be executed later?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

We could try and win him over. It might be nice to have a bandit on our side. We could use him to track down the others and get an in.

'course, we could also try and win the bandits over, too. Y'know, maybe work a double-life a bit. We would be all friendly with Oleg and Svetlana--they are nice people, after all; and then we could use the bandits for fun and profit. They could be the start of our own army/enforcers.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Whistles innocently*

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