Here be dragons! Adventurers keep out! (Inactive)

Game Master Davachido

Combat Map
Adventurers are loose on your lands, quick kill them!


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Male Dragonborn Undying Mayor

Okay then let's increase the BP to 300 and see where people get to.

@Vaklam and Min: Let's go with you just need to build something for now (anything), for the build orders. If they come up again in the game I'll think based on the situations your towns are in to what people will want built.

@Vaklam: Sorry missed the GM rulings you need; I don't think we need to roll as 50% or 100% of 0 is still 0.

If people run out of BP before the end just declare edicts and adjust your stats up for every step to the end. You just don't build anything because you have no money to. You'll get more to turn your cities into sprawling buildings as the game progresses though.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

@Old Smoky: thanks for the BP. I would really like to build a water tower. I am thinking it might be an upgrade on the cistern. How much would you say it costs and how much benefit?


What it says on the tin; Caffiene addict 20

So I've started reading the kingdom building stuff. Best I can tell Leonard's subterfuge activities are an attempt to create unrest basically.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3
Min Classified wrote:

Thanks Shard sense I have made all my rolls so far I am not going to recalculate my past, but I'll set my DC to 25 now.

I realise I did not roll for discovery before [dice=discovery] 1d4

Festival: Sense it won't last to the present day I don't think I will bother with gifts.

Inquisition: [dice=Loyalty Check] 1d20+20 I failed the check. I am going to say that this is way I am involved in this war in the first place. The Public pressure became so great that I had to go along with it in order to take control back. Can you help give me names for these people?

Improvement demand (build): don't Know what I need to build. But just in case I can't [dice=Loyalty Check] 1d20+20

Archaeological find: Cool +1 Lore I like Lore

Economic Boom [dice=roll] 1d6 Was hopping for more

Feud [dice=Loyalty check]1d20+20 I would seem that a feud got started start week or so and I have not been able to Surpress it. Can you help give me names for these people?

At the end of all this I have a war, a Feud, +5 Lore and +1 Fame.

By reworking things and calculating I found that had +25 loy when I did the Inquisition check so I passed despite only rolling a 3.

Same thing goes for the Feud. I not done yet, but I am glad I beat those two things.

By the way Old smoky I have found a way to do Knowledge Psionic's Check. According to the Knowledge skill you can make untrained knowledge checks if you have access to a library. My Kingdom has some serious Lore.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Also Old Smoky I know you just said you don't want to use the optional rules, but I would rather like to get a Treaty with the forrest. We already have a embassy.


Male Dragonborn Undying Mayor

@Leonard: I've started creating kingdoms stats for the other two kingdoms yea, their stats will be much higher but unrest will also be decently high and more manipulative.

I've already got named characters for most of the roles as well so if people want to try at assassinate some or replace at some point you can. Just be warned some will be hard to kill such as the Ruler for each country.

@Min: We can have treaties and embassies (you already have them in place) I don't want to use the rules for them in the book just yet, again I don't feel comfortable enough to run them until I can see how running the normal system goes. With the treaties just try coming to a negotiation in roleplay terms.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I seem to be the only one to have completed the kingdom Building. I made some improvements to the document if anyone wants to use them.


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

Quick question:

If a building is an upgraded form of another building(IE, a guildhall can be upgraded from a trade shop), do you need the non upgraded building first, or can you just build it, for of course the full price?


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

You can build it for the full price, else you could upgrade the precursor building by paying the difference.


Male Dragonborn Undying Mayor

@Min: You do realise that most of those additional stats aren't used in the base rules right? Which is why I didn't include them.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

No I did not relise that, but adding those stats in was not the improvements I was talking about. My sheet adds itself up.


Male Dragonborn Undying Mayor

Ah cool, though with regards to the stats as far as I can see the base rules include only the main 4. The rest don't come into kindgom rolls unless you are doing the advanced rules.

Vaklam seems to be done, Min seems to be done, Leonard hasn't started and The shard is at halfway. I'll have a look over in the next 2 days or so. Does anyone have any other questions about it?


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

I'm pretty sure I'm way over the BP limit. Not sure how, as I thought I was quite careful in my math, but if somebody could double check, last I got was 392.

Bare in mind, I should have 315 total, due to a pair of Events.

If I was right, I will obviously adjust to the correct amount.


What it says on the tin; Caffiene addict 20

Friday is probably the earliest I can working it.
Pretty slammed at work. Sorry for the delay I'm open to build suggestions if anyone has any.


Male Dragonborn Undying Mayor

@Leonard: Don't worry, work can be annoying sometimes I know. I'll check in on Saturday some point then to see where people are at.

In the meantime to get some power plays going when we start up the main thread again. I would like everyone to come up with one scheme against any named character (this includes the PCs) that you'd like to do. You can PM me or put it in spoiler tags whichever you prefer. You can use your towns to do this if you wish. I think everyone is near the end of an event so I will round them up when I do the first post later.

Vaklam: We will get you to last vault to have the little chat I had planned there.
Leonard: I will give you a general idea of what Namah will set up.
Min: You will break through the front and I'll try to give you some info on what is going on just past it.
The Shard: We will get you to the main shrine so you can talk with the Youkai Lord.

I just want to do that so we get everyone on the same page again when we start up.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I don't really know any named Characters that are part of the Varien empire who are not the empress. Which is a little odd sense you would expect that I had looked into that.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

@Leonard: I would suggest you get a FOREIGN QUARTER to deal with all your devil population as well as the embassy from the forrest. As for other stuff it mostly comes down to a matter of taste. I wanted my city to be a big Academia so I got a university, bardic college, museum and a lot of libraries. I also liked the idea of my city having a rather small, but very advanced and wealthy population so instead of getting houses I got NOBLE VILLAs. I'm not quite sure what kind of city you are going for.


Male Weremonkey Rogue/Ranger/Trickster

Hey Smoky, my brother is wondering if he can use psionics, found on the d20pfsrd site?


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Well Psionic are an established part of this campaign.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Sorry for the delay in building, didn't have the time yet to get around building the other half of my city.

Localized Disaster
1d6 ⇒ 6
Drat: 1d6 ⇒ 3

Stability Checks vs DC 25: 1d20 + 18 ⇒ (2) + 18 = 201d20 + 18 ⇒ (18) + 18 = 361d20 + 16 ⇒ (7) + 16 = 231d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (20) + 18 = 381d20 + 18 ⇒ (16) + 18 = 341d20 + 18 ⇒ (17) + 18 = 351d20 + 18 ⇒ (2) + 18 = 20

So that is 3 buildings down and unrest + 3 (How do I determine which buildings are destroyed?) My internet is old where I am now, so I'll update my completed build plan in a few hours.


Male Dragonborn Undying Mayor

@Shard: It seems to be based on proximity to a lot, so choose a lot to start with then destroy 3 buildings nearby that would be destroyed. Roll randomly I suppose if there were more than 3 in the area. I know we don't have lot maps up yet but I guess if the fire started in a house it might affect building associated with houses first.

@Vaklam: Yea Psionics are around, so by all means use them. As long as it is the dreamscarred press stuff anyway. Not the 3.5 books.

@Min: You are right I haven't revealed much of the names of either Varien or Nazca yet as only one person has crossed the border so far and has met one named character: Roderik.

I will post a list of nobles or notable people the group would know form either kingdom shortly.


Male Dragonborn Undying Mayor

Sorry work has been busy and internet has been spotty. Will get that list up as soon as I can.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

building after first house: 1d6 ⇒ 2= Herbalist
building after that: 1d6 ⇒ 2= Brewery

so one house and two buildings have burned down.

Rebuilding those seems a good idea.

New Subjects:
BP roll: 1d6 ⇒ 2

Land Rush:
Loyalty check vs DC 25: 1d20 + 14 ⇒ (14) + 14 = 28 Unrest increases by just 1


What it says on the tin; Caffiene addict 20

Guys, I'm in the middle of a rather large project at work. I don't think I have the time to devote to this game that it required. I think it's best if I just take a step back. You're welcome to use Leonard as an NPC and continue to use the troops he provides. Leonard would make a good "behind the scenes" guy as needed.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Well I was planing on taking over the Bone Devils in case.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Remarkable Treasure:

Base Value: 6500
Improved verison of any of these: 2 minor items, 1 medium item 1 major item 1 minor potion/minor wondrous item, 2 minor wondrous items.

which one: 1d7 ⇒ 1
I get a medium item of maximum price 9750 Old Smoky, I'll let you determine that.

Bandit Activity:
Stability Check DC 26: 1d20 + 25 ⇒ (3) + 25 = 28

Sorry for the absence in posting kingdom build, I've been rather busy.


Male Dragonborn Undying Mayor

FML: I get back and I won't have internet properly for a few days. I hope this stabilizes at some point for me. I was at a conference for 10 days they said we'd have internet. We didn't, back home need to move and the place we're moving into that said we'd have internet doesn't so.. stuck for posting until that comes back. Sorry for the mini Hiatus here I will try to get back up and running.

@Leonard: Sorry to see you go, had fun though.


Male Dragonborn Undying Mayor

Okay list of NPCs you'll know from each Kingdom.

Empire of Varien:

Beltzer - Dwarf, Emperor of the kingdom, has been the proud ruler of the kingdom for some 200 years.

Kharanos - Dwarf, 1st son of the emperor, rules the east side of the continent.

Samara - Human, 1st daughter of the emperor, a tinkerer of sorts. Responsible for many of the golem designs seen in the empire today.

Eliza - Human, 2nd daughter of the emperor, not much is known about this lady as she has never left the capital.

Sal'thazar - Dwarf, 2nd son of the emperor, responsible for the armies in the south that is stopping the advancement of here be dragons.

Simon - Half-elf, Head of the church in the Empire. This man is the pioneer behind the choir and many other advancements with the church

Sabre/Kenshin/lone walker - Human, This man goes by many names, none of which are his actual name. He might never have had one to begin with. He is a perfect blend of lightning and weaponry. A custom made golem that wants nothing more than the greatest fight. Works as a scout for the main army.

Moocowgnome - gnome, head of the inquistion. This gnome is the reason why all cows in the varien are 33% glass. He has the capability to invent rumours that eventually become true. People are unsure how, the current rumour is that the moon is made of cheese. It might have already happened but no-one has checked in fear that he might be right.

Qanikcir - ?, head adviser, no one has ever seen her in person. Not even the emperor as far as you can tell. She appears as a voice inside of a black ball.

Dr. Jelly: ?, scientific research expert, he has for a long time development his ultimate weapons. The fabled Gelatinous cube! Though it is better, harder, faster and more explosive than before!

Kingdom of Nazca:

Breylissa - Elf, Queen of Nazca, a very frail old woman who has been ruling just as long as Beltzer. She is also younger than him but has aged considerably more.

Alma - Gorilla, head of the planar armies for Nazca, served under the monastery master Wall.E.Runnah. Some say he uses other people as weapons, other say he uses whales. No-one knows for sure as they usually end up dead.

Seph - Goblin, protectorate of the shield, maintains most of Nazca's shield defenses around the continent. Unlike Varien they have less soldiers but are able to deploy them quicker due to their portals. Their towns have magical shields that ward away from monsters and most threats. Seph maintains those shields.

Jack - Human, a human beyond his years at the ripe old age of 160. He maintains a psionic college that forms the forefront research of Nazca's technological superiority.

Blackie - Catfolk, Head investigator to the Queen, he often speaks as if he was narrating his life. A strange one but gets the job done.

Zebede - Elf, head of the elven armies of Nazca. His powers originate from his god. No-one knows what god that is, Zebede says it is from the ultimate worship of himself! Other people just think he's loopy but he doesn't stop him from being a good general.

Neutral

Dragash - Half-elf, he is a salesman with almost anything you could want. One big problem, no-one knows how to contact him so no-one can prove he is around. However all evidence points towards his existance.

Dorvent - Drow, a wondering gambler who has left his home, away from the female oppressors. Often gambling the lives of others he lives by effectively taking anything he wants through games of chance that are rigged. There is no-way that Drow is that lucky. Uses a very unique magic that requires a deck of playing cards to actually function.

Side note:

Considering we are down to 3 until Vaklam's brother is ready, shall I re-open recruitment. Since we are doing kingdom building this seems like a good place to do it. If at any point.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'm fine with a new recruitment Old Smoky, 3 people might be a bit small to run our alliance.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

How will we go about having the new people join our kingdom?


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Depending on what they play, they could usurp one of our drop-outs kingdoms, being a former officer in their employ.


Male Weremonkey Rogue/Ranger/Trickster

I believe my brother has had a change of heart on his character and plans to come from the land of ice and snow...


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Maybe one of them will be a pirate captain bringing in a fleet.

I plan on spying on Samara. I want to steal his designs. Or better his command codes. Or even better kidnap him.


Male Dragonborn Undying Mayor

Okay, read through people's spreadsheets they seem alright!

Interent is back wooo!

I will open a recruitment thread later today. Any preference to what kind of people you want to join? I know party composition doesn't matter too much in gestalt but I know some people don't like people being the same sort of character as them sometimes.

So any preferences or shall I just do free for all recruiting?

As with how they come into power, I shall put them down to second in commands of previous leaders who want to change the way their bit of the kingdom worked as they didn't believe in the previous leaders anyway. Which will account for any radical shift in mentality.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Perhaps a warlord type of ruler might be a nice change, at the moment we have a knowledge-hungry wizard, a martial arts druid and a vampire sorcerer with an undead kingdom.

If we would ever have another group encounter, we might need someone that could pack a punch and take one to the face. I'm not sure if I fit that role.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Agreed we could really use a full on marshal character. Someone who can lead an army charge from the front.


Male Dragonborn Undying Mayor

How long do you guys feel like waiting for potential new people?


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Till wednesday.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

That sounds like a good time to wait, make that a plus one


I'm starting to make my way through the Campaign Information. So the Leadership made it so I could make my Cohort, but I do not get to control. Is that correct?

Edit: In regards to your question about what I would like for a city...a fleet sounds fun. Perhaps he has had a crafty tendency to not only steal a ship's valuables, but the ship in itself as well. Once taken he quickly fills it with his dedicated followers.

Using this method he has developed a fleet of ships which helps keep any do-gooders from getting too out of line in fear of the repercussions that would follow.


Male Dragonborn Undying Mayor

Sorry for my delay in posting, my internet is being screwy since I moved. Hopefully I will properly post soon.

You get no direct control over your cohort but you can still command him. By that I mean, tell him to do something he likely will. Tell him to jump of a cliff or stab himself he probably won't.

Yea the city can be a fleet of pilfered ships :D


Alright. Since the two of them have traveled with each other for some time, they have developed some tactics to help maximize their efforts. That being said, would you mind if I wrote up tactics they tend to use for you?


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

So when are you going to get to the kingdom building?

By the way I doubt Bill is going to say no to your question. So you might as well stop waiting. He has not answered about half my questions. No reason to halt the game.


Male Dragonborn Undying Mayor

Okay things have stabilised now. I am fine with you writing up tactics.

Is anyone missing things from their sheet? I can see Fremont hasn't started yet but we can catch things up quick.

I think we'll start the kingdom building things by asking each player to post what they want their first goal to be. So I have some perspective on how they would like to expand. Then we'll get people to work towards that.

So what I am expecting in the gameplay thread is just to have each player check in again with how they would like to expand, why they would like to expand that way and what they could use to do so (Feel free to be liberal in descriptions and random things your forces might use.)


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I plan on spying on Samara. I want to steal his designs. Or better his command codes. Or even better kidnap him.

All of this the first step to all this plans would be to insert an agent into his household or employee.

James Bard is the obvious choice. Of course this has the problem of only leaving the Pugwhampi to spend the counter-fiet money and they don't look human.

First goal for goal in kingdom Building is to make indoor plumbing complete with hot and cold water a thing.

Second goal for goal in kingdom Building. I want to make an AI that monitors everything in my city and can correlate the data.


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

I confess to being slightly confused here. I'm still in the middle of the keep, trying to find at least some of the artefacts, am I not?


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Yes, just as I am about to free the Kitsune Village. However, as we came to follow the city building rules that got sidetracked, I expect that we will continue those adventures shortly.


Male Dragonborn Undying Mayor

Don't worry we'll get back to those, I just want to get a general idea of where people want to take the city building so I can write up stuff about it. If you want I can keep those encounters running for Shard and Vaklam now while you guys think up where you want your cities to go?


Question, what rules are we using for city building?

And I get the feeling that one of Captain Fremont's biggest concerns would be making sure his crew is as happy as can be. I see morale being a rather important thing out on the seas.


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

Kingdom building rules

On Golarion, there's a city that's basically a bunch of floating docks all lashed together. I forget if its stationary or mobile, but its totally what I thought of when I heard we'd get a pirate ruler.

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