KINTARGO
CG large city
Corruption +0; Crime –2; Economy –1; Law +4; Lore +0; Society –2
Qualities academic, cultured, defiant, rumormongering citizens, strategic location
Danger +20; Disadvantage martial law
DEMOGRAPHICS
Government overlord (formerly autocracy)
Population 11,900 (10,115 humans, 476 halflings, 357 tieflings, 119 half-elves, 833 other)
Notable NPCs
Barzillai Thrune, paracount and lord-mayor of Kintargo
Corinstian Grivenner, senior prelate of Asmodeus
Iylvana Desdoros, headmaster of Alabaster Academy
Jilia Bainilus, ex-lord-mayor (whereabouts currently unknown)
Kyrre Ekodyre, paralictor of the Order of the Rack
Octavio Sabinus, lictor of the Order of the Torrent
Shensen, beloved diva (whereabouts currently unknown)
Tombus Regegious, leader of militia
MARKETPLACE
Base Value 4,400 gp; Purchase Limit 25,000 gp; Spellcasting 4th*
Minor Items 2d4; Medium Items 1d4; Major Items 1d2
* Government officials have easy access to 6th-level
spells, and can arrange for up to 9th-level spells,
given time.
SPECIAL QUALITIES
Cultured Kintargo is well known for its culture of artistry, particularly among actors, musicians, and patrons of the opera. (Law –1, Society +1; always counts as a prosperous city for the purposes of Perform checks)
Defiant The citizens of Kintargo have a natural predilection for free thinking that borders on rebellious action. (Law –1, Society +1)
Martial Law As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as the citizens must follow the edicts and proclamations put in place by House Thrune, the city stifles and suffers. (Corruption –4, Crime –2, Economy –4, Law +2, Lore –4, Society –4; Danger +10; halve all values for Marketplace entries)