Hell's Vile Rebels (Inactive)

Game Master Kobolum

Images

Initiative:
[dice=Adelina Ducat initiative]1d20 + 3[/dice]
[dice=Imperia Tanessen initiative]1d20 + 4[/dice]
[dice=Johnny Mash initiative]1d20 + 7[/dice]
[dice=Khor Feynn initiative]1d20[/dice]
[dice=Pavo Morson initiative]1d20 + 2[/dice]

Perception:
[dice=Adelina Ducat’s perception]1d20 + 8[/dice]
[dice=Imperia Tanessen’s perception]1d20 + 3[/dice]
[dice=Johnny Mash’s perception]1d20 + 7[/dice]
[dice=Khor Feynn’s perception]1d20 + 2[/dice]


Kintargo:
KINTARGO
CG large city

Corruption +0; Crime –2; Economy –1; Law +4; Lore +0; Society –2

Qualities academic, cultured, defiant, rumormongering citizens, strategic location

Danger +20; Disadvantage martial law

DEMOGRAPHICS
Government overlord (formerly autocracy)

Population 11,900 (10,115 humans, 476 halflings, 357 tieflings, 119 half-elves, 833 other)

Notable NPCs

Barzillai Thrune, paracount and lord-mayor of Kintargo

Corinstian Grivenner, senior prelate of Asmodeus

Iylvana Desdoros, headmaster of Alabaster Academy

Jilia Bainilus, ex-lord-mayor (whereabouts currently unknown)

Kyrre Ekodyre, paralictor of the Order of the Rack

Octavio Sabinus, lictor of the Order of the Torrent

Shensen, beloved diva (whereabouts currently unknown)

Tombus Regegious, leader of militia

MARKETPLACE
Base Value 4,400 gp; Purchase Limit 25,000 gp; Spellcasting 4th*

Minor Items 2d4; Medium Items 1d4; Major Items 1d2

* Government officials have easy access to 6th-level
spells, and can arrange for up to 9th-level spells,
given time.

SPECIAL QUALITIES
Cultured Kintargo is well known for its culture of artistry, particularly among actors, musicians, and patrons of the opera. (Law –1, Society +1; always counts as a prosperous city for the purposes of Perform checks)

Defiant The citizens of Kintargo have a natural predilection for free thinking that borders on rebellious action. (Law –1, Society +1)

Martial Law As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as the citizens must follow the edicts and proclamations put in place by House Thrune, the city stifles and suffers. (Corruption –4, Crime –2, Economy –4, Law +2, Lore –4, Society –4; Danger +10; halve all values for Marketplace entries)

Silver Ravens Rebellion:
RANK: 4, MAX. RANK: 5, FOCUS: Security
MEMBERSHIP: 15, SUPPORTERS: 32, POPULATION: 11,900
TREASURY: 103, MIN. TREASURY: 20, NOTORIETY: 0

Organization Checks:
Loyalty: 6 = Base: 1, Demagogue: 4, Sentinel: 1
Secrecy: 5 = Base: 1, Spymaster: 3, Sentinel: 1
Security: 8 = Base: 4, Partisan: 4, Sentinel: 0

Events:
Event Chance: 20% = Notoriety 0, Danger 20

Members:
Officers
Demagogue: Imperia Tanessen
Partisan: Johnny Mash
Recruiter: Laria Longroad
Sentinel: Khor Feynn
Spymaster: Adelina Ducat
Strategist: Rexus Victocora

Teams
Peddlers
Sneaks

Allies
Laria Longroad: As long as Laria remains an ally of the Silver Ravens, all Loyalty checks to take the Recruit Supporters action gain a +2 bonus.
Rexus Victocora: As long as Rexus remains an ally of the Silver Ravens, the rebellion’s Notoriety score is reduced by 1 (to a minimum score of 1) at the start of every Upkeep phase.

Identified magic items:

Scroll:
Scroll of cure moderate wounds. Scroll of daylight. Scroll of remove blindness/deafness. Scroll of remove disease.

Potions:
Potion of lesser restoration. Potion of cure light wounds.