Hell's Rebels (Inactive)

Game Master spectrevk

Loot Sheet
Salt Works Map


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I'm happy to name the team members and such, but if you had something specific in mind, feel free.


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Voreni would want to refer to the teams using a code name of some sort. He would view having our own lingo as being important to keeping everyone safe. He'd also want to adopt a cell structure so that unless absolutely required, the teams are unaware of one another.

Me, the player, has no real opinion on them otherwise. :P


I have no preference either. I think Wilhelm would want to organize them all into a unified army of sorts, but is self-aware enough to know how silly that would be with so few people. Patience....

Also, it just occurred to me that I need to get a spell component pouch, so I'll add that to the list of things I've done for the week, so I can actually cast my spells. Emergency cash FTW


How about we call them "Valleria's Irregulars"?

Tiassa (female tiefling)
Giancarlo (male human)
Wagner (male human)
Volgo (male halfling)
Orianna (female human)
Tommaso (male halfling)


Female LN halfling shaman 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +8 | Init: +3 | Perc: +5, SM +3 | Speed 20ft | Active conditions: none.

I like the idea of the name!

Selling:
Heavy Steel shield (+10gp)
Longsword (+7gp and 5sp)
Four Mirror Armor (+22gp, 5sp),

Total Selling (+40gp)

New Total Cash (492gp, 7cp)

Buying:
Spiked Heavy Steel Shield (-30gp)
Shortsword (-10gp)
Banded Mail (-250gp)

Total Buying (-290gp)

New Total Cash (202gp, 7cp)

Downtime Building costs:

False Front -4 goods, -1 influence, -4 labor, -190gp

Remaining Resources:
10 Goods
14 Influence
4 Labor
8 Magic
-------------------------------------
So Valleri will keep the remaining 12gp and 7cp with her.

I've also put an organization sheet!


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Ooh, that organization sheet looks really nice.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Wow, amazing work! Have we figured out group costs for the CLW wand?


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Yes after pitching in for the wand and putting 10gp in the treasury everyone gets 436 gold and 7 copper.

Nice job on the sheet Valleria!


It looked to me like we were ready to travel, so I've been waiting for the GM to transition us to our next location (or encounter on the way or what-have-you). I dunno if that's what we're waiting on, but I wanted to check and see if maybe there was something else going on holding us up on our (the players') end, since it's been a couple days.


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Strangely, all my games have had a quiet weekend. That is pretty much what I'm waiting on at this point. Seems like the rebel actions are taken care of, so let's check out the fires. :)


Sorry about the delay. A lot of things came together at once at the end of the week.


That's OK, I just wanted to make sure it wasn't waiting on me and I didn't know it :)


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Perhaps our pickpocket can guide us around and then be recruited? Always good to have another thief. Plus, she owes me.


Bacon, in action


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Its tooth fairies, isn't it? Those things creeped me out when I saw them in the monster manual.


You can make a knowledge nature check to be sure ;)

FWIW, I also hate tooth fairies.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Damn, don't have that one.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Do they leave gold under your pillow?


No, but they do have an attack where they rip out one of your teeth.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Morrigan is glad she is in the other group, but send a birdy to go fetch her. Luckily everyone typically has 32 teeth so that should buy some time before you run out. =)


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Morrigan has mentioned the figurines but no one wants to send her one. She's used to it, being pig-girl and all.


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

I think they were just caught up in the action :P I mostly posted just so everyone knew I was still alive.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

I assumed the same. Morrigan is not actually offended. Just posting to post.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

They work both ways! :P


Didn't mean to be excluding, just got caught up in the ambush, sorry! Things probably would have gone more as planned if we'd gotten the drop on them instead of the other way 'round :P


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Can the ravens speak when animated? If they can, that's a bit simpler.

I considered using mine, but activating the raven, writing a note and then sending it off with seemed like a great way to lose track of the fairies, Ignati felt they had the upper hand so he wanted to press the advantage.


A question of clarification: am I lost in the sense of "I've never been here before and don't know where this is" or am I lost in the sense that I'm no longer in pursuit and have gone in a wrong direction? My impression is that it's the former, but I wanted to make sure.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Can I get clarification on how the Ravens work and if they're a standard or move action during combat?


Wilhelm, you are just in an unfamiliar area. You are with the rest of the group in front of the Tooth Fairies' burrow.

Ignati, the Ravens deliver messages like the animal messenger spell, and can be ordered to other things that a bird could do.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

I know that but the description says they must be animated and then given a message and then sent off, is that two standard actions or one? I just want to be sure I use it correctly next time it's an option while in combat because it's the difference between one and two rounds.


As far as I know, the default for activating a magic item is a standard action; I would assume that you speak to the thing and it takes off to deliver the message.


Sorry about the lack of updates during the weekend; it was busier than I expected. I can, however, offer the following movie reviews:

Zootopia: Perfect mix of kid-friendly and palatable to adults. Valuable lesson for children regarding the complexities of living in a diverse community and not falling into a pattern of judging other people by stereotypes. Great setting, almost guaranteed to get a sequel.

The Brothers Grimsby: Really, really funny. For love of god, do not take your kids (or your parents, for that matter). Breaks new ground in scatological comedy, if that's you're kind of thing.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Where'd everyone go?


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Sorry I've been moving this week. I'll have a post sometime this evening!


One to add to the files of Pandora being a sentient music player, just a few minutes ago "Empty Chairs at Empty Tables" came on, prompting me to think to check this one for new posts

o.O


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Sorry, folks, I haven't had a chance to post! I'll do so tonight. Was on the road yesterday and a zillion posts appeared :D


(^_^)


Just so I understand how you all want to proceed: are you going to have Bacon sniff test all of your followers/members to see who matches the fabric, or should we jump ahead to the assault on the Salt Works?


My impression is sniff test, since we're here, then salt works after if nothing turns up


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Yes, let's sniff test. Corian will be scanning them all for sekrit eevul.


Good thing I don't give off an aura until level 9 >:D

>.>


Cool. Sorry I didn't get prodding on this sooner, I was on a staycation last week and while I intended to keep up, I kinda faltered.

Ironically enough, it seems that I earned my first GM star from Paizo (lol, don't tell them about how I'm running this game)


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

You're doing fine :P


The irony of using a pig as a policing tool has just caught up with me :P


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Maybe Morgar had a donut with lunch.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Well, now Morgar is gonna squeal!

...uh, not in Deliverance style.


Am I correct in assuming that this interrogation/discussion is occurring in the Wasp Nest, in a private/blocked off area where other supporters/members are not present, and you're well away from the eyes of the public?


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

I dunno. If the Wasp's Nest is compromised, we might be better off talking elsewhere until it is resolved.


Away from the public and in private makes the most sense to me. I wouldn't want to do this in a manner that had a chance of freaking people out.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

In the Wasp's Nest. We have no other place at the moment...

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