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Voreni the Orphan's page

181 posts. Alias of dickie.


Full Name

Voreni the Orphan

Race

Tiefling

Classes/Levels

Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Gender

Male

Size

Medium

Alignment

NG

Languages

Common, Abyssal, Draconic, Halfling, Infernal.

Strength 14
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 6

About Voreni the Orphan

Statistics:
Male Tiefling Investigator 2
NG Medium Humanoid (Outsider (Native))
Init +3; Senses Perception +4, Darkvision
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 dex)
hp 16/16
Fort +1, Ref +6, Will +3
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OFFENSE
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Speed 30 ft.

Melee
Rapier +4 melee 1d6+2
Dagger +4 melee 1d4+2
Ranged
Dagger +4 ranged 1d4+2
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STATISTICS
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Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 6
Base Atk +1; CMB +3; CMD 15
Traits
Reason for Protest - Tagging Along
Fed-Up Citizen (Campaign)
Secret Keeper (Social)
Feats
Weapon finese
Skills (12 points; 2 class, 3 INT/level)
Acrobatics +8*, Climb +6, Craft (alchemy) +10, Disable Device +8, Disguise +6, Linguistics +8, Knowledge (local) +7, Perception +5, Sense Motive +5, Stealth +10*, Use Magic Device +3.
ACP 0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Abyssal, Celestial, Draconic, Halfling, Infernal.

Special Abilities:

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SPECIAL ABILITIES
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Alchemy, inspiration, trapfinding, Poison lore, poison resistance +2, Fiendish Resistance, Skilled, Spell-like ability (darkness 1/day), Darkvision, Prehensile Tail.

Extracts:

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Extracts
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1st (5/day)
Bomber’s Eye, Crafter's Fortune, Disguise Self, Long Arm, Shock Shield, Vocal Alteration

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
Current Load Carried 57 lb.
Black explorer’s outfit, Investigator’s kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Thieves’ Tools, leather armor, rapier, dagger (x2), silver dagger, smoke pellet, Alchemist's Lab (at the Nest).

Money 28 GP 0 SP 7 CP

Background:

Voreni was born in the great city of Westcrown to two loving, lower-class parents. His earliest memories of his parents were filled with joy and sun. All of that changed shortly before his eighth birthday, when Order of the Rack Hellknights arrested his father for treason against the House of Thrune. His mother, a skilled fencer, attempted to put up a fight, but was slain in front of him. His father surendered rather than see Voreni slain by the cruel Signifier who threatened the boy and murdered his wife, and was executed by the Hellknights a short time later.
Voreni was sent to an orphanage run by a cruel woman who took her failures and frustrations out on the children. He was often bullied by the other children, and ran away several times, only to be quickly returned by the dottari. He finally escaped as a young teenager and ran as fast as possible from Westcrown to settle in Kintargo.
Voreni was taken in by an old man who officially hired the boy to run his errands. The man was seeking to discover the truth about his wife’s murder, and identified with Voreni’s tale of his parent’s death. Together the boy and his new mentor, Vincente Fiore, discovered that the child’s parents were setup by a jealous man who coveted his mother. Her death was never intended by this rival, who escaped justice at Voreni’s hands by killing himself after losing her. Voreni returned the favor by helping to hunt down an assassin who had killed Vincente’s wife at the order of his sister-in-law, who had decided she was unwilling to share her sister’s inheritance. The pair conned the woman out of the pittance that she had left and planned to kill the woman. Voreni balked at cold-blooded murder, and tried to convince Vincente not to slay her. He was unsuccessful.
Vincente’s revenge scheme had been completed. The old man had nothing left to live for and tried for a time to find a way to occupy himself, but the past decade of pursuing justice for his wife had hollowed the man out. He left the home he shared with Voreni, along with a sizable bag of gold, and disappeared a half a year ago.
Since that time, Voreni has begun putting his investigative skills to use making small change following unfaithful spouses and rescuing citizens in trouble. He finds himself spending more and more time wearing a dark hood and mask over his mouth while acting as a vigilante in Kintargo’s Jarvis End district. While rescuing citizens, he met a beautiful half-elf woman named Lily, who was attacked by muggers after she left the Kintargo Opera House one night following a performance. He has been infatuated with the young woman ever since and has a tendency to stalk her. He justifies this as protecting a talented singer and actor.

Appearance and Personality:
Voreni’s skin is dusky, and his eyes are as black as coal. He has two tiny horns and a sharp chin. His tail flicks like a cat’s when he is agitated, an unconscious reflex he’s hardly aware of. Voreni is tall, standing six-feet-even, and is well built weighing 190 pounds. He tends to dress in hoods and long cloaks to hide his infernal heritage since his appearance has been the target of bullies in the past.

Brief RP Scene:
Voreni sits quietly and listens to the others argue about Barzillai Thrune’s latest maddening heavy-handed enforcement of law. Everytime he hears about another abuse, Voreni is reminded of his time in a Wiscrani orphanage. The old lady and her rules. Telling us children needed structure. What good is a structure that is rotten, though? It suddenly occurs that someone has asked him a question while he was lost in thought. ”What?” he asks gruffly, unaware that his gravely voice and the volume he spoke with was unsettling to others.
”Do you think we could kill him at the opera? You’re supposed to be sneaky, that’s why they referred you, could you get in?”
”Could I, a tiefling orphan, sneak into an upper-class Chelish opera, slip past a hundred nobles and their courtier’s, plus the Lord-Mayor’s bodyguards, and dispatch him in cold blood? Is that what you’re asking?”
”Yeah, can you pull that off?”
I never was good at sarcasm… He took a deep breath before continuing. ”Think that through. Not only would it be a suicide mission, the chances for success are negligible at best.”
”Then what would you suggest?”
”We need to play the long-game. See the whole board. Plan our moves. Execute them with precision. We need to discover as much as we can about Thrune and his lieutenants. Use that knowledge to convince the people to rise up and demand justice.”
”The long game? We don’t have time for that!”
The table erupts into argument once again. These fools have no patience. I need to get out of this meeting. Find a low-life to beat up…