Bullying Brawler

Corian Vinithus's page

176 posts. Alias of Axolotl.


Full Name

Corian Vinithus

Race

Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14

Classes/Levels

Inquisitor (Infiltrator, Preacher)/2

Alignment

CG

Deity

Milani

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 16
Charisma 10

About Corian Vinithus

Corian Vinithus
Male human (Chelaxian) inquisitor (infiltrator) of Milani 2 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 45, 46)
CG Medium humanoid (human)
Init +4; Senses Perception +11
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 16 (2d8+4)
Fort +4, Ref +2, Will +6; +1 trait bonus vs. illusion effects, +2 vs. abilities that detect lies or force the truth
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy mace +3 (1d8+3) or
. . silver morningstar +3 (1d8+2)
Ranged shortbow +2 (1d6/×3)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect alignment
Inquisitor (Infiltrator) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—bless, magic weapon, protection from evil
. . 0 (at will)—daze (DC 13), detect magic, guidance, light, sift[APG]
. . Domain Liberation
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Statistics
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Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Alertness, Strong Comeback[UC]
Traits deft dodger, pattern speaker
Skills Acrobatics -3 (-7 to jump), Bluff +10, Diplomacy +8, Disguise +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +11, Sense Motive +10
Languages Common
SQ forbidden lore, liberation (2 rounds/day), misdirection, necessary lies
Combat Gear potion of cure light wounds (2), scroll of bless, protection from evil; Other Gear scale mail, arrows (20), blunt arrows[APG] (20), heavy mace, shortbow, silver morningstar
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Special Abilities
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Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Inquisitor (Infiltrator) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Liberation (2 rounds/day) (Su) Act as if you had freedom of movement for 2 rounds/day.
Misdirection (Lawful Evil) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies +2 (Su) Gain bonus to saves vs. abilities detecting lies or forcing truth.
Strong Comeback Add a +2 bonus on all rerolls

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