Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Nubis will accompany you, if you require his aid, he is tougher than any human I know, he is even more so than his own kind, and he can understand our master's language, if you do wish to give him orders?" he offers, pointing to his 3-headed companion


Roll20 Maps Loot

Taeral teleports to room 2-20A, and since he seemingly went alone, it is probably lucky for him that your opponents weren't there.

I'm unsure what everyone else actually did, as there was discussion, with no actions, which is fine.

Objects that your opponents dropped are, although it would take time to grab them up. Perhaps you're ok with that, perhaps not?

MW longsword (detect magic anyone?)
Heavy steel shield
MW Morningstar (detect magic anyone?)
MW heavy wooden shield (detect magic anyone?)
MW short sword (detect magic anyone?)
MW halberd x2 (detect magic anyone?)

There were no holy symbols (so there very well could be some healing going on). Yes, I suppose we can argue about how a guy holding a weapon and a shield can cast spells at all, what with components and such, but let's not.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Malleck stays where they appeared first. If anyone appears other than his companions. He will stab them while they are still 'sitting'? on the chair


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Well, I suppose anyone of us would hate to be jumped upon, while still on their nightgowns. Bapho, you go through the teleporter to scout. If you don't come back, we can assume you were ambushed and killed and that's where our enemies are."


Imp | HP 32/32 | AC 21/16/16 | Saves F:+4 R: +6 W: +8 | CMB +3 CMD 14 | Init -1 | Perception +7 SM: +1 | Darkvision 60ft

"Rrrrright..." the voice of the invisible imp sighs from somewhere above the throne.

"The Dark Lord must have a really strange plan to send me up with these jerks... Nen!" The muttering of the imp disappears along the spoken command word.

Bapho is invisible - so +31 Stealth in total (+11 if someone can see invisible)


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Not seeing or hearing his enemy, Taeral remains where he is sitting.

"Nen."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

"Hmm....i hear no sign of our foes.
We will be recruiting new staff, it seems."
, Xeram looks at the handiwork the intruders had done on the late guards.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart moved to the throne, but also picked up gear so couldn't activate it. He will do so now to follow Taeral. "Rah," ...followed by a "Nen" when discovering the room is empty.


Roll20 Maps Loot

Jumping from chair to chair, none of you spot the intruders.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral uses the teleportation devices to return to the Throne of the High Priest room with the others.

Kn Arcana: 1d20 + 13 ⇒ (18) + 13 = 31

"They seem to have just disappeared. but they obviously used the telelportation devices. I have a theory, and this may have just been an oversight when we first found these devices. If my understanding of the spell identify, a casting of the spell should reveal any additional command words there might be," he explains, "Faustus should be able to cast that spell."

"Also if my theory is correct, they may only know the command word for this location and not the others. if that is correct, we will need to station more guards here and ever set a trap for them."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"OK if we can't find them that way, lets follow the bodies backward. First we should make sure these are all bodies. Mordecai, maybe you could give this stack here a quick blessing of Asmodeaus healing. Gertart pushes all the bodies into thirty feet of each other while checking for any signs of life.

err... do you channel positive?

"Goods idea Taeral,"

OK I will max Kn (nature) & Craft (traps) next level :P Faustus has Wondrous Item he should be able to craft a magic one though.


Roll20 Maps Loot

So what's the plan here villains?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

tereal's idea of using Identify i think

-Posted with Wayfinder


Roll20 Maps Loot

So let's do it, roll that wizard on in here! Does he have the spell memorized today, or will he need to do it tomorrow?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Mordecai raises his eyebrows at Gertart's suggestion. "Heal? The lackeys? Isn't dying for the greater evil the very purpose of their existence? Very well then... I hope we have our standards in recruitment..."

The priest raises his arms in praise for dark glory of Asmodeus. And thus, the evil power radiates from the tiefling, healing everyone whose soul is dark as his.

Channel Evil - heals only those of evil alignment
Healing : 2d4 + 1 ⇒ (2, 3) + 1 = 6


Male Human Wizard 6

Faustus comes to the hall, his finger tips stained with various colored inks and numerous partially completed scrolls tucked amongst the folds of this robes.

"You summoned me, Taeral."

After a brief explanation of what is expected of him, he continues, "Yes, your theory has merit to it, and yes, you should have done the proper divination, instead of just trusting in your 'exemplary' knowledge of the arcane arts. But that is why I am a devoted follower of yours, here to provide additional expertise for any of a multitude of short comings of you or your fellows may have."

"Please give me a moment to cast the proper spells. Stack those other items near the chair also and I will check them for magic at the same time." He then take a seat in the chair.

Have the items dropped by the intruders moved near the chair.

Cast identify while seated in the chair.

Round 1 - presence of magic in 60' cone
Round 2 - number of different magical auras and power level of most potent aura. Expecting this to be the chair, but it could be one of the dropped items.
Round 3 - properties and command words of magic item in my possession (the chair). Strength, location and properties of other items.

spellcraft - Chair: 1d20 + 16 + 10 ⇒ (17) + 16 + 10 = 43

spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34 MW longsword
spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34 MW Morningstar
spellcraft: 1d20 + 16 ⇒ (5) + 16 = 21 MW heavy wooden shield
spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35 MW short sword
spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33 MW halberd #1
spellcraft: 1d20 + 16 ⇒ (4) + 16 = 20 MW halberd #2


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

If the spellcraft would be missed at the heavy wooden shield and halbard #2, Xeram tries it too.

Shield: 1d20 + 12 ⇒ (8) + 12 = 20
Halbard: 1d20 + 12 ⇒ (11) + 12 = 23


Roll20 Maps Loot

A couple of the guards are roused by Mordecai's power. A couple of others were dead already, and some who still live are unaffected.

Faustus determines that there is, indeed, a fourth link in this little teleportation node. He doesn't know where it is, but his divinations tell him that the command word to activate it is "Vah."

Additionally, the longsword that had been used by the one priest is, in fact, a +1 flaming longsword which should come as no surprise, since you saw it flaming while it was being wielded. He also, however, determines that the blade has some renown amongst Mitrans, and is called Wytchbrand.

None of the other items are magical.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"Wytchbrand huh?" muses the half-orc. "I shall investigate this further." Renown as in popular? Renown as in feared? Anything else I might be able to learn?1d20 + 1d6 ⇒ (11) + (2) = 13 plus ranks. Either way we should plant this on an enemy. If it is known selling it could label us or be used for scrying. Perhaps the victor's descendant?

Clearly heading there will be a trap, but I am willing to go if everyone else wants to. How many of us can ride this throne at once? If we move the throne, does it still function?

"We need to train our folks better. Malleck I propose you lead exercises in the martial crafts."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"I shall prepare some poetry of mass destruction."


Roll20 Maps Loot

It's no Mjolnir, to be sure, but a weapon wielded by an 8th level Inquisitor is not incnsequential either. It isn't aligned, or holy or anything, so one of you could wield it. Strictly speaking, any of the "junk" these guys dropped could be scried just as easily.

It will have taken a while to get Faustus to do his castings. And I'd guess if you are going after them, that Malleck and others would armor up, right?


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral is up for following with the new command word. MOst of them dropped their weapon, so they may not have a backup with them.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

And sorry, was at a 40K tourny this weekend, first one in a few years, came in 3rd. and got a prize worth about $30, about (R375 my currency)
aaaaaand.... now i have a cold :P but totally worth it

"If that is needed, I will train them, I think our friend Grumblejack should join us in this endeavour."

Yes, armor up, ready to use the throne


Roll20 Maps Loot

Your friend Grumplejack? There's a blast from the past. He's not at the Horn, you guys didn't bring him. He hasn't been with you in quite some time I believe.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

i know, but we can summon him, can't we? if we can't oh well...


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

We will be here for at least 222 days, Grumplejack should be able to make it in that time. :)

Once everyone is equiped and ready to go, Gertart will sit on the throne and say the new command word without taking a breath he shall repeat the word for this throne. "If you don't see me in 10 seconds follow me."


Roll20 Maps Loot

I thought you meant the immediate endeavor of moving out to track down the intruders you just ran off. You can certainly get Grumplejack to come to the Horn if desired.

Gertrart finds himself seated in a crumbling old stone chair, similar to the ones he is familiar with. This one is surrounded by the ruins of a small outpost, which has been overcome by the forest. Walls broken down, no real defensive value here. There are signs that the group you ran off left here in a hurry.

I'd say it has been at least a half hour since the encounter, unless you guys wanted to take more time.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

After returning to the horn and relaying the information, Gertart gets fully dressed and leads the way after the interlopers disguised as the Mitran priest.
Survival to track: 1d20 + 1 ⇒ (6) + 1 = 7


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"So they ran off? What were they trying to accomplish?"

Of course, the news about previously unknown command word for the teleporter was worrying. What else were they missing..?

In any case, since the immident hurry has passed, Mordecai returns to his bedroom to get fully geared up.

"So are we going to pursue them, or just prepare our defences better for future invasions?"


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Let us wait for them at the chair they used, outside the tower, we lay in ambush for them"


Roll20 Maps Loot

Alrighty then, so what did you decide? Pursue, lay in wait?

If you're laying an ambush at this portal, how long are you waiting?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Ambush at the new site, with the lead pipe.

After an hour of futile tracking attempts, Gertart settles in for an ambush. While waiting he makes a note of the landmarks, stars, moon, plants, fauna, and weather. Gathering what information he can he adds this location to the map of the world he does know.

After a three days of unsuccessful ambush, "I'm ready to return, you can come back tomorrow. but we should find some way to signal the other thrones if we do."

Hopefully ambush or tracking will prove fruitful. Nope, I have the clue card.


Roll20 Maps Loot

Ok, so three days and back, now what? Wait and press on until the next week?

What traps will you leave outside at the throne?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Poetry of BOOM :)

We could have our minotaur friend patrol alongside any remaining guards?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart reflects on his studies of the new site. Am I able to determine its location?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Is there any way to disable this portal, to prevent them getting in from here? If we wait here, we leave the other entrances unguarded."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"If not that, we could set up a wall of spikes, aimed at vital points of the body.
The moment they step through, they would get impaled."


Roll20 Maps Loot

With a little bit of reconnaissance, you are able to determine that the newly discovered portal is just a couple miles south of the Horn, in an overgrown grove of trees. Nature has reclaimed the small keep that was once here.

The porter is definitely able to be disabled, simply by destroying the chair, which is made of stone. No rolls required, just tell me that's the plan.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart balks at destroying such a resource. Can we change the chair's location?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hmm, lava, or at the bottom of the ocean?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"I was thinking the Cardinal' basement," Gertart grins.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

A fine idea too. :)


Roll20 Maps Loot

I'm not opposed to permitting the stone to be moved. I'll say it's a large stone chair, carved out of the same stone as its pedestal. With a cubic meter of stone being roughly 2 tons, or 4,000 pounds, let's go with 6,000 pounds on the whole edifice.

However, your erstwhile craft-bot doesn't think the teleporting function will work much further than it is now, so you could move it elsewhere within roughly the same radius if desired. Either to a new location outside the Horn, or to move it inside.

If you move it, just let me know how it's being done. Magic helps a lot, but 3 tons is still a substantial weight.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Can we start to maybe build a fort on the old ruins or maybe strengthen it? EDIT: I suggest where our demon friends are residing


Roll20 Maps Loot

Odds are that would not be complete until your 222 day vigil is complete.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"I suggest if we are going to move the throne, we move it to the large cell on the second level. We can station additional guards there with crossbows and pikes."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I think moving the throne is not a top priority. Let's just make sure we can keep a better eye on this one. Guards with pikes sounds perfect. I also wonder if we can cast a few alarms around. Gertart experiments with the throne during more of the downtime.

He asks Faustus to cast a magic mouth with the trigger 'when someone tries to sit on the throne' and the command word to be spoken. not likely to work, but G wouldn't necessarily know that :)

Later he sets a block of stone on the throne and says the command word. If (when?) that fails he puts his hand on the throne and tries again.

Then he sits on the throne and has someone else activate the throne.

When they fled, did they all leave at once, or did they activate the throne individually?


Roll20 Maps Loot

They each, in turn, activated the throne and ported out.

So, you guys are sticking additional guards on the throne, and leaving it in the old rundown keep, but with some spells on it? I'm unsure how that helps. I mean, your guards will see people coming to use the throne, so what do the alarm and magic mouth spells gain you?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

One other test Gertart decides to attempt. He sits on the throne in the main area while someone else activates the upper level to land where he is. What happens when the target place is occupied? To the person sitting there, or to the person moving?

If magic mouth can activate the 'port and send something else back (a volleyball named Wilson for example) we can get a warning at the magic mouth's range, not when the throne is activated. Maybe only one round, but that is better than before. Alarm can also extend the range, hence the time, a warning comes (if Wilson had an alarm cast on him for example). Cast at the ruined keep, it will tell any would-be attackers that they do not have the element of surprise they think they do. Of course it might just be useful to train the gaurds to sound the alarm when they see ARMED ENEMIES in the horn... :) The other test is to determine if things can be sent through the throne.

Also, just wanted to make see who is still around?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Here.

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