Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

if some of them arent outright dead. Id like to add them to my sacrifice total

-Posted with Wayfinder


Roll20 Maps Loot

Only Thomas isn't outright dead!

This module certainly does good on the loot! A +2 STR/CON belt! Woot!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

well. That puts me on 8/13 =^^=.

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Better bring in more Mitrans, so Malleck can get his template, and Xeram's run to follow.
Good must bow down to us evil warmongers.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Updated


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Well, the Mitrans surely know now what we are doing here. Little point in secrecy any more. We just need better defenses to prepare for our enemies assaults."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart goes to the throne. "We haven't stopped them from getting in, but we have prevented their escape. Who is this and how did this one die?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"I've heard practice of using electricity to revive a dead person.
Provided they died only within a few minutes."

If there's no proper sight of injury...Xeram could try some zapping to kickstart the heartbeat?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Faustus!" Malleck begins to search the tower for their magician

-Posted with Wayfinder


Male Human Wizard 6

Faustus slowly treads through the Horn while reading one of his many books of arcane lore. Periodically he stops and pulls out some chalk, before he starts scribbling on the walls various arcane, alchemical and occult symbols.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram spends most of his time in the library and in his own room, experimenting.

His studies were mostly on destructive means, but foremost planar portals.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Faustus. I need to talk to you about some alchemy things. If you can find the time"

-Posted with Wayfinder


Male Human Wizard 6

"Alchemy things? Isn't that a quaint way of putting it. What do you need to know?"


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Quaint you say? Heh. What ever floats your boat. Back to the issue at hand. There is a ritual i wish to perform. But it involves a lot of the cold. Is there a way to get such a substance? I am not talking about mere freezing water. I am talking about a liquid that will burn you from just touching it. Thats how cold it should be"

-Posted with Wayfinder


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

wish u could say liquid nitrogen :P

-Posted with Wayfinder


Male Human Wizard 6

"I know of an item called liquid ice."
Faustus explains the item to see if it meets the requirements.

Liquid ice is in Ultimate Equipment


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"That sounds like it could work... but i need a large qauntity of this substance. How would we go about in getting this? Say enough to submerge a full grown man?"

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"We had an ice golem a while back. Wasn't its heart made of something super cold? Gertart thinks back. "Or maybe it was the alchemical golem upstairs with the cold heart?"

If we got a huge white dragon to swallow you would that work? :P

Also, Gertart can make liquid ice on a 7 (which is below an 8...


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram ponders on his problem with his lack of sight in dark places.
He looks up Gertrart.

"Gertrart, a moment of your time please.
While i love to incinerate our enemies, i find the lack of darksight a hindrance. Do you know of an item that can aid me with this problem?"


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart looks at the human with what he hopes is a poker face & tries not to look at the walls instead. Ahh right Xeram is from a different place.
"Yes," he finally says.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26

...."You are thinking of something simple on purpose, it's written on your face.
I mean some magical item, i can wear, that will let me see in the dark, like the rest of you can."

Really....i've seen people try to weasel their way out of deals and city patrols, it shows obviously.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

>:) I'm sure Gertart knows better than I do. Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16 At what level will you gain your own? A couple potions of darkvision should suffice if it's soon. My favorite are ioun torch and the mantis mask, but that is mostly for the flavor. :)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Well we've to get Malleck another 4 or 5 first, before we can get to the sacrificial victims for myself.


Male Human Wizard 6

Faustus offers his knowledge on Xeram's vision problems.

Belt -
Belt of Dwarvenkind (constant)

Body -
Robe of Eyes (constant)

Eyes -
Darkland Goggles (constant)
Eyes of the Dragon (constant)
Goggles of Night (constant)

Head -
Cat's Eye Crown (constant)

Shoulders -
Cloak of the Duskwalker (3min/day; limited to darkness created by cloak)

Slotless -
Naga-Scale Blindi (one time use; 11 min)

Scroll/Potion/Wands -
Darkvison


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram chooses the darkland goggles.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Zaps a passing seagull)


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Better zap enough so we can all have a proper cooked meal tonight"

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"Nice shot Xeram! Was it carrying any coconuts?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"Hmm? No, that would be ... Xeram sees a laden swallow.

<ZAP!>....

A laden swallow falls down. Incidentally as Faustus was passing by....

Xeram continues to flak down some more seagulls, and within half an hour, he has shot down two dozen of them.

"Now, where did that cook of ours go?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram treads the halls of their fort.

"Cook! Where are you?
We need your services, don't make me spend a day looking for you."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart looks at the cook who has been helping him study.
Hmmm... maybe I studied too well.


Roll20 Maps Loot

29 posts of great roleplaying!

Ok, everyone leveled up? Geared up? Ready to step on towards world domination?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

yup

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Gertrart aka Blood Desecrator wrote:
Gertart goes to the throne. "We haven't stopped them from getting in, but we have prevented their escape. Who is this and how did this one die?"

Gertart scratches his head remembering how well his trap worked. Don't want this to get missed in the flurry of posts. (And ready :)


Roll20 Maps Loot

Oh, he was another of the Vets, who got caught in the mancatcher trap, and died to the Explosive Runes trap that was placed there. Wasn't there also some poison involved?

But, yes, he died in the capture trap that had been placed.


Roll20 Maps Loot

Week 16

Your food supply is getting short. You've received no messages or resupply from town in weeks. Every messenger you have sent has disappeared into the gloomy forest and never returned.

Morale is low among your hired hands, a couple have gotten into fights over the dwindling supplies.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

With a few of the followers in a fight, Xermam lets some of his lightning cantrips fly at them, to shock them once and get their attention.

In a voice cold and angry, he glares at them.
Intimidate: 1d20 + 14 ⇒ (16) + 14 = 30

"And what do you think you are doing?
Stop acting like a pack of rabid dogs!
We have held our ground so far, and we shall keep holding our ground. Even if it means we venture out ourselves."

Xeram will flak down more seagulls to add to provisions.
Later though, he talks to the others, about their problem at hand.

"It has without a doubt come to your attention, that food supplies have dropped to low amounts. As we've sent messengers into the woods, and they have not returned, i will assume something or someone got to them.
That leaves me the impression there is something that needs to be killed."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"Killed or converted. The trick is how to find it. Are we besieged from farther away than a wall? Or is it just that It has found our route? Is magic also being prevented? I think our first course should be to open up a route one way or the other, but we will probably need to get into town and see what sort of opposition has arisen since we started the ritual. If we are lucky the two are not related."

Do we have a way to contact the cardinal or Thiadora with updates?


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"I am in agreement, we need to find out what is occurring outside of The Horn. Faustus is knowledgeable of the ritual, so I will command him to remain here in our absence."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"Converted, i think hardly. The Mitrans and their followers were bent on our deaths, they would likely kill them as an example, if they were captured by the enemy's forces."


Male Human Wizard 6

Before I forget again and not post the spellcraft check for the Darkland Goggles. Xeram, it cost 10,000gp and your assistance for 5 days.

Spellcraft DC25: 1d20 + 23 ⇒ (8) + 23 = 31


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I'm fine with that.
Do i need a spellcraft check?
If so: 1d20 + 13 ⇒ (3) + 13 = 16


Male Human Wizard 6

Either one of us could make the spellcraft check. You would have an addtional +7 to your roll, crafter's fortune +5 and cooperative crafting +2. I designed Faustus for crafting, so he is at a +23 for crafting most magical items.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"It may not be the Mitrans. Other powers exist. Who among us can say what we woke up?"

potion of fox's cunning available yes Faustus?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

After studying the where and when of the disappearances, Gertart decides on the most likely spot to begin the search. "Can you ask the imps to scout this area?"


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Sigh... what good is it to be an agent of evil, if you can't trust your minions even to fetch food supplies. Let's head to the town - maybe we'll draw out the one attacking our messengers. And if not, then at least we can haul in the supplies."


Imp | HP 32/32 | AC 21/16/16 | Saves F:+4 R: +6 W: +8 | CMB +3 CMD 14 | Init -1 | Perception +7 SM: +1 | Darkvision 60ft

Assuming the party heads to the town, or out to the woods..

"I'll fly before you, so we have at least some chance catching any lurkers unawares," Bapho the imp says, and takes flight from Mordecai's shoulder. After a couple of wing-beats, it disappears in a puff of smoke.

"I'll let you know if I find anything. And if it finds me, I'll be screaming really hard. So pay attention," says the same whine voice, but the source is is no longer anywhere to be seen.


Roll20 Maps Loot

Excellent, so off we go, Bapho does find what the problem is, and being invisibile is able to scout the problem out and report back uneventfully.

Bapho reports that there is a large (technically Huge sized) sentient tree that has set itself along the path from the Horn to town, and it has been killing off the messengers and delivery boys that have been trying to go to and from town. Based on the number of dead bodies and the identities of some of them, Bapho estimates that this tree has been doing this ever since you guys killed off Jurak, the treant, earlier.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram takes in the news, and he sighs.

"Well, it sounds like we'll need to go kill another tree.
..we could use it as fuel for a victory bonfire, maybe use its head as either a wall trophy, or on a pike to scare any who were coming for us."

..."Either way, it has to die."


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Let's just build a road from it to the Mitrans. Or convince it to live at our back gate.

Maybe it can even move that throne for us.

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