Gm Æbsolutæxistance's Ræign of Wintær (Inactive)

Game Master Dylos

Character creation rules in Campaign Info


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Male Human Ranger/Adept 1

Having staved off the effects of the bright lights, Grayson deftly nocks another cold iron arrow onto his bow, and looses it at the Fey that cast at him.

attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
damage: 1d8 + 2 ⇒ (7) + 2 = 9

edit:I've been forgetting that Fey are my favored enemy...


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

Will Save: 1d20 + 3 ⇒ (18) + 3 = 21

Finally a good roll.

Drazheek attacks the same fey again.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17

Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Drazheek shakes off the effects of the color spray.

"હું તમને વિચાર કરવા જાઉં છું!"

Draconic:
I'm going to get you!


Male Human Ranger/Adept 1

A good time for a good roll too Draz!


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Will Save: 1d20 + 3 ⇒ (18) + 3 = 21

Not at all phased by the bright colours he is seeing Indras raises his bow at the next conscious fey. Is the fey that flew away still in my sights/range? If so I fire at that one, else I fire on one of the closer ones.

Attack, Cold Iron Arrow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 1


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

will : 1d20 + 6 ⇒ (1) + 6 = 7

"Zzzzz"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Good to see that I'm still alive and kicking during my absence!

Stigr nocks another cold iron arrow to his bow and fires it at the nearest fey.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 ⇒ 8


The party manages to down the two fey brave enough to jump in front of them and cast spells, but the fey further down the road, seeing his allies defeated, quickly flees from the battle.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

After about a minute, the cleric rises and grabs his equipment. Pointing to the small bodies :

"I was out a while. Did you search them?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Yes," Stigr says, having done so during Gaandik's unconsciousness. I feel refreshed, having been returned to do more of Old Deadeye's work. Thank you, Erastil, for providing us with community between ourselves, the better to protect one another and ensure your work be done.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Anyone see anymore of those things?" Drazheek asks.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"The last one fled. I suppose if there were more, they would have attacked as well."

Indras searches the corpses of the tiny fey, to see if they might carry a coin or two with them, then looks to the trees and in the direction the last fey fled.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Nasty creatures these are, no respect for the animals they kill so it seems. I wonder if they are the cause of this cold?


I'm totally playing Charlotte's lower Wisdom score as her being Intelligent, but rather unfocused and easily distracted and since it wasn't a threat, she's basically already forgotten about the third fey.

Charlotte let the others search the fey while she went to retrieve her dragon-creature's head. On the way back, she noticed Drazheek peering between the trees and approached him quietly.

"May I speak with you for a moment?" Without waiting for him to answer, she rapidly delivered a follow-up. "It's this thing." She lifted the head slightly. "I hope it doesn't bother you that I've kept it."


The two fey each have a diminutive shortsword and shortbow with 19 diminutive arrows each. Additionally, between the two of them you find 28 gold pieces.

Further down the road, you notice that the Fey flew in the same direction as the trail, this may not be the last you have seen of this one.


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

"It is not a true dragon. Dragons are powerful. And big! You keep it as trophy. Drazheek's feelings not hurt."


Charlotte smiles brightly at Drazheek, and moves back towards the front of the pack to continue along.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Well," Stigr says, standing from the corpses and handing the gold to others, "we'd best be off, eh?"


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik nods: "Let's find the lady."

Gaandik admonishes his dogs:
"You should have seen these creatures, even if they were magic."

Nevertheless he feeds them a few scraps of meat and adjusts his snowshoes.


Some rolls:
1d20 + 9 ⇒ (10) + 9 = 19

Further down the bandit's trail, narrow game trail winds its way through the trees and undergrowth. Hoofprints mark the underlying snow, leading in both directions.

"Hello there." Cries out a voice to the party, though you do not see where the voice originates at first. Then a stag-like creature comes into view, and approaches you without fear. "Rather strange day to be wandering the woods, no?" The voice seems to be originating from the Stag, which looks at you curiously.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr cannot help but view the speaking stag as a messenger from Erastil... and cannot help but think others may know that as well. He quickly reflects on his knowledge of Erastil's common servants, trying to recall if any such beings take the form of talking Stags.

Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Indras keeps his bow down, though there is an arrow nocked on it.
"Why yes, it is not every day you meet a stag that talks back to you. Certainly the first time I've seen that in these woods. Who and what are you?"

The tone in his voice sounds distrustful. Indras tests and tightens his bowstring, but still doesn't raise it.
He waits impatiently for an answer while trying to discern anything odd in his answer or his tone that could give away its intentions.

Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13


Stigr seems to recall that Erastil himself is known to appear to lost hunters in the form of a stag, however he knows no way to reveal if the stag is Erastil.

"Well, it's every day that I meet one." Jokes the stag, adding in, "Perhaps you have not been visiting the right parts of the woods. There are a few of us here." It truly seems like the stag is speaking, and quite well at that.


Seeing that the Stag is indeed, really speaking, Charlotte bows to it, impressed. "Sir Stag, we are searching for a woman who was captured when her caravan was attacked. Perhaps you or your brethren may have seen something? We would be much obliged for any help."


"A woman you say? I know nothing about a caravan, but I did see a woman, I am not sure however if she is the one you seek, you humans all look the same to me." The stag responds to Charlotte looking the woman up and down.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Lord Stag," Stigr says, stepping forward and raising the wooden nocked bow of Erastil from his chest, "I take you for a servant or manifestation of Old Deadeye. Please guide us in preserving community by helping us to find this woman."


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik approaches the stag:
"We would greatly appreciate your aid, noble stag."
diplomacy to change attitude: 1d20 + 12 ⇒ (2) + 12 = 14


"The woman I saw was taken in by bandits, there were also strange little creatures with them, whose hearts were colder then the coldest winter. I take it this is the woman you are looking for?" The stag responds, calmly.

Faithful of Erastil:
The stag seems a bit surprised when Stigr calls him Lord Stag.


"Yes, yes it is!" Charlotte exclaims. "Might you tell us where they went?"


The stag pauses for a moment, as if thinking where exactly he saw the woman go. "I believe she's in The High Sentinel Lodge, it's still a little while to the Lodge, and it would do you best to stay on the trail."

The High Sentinel Lodge is about another 9 miles into the forest, on the trail, you've been in the forest for about 9 miles. If you were to find a way to the lodge outside of the trail that the bandits took, at most you'd cut the distance down another 2 miles.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"Well it might be best to follow the talking stags instructions no?" Indras says with sarcasm in his voice.

He rolls with his eyes.
"I must've seen everything now." He shakes his head. "But now in all seriousness, I don't think our stagness here is kidding about following the trail. The trail is more easily accesible for most of us, and less deep snow so we move and fight easier."


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

"Hmm, talking animals. Oh well. Shall we continue?"

Drazheek says nonchalantly.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

The locals seem unfazed by talking stags.

"Welllll OK I guess-- let's go"'


Charlotte smiles brightly at the Stag, pleased by its help. "Pay no attention to them," she says apologetically, gesturing to Indras and Drazheek, "They don't see the world's beauty and mystery."

I realise that Charlotte should have curtsied earlier, rather than bowed, being a lady, so let's retcon that I did that, and she now does it again, thanking the Stag as she does so.


Bidding you farewell, the stag wanders off into the woods as you continue on the trail. Further along the trail, A human-sized snowman stands in the middle of the trail before a frozen stream. A crude wooden sign leans against it and bears the words "Trespassers Turn Back."

Next set of fortitude saves, Charlotte is still under the effect of Endure Elements so she doesn't need to roll. DC 17, as before everyone gets +4 to their save.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

fort/damage: 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 1


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 ⇒ 2 =0 damage
We get an additional +4 on top of our own saves or bonus is +4?
Edit: Doesn't really matter in my case.

"Now what kind of evil creature would start frolicking around with the snow to make a snowman?"

Indras steps up warily, taking a closer look at the snowman.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23


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Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

Fortitude: 1d20 + 3 ⇒ (8) + 3 = 11

"Be careful." Drazheek says as Indras moves closer to the snowbody.


As Indras moves closer to the snowman, it starts moving, pointing to Indras and saying, "Can’t you read? The sign says turn back! Now get lost!"


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Indras backs off a little and gathers thoughts in his mind as to what kind of creature this is actually.

Knowledge Nature: 1d20 + 7 ⇒ (3) + 7 = 10

He figures it is such a day that every thing he meets can talk and move, first stags and now snowmen. Nothing unordinary about that.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr bows gratefully to the stag before moving off with the group, though he caught the slight surprise it displayed after his address.

Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Reinvigorated by his magical recovery, Stigr plows through the cold until the group reaches the snow-being.

"What manner of being are you, guardian?" Stigr attempts to nonchalantly draw his axe and set it on the ground, leaning on it as though it's needed to support his weight.

Bluff: 1d20 + 8 ⇒ (20) + 8 = 28


The snowman, seemingly unaware of anything else simply repeats it's message. "Can't you read? The sign says turn back! Now get lost!"


Male Human Ranger/Adept 1

"It seems as though that's the only thing it can say. Let me try something..."

Grayson moves to the front of the group and questions the snowman, "It is customary in these parts to welcome travelers and provide them with shelter. Where is your master, good fellow?"


The snowman points at Grayson now, "Can't you read? The sign says turn back! Now get lost!" it seems that talking to the snowman isn't doing much good.


"Yes, quite." Charlotte mutters, looking annoyed at the snowman. She continues walking past it.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik follows in line and speaks:

"You are doing a great job. Carry on after we move past. We are on important business."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr walks in back of the line, his axe at the ready in case any trouble starts. Though, what good is an axe blade going to do against snow?


Suddenly as Charlotte walks up past the snowman, it yells, "I SAID GET LOST!" it cries in frustration.

1d8 ⇒ 2
Charlotte Fort save DC18: 1d20 + 4 ⇒ (2) + 4 = 6 Charlotte takes 2 sonic damage, is stunned, and I believe is unconscious now.
Gaandik Fort save DC18: 1d20 + 4 ⇒ (2) + 4 = 6 2 damage, stunned 1 round
Grayson Fort save DC18: 1d20 + 4 ⇒ (19) + 4 = 23 1 damage, not stunned

The snowman's cries of frustration send Charlotte to the ground, grasping her ears just before she loses consciousness, Gaandik finds himself grasping his ears and unable to move, while Grayson feels a little discomfort in his ears.

And then suddenly, apparently alerted by the snowman's scream, two small creatures of ice and snow emerge on the frozen stream.

Skrikks: 1d20 - 1 ⇒ (13) - 1 = 12
Szassh: 1d20 - 1 ⇒ (11) - 1 = 10
Drazheek: 1d20 + 5 ⇒ (5) + 5 = 10
Stigr: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Indras: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Grayson: 1d20 + 8 ⇒ (14) + 8 = 22
Charlotte: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Gaandik: 1d20 + 0 - 1 ⇒ (14) + 0 - 1 = 13
Gaandik Tactics: 1d20 + 0 - 1 ⇒ (12) + 0 - 1 = 11

Order: Grayson, Stigr, Indras, Gaandik (stunned), Skrikks, Drazheek, Szassh, Charlotte (stunned/unconscious)

The monsters are on the ice stream, it is slippery and requires a DC 10 Acrobatics to run or charge across, you are all within charging range, but not all of the ice looks safe to travel on.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"Are these things Fey?" Indras cries out to Grayson and Stigr.

Indras fires an arrow, depending on what Grayson and Stigr report, a normal one or cold-iron one. He looks at the two small ice beings, shrugs and fires at the first he saw.

Attack on Skrikks: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 4


Shoulda seen that coming...


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr quickly moves over to Charlotte, standing over her body. "Dunno, but they sure don't look friendly." He grips his axe, pulls out his shield, and readies himself.

AC is still 17, since the shield makes up for the Dex penalty.


Male Human Ranger/Adept 1

knowledge nature: 1d20 + 5 ⇒ (13) + 5 = 18
to determine if they are fey

Grayson, bow always at the ready looses an arrow at the nearest creature. (cold iron if they are Fey)

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