
Fennrick Sagebottom |

As he walks around the pox puddle that was the large spider Fenn does his best to search the cabinet while the others decide which door to go for next. "Boys we handled ourselves pretty well in a sticky situation if I do say so myself. Anybody wounded?"
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Rurik Rumnahelm |

Rurik walks over to Rormar, in response to his moans and places a hand gingerly on his chest.
Channel Positive Energy: 1d6 ⇒ 4
Channel Positive Energy: 1d6 ⇒ 4

Fennrick Sagebottom |

Fenn hears Romar groan from the other side of the spider. Hurries over to him. "Oh man! I didn't even see you go down. Sorry Romar." He says as he hums a few magical notes and traces a magical rune over the dwarf's wound.
Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Rurik Rumnahelm |

Haha gotcha! I also realized it probably would be of use to not use all the channels, since Rormar will get some HP from leveling up

Rormar the Red |

Awesome, sounds like a plan
Gasp!"Thank you so much. I take it by the presence of spider goo in the corner there that you guys managed to finish them off?

Malthu the Redeemed |
Malthu huffs and puffs a little, fatigued from his exertion. "A couple of the little ones escaped, but I think they're smart enough not to come back," says Malthu between breaths as he wipes spider goo off from his earthbreaker. "Alright Rormar, now that you've had a second nap, time to get to business, yeah? It's good to feel the rush of battle again. I can feel the blood of orcs coursing through my veins, cleansing the weakness I suffered from getting plague! Pretty soon you'll all see why I was once called Malthu the Terrible!"

Fennrick Sagebottom |

"Right now you're Malthu the Sticky" Fenn says while using his new found Mage Hand spell to pick spider web off of Malthu's breaches. "I spose that also explains how that spiderweb held you down for so long. Plague weakness eh?" he says smiling obviously, poking the Half Orc lightly with the hand from a safe distance.

Rormar the Red |

"Never felt better, honestly, let's get this show on the road. Just make sure not to demonstrate why you got that name on us, Malthu.
"Also, I don't think I'd count on the intelligence of a few spiders, but we can hope."

DM ERK |

Bad timing paizo the last post on the previous page was me giving you guys some information and the map.
to reiterate:
Rormar just before combat noticed a hopeknife on the bookcase.
Picking it up. Rormar or whoever notices that engraved into it is "For Rodrik, My Love". It seems the Brinya's story is confirmed. This must be her knife that she had engraved and exchanged and was subsequently lost by Rodrik.
Perceptions
Ror: 1d20 + 8 ⇒ (2) + 8 = 10
Fenn: 1d20 + 6 ⇒ (8) + 6 = 14
Rur: 1d20 + 3 ⇒ (3) + 3 = 6
Roo: 1d20 + 1 ⇒ (16) + 1 = 17
Mal: 1d20 + 3 ⇒ (18) + 3 = 21
Malthu looks again at the bookcase to see if there are any other trinkets, and notices a false back reaching inside he finds an ornate gold coffer studded with numerous gems. The coffer is empty, but might be worth a considerable amount.
Does anyone investigate the cabinet that is also in the room?
As for progress options:
2 doors are near you one right by the bookcase and the other up nearer to the hole, also on in the main hallway down by the front door. The map is posted there I'll repost it on this page when i get home.

Rormar the Red |

I got you
"Hmmm, two paths before us, you guys want to finish off this floor? The small room might be a stair down, and I'd rather be through."

Fennrick Sagebottom |

Fenn had opted to check the cabinet.
As he walks around the pox puddle that was the large spider Fenn does his best to search the cabinet while the others decide which door to go for next. "Boys we handled ourselves pretty well in a sticky situation if I do say so myself. Anybody wounded?"Perception: 1d20 + 6 ⇒ (16) + 6 = 22
It got buried by the healing dilemma.

MONEYMONEY |

Loot Update:
Rurik
Thieves tools
beryl(will be known to be worth 50gp post appraisal)
Roosevelt:
Falchion
Malthu
Thieve's Tools
Gold Gem encrusted Coffer
Rormar
near death experience
Rodrik's Hopeknife
Fenn
Party Gold : 11gp
Loot up for Grabs:
2 vials of Holy water
Scroll of Summon Swarm
2 Scrolls of Knock
Potion of Shield of Faith
Potion of magic weapon
I assume all of these will find homes

Rurik Rumnahelm |

"I think clearing this floor would be a good idea, wouldn't want any more spiders following us from behind."
After seeing the contents of the cabinet Rurik remarks, "Do you mind if I grab the vials of Holy water and the potion of Shield of Faith, Fenn? I think they might be useful for me in the battles to come."

Malthu the Redeemed |
"Right now you're Malthu the Sticky" Fenn says while using his new found Mage Hand spell to pick spider web off of Malthu's breaches. "I spose that also explains how that spiderweb held you down for so long. Plague weakness eh?" he says smiling obviously, poking the Half Orc lightly with the hand from a safe distance.
"Hey, watch where you're pokin' that hand down there. I like to poke, not be poked, eh?"
Malthu takes the Potion of Magic Weapon as it is pointed out to him, before going to the nearest door. "Alright, let's try this door here by the cabinet. You all ready?" Malthu is eager to proceed, and will do so as soon as everyone is ready. He checks out the door before advancing. Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Rurik Rumnahelm |

"Ready when you are!.", Rurik says with a wink.

DM ERK |

The opening the door on the "south" side by the cabinet Malthu is greeted by a stairwell that leads downwards, there is also a small section that might have once lead upwards. Do you guys procced or go to the other door to finish this floor?
forgot important parts
Map Update
aand a detail standing along the wall directly in front of malthu is a steel lockbox

Fennrick Sagebottom |

Fenn notes the details of the room behind Malthu's open door. Seeing the stairs down he moves to the unexplored door and attempts to open it. "Let's not leave an unopened door behind us. "

DM ERK |

Opening the door you see what looks like the old infirmary.
Two rows of scorched, wrought-iron bedframes take up most of the space in this soaring chamber, resting between a fireblackened altar to the southwest and double doors to the northeast. A second set of double doors leads to the northwest, and a single iron door exits the chamber to the southeast. Brightly colored holy figures stare down from the stained-glass windows built into the blackened stone walls, their visages noticeably less damaged than the rest of the room.
as you guys enter the room roll perception checks. Also need specifics on where you guys walk. ;P

Rurik Rumnahelm |

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Rurik is right behind Malthu, so he isn't in the room yet
"I'd prefer to not get the plague either, Malthu. That's two votes to skip this room."

Rormar the Red |

Rormar is still hanging out near the bookcases, so probably no perception roll for me?
"Ah, it's been abandoned forever, and kids hang out here all the time, I doubt there's any chance we'd catch anything from here"

Rurik Rumnahelm |

"Shhhhh", Rurik whispers.
"I think I hear something moaning for help from inside the room. Do you see anything on the beds Malthu?"

Fennrick Sagebottom |

Uncharacteristically silent, Fenn cautiously enters the room. Stayin to the edge of the wall he tries to move quietly. As he moves through the room he will try to get a better look looking behind the altar and under the beds.
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
he will go left through the doors and approach the altar along the outside wall.

Roosevelt Foster |

"Hmm...a cry for help coming from an unseen person within a creepy plague room. Sounds legit, right Malthu?"
His eyes slightly bug out as Fenn enters. "Holy crap, this gnome's crazy."

Rormar the Red |

Rormar throws Roosevelt a look accompanied shortly afterwards by a quiet terse Shhhhhhh.
He then draws his bow and moves toward the door to await a signal from Fenn.

Roosevelt Foster |

Roosevelt grumbles to Toorg. "Man, survive a fight without getting knocked out and then you can shush me...I'm starting to agree with Cham about Dwarves. Rurik's kinda cool though, I suppose."

Fennrick Sagebottom |

Assuming the call for help came from the trap door Fenn thinking the room to be clear of danger moves the bed and inspects the trap door for... traps. Looking back to the others "I think the room is clear. There seems to be a door in the flor here. "
Searching for traps: 1d20 + 6 ⇒ (4) + 6 = 10
Oblivious to anything but the most rudimentary of traps Fenn tries to open the hidden door if it is not locked.

Rormar the Red |

"And maybe you can tell me how to act during an infiltration after you have done your time in the militia."
Rormar goes back and grabs the coffer That I think nobody has specifically grabbed yet, right? before heading over into the room near to Fenn to take a look at the door.
"Peculiar place for a door there. Anyone know what it might lead to?"

Malthu the Redeemed |
"Alright, well I did warn ya all about plague," says Malthu as he sees the gnome enter. "But I guess you'll be needin' a hand with the door?"
Carfully avoiding the besheets, Malthu goes in to bash in the barred trapdoor.
Strength Check: 1d20 + 4 ⇒ (1) + 4 = 5
He clearly has no enthusiasm for this room, though.
If retries are possible, he's going to keep going at it until it works.
Strength Check: 1d20 + 4 ⇒ (10) + 4 = 14
Strength Check: 1d20 + 4 ⇒ (20) + 4 = 24

DM ERK |

Perception rolls for those in the room again.
Ror: 1d20 + 9 ⇒ (2) + 9 = 11
Mal: 1d20 + 4 ⇒ (18) + 4 = 22
Fenn: 1d20 + 6 ⇒ (19) + 6 = 25
Malthu and Fenn you both start smelling the scent of burning flesh. Though you aren't sure if its because of what happened here hitting your mind, or real. Malthu goes to open the hatch again,the scent hits you again as suddenly burnt poxed corpses appear on the beds, their mouths and eyes filled with fire. they rise in unison and screech.
Will Ror: 1d20 + 7 ⇒ (10) + 7 = 17
Will Malthu: 1d20 + 3 ⇒ (7) + 3 = 10
Will Fenn: 1d20 + 3 ⇒ (15) + 3 = 18
Both Fenn and Rormar make the will save, but Malthu is frightened and therefore dashes from the room. Pick which exit you use Malthu.

Rurik Rumnahelm |

Edit: Woops, misread your post compl ERK so didn't see the part about the corpses hahaha -_-

Fennrick Sagebottom |

Oh, interesting. That's the first time I've come across that mechanic.
Knowledge Religion: 1d20 + 6 ⇒ (8) + 6 = 14 not sure if that's a success or not lol[. If it is a success, before Fenn calls after Malthu, he will tell the others what he's found out and direct Rurik how to dispatch of the threat.
Fennrick looks up toward the fleeing Malthu "Where are you going big guy? They're just a couple of ghosts. They wont hurt us... I hope. We gotta get this door open."