GiantSlaying with DM ERK

Game Master evar0

Lets kill some stuff.


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Inactive

Malthu pockets one of the potions that Brantos provides. "Thank you, sir. We'll do you proud." Who wants the other one?

Malthu looks around for clues suggesting where Rodrik might have been exploring.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Survival (track): 1d20 + 3 ⇒ (20) + 3 = 23

As part of this, Malthu looks downward to see if he can observe the bottom of the pit. So is it more than 60 feet down? Otherwise, as Rurik implies, we should be able to see the bottom.

"Alright, if we're gonna go down there, let's get some rope set up. If there's water, sounds like where a Flood Troll would be." Malthu ties some knots into the rope so it's easy to go up and down. He has 50 feet of rope, minus whatever is needed to make knots.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Good idea with the rope, Malthu, though unless it reaches the bottom or someone else has more rope, I'm not sure if I want to go down the hole, since I'd prefer to not waste Tyari's gift to me and get stuck in a pit and die on the same day she saved me. As well, half of the group here probably won't be able to see a thing down there unless we have a torch or someone can make some light."


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"We could also try throwing something down there to see how far down the bottom is, based on the sound." Rurik throws a stone down the pit.

Very important question! Is the splunk the sound of stone hitting very shallow water (an inch deep) or pure water (i.e. water we would have to wade/swim through... since the two situations sound very different


Town Map

The splunk sounds like very shallow water. There is also a door entrance 3 right by you guys.

Malthu you see tracks around of a variety of creatures most medium or small. despite being "abandoned" there seems to be some traffic here. also the only things you can find to tie the rope off to is pieces of the building itself, which with a bit of thought put in do not seem like a good idea. Ya know being the few remaining pieces of a collapsing building. and yes you cannot see the bottom.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"You know, this is sounding more and more like a bad idea going down the pit. I'm going to vote we take the collapsed wall entrance #2, though I think it's labeled 3 on the map?, since it looks like it will at least give us some area to move around in. Also, should we have someone try to sneak a bit ahead to scout?"

By the way, anyone have a high stealth? I got a +6, and it might be reasonable to have someone try to sneak ahead and catch anyone inside unaware, if possible?


Town Map

You are correct I switch numbers. That's what I get for making the image 3 weeks ago.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"That entrance sounds good to me, Rormar. Seems a bit safer than going down into a very deep hole. I also think scouting ahead couldn't hurt, although whoever goes shouldn't go to far ahead so as to split the group up. Strength in numbers!"


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Definitely. I'd prefer nobody get ambushed by a troll."


Town Map

I'm going to take that as 3/5 people voting for the collapsed wall.

Most of this room is in shambles, and the western wall has collapsed in a heap of rubble. A staircase to the northeast leads to a wooden loft upstairs; the area beneath the loft is filled with fallen beams, jumbled bricks, and other debris.

need to know who is entering. All or just Rormar stealthy-like.

UpdatedMAP

DM:
1d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (13) + 4 = 17


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Listen: 1d20 ⇒ 7 Can Rurik hear anything upstairs?


Town Map

nope


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Rurik stands by the debris and looks around it, not touching anything, but looking for a covered entrance/loot/etc...


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Roosevelt and Toorg enter gingerly. "Rurik, you okay there? You're just kind of looking at a rock really, really intensely."

Roosevelt tries to listen for anything around, but gets caught up on the same rock that Rurik was looking at. Maybe he had a point. It's a very pretty rock. Is that a fleck of quartz in it?

Perception: 1d20 + 1 ⇒ (1) + 1 = 2


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Rormar tries to enter all stealthy-like

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10

Shhhhhhhhh, there might be something dangerous here, assuming Rodrik was right


Town Map

That really pretty rock Rurik was looking at turns out to be 1 of 2 giant centipedes. The "rock" suddenly uncoils itself and bites at Rurik. SURPRISE ROUNDDDDDDDDD.

initRormar: 1d20 + 2 ⇒ (16) + 2 = 18
initRurik: 1d20 + 1 ⇒ (11) + 1 = 12
initMalthu: 1d20 + 2 ⇒ (15) + 2 = 17
initFenn: 1d20 + 3 ⇒ (2) + 3 = 5
initRoosevelt: 1d20 + 2 ⇒ (19) + 2 = 21
initGiantCentipede1: 1d20 + 2 ⇒ (5) + 2 = 7
initGiantCentipede2: 1d20 + 2 ⇒ (15) + 2 = 17

initMalthu: 1d20 + 2 ⇒ (16) + 2 = 18
initGiantCentipede2: 1d20 + 2 ⇒ (2) + 2 = 4

Turn Order
Roosevelt -21
Rormar - 18
Malthu - 17(won tie tie breaker)
Centipede2- 17(You guys 1, bugs-1)
Rurik - 12
Centipede1 -7
Fenn - 5

Fenn and Malthu roll perception checks to see if you noticed the centipedes(DC 17).(this combat can remain in Theater of Mind, i think, if you guys want a map with the players let me know.)

But surprise round. If you guys beat teh DC 17 you get to act too.

Centipede2 bites at Rurik
bite: 1d20 + 2 ⇒ (17) + 2 = 19 which hits your flat-footed AC.
damage: 1d6 - 1 ⇒ (4) - 1 = 3 It sinks its mandibles into your arm roll a DC 13 fort save.

Centipede1 if not killed(by Malthu detecting them and turning him to jam.) will 5 ft step and attack Roosevelt
bite: 1d20 + 2 ⇒ (17) + 2 = 19 also scoring a hit
damage: 1d6 - 1 ⇒ (6) - 1 = 5 this one gets Roosevelt in the haunch of his shoulder. Also roll a fort save.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Oh, s~%@!" Roosevelt yells in pain.

Fort: 1d20 + 2 ⇒ (11) + 2 = 13


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"YOUCH" Rurik yelps in pain. "How could a stone deceive me!?!"

Fort: 1d20 + 9 ⇒ (9) + 9 = 18 +2 from Hardy (dwarf trait)


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

When Rormar regains his composure he looks toward Fenn and says "Fenn! You look like you know some stuff; do you know if arrows are effective toward these guys?"


Town Map

you both save from the poison that was pumped into your bodies.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Guess Fenn won't be going in the suprise round. Is a Kn check considered an action?

Either now or when Fenn gets his turn, here are the Kn rolls.

Kn Nature: 1d20 + 4 ⇒ (3) + 4 = 7 if they fall under dungeoneering add +2 to this roll.


Town Map

kn. checks are not an action. All you know Fenn is that the look like big centipedes, and are venomous.

I meant to ask Fenn what time zone are you in? Malthu is PST, the rest of us are EST. Just helps me get the idea of when you may post.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

EST


Town Map

If malthu does not get to act it will be Roosevelt's turn. So feel free to post guys in turn order, preferably, but I can untangle the web of actions later and if you target something that is already dead I'll just change targets.


Inactive

Surprise Round

Perception: 1d20 + 2 ⇒ (19) + 2 = 21. Malthu manages to see the centipedes. "That ain't no rock!" he cries, charging one of them.

Charge vs Centipede 1: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26; Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Crit Confirm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23; Damage: 4d6 + 18 ⇒ (3, 3, 6, 5) + 18 = 35

Malthu squashes the giant bug quickly, sparing Roosevelt from the bite he was about to receive.

Round 1

"Yeah, how d'ya like that?' boasts Malthu after his impressive blow. He follows up against the remaining centipede. Attack: 1d20 + 4 ⇒ (18) + 4 = 22; Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16. "Bugs. I hate bugs!"

Damn, that's some good rolls.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

I think I'll just leave the encounter to you to take care of, wow


Town Map

Centipede1 rears up and is just an inch away from biting Roosevelt when it is suddenly struck HARD and goes flying backwards through the wall holding up the wall. Narrowly missing a support beam. The loft above you groans as the wood readjusts to even less supporting it. Investigation later will reveal that the exoskeleton was shattered by the hammer blow and the meaty inside turned to goo as it struck another wall.

Now it is truly Roosevelt's turn.


Inactive

Are both centipedes dead by now? I also posted a Round 1 action.

-Posted with Wayfinder


Town Map

Waiting to see what Roosevelt wants to do, but if the turn order makes it back to you they will be dead. So if people want we can just say combat over.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

I think I beat you in initiative for round 1, but you're gonna smash it anyways, so I won't waste a spell.

Roosevelt casts Daze on the remaining centipede. "Holy crap, Malthu-saved my butt there!"


Town Map

what if Rormar kills him first? O_O


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

don't think I quite can, not having my weapon out yet =/

Can't let you get in all the hits! Rormar says toward Malthu as he sees him readying an attack on the second centipede.

Rormar then draws his bow and looses off one arrow:

Longbow Roll: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d8 ⇒ 5

oops, forgot my point blank shot bonuses, but I doubt it matters


Town Map

the arrow glances off the hard shell of the centipede.

Malthu's round 1 action takes place and he smashes the centipede into goo. Combat done.

-----------------------------------

I assume you guys will check out the loft.
Most of this wooden loft is still standing—this is the only remnant of the building’s destroyed second floor. The roofless chamber is completely exposed to the elements and filled with soot-covered debris, fire-damaged furnishings, and charred wooden beams. A large, soot-covered brass statue of a goddess with a longsword in one hand and a kite shield in the other stands precariously on the northern edge of the platform above a rickety flight of stairs.

DC10 religion check:
to identify it as a statue of Iomedae.

Any actions?


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Know(Religion): 1d20 ⇒ 12

"Well, I don't think there's much reason to continue being sneaky at this point. Anything with ears would have been able to hear that ruckus" Rormar says as he heads toward and gingerly up the stairs, making sure to test the steps to see if they can support him. He pauses at the top to look for any signs of any large creatures, both on the loft and anywhere where he might be able to see to the first floor.

perception: 1d20 + 8 ⇒ (8) + 8 = 16


Town Map

No creatures or baddies nothing of note besides the soot covered statue you and most other can easily identify as Iomedae. Also nothing of interest that you can take with you.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Okay, guys, I can't see anything up here. Feel free to check out for yourselves, but it doesn't even look like there's a good vantage point from here." As Rormar descends the stairs.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"I'm with you", Rurik says as he follows Rormar down. "You guys want to try another entrance? How about the front door?"


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Actually... On the 2cnd floor is there a door in the south corner? We could use that too?


Town Map

Yes that is a door into a deeper section.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

We need to go deeper


Town Map

Okay you guys go through that door. To your right is the front door, between you and the front door is another set of double doors to your right is a large open hall. So double doors or hall?

new map


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Hall. It's open.

Still trying to be quiet, Fenn motions toward to open hall to express his opinion.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Rormar nods his head in indifferent assent after he realizes Fenn's cautious motions.

Aiming for the small room or the big room after the hall?


Town Map

Into the main hall, as in dining hall not hallway.

The support walls and pillars that once connected the Plague House to the huge boulder behind it have burnt and crumbled in this ruined chamber, revealing nearly the entire face of the monolithic stone as well as much of the sky above. Jagged red runes have been painted onto the rock in long, broad strokes that reach from top to bottom. A cabinet on the southeast wall and a tall bookcase against the northeastern wall are all that remain of the room’s furnishings.

Anyone that can read Orc can immediately read the runes and know it reads the name Skreed.

DC12 Kn. Local, or Lore Orc Tribes:
This is war paint.

your perceptions:
Ror: 1d20 + 8 ⇒ (10) + 8 = 18
Fenn: 1d20 + 6 ⇒ (7) + 6 = 13
Rur: 1d20 + 3 ⇒ (5) + 3 = 8
Roo: 1d20 + 1 ⇒ (5) + 1 = 6
Mal: 1d20 + 3 ⇒ (12) + 3 = 15

Rormar and Malthu notice "R + B" inside of a heart carved into a support beam near the bookcase.

FYI the map is not on a perfect NESW orientation. Straight up on the map is Northwest, straignt down southeast. So the corners of the house are on North, south, etc ...


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Huh, would you look at that," Rormar motioning toward the support beam, "R & B, I wonder if Rodrik and Brinya were one of the young couples that came here, though it would have had to have been a while ago, I can't imagine someone his age carving initials into a wooden beam.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Kn Local: 1d20 + 6 ⇒ (17) + 6 = 23

"Ahhhh young love, in the Plague House. There is nothing more romantic than that." Fenn says sarcastically. " The red paint on the rocks. It's Orcish. It reads "Skreed" and looks to be written in war paint. That name tickle anyone's nosehairs?"


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Achoo! Something's tickling my nosehairs, but I don't think it's the name."


Inactive

"Just another name," says Malthu, unsure of what it might mean. He checks if the war paint looks fresh or old.


Town Map

I'd like an idea of where you all are in the room.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

I'd sya I'm relatively near the bookcase still


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Lets say Fenn is in 5th sq from the bottom of the map direction and 1st row from the right. Examining the rock and war paint.

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