Yib Thoolp

Female Marsh Giant's page

11 posts. Alias of Purple Dragon Knight.


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Seeking replacement GM for end of Book 1, Shattered Star. PM if interested.


Round 9:
Next on Man vs. Food!

Blessing of Fervor Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (1) + 24 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (4, 4) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.

First Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (15) + 24 + 0 + 2 + 3 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (1, 4) + 18 + 2 + 3 = 28 adamantine, magical, slashing dmg.

Iterative Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 19 + 0 + 2 + 3 ⇒ (17) + 19 + 0 + 2 + 3 = 41 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (6, 6) + 18 + 2 + 3 = 35 adamantine, magical, slashing dmg.

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Iterative Attack: CONFIRM CRIT: 1d20 + 19 + 0 + 2 + 3 ⇒ (6) + 19 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 4d6 + 36 + 4 + 6 ⇒ (2, 5, 4, 6) + 36 + 4 + 6 = 63 adamantine, magical, slashing dmg.


Theodric will take a move action towards red ogre after his one attack in Round 8


Round 7:
This time the giant marsh lady already has a turkey leg out, towing her prisoners, one of them dancing somehow, and is showing significant side views of her boobies. She walks up to the giant and playfully taps him on the shoulder with the turkey leg, smiling and batting eyelashes like a cross-dressing bugs bunny impostor.

Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 2 ⇒ (13) + 24 + 0 + 2 + 3 + 2 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 1) + 18 + 2 + 3 = 27 adamantine, magical, slashing dmg.

Round 8:
Barbecue Courtship Begins!

Blessing of Fervor Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 ⇒ (4) + 24 + 0 + 2 + 3 = 33 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (4, 3) + 18 + 2 + 3 = 30 adamantine, magical, slashing dmg.

First Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 ⇒ (2) + 24 + 0 + 2 + 3 = 31 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (2, 6) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.

Iterative Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Flat-footed AC: 1d20 + 19 + 0 + 2 + 3 ⇒ (1) + 19 + 0 + 2 + 3 = 25 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 5) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.


Round 2:
Not understanding a single bloody word, Theodric makes his best attempt at batting his eyelashes while putting on a dumb, brutish smile. He walks up the stairs and hands the rope to the hill giant as a gift. Once the giant has the rope in hand, Theodric draws his sword, but it looks like a giant turkey leg, and 'offers' it to the giant.

Round 3:
Still trying to be female-giant-dumb-pretty and batting his eyelashes, Theodric spends most of this round trying to 'feed' the giant turkey leg into the giant's mouth, making sure any blood that the giant squirts unto the 'turkey leg' turns into illusory barbecue sauce, so that the other giants just think this guy is the luckiest giant around!

Haste Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 1 + 2 ⇒ (9) + 24 + 0 + 2 + 3 + 1 + 2 = 41 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (3, 1) + 18 + 2 + 3 = 27 adamantine, magical, slashing dmg.

1st Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 24 + 0 + 2 + 3 + 1 + 2 ⇒ (12) + 24 + 0 + 2 + 3 + 1 + 2 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (5, 1) + 18 + 2 + 3 = 29 adamantine, magical, slashing dmg.

2nd Attack Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, Haste, Blessing of Fervor vs. Flat-footed AC: 1d20 + 19 + 0 + 2 + 3 + 1 + 2 ⇒ (2) + 19 + 0 + 2 + 3 + 1 + 2 = 29 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (2, 6) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.

AC 32 -2 enlarge +1 haste +2 blessing of fervor = AC 33 // +5 to Reflex Saves (haste, blessing of fervor, heroism), +2 Fort and Will (heroism), +3 vs. charm (inspire), +4 vs. poison/fear (heroes' feast) // CMB +10, CMD +6


Along with the usual Heroism, Blessing of Fervor, and Heroes' Feast enchantments from his teammates, and the Protection from Evil from his Ioun Stone, Theodric drinks the following potions before emerging on the Cathedral floor, and asks the others to cast their long and medium term spells before opening the door:

-enlarge person;
-feather step; and
-jump.

He then sets his hat of disguise to the female marsh giant. Theodric also places holds a potion of vanish in his left buckler hand.

"Friends, you want to do the same deception again and hold on to my rope so we can pretend I captured you? Let us start with these hill giants to the south. Glaube or Brother Theo: mind putting a silence spell on me and I'll pretend I'm sick and lost my voice... it will cover the sound of our battle."


Becoming familiar with the group's tactics, Theodric (in young, angry, female marsh giant mode) delays until Devko and Harsk have done their thing. As soon as they are done, he rushes the red-robed pale giant lookout!

Move + Attack: This happens after Harsk and Devko have had their turn; if Devko did not inspire courage, please subtract 3 from atk/dmg. Similarly reduce atk roll if Brother Theo has not cast Blessing of Fervor in this temple. Thx!

Acrobatics in last 5 feet to avoid AoO, Heroism: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34

Two-handed +1 adamantine Keen Falcata, Heroism, Inspire Courage, Blessing of Fervor, Combat Expertise: 1d20 + 24 + 2 + 3 + 2 - 3 ⇒ (6) + 24 + 2 + 3 + 2 - 3 = 34 for 1d8 + 18 + 3 ⇒ (2) + 18 + 3 = 23 adamantine, magical, slashing dmg.

Blessing of Fervor (if applicable): Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. --> AC 37


Devko or Glaube: any chance for a friendly freedom of movement on Theodric? otherwise he's doing half damage due to underwater combat rules restrictions on slashing and bludgeoning weapons. Cheers!

Theodric changes his appearance to that of a young female marsh giant and swims forward warily, advancing into the water intersection.


The female marsh giant that is Theodric in disguise wordlessly shoves the 'prisoners' into the tent and smiles at the other female giant, nodding towards the drying meat around the room.


hat of disguise lasts 3 minutes but can simply be reactivated at will as a standard action so no problem


After the others are done inspecting the loot, Theodric changes his appearance to match that of the dead marsh giant female using the magic of his hat of disguise, then draws a potion of enlarge person, before addressing the group, "Ok, I don't talk giant, so I'll stay somewhat quiet for the next part. When you're all ready, let's go to the next tent... I'll drink my potion of enlarge just before we step in. You'll be my prisoners ok? there... puts your hands together and I'll loop this loosely around your wrists..."

Theodric throws hands a rope to his fellow Pathfinders.

"Glaube, I'll shove you forward roughly - to make it look legit - and I'll grunt at you as a signal to start speaking and to explain yourself to those other giants... sounds good?"