GM Tektite's PFS #28 Lyrics of Extinction (Inactive)

Game Master Hawkwen Agricola

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The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Ref: 1d20 + 10 ⇒ (1) + 10 = 11

Yushua removes the wand from his belt and quietly says the command word.

2d8 + 2 ⇒ (1, 1) + 2 = 4
2d8 + 2 ⇒ (4, 2) + 2 = 8
1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Human Hosplitar Paladin Warrior of the Holy Light 10 | hp 94| Init +1| Perception -1 |
Defenses:
AC 28 (25 without shield) | Touch 13 | Flat Footed 27 | CMD 30 | F +17, R +12, W +14

You know... I was going to forego my reflex save and just hit it...
1d20 ⇒ 20

anyways...

Davion, heal thyself
UMD: 1d20 + 15 ⇒ (16) + 15 = 31
healing: 1d8 + 1 ⇒ (3) + 1 = 4

UMD: 1d20 + 15 ⇒ (20) + 15 = 35
healing: 1d8 + 1 ⇒ (1) + 1 = 2

UMD: 1d20 + 15 ⇒ (9) + 15 = 24
healing: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Seeing Davion trying to heal himself, Samhain offers to utilize his wand for him in the future. (CLW if I'm not mistaken?)

Silver Crusade

Human Hosplitar Paladin Warrior of the Holy Light 10 | hp 94| Init +1| Perception -1 |
Defenses:
AC 28 (25 without shield) | Touch 13 | Flat Footed 27 | CMD 30 | F +17, R +12, W +14

Yeah.


The party searches the area and finds golden key in a mummified corpse’s pocket. This key glows when within 10 feet of the eastern wall. A few treasures have been stored in some of the caskets belonging to nobles interred here. You find a treasure cache which consists of a painting of a gorilla king in the Mwangi jungle worth 500 gp and a scroll of bestow curse.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Realizing he had missed a shot, Samhain looks for the arrow.
Recover on a 2: 1d2 ⇒ 1

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Yushua will move the key around the eastern wall while detecting magic, hoping to find a keyhole.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19


Yushua finds a secret door as he examine the area with the key. Opening the door reveals a twenty five foot hall that ends in another door.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Before entering this door Yushua pauses to once again cast divine favor on himself. He will also cast protection from evil, communal on everyone and invisibility purge on himself.

+3 luck bonus on attack and damage for 1 minute.

2 minutes of protection from evil for everyone else, 1 minute for myself.

45' radius of invisibility purge on myself for 9 minutes.

Yushua will pause while casting these spells and give everyone else (Amira) a chance to prepare as well.

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira has nothing of use, since Protection From Chaos is likely useless in a Zon Kuthon-aligned temple, though Death Ward might help. Death Ward on self, 10 minutes.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Once Amira has cast her spell and Yushua is finished with his own, he'll use the key to open the door.

    I was casting for three rounds so other people could have potentially gotten some buffs up too. Not sure if Samhain or anyone else wants to buff at all.


    Anyone else? I'll moves us on in about an hour or so.

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    I am good to go.


    Any sort of marching order??? No reason for asking, just curious....

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Seeing the others buffing, Samhain will go ahead and cast abundant ammunition on his efficient quiver, gravity bow on his bow, and aspect of the falcon on himself.
    7 min duration each.

    Samhain is glad to take up the rear to protect the party from a flank. However, if anyone wants to be behind him, he won't complain.


    GM:
    D: 1d20 - 1 ⇒ (15) - 1 = 14
    A: 1d20 + 17 ⇒ (13) + 17 = 30
    Y: 1d20 + 15 ⇒ (19) + 15 = 34
    Se: 1d20 + 2 ⇒ (14) + 2 = 16
    Sa: 1d20 + 21 ⇒ (6) + 21 = 27

    Opening the door, you see another door twenty feet down a five corridor.
    Amira, Yushua, and Samhain all notices the makings of a trap in the hallway.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira uses Detect Magic ascertain if it is magic or not. If it is magic, she will state she has a few Dispel Magics prepared.

    -Posted with Wayfinder


    Amira:
    You do not detect any magical auras, it appears to be a mechanical trap.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Yushua will take point.

    "I was never trained in disabling such things."

    I think dispel magic can only dispel traps for a certain number of rounds. At least I remember that Cyphermages have an ability to do it for a longer period of time so I'm pretty sure without that ability it's only temporary.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    What kind of trap? Pressure plate? Trip wire?


    Samhain Galanodel wrote:
    What kind of trap? Pressure plate? Trip wire?

    Pressure plate

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    "We may be able to jump over it. Or fly, if you so desire."

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    If Sebastian still has his Fly from Amira he will be doing just that. I also have no problems being in front.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Going to try this:

    Yushua moves back and gets a running start before leaping over the pressure plate.

    Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18


    Yushua takes running leap and clears the trigger plate, landing some fifteen feet down the hall!

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Samhain will wait for others to leap or fly across before jumping across himself.
    Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira uses her Overland Flight to avoid the trap, and offers ferry via Tenser's Floating Disk.

    Silver Crusade

    Human Hosplitar Paladin Warrior of the Holy Light 10 | hp 94| Init +1| Perception -1 |
    Defenses:
    AC 28 (25 without shield) | Touch 13 | Flat Footed 27 | CMD 30 | F +17, R +12, W +14

    Davion humbly takes a ride on the floating disk. "I thank you Amira."

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    "No need for thanks; ferry charges will be automatically applied to the Ten's tab for this mission."


    Since Sebastian can fly...

    The group makes past the trap easily and moves north to the door. Finding the door unlocked and not trapped, the party enters the next room to find three elf guards staring at you. They raise their weapons and watch you in an unfriendly way.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*
    Elven wrote:
    "Greetings, I am Amira El-Amin, Clergy of Abadar. We search for the Lyrics of Extinction for isolation purposes. Perhaps you have seen them?"

    Diplo? (Domain power): 1d20 + 22 + 5 ⇒ (17) + 22 + 5 = 44

    Elven wrote:
    "I do not wish to see any more combat, if necessary."


    Amira absolutely dazzles the elves with her diplomatic way of speaking. They shift uncomfortably and nod toward the door they are guarding. Tyruwat is within and has the thing you speak of. We fear for our lives and the lives of our brethren. Your words fill us with hope that you end this madness. Without another word, the three elves begin heading out the door, their footsteps gaining speed as the get further away.

    You have a door before you. It's unlocked and not trapped.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    "We have already rescued one of your friends from servitude and set him free when he asked for redemption. We are here to set the same offer before you."

    Auto-aid Diplomacy.

    Also, just for s&%%s and giggles, Yushua says a prayer to Sarenrae and places his hand on Amira's shoulder. +4 to her Diplomacy from Touch of Good.


    Any more buffs or heading in?

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    I am ready to go.

    Silver Crusade

    Human Hosplitar Paladin Warrior of the Holy Light 10 | hp 94| Init +1| Perception -1 |
    Defenses:
    AC 28 (25 without shield) | Touch 13 | Flat Footed 27 | CMD 30 | F +17, R +12, W +14

    Davion will burn a lay on hands to put up his power of faith aura.

    +1 to AC, +1 attack, +1 damage, +1 vs fear to all within his 30' aura

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Bow strung, arrow knocked, quiver full, ready.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Unless any of my previous buffs have run out after jumping the pit and talking to the elves, I'm ready. I'll reapply them if they have.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    No more buffs here

    -Posted with Wayfinder


    Initiative!:
    A: 1d20 ⇒ 6
    Y: 1d20 + 9 ⇒ (9) + 9 = 18
    S: 1d20 + 8 ⇒ (9) + 8 = 17
    Se: 1d20 + 1 ⇒ (16) + 1 = 17
    D: 1d20 + 1 ⇒ (8) + 1 = 9
    T: 1d20 + 5 ⇒ (16) + 5 = 21

    The party opens the door and moves into a the inner cathedral. It is a large chamber lit by brightly glowing torches lining the walls. A long rug leads up to a treasure chest sitting against the back wall. Above the chest stands a defaced statue of a tall Mwangi man carrying a staff. Eight altars form a circle at the back of the room.

    As you move in, you all feel an unholy presence, making it feel a little harder to breathe. The room is under Bane and Unhallow effects.

    Standing in the rear of the cathedral is a sickly looking man dressed in chains and painful looking piercings standing at the far side of the room, holding his arms up to the ceiling. A pendant shaped like a skull wrapped in chains hangs around his neck.

    The man notices your presence and quickly begins casting a spell.

    Spellcraft DC 19:
    Summon Monster IV

    Initiative:
    Tyruwat
    Yushua
    Samhain
    Sebastian
    Davion
    Amira

    Party up!

    MAP

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Yushua moves as far as he can into the room. double move. hoping one of our archers can disrupt his casting.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    The whole room is under effects of those spells? So no saves against them?

    Samhain flies down the aisle at ground level, sees the enemy casting a spell and looses an arrow at him.

    Deadly Aim + Favored Enemy - Bane + Aspect
    Attack: 1d20 + 14 + 6 - 1 + 1 ⇒ (18) + 14 + 6 - 1 + 1 = 38
    Thistle arrow: 2d6 + 9 + 6 ⇒ (5, 4) + 9 + 6 = 24
    Bleed duration: 1d6 ⇒ 1 round(s)

    He throws a quip to follow, "Try to focus with an arrow in you." He then signals Buho to charge at him.

    Buho jets forward like a bat owl out of hell.

    Charge: 1d20 + 10 - 1 + 2 + 6 ⇒ (17) + 10 - 1 + 2 + 6 = 34
    Damage: 1d4 + 3 + 6 ⇒ (3) + 3 + 6 = 12

    EDIT: Forgot this character has +6 Favored Enemy against humans, not +4 like my other ranger. Changed all rolls for arrow and owl charge.

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Oh, and while I'm at it:

    "This is ill conceived, my friend! May Sarenrae bring me resiliency and healing during your Redemption!"

    Declaring healing and resiliency judgements for fast healing 4 and DR 2/magic


    Permanent effects

    Yushua moves further into the chamber.

    Samhain moves in and looses an arrow that drives deep into the man, while his owl dive bombs the man, striking him and causing him to stagger back a step!

    Davion, Sebastian, and Amira!

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Okay then. And that was just a normal charge, not a swooping charge for the owl. No additional effects, just damage.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Unhallow has no Saving Throw (though Bane does and if it's tied to the Unhallow, we would get a save.) The Effects here are "It's harder for me to channel offensively, Summoning Good things requires breaking the circle with SR, and attack people have a -1 to hit and on saves vs fear.

    Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14

    Amira looks forward, seeing that the Paladins has no charge lane. If they wait for her init, she will step up to be adjacent to the two and Dimension Door them to each be within 5'step or adjacent distance to the bad. If it works like Tetris, I should be able to put Sebastian behind him and Davion to his side. If that's not how it works, I'm sure something does to get them full, smiting attacks (even if it means I'm being threatened by a weak old man. That'd be a funny fight.) "By the right of Abadar, I hereby charge you with possession of a known dangerous magical material. Prepare to be apprehended."

    EDIT: Oh, is he perchance casting with a holy/unholy symbol or no?

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    I will hold for the dimension door placement.


    Being an early season scenario, the text does not specify whether the Bane is tied to the Unhallow, nor a DC for a save. Let's call it DC 16, based on his other spells.

    Edit: It also doesn't specify if Tyruwat cast the spells or it's an effect of the Lyrics, or divine doing..

    I don't see why you can't DDoor to the desired locations, your good.

    A pendant shaped like a skull wrapped in chains hangs around his neck. I would say that's the unholy symbol.

    Amira talks to the sickly man!

    Davion! Getting DDoor-ed?

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    If that be the case
    Sam Will save: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
    Buho Will save: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29

    Silver Crusade

    Human Hosplitar Paladin Warrior of the Holy Light 10 | hp 94| Init +1| Perception -1 |
    Defenses:
    AC 28 (25 without shield) | Touch 13 | Flat Footed 27 | CMD 30 | F +17, R +12, W +14

    Yes, I will accept a d.door.

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