GM Tektite's #04-15 The Cyphermage Dilemma (Inactive)

Game Master Hawkwen Agricola

Map


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Varg charges toward a pirate like a bull in a ring. He swings his axe in a mighty arc and it chops down into the pirate, nearly cleaving the man in two. The man still stands, but doesn't look like he can for long.

Initative:
Linnea
Ernest
Zynep
Pirates
Varg
Alejia

Linnea, Ernest, and Zynep!

Miss Chance, Low is good: 1d100 ⇒ 86

Linnea is hit by the bolt.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea winces at the sting of the crossbow bolt from one of the pirates. However, the pain is not enough to distract her for long. With her whip in hand, she steps to the east and begins twirling the whip around the top of her head. As the whip spins faster, she flicks her wrist and the whip snaps with a loud CRACK! in a Dazzling Display of her abilities.

"Ha ha my pirate friends, beware that this kitten has a whip!"

Dazzling Display (Intimidate to Demoralize vs. all enemies): 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest will attempt to solve this problem the only way he knows how; With pits. He moves around closer to the scholar to get LoS to the point between the snake lady and goon 2 and casts Create Pit at it. DC 19 reflex to not fall in for those two. If they save, they move to the nearest open square.

    Ernest also wishes there was a PA system to announce the following: "Please do not stand on the sloped edges that surround the pit. At the end of a creature's turn, said creature needs to make a reflex to not fall in with a +2 to the save. Thank you."


    Alejia Ref vs DC 19: 1d20 + 3 ⇒ (6) + 3 = 9
    Pirate 2 Ref vs DC 19: 1d20 + 5 ⇒ (9) + 5 = 14

    Ernest begins muttering arcane phrases and a pit appears beneath Alejia and one her crewmen. Both fall tumbling into the pit, land hard at the bottom.

    Alejia Fall Damage: 1d6 ⇒ 5
    Pirate Fall Damage: 1d6 ⇒ 6

    Alejia curses as she falls, but the pirate is silent other than the thump of his body hitting the bottom.

    Initative:
    Linnea
    Ernest
    Zynep
    Pirate
    Varg
    Alejia

    Zynep!

    MAP

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Linnea, didn't you already act in this round with the Dazzling Display? I await Zynep and the Pirate to act

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    OOPS! Got caught up in the moment. I'll delete the post. In my cursory glance at the initiative list, I neglected to note that Zynep's name was down there below the list.

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Sorry, I'm moved Zynep, but forgot to post.

    Zynep will move around the edge of the battle field, then enhance Varg's chances to end his enemy with a Bit of Luck.


    Don't worry Linnea. I apparently glossed over your post.

    Linnea dazzles all in the room with her whip prowess. The pirates seem to be a bit intimidated by such a display.

    Zynep moves into the room, ready to finish the disagreement.

    The pirate raises his crossbow and fires at the whipmaster.

    Attack: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
    Damage: 1d8 ⇒ 8
    Miss Chance Low is Good: 1d100 ⇒ 35

    The bolt flies wide as the pirate aims at the wrong Linnea!

    Initative:
    Linnea
    Ernest
    Zynep
    Pirate
    Varg
    Alejia

    CLEAVER!!!

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 3, Rage 2/6, Bulls Strength, Power Att, AC: 17, HP: 37/44

    Varg moves quickly to Pirate 2, and swings mightily with his axe..

    Die Fool!

    GS ATT: 1d20 + 10 + 2 - 1 ⇒ (17) + 10 + 2 - 1 = 28
    Bit o' Luck GS ATT: 1d20 + 10 + 2 - 1 ⇒ (18) + 10 + 2 - 1 = 29
    GS DAM: 1d12 + 7 + 2 + 2 + 3 ⇒ (3) + 7 + 2 + 2 + 3 = 17


    Varg rushes the other crewman. The barbarian's axe opens up a long gash on the man's torso.

    Alejia gets very quiet and anyone looking into the pit finds she is no longer anywhere to be seen.

    1d20 ⇒ 11
    1d2 ⇒ 1

    The scholar, holding his neck where he was shot, stumbles backwards from the pit and shuffles along the ground away from the fighting.

    Initative:
    Linnea
    Ernest
    Zynep
    Pirate
    Varg
    Alejia

    Linnea, Ernest, and Zynep are up!

    MAP

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    Seeing the scholar stumble, Linnea becomes worried. She rushes to the man's side, having to rush dangerously close to the pirate that Varg is punishing so effectively. Trigger AoO

    Once she reaches the scholor, Linnea does her best to help the scholar with what was obviously a poisonous dart.

    Heal (Treat Poison): 1d20 ⇒ 17

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest will pick up Snouts (for pig-pit safety) and move 30 feet closer to the scholar, avoiding the dangerous corners.

    He'll then Shift the last 10 feet, and say "Snouts! First aid for the scholar," like the crazy person he is and drop his pig near the scholar. Snouts might try to help with the posion. Pig Heal: 1d20 + 1 ⇒ (9) + 1 = 10

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    "I'm just a magic pig, why do I know this?!?" Snouts oinks at bit, sniffing at things, (but in a helpful manner?)

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Zynep moves up behind Varg and assists his next attack by distracting the man with her snapping whip.

    Whip to Assist Attack: DC 10: 1d20 + 2 ⇒ (14) + 2 = 16

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    I will be out of commission tomorrow - spending anywhere from 9-11 hours driving the family to visit my mom. I'm not sure if she has internet, so I may be out for longer. GM Tektite, please bot me if needed. Linnea can start Inspire Courage next round and use the whip to trip any further opponents. Thanks all!


    Ernest shifts toward the scholars, hoping to stem the flow of poison.

    Linnea rushes by the pirate, risking an attack, but the pirate's crossbow wasn't loaded!

    Zynep helps Varg get the pirate on position for a death blow.

    The pirate backs up and fires at Varg.

    Attack: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
    Damage: 1d8 ⇒ 3

    Still shaken from all that has occurred, he misses wildly.

    Varg!

    Sorry, posting is going to be a little sporadic. ALL of our family is in town this weekend. That includes seven kids, from 7-1 yrs., plus like eight adults under one roof. Shoot me please.

    I can't access the map atm, if someone would move the pirate 5' back..

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 4, Rage 3/6, Bulls Strength, Power Att, AC: 17, HP: 37/44[/ooc]

    Varg steps up quickly to finish off the pirate.

    [b]Taste my Axe!

    GS ATT: 1d20 + 10 + 2 + 2 - 1 ⇒ (20) + 10 + 2 + 2 - 1 = 33
    Confirm Crit: 1d20 + 10 + 2 + 2 - 1 ⇒ (2) + 10 + 2 + 2 - 1 = 15
    GS DAM: 1d12 + 7 + 2 + 2 + 3 ⇒ (4) + 7 + 2 + 2 + 3 = 18
    XTra Crit Dam if Confirmed:1d12 + 7 + 2 + 2 + 3 + 1d12 + 7 + 2 + 2 + 3 + 3 ⇒ (3) + 7 + 2 + 2 + 3 + (4) + 7 + 2 + 2 + 3 + 3 = 38


    Varg's axe crashes through the pirate's defenses, slicing the man open across his torso. The man falls to the ground, still clutching his crossbow.

    The party hears some soft muttering from the pit.

    1d20 + 4 ⇒ (20) + 4 = 24

    With the ministrations of Linnea and Snouts, the scholar seems to resist the visjkanya poison.

    Party up!

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Figure out the spell just cast.
    Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18

    "I guess get in there and start hacking?"

    Zynep sneaks up near the edge and lashes out at upper left square of the pit.

    Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
    Miss Chance, high hits: 1d100 ⇒ 93
    Whip vs Alejia CMD for Trip: 1d20 + 2 ⇒ (8) + 2 = 10
    Reflex Save: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    With the scholar resisting the poison, Linnea turns her attention back to the fight. She notices that Zynep is standing near Ernie's pit, slashing down into it.

    Ernie said something about getting too close to that pit, didn't he?

    "Nothing ventured, nothing gained..."

    Linnea walks to the edge of the pit, drawing a flask of alchemist's fire as she does so.

    "Maybe we can flush her out?"

    She tosses the flask into the pit, not trying to hit anything in particular - just see if there is any sign of life down there.

    Splash attack vs. AC 5: 1d20 + 4 ⇒ (6) + 4 = 10

    Aiming for the intersection in the middle of the pit - Alejia will only take 1 point of splash damage if she is still down there.

    Reflex Save: 1d20 + 4 ⇒ (15) + 4 = 19


    Zynep:
    The spell you heard cast was Bull's Strength.

    Zynep creeps to the edge of the pit and lashes down with her whip. She thinks she feels it brush up against something, but the whip fails to find purchase. Suddenly, the ground under her crumbles and Zynep begins sliding. She can't find traction and falls into the pit, landing hard and prone.

    Falling Damage: 1d6 ⇒ 6

    Linnea moves to the edge of the pit and throws an alchemist's fire down into the pit, hoping to splash the invisible pirate and Zynep? Linnea is able to keep from falling into the pit.

    Ernest and Varg!

    MAP!

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Zynep falls onto her bum. She then begins to point at the northeast corner of the pit.

    "She's there, she's there. And she is making herself stronger."

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 5, Rage 4/6, Bulls Strength, Power Att, AC: 17, HP: 37/44

    Not sure how or what I should roll for this, but Varg rushes headlong into the pit, trying to land on the location Zynep points to.

    Comin' fer ya hussy!

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    May I recommend a Jump check for a controlled fall. Followed by a Miss chance roll (above 50% good), attack roll & dmg roll.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    If the scholar is hurt, Ernest draws his Infernal Healing wand and casts Expedition Retreat on Snouts, because why not? I never use Share Spell. Should his next round, he'll begin the 1-round cast of IH on the scholar.


    Ernest draws his wand, seeing that the scholar is barely hanging to life. He then casts a spell on Snouts and the familiar's legs seem to be moving double time.

    Varg leaps into the pit, axe held high.

    Varg Acrobatics vs DC 10: 1d20 + 1 ⇒ (5) + 1 = 6
    Fall Damage: 1d6 ⇒ 1

    His foot catches on the invisible pirate and he goes tumbling into the pit, landing on his back, prone.

    The two in the pit and Linnea hear chanting from the corner as Alelia materializes and strikes with her cutlass at Varg.

    Attack w/ Spellstrike vs Varg Prone AC 13: 1d20 + 9 ⇒ (15) + 9 = 24
    Damage: 1d6 + 5 + 5d4 ⇒ (2) + 5 + (2, 4, 2, 2, 1) = 18

    The pirate's blade slice through the barbarian's arm, his skin burning as acid runs down her blade.

    Party up!

    Edited Varg's damage +2 more for the Bulls' Strength.

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Zynep is splashed with Varg's blood at the deep gash caused by the pirate.

    "He will not going down so easy, sea b!tch."

    Zynep calls upon Calistra's healing light to heal herself and Varg, but not the icky acid lady.

    Channel Positive Energy: 2d6 ⇒ (2, 3) = 5

    Zynep will then cast Copycat on herself.

    Both are supernatural abilities, so no AoO

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 6, Rage 5/6, Bulls Strength, Power Att, AC: 17, HP: 23/44

    Varg, infused with healing energy, stands and hacks at the woman in the corner.

    Die Whore!

    GS ATT: 1d20 + 10 + 2 + 2 - 1 ⇒ (10) + 10 + 2 + 2 - 1 = 23
    GS DAM: 1d12 + 7 + 2 + 2 + 3 ⇒ (12) + 7 + 2 + 2 + 3 = 26


    Zynep channels healing energy and produces a duplicate image of herself.

    AoO vs Varg: 1d20 + 9 ⇒ (20) + 9 = 29
    Damage: 1d6 + 5 ⇒ (1) + 5 = 6

    AoO Crit Confirm: 1d20 + 9 ⇒ (2) + 9 = 11
    Crit Damage: 1d6 + 5 ⇒ (1) + 5 = 6

    Varg stands up and Alejia nearly skewers him with her cutlass as he rises, but the wiley barbarian is able to deflect part of the blow, though it still leaves him bloodied.

    Varg then returns the gesture and deals Alejia a blow that would kill most men, but the pirate still stands!

    Ernest and Linnea!

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest moves to the ridge of the pit and sees the vishankya's blade and tries to make it greasy! He then Shifts back 5 feet, as to not possibly fall in!

    She gets a reflex DC 18 to not have Grease affect her weapon.


    Ernest moves to the edge of the pit and throws a block of butter at Alejia's cutlass while intoning arcane phrases. The pirate's blade slickens with a greasy substance.

    Ref. Vs DC 18: 1d20 + 3 ⇒ (13) + 3 = 16

    The pirate curses as the blade pops out her hand like a squeezed banana. Ernest then appears five feet back from the pit.

    Linnea!

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    Linnea, feeling terrible that she didn't notice that Zynep had fallen into the pit, and looking on at the gore of blood coming from Varg, does her best to help her allies out.

    Then, as Alejia's blade slips from her fingers, Linnea get's an idea.

    "Let me help you with that, WENCH!"

    Linnea twirls her whip over her head and lashes down into the pit, hoping to catch Alejia's ankle.

    Trip Attempt vs. CMD: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

    After the attempt, Linnea steps around to the north side of the pit.


    Linnea tries to entangle the pirate with her whip, but fails to find purchase.

    Alejia begins the words of another spell.

    Defensive Cast DC 19: 1d20 + 7 ⇒ (2) + 7 = 9

    Based on the lack of anything happening and the look on her face, the party gathers that her spell fizzled.

    Party up!

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    Linnea listens... It sounded like Alejia was trying to mutter something, oh well!

    "Alejia, you should've agreed to give up your life of pirating! Isn't that life just the pits, get it?!" Cue rimshot.

    Linnea's bad joke nevertheless manages to bolster her allies. They feel more confident in their fight against this lone pirate.

    Begin Bardic Performance: Inspire Courage. All allies within the sound of Linnea's voice get a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

    4/7 rounds of Bardic Performance remaining.

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Zynep continues to concentrate on Varg, making every swing more accurate, every step more agile.

    Copycat & Bit of Luck on Varg.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest laughs loudly at the joke and announces his amusement. "Heh! Puns!"

    Ernest will draw his wand of Magic Missile as part of moving up to the pit and aim it at the pirate lady! He'll activate it, then use his final Shift for the day towards the scholar, getting as close as possible!

    Magic Missile!: 1d4 + 1 ⇒ (1) + 1 = 2

    45/50 charges remain, 8/8 Shifts used

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 7, Rage 6/6, Bulls Strength, Power Att, AC: 17, HP: 11/44, Bit of Luck, Inspired

    Varg, inspired by the aid of both Linnea and Zynep, feels pretty lucky as he attempts to finish off the woman.

    GA ATT: 1d20 + 10 + 2 + 1 - 1 + 1 ⇒ (18) + 10 + 2 + 1 - 1 + 1 = 31
    Luck GA ATT:1d20 + 10 + 2 + 1 - 1 + 1 ⇒ (8) + 10 + 2 + 1 - 1 + 1 = 21
    GA DAM: 1d12 + 7 + 2 + 2 + 3 + 1 ⇒ (6) + 7 + 2 + 2 + 3 + 1 = 21


    Linnea inspires her party to finish off the piratess.

    Zynep gives Varg some luck and a duplicate image of himself.

    Ernest adds insult to injury and pelts the piratess with a arcane missile.

    And....Varg draws his axe back over his head. With a mighty heave, he cleaves Alejia from her collar bone to her hip. She falls, flapping, to the ground, dead.

    Out of Combat!

    Good job guys! Playing up no less.

    Day Jobs if you got them. I'll get a concluding post up sometime this afternoon/evenin.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Craft (Traps), Crafter's Fortune: 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23 Note: My Craft (Traps) reads as +13 in my profile, but +2 is from MW tools, which don't count to day jobs.

    Upon delivery of the scholar, Ernest is instructed that divinations have pointed to Goblin eating habits as a potential cure for the Ruby Prince's Arm Loss Curse/Disease. He is instructed to read a LOT about every written account of the creatures and figure out if their metabolism is driven by emotion or magical genetics. Do this this, he must become a Gob.

    Applying a WBG2 credit after I get this one. I think I'm still 3rd, though?

    Liberty's Edge

    (8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

    "An unfortunate end to a truly unpleasant woman. Varg, you sure know how to show a lady a good time."

    Once back in Riddleport, Linnea again takes to the stage at the local tavern's open floor night. She decides to try out some new material.

    "So, did you hear about that poor alchemist that almost died from the sting of a giant centipede. Yeah, it's sad. Well, you know what alchemists say, 'If you can't helium, you'll have to curium. Or else, you'll have to barium.'... Thank you! I'll be here all week. Be sure to tip the wenches..."

    Day Job: Performance (Comedy): 1d20 + 12 ⇒ (10) + 12 = 22

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg squats to the ground, and breathes heavily. He is noticeably fatigued and severely injured.

    Thanks all for the boost. I could use some healin'.

    After healing up and resting, he spends a day hunting in the nearby wilderness.

    Hunting Lodge Day Job Roll: 1d20 + 6 ⇒ (5) + 6 = 11

    Well Done all! Thanks GM Tektite - excellent job, as always.


    Here is the link to the next adventure.

    link

    Gameplay will be open for dotting purposes.

    Sczarni

    .:
    Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

    Quick post since things are nuts right now.

    Take 10 on Slight of Hand for Day job, for 20.

    I need to level Zynep too, so please give me a day or two before she is "offical"


    Conclusion:

    The party defeats Alejia and is able to nurse the scholar back to health. Ernest is able to once again sail the ship, making fairly decent time back to Riddleport. Once in Riddleport, the party delivers the scholar to the Cypherlodge. Business returns to normal rather quickly for Tammerhawk and his academic associates, and the political tension between
    the crimelord and Cromarcky wanes. Word spreads quickly through Riddleport of the party's defeat of Alejia’s gang, and the Pathfinders develop a reputation as a formidable force within the town.

    Venture-Captain Heidmarch expresses her thanks, as does the rescued sage. Gurukaza promises the party any aid he can offer should they ever be in need of his assistance in the City of Cyphers, and vows to do his best to ensure that Tammerhawk and any allied to the crime boss know the extent
    of the party's deeds.

    Heidmarch instructs the party to depart for Absalom as soon as possible. She advises the four of you that you will rendezvous with a previous part member and another. From Absalom you will make your way to Isger for your next mission......

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