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Perception: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
"Never pass up a blessing from the Lady of Graves!"
Knowledge (religion): 1d20 + 8 ⇒ (14) + 8 = 22
Between all of the successful checks I'm sure we'll know everything about Shadows collectively.
Sesska, ever quick on her feet, sprints towards the dagger in the fire (move action).
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (19) + 8 = 27
She then drops her torch (free action) and uses her free hand to reach for the blade (move action).
I can't recall if there is a reflex save for the fire, but here it is just in case:
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

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Forget my re-roll. Horus hadn't appeared before me yet. Action is still the same.

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Discussing the Shadow Between you all, you soon breakdown its Vulnerabilities and Strengths. Raising their symbols high, the Clerics channel righteous fury to attack the Shadow's very make-up. Both Clerics find great success and the Shadow hisses as if burned.
Will, Horus DC 19: 1d20 + 5 ⇒ (2) + 5 = 7
Will, Rygel DC 13: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Sesska plunges her hand into the fire for the Dagger and the roaring flames burn her skin. She now holds a charred dagger.
fire: 1d6 ⇒ 1
Combat! Bold are Up!
Enemy -10
Helm
Horus
Rygel
Pioni
Sesska - 1
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become laboured. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls.

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With the warning from his companions, Helm knows he cannot hit the enemy without some assistance.
He steps back, draws a magical oil from his bandolier, and applies it to his katana.
"Stand with honor in the face of this evil!" he encourages his companions.
oil of magic weapon

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As Helm applies the mystic oil to his weapon, the Shadow reaches out to touch Horus, shirking back from the holy radiance that burnt it. It's cold hands cannot strike home however as the Cleric turns it away.
Touch: 1d20 + 4 ⇒ (6) + 4 = 10
Combat! Bold are Up!
Enemy -10
Helm
Horus
Rygel
Pioni
Sesska - 1

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Horus, unperturbed by the creature's attempt to sap his strength, simply forcefully presents his holy symbol again, and intones in an even louder voice:
"By the Holy Light of Ra, I command thee to wither and perish!"
Channel Positive Energy: 1d6 + 1 ⇒ (4) + 1 = 5 damage, DC 19 Will save for half.
Once again, no channel resistance.

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With the oil applied to his weapon, Helm circles around behind the shadowy form and strikes at it with his gleaming katana.
MW katana (cold iron)(two-handed, power attack, oil of magic weapon): 1d20 + 5 ⇒ (17) + 5 = 221d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15

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Will save: 1d20 + 5 ⇒ (2) + 5 = 7
The Creature hisses in agony as the Holy radiance burns it away, it tries to reform, however despite the black smoke, Helm is able connect with the ghostly creature and their blow dissipates it!
Combat Over!
Once out of the horrendous smoke that seems to be choking the air from your lungs, you take time to study the dagger.

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Horus breathes a sigh of relief when the shadow dissipates.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21.
Just as he is preparing to leave the room, something catches his eye, and he picks up a scorched key from the edge of the fire.
"I wonder what this opens?"
Pocketing the key, he then moves on to the next room.

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"You were born with good eyes."
Sesska flips the dagger in her hand, testing its weight and balance.
"Heavier than volcanic glass. But also sturdier. Clearly master crafted. Curious that it was in this brazier. Shall we bring it back for the Society to inspect? Or leave it here for the next group of townsfolk to find?"

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"I have no interest in knives - do what you want with it. I'm only interested in getting out of here, preferably alive, and making sure those filthy creatures can't come back!"
perception: 1d20 + 3 ⇒ (15) + 3 = 18
Horus looks like he's found something... If he thinks he's going to take our loot, he's got another thing coming! I'd better follow him.

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"Well fought," Helm says as the shadow dissipates. "That could have hurt or killed someone easily. Let us see what the key opens," he says.
Let's open the door Horus is in front of.

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Horus moves out of the room, but finds the off-shoot from the ante-chamber to the flame to be blocked by rubble. With no obvious route forwards from here, you make your way back to the welcome chamber at the entrance to the crypt, remembering there was another door off it. Sesska checks the door over with a careful eye and finds it free from danger.
Pushing open the door reveals a large room, In the center of this room is a large pool of clear water, fed by a fountain on the wall above it. The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen. A voice booms out from the darkness, saying, “Magic is the key.” The voice slowly fades, leaving a dreadful silence.

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Pioni squints, peering into the pool.
"Anyone detecting any magic in this pond?"
"Or traps?"
"Or dangerous invisible flesh eating fish? "
Pioni winces from her unhealed acid wounds. She digs out her cure wand.
" Could I trouble someone for a little assistance, please? I don't have a consistant knack for making this work."

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"Here, girl. These things really are simple, you know. Just imagine you're casting the spell!"
clw pioni: 1d8 + 1 ⇒ (8) + 1 = 9
He'll use a cheeky charge on himself too, as payment.
clw rygel: 1d8 + 1 ⇒ (4) + 1 = 5
"Can anyone see magic? Not my talent, that."

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"Ta, Doc!"
Pioni puts the wand away.

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Ignoring the pool and examining the two doors at the end of the room, Horus finds that the door on the far side of the chamber does not have a lock and seems to push open. The second door is indeed locked and the key would seem to fit. Checking with a trained eye, Sesska is satisfied that the lock does not hold malicious trap.
So two doors and a pool full of keys. Where to?

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Pushing open the door, Horus peers inside the room beyond, his otherworldly eyes easily adjusting to the gloom. A small stone bench sits in the centre of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the centre of a scene of carnage, with dead villagers and mercenaries all around them.
Apart from the mural, there is little of interest in this chamber and you find the corridor continues on before turning left.

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"That is...very interesting," Helm says, not having noticed himself but seeing it when Horus points it out.
perception: 1d20 + 2 ⇒ (9) + 2 = 11
"Let us continue down this corridor to the west," the samurai suggests.

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Pioni lingers by the pool. She tests the water, dipping her kukri in, touching and tasting the water from the blade.

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Pioni tests the water and finds that although it is stagnant it is perfectly safe to drink. Reaching in the water, the halfling finds the pool is deceptively deep, almost as wide as the room it lies in. By the bottom of the pool the lighting is almost non-existent. Pioni simply ends up with a wet arm for nothing.
_______________________________________________________________________
Horus opens the next door a crack and it starts to immediately shut unless he holds it open. Peering into the room, Horus spies A single pillar in the centre of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

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"Well I'm not going swimming!"
She hurries after the others.

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"Ohhh, dear. How will we ever get past that?", Rygel says sarcastically. He dangles a scroll of Summon monster I between his slightly slimy fingers.
"Year of the Rat, or year of the Dog?"
I'm hoping this will spring the trap and it'll have a short cool down time to reset.

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Rygel spends a moment summoning a dire rat , and orders it to run though the room to the other side.
"Get ready to run, everyone!"

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While Rygel calls forth the magic in the scroll and move forwards to get a better view of the room, Horus probes the squares with a pole. The door has slammed open and slowly closes and while Horus feels no pressure plate or wire the Turret in the room begins to spin and Hundreds of arrows fly from the machine in every direction.
Stood at the doorway, Horus and Rygel behind them are struck!
Horus: 1d4 ⇒ 1
Rygel: 1d4 ⇒ 2
attack Horus: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
attack Rygel: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
attack Rygel: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
attack Rygel, confirm: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Horus Damage, non-lethal: 1d8 ⇒ 1
Rygel Damage, non-lethal, crit: 3d8 ⇒ (5, 5, 8) = 18
Horus is caught by an arrow deflecting from the door, whilst the good Doctor is caught solidly by one flying through the Cleric's legs and he drops to the ground! Horus lets the door slam close at this point and you can hear the sounds of arrows hammering into the door and walls.

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"What is that racke... Oh! My giddy Aunt's pindoc!
Pioni rushes to the scene, struggling to find her cure wand.
"I mean pinfrog! Gah! Frogcushion! She had a pincushion shaped like the Doc! My Aunt I mean. A frog-shaped pin-cushion! Which is what the Doc looks too much like! Is he still alive?
She waves the wand at the Doc.
"Work, damn you!"

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Owww. Bleeding profusely from the chest, the doc goes limp, all apart from a pained expression of one losing the fight for life. I'm on -7hp, 3 more damage and I die.

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Could we assume Horus will use Pioni's wand to move along?
If so, clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2
"Thank you my dear, I will repay the favour. To both of you. Do you mind if I borrow a little more? I bruise easily, you see."
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (2) + 1 = 3

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You have also found three potions so far
Whilst Horus gets the Good Doctor back to their feet, the door at the the end of the corridor starts to crack and break as you hear Hundreds of arrows bonce off it and the walls. This goes on for a minute before you can still hear the spinning of the central pillar but there are no more sounds of impact. Gingerly you open the door to see a room strewn with broken wooden arrows, which match those found in the saddlebags earlier, and the walls cratered from impact.
You find the Door in the centre chamber to be unlocked and slowly open it, leading to another short corridor. At the end of the corridor, it opens up into a chamber, reveals a burial chamber with A continuous carving of mourners running along the walls here, leading to a staircase on the south side of the room. Stepping into the room it is soon clear you are not alone! Four Skeletal figures, blood dripping from them start to move closer with wicked claws...
Sesska: 1d20 + 4 ⇒ (6) + 4 = 10
Pioni: 1d20 + 3 ⇒ (19) + 3 = 22
Rygel: 1d20 + 2 ⇒ (1) + 2 = 3
Helm: 1d20 + 2 ⇒ (4) + 2 = 6
Horus: 1d20 + 2 ⇒ (9) + 2 = 11
R, G: 1d20 + 6 ⇒ (14) + 6 = 20
HB, Y: 1d20 + 6 ⇒ (17) + 6 = 23
Slow to react, you are soon beset by two of the starving creatures. Coming around the corner, one swings a claw at Helm, whilst the other moves into the centre and strikes Pioni! Even caught off guard, the claws scrape harmlessly off armour.
Helm: 1d20 + 2 ⇒ (4) + 2 = 6
Pioni: 1d20 + 2 ⇒ (8) + 2 = 10
Combat! Bold are up!
B,Y Monsters
Pioni
R,G Monsters
Horus
Sesska
Helm
Rygel

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Pulling her blade, Pioni attempts to dodge into flanking, before attacking. Behind blue moving through yellows square so she would flank both skeletons with Helm and Horus
Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15 +5 to move through another creatures square
Kukri vs Yellow: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 1d3 ⇒ 3

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You have to use seperate Tumble attempts for each thing you tumble past.
Tumble vs blue vs cmd +2: 1d20 + 9 ⇒ (11) + 9 = 20
Just managing to avoid the swings from the assaulting skeltons, Pioni strikes with her blade but finds it bounce off the Skeleton's bones without effect!
In reaction, the Skeletons behind the Halfling charge forwards to strike with blood dripping claws. Both of the creatures strike hard and Pioni starts to flag!
Charge, flank: 1d20 + 6 ⇒ (11) + 6 = 17 for damage: 1d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 1d4 + 2 ⇒ (3) + 2 = 5
Combat! Bold are up!
B,Y Monsters
Pioni - 10
R,G Monsters
Horus -1
Sesska
Helm
Rygel -1

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"Not these things again! Although, better the enemy you know..."
He digs his little wooden carving out of his top pocket, and chants a prayer while holding it to his chest.
channel energy: 1d6 ⇒ 4 will DC 13

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Horus frowns.
"The last lot were not dripping with blood, though..."
Knowledge(Religion): 1d20 + 4 ⇒ (9) + 4 = 13.
Nevertheless, he, too, holds his holy symbol high, hoping to destroy the vile undead.
Channel Positive Energy: 1d6 + 1 ⇒ (6) + 1 = 7. DC 19 Will for half. Once again, ignoring channel resistance.

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These are Bloody Skeletons!
Will save vs Rygel, Channel resist: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Will save vs Horus: 1d20 + 2 ⇒ (19) + 2 = 21
Rygel and Horus hold aloft their Holy Symbols and find their prayers answered. Even though the creatures resisted much of Ra's might, they still crumble to dust!
Combat Over!
There is little of interest here, though you do find that One of the skeletons is wearing a tarnished silver necklace worth 200 gp.
The only thing left in the room is a staircase going down, you can hear the faint sound of moaning in the distance as well as dripping water...

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"Is there somewhere we haven't been? I could use a moment to lick my wounds but I'm happy to investigate either option"
Is it OK to roll my own CLW assuming someone can is using my wand?