GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Detect Magic

"Erm... engine-room?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

While I don't have linguistics, I do know ancient Osiriani, if that helps.


Inner Sanctum

Yea unfort this is some complex s@!@, or so the mod says.. Without DC 30 lingusitic's check you won't be able to piece it together..

The room glows with magic, the walls and the pyramid..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's eyes glaze over at the sight of too much complex technology -- not that anybody can tell, being as he's still an air elemental...

Then he ushers the big wolf into the hall, ensuring Jack doesn't mark any territory in the room full of sophisticated markings.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Linguistics: 1d20 + 16 ⇒ (4) + 16 = 20...Wow, that's some crazy language


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino blinks, pondering. "...anyone got a summon who might be good at linguistics?"

If not, he encourages the same procedure to be performed on the southern door.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Don't look at me. "


Inner Sanctum

Try Know Engin and Int checks from everyone..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Int 1d20 ⇒ 2
Kin Int 1d20 - 4 ⇒ (3) - 4 = -1


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

int check: 1d20 + 2 ⇒ (9) + 2 = 11


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Engineering: 1d20 + 4 ⇒ (20) + 4 = 24
Int Check: 1d20 + 1 ⇒ (18) + 1 = 19


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Int Check: 1d20 + 2 ⇒ (3) + 2 = 5

Know(Engineering): 1d20 + 9 ⇒ (19) + 9 = 28


Inner Sanctum

Between the group you all think that this is indeed some sort of engine room for the flying pyramid, but you have no clue how to disable it.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Is the pyramid currently hovering over the city, or over open desert?

If the latter, smashy-smashy time.


Inner Sanctum

Its over the city..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

So... smash HALF of it, so it drifts to the side?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::
Anduino wrote:
So... smash HALF of it, so it drifts to the side?

"That seems like an unsound plan. Perhaps there is a beginners guide somewhere else in the pyramid that will explain it better."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii leans in and breezily adds:

"Or maybe an already skilled pilot we can recruit!"

then he'll check the door across from that room for traps (I placed his marker in front of the door he's checking)...:

Hadjii's Perception check: 1d20 + 24 ⇒ (5) + 24 = 29

not the pro that Hemket is...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will let his trapdar do the work. "I'm with Khufu, we best not break anything. Maybe something, or someone in here can get us up to speed on how to fly this thing. I hear flying pyramids are going to be the rage next season with the nobility, and it's always better to be ahead of fashion. "


Inner Sanctum

The door opens to another hallway with a set of double doors.. They aren't trapped either.. Opening the door reveals.

"Vertical columns of hieroglyphs line a portion of the southern wall of this long hall, but the easternmost twenty feet remain blank."

The walls seem to be some sort of communication device that runs from this pyramid back to Hakoteps.. The current inof it:

Hakotep makes initial contact with somone namesd Isatemkhebet, informing her that he has risen from the dead and that he plans to reclaim the throne of Osirion.

Confirming that the Five-Pointed Sun has become airborne, Hakotep orders Isatemkhebet to fly to Wati and issue a demand that the interlopers be offered as a sacrifice. Most of the parties names are recorded here..

Hakotep orders Isatemkhebet to recover his funerary mask so that he can reunite his soul and return to life to begin his second reign over Osirion.

Hakotep notifies Isatemkhebet that preparations are underway to raise the tombs of 15 other generals from the desert sands into the skies above. When they are ready, they will be sent to attack Osirion’s major cities and demand that the leaders and citizens swear fealty to the reborn Sky Pharaoh.

Lastly, Hakotep promises Isatemkhebet that if she does her job well, she will be made Supreme Commander of the 16 flying pyramids that will retake his ancient kingdom.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"You are right Hemket! Next season there will be sixteen of these flying pyramids."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Looking smug. "Didn't even know I could predict fashion. Maybe there's money in that?"


"Good lord, he specifically asked us... that's some strong name-recognition we have here."

Can we use this communication device? Any limitations?


Inner Sanctum

It appears that you could use the device yes..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Could I call my lord Anubis and possibly ask to go back home?"

"I can't be sure, but I think I left a tea kettle on the stove."


Inner Sanctum

It only calls Hakotep.. He doesn't like prank calls though..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Wait, really? Directly?

Arduino immediately starts manipulating the communication device to speak to Hakotep.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I will have to address my complaints to Anubis through diligent prayers apparently."


Inner Sanctum

Apparently I explained it badly.. This wall is a communication device between this pyramid and Hakotep's. You write what you want sent on the wall. If you are trying to be decieving then you need to give me a bluff check..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Oh; by 'call' I thought you meant it was more of a phone.

Arduino grabs some chalk and writes on the wall.

Sky Pharaoh Hakotep; greetings from the party which has vexed you for so long.
Like me, you may see that we are on a path that ends with you. Perhaps you feel that it is not a path, merely a series of cliffs that should have ended us long ago; regardless.
Before our path goes so far that it cannot be changed, perhaps we might have a moment to speak.
It is rather strange. We've spent weeks unravelleng the long lost secrets of your history; yet somehow I feel we know very little of you. I'm sure you know very little of us.

Arduino looks around his group for a response and, looking pensive, continues.

We discovered that your soul was broken into pieces. That is a terrible thing; you must have been very strong to endure it, and to endure us still. My ancestors were druids, who preached a great deal about the sanctity of the soul, no matter how strange its form.

Could you tell us a little more about yourself? What was it like to live, to rule, all those thousands upon thousands of years ago? What future do you see for yousrelf in Osirion? You have mustered an army from the ages, for the ages; you have have grand plans.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Gods are usually bad about maintaining an answering service in my experience. "


Inner Sanctum

Very little time passes and a response appears on the wall before you..

"Vex me you say? You and your pitiful tribe are a mere deterance. You are no more dangerous to me than a fish is to the eagle.. It is true that you are on the path to facing me, but you have many obsticles to pass before you stand before me. If you can even stand at all."

"There is no point in me explaining my goals to peasants. Very soon you will feel the weight of my boot, just as Osirion felt it many years ago. This time I will not fail. You should instead rejoice in the days you have left.. They are numbered.."


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino nods thoughtfully.

I see that you are a small man, and a very old man. There is no place for you any more.

I'm disappointed.

Arduino turns and looks to the group. "Well; we've met our estwhile 'pharaoh'... I suggest we return to foiling his plans."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"You didn't expect anything useful from him? I mean as old as he is, there's no way. I had this grandpa when I was a sprog who used to just rant and rave, and he wasn't nearly as old. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will also add a message to the Hakotep e-board:

"knock knock..."


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino rolls his eyes and gestures for the next door to be opened.

Hard to tell from the map


Inner Sanctum

There is no reponse as the few thousand year old mummy guy hasn't much of a sense of humor..

There are two ways in which to go.. A single door to the north, or a set of double doors to the east..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Check the north door and open it.

perception: 1d20 + 22 ⇒ (20) + 22 = 42 (+6 if trap).


Inner Sanctum

Not trapped..


Inner Sanctum

Hemket you do hear some movement going on inside the room btw.. Sounds like something large.. Your 40 check was good for that..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

He whispers to the parts sounds occupied, and by something big" then steps back so Khufu can open the door.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufukhaf will oblige him and step up to the door.

He looks around to make sure the others are set and then opens the door.


Inner Sanctum

You open the door and see..

"A sarcophagus of white marble sits alone in the middle of this immense chamber. The coffin’s lid hovers in the air a few feet above the open sarcophagus. To the north and south sides of the room, fountains lit by softly glowing radiance bubble and churn, sending rippling reflections up along the alabaster-tiled walls."

You also see what appears to be a large mummified bull, know arcana and religion, and a trio of mummy fighter types.. Two look like the ones you fought at the entrance. They are flying with bows. The other looks different. She is wearing armor and shield, wielding a scimitar..

She shreiks at yalls entrance and perpares to charge..

Init:

Amarantha: 1d20 + 6 ⇒ (9) + 6 = 15
Khufu: 1d20 + 5 ⇒ (15) + 5 = 20
Arduino: 1d20 + 6 ⇒ (11) + 6 = 17
Hadjii: 1d20 + 6 ⇒ (20) + 6 = 26
Hemket: 1d20 + 14 ⇒ (17) + 14 = 31
Leader: 1d20 + 13 ⇒ (2) + 13 = 15
Harpys: 1d20 + 7 ⇒ (14) + 7 = 21
Bull: 1d20 + 6 ⇒ (7) + 6 = 13
Other: 1d20 + 4 ⇒ (4) + 4 = 8

With so many in the fight I'm avergaring the group initiatives.

Init Order:
Group
Enemies

Remember that Khufu has just opened the door so he has a standard action left.. The rest of have yet to really see whats going on in the room so lets try to remember that in the first round please.. Hadjii and Ard your pets go on your initiative so they act with the group as well..

"ROUND 1" FIGHT!!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

hearing the word "mummies", Hadjii will step adjacent to Jack, and use a charge from the Rod of Quicken to cast Atavism as a swift action; then he'll pull a dose of mumia out of his Polymorphic Pouch, and administer it to Jack; also, realizing the door here may be blocked by party members, he'll direct the big wolf to run back to the previous doors we came through and guard (Hadjii will fly there and open the door at the intersection next turn)...

"go back, Jack -- go! go! guard there!"

(Hadjii is positioned on map where he took a 5' step adjacent to Jack before the wolf moved, using his move action to get the mumia out and a standard to apply it to his companion; Jack is placed where he winds up after running back, with a readied action to attack any hostile that come up to him)


Inner Sanctum

Sounds good Hadjii.. I forgot to tell yall when you cross the threshold into the room you need to make Will saves vs Frightful Presence, DC 23.. It is a fear effect.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Now I don't want to seem like i'm metagaming, but I'm not one to take point, so I'm waiting for someone/something else to go in and be a front line.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(religion): 1d20 + 10 ⇒ (12) + 10 = 22

otherwise acting after harpies


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Arcana: 1d20 + 16 ⇒ (12) + 16 = 28
Religion: 1d20 + 17 ⇒ (3) + 17 = 20
Will if needed: 1d20 + 19 ⇒ (12) + 19 = 31

Ama is happy to let the beatsticks do some beating, happy to heal and stay invisible


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Heh alright fine you cowardly sacks of s%*@, coming through, coming through.

Moving up behind Khufu to eye up the room, Arduino looks thoughtful. "Hrm; that's quite a problematic clump of foes... let me see..." He spreads his hands.

After moving up, he first summons stone; a large barrier to cut the room in half.
Arcane Surge for Wall of Stone across the room, cutting off access entirely; I've drawn a provisional line. Note that I'd like the wall to include those blue pools so they can't just swim under it or anything like that.

Finally, he presses a hand against Khufu and Kin, and teleports the two into the room, next to the bull. "Have at it, friends."
Dimension Door, hope you don't mind, Khufu.

The amulet around Kin's neck pulses with a spell before she tears into the minotaur.
Divine Favor
Bite 1d20 + 19 ⇒ (18) + 19 = 37 1d8 + 18 ⇒ (7) + 18 = 25
Talon 1d20 + 19 ⇒ (6) + 19 = 25 1d6 + 18 ⇒ (4) + 18 = 22
Talon 1d20 + 19 ⇒ (2) + 19 = 21 1d6 + 18 ⇒ (5) + 18 = 23
Wing 1d20 + 17 ⇒ (3) + 17 = 20 1d4 + 10 ⇒ (4) + 10 = 14
Wing 1d20 + 17 ⇒ (20) + 17 = 37 1d4 + 10 ⇒ (3) + 10 = 13
Confirm 1d20 + 17 ⇒ (6) + 17 = 23 1d4 + 10 ⇒ (1) + 10 = 11

Khufu, I know you said you'd delay until after they acted but you've a full-attack next to an enemy with the others blocked off for now so I politely suggest you start whacking.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

(sorry, didn't see the part about averaged initiatives earlier)

Khufu looks to the heavens and calls upon the power of Anubis "Aid me oh lord!" , flashes of power descend from the heavens and he grows in size.

Swift action Righteous Might, Activate Stalwart, Activate Power Attack

(Large size, current AC:27, DR:8, HP180/180)

Righteous Might/Stalwart Stats:

Init +4; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 27, touch 12, flat-footed 27 (+10 armor, +3 deflection, +5 natural, -1 size)
hp 180 (12 HD; 5d8+7d10+109)
Fort +22, Ref +9, Will +14 (+1 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +2 vs. negative levels, death effects, and mind-affecting effects
Defensive Abilities fortification 30%, hard to kill; DR 3/—, 5/evil; Immune bleed, blood drain, disease
--------------------
Offense
--------------------
Speed 40 ft.
Melee +3 heavy flail +19/+14/+9 (2d8+37/17-20) or

Ranged mwk composite longbow +12/+7/+2 (1d8+7/×3)

Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (11/day, surge +1d8), smite evil 1/day (+3 attack and AC, +2 damage), weapon training (flails +3)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect evil

Takes a 5' step east to clear a lane.

Swings with flail three time at the bull, but seems disoriented by the sudden move across the room and his swings are sloppy.

Flail #1: 1d20 + 19 ⇒ (6) + 19 = 25
Flail #2: 1d20 + 14 ⇒ (4) + 14 = 18
Flail #3: 1d20 + 9 ⇒ (6) + 9 = 15

damage #1: 2d8 + 37 ⇒ (5, 6) + 37 = 48
damage #2: 2d8 + 37 ⇒ (5, 1) + 37 = 43
damage #3: 2d8 + 37 ⇒ (1, 6) + 37 = 44

Will Save: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25

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