GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Hmm; so that's... 148 damage to each.
Ard: -39
Kin: -15

Arduino blinks in surprise. He looks down, then up, then tries to speak; the six arrows protruding straight through his chest prevent him.

He falls, reaching out for Kin, as great bloody wounds appear on the roc's plumage and she similarly drops to the ground with a piercing cry.

Dead and unconscious respectively.

Restored by Amarantha's golden channel, Kin rises, turning to let mournful cries fill the air as she looks at her fallen master; then she turns and sets herself against the mummy leader.
Bite 1d20 + 24 ⇒ (3) + 24 = 27 1d8 + 18 ⇒ (6) + 18 = 24
Bite 1d20 + 24 ⇒ (17) + 24 = 41 1d8 + 18 ⇒ (7) + 18 = 25
Talon 1d20 + 24 ⇒ (13) + 24 = 37 1d6 + 18 ⇒ (3) + 18 = 21
Talon 1d20 + 24 ⇒ (19) + 24 = 43 1d6 + 18 ⇒ (6) + 18 = 24
Wing 1d20 + 22 ⇒ (12) + 22 = 34 1d4 + 10 ⇒ (3) + 10 = 13


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will burn one of his cloak's Legendary Power points to negate the crit, reducing the damage by a DM-determined amount -- roughly 40% (I assume the last two dice are the crit damage: 8+4+30=42 less damage -- so Hadjii took 59, minus 10 for StoneSkin...)

Hadjii is unexpectedly serene about Jack's death (not wiped out with combo curse/disease; not disappeared to who-knows-where -- easily recovereable with a simple Raise Animal Companion spell -- no problem!)

the air-elemental driud will swap out his prepared Dust Form to spontaneously cast Summon Monster VI as a standard action, bringing 1d4 + 2 ⇒ (2) + 2 = 4 augmented dire wolves into play around the mummy.

(identify the wolves as "not rotated", "rotated 90 degrees", "rotated 180 degrees", "rotated 270 degrees"...)

Then he flits out of the room.
___________________________

the wolves check for nat '20' rolls:

advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

(the wolves have 42 hit points and DR5/epic)


Inner Sanctum

Reroll Crit: 1d20 ⇒ 9 no crit so Khufu has 26 more hp..

Hemket kills the closest harpy.. Khufu slams the mummy, but does not crit.

Ard goes down, but Kin fights rises and fights on.. Standing is a move action, so no full attack. Her bite misses..

Hadjii clogs up the battlefield with summoned wolves..

Leader -167
Harpy 2 -0

The leader continues her assault on Khufu with 4 strikes.. She shield bashes a wolf as well..

Vs Khufu: 4d20 ⇒ (12, 17, 1, 4) = 34

Assuming Amrantha burns another spell to reroll..

Confirm: 1d20 ⇒ 6 no crit.. He only gets hit twice..
Dam: 2d6 + 50 ⇒ (2, 4) + 50 = 56

Vs Wolves: 3d20 ⇒ (18, 14, 11) = 43 all hit
Dam: 3d8 + 57 ⇒ (7, 2, 5) + 57 = 71 takes all 3 hits to kill one..

Harpy attacks Hadjii again..

Attack: 4d20 ⇒ (9, 1, 18, 3) = 31 only 2 hits as well.. One being manyshot though..
Dam: 3d8 + 45 ⇒ (1, 7, 7) + 45 = 60 Again clusttered shots so just -10 damage..

Group is up again!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Been lazy and didn't fire up Hero Lab to get my numbers right. Did it now.

Shift fire to the other archer (study them for swift).

deadly aim, rapid for 2 extra, haste, studied target
to hit: 1d20 + 25 ⇒ (10) + 25 = 35 damage: 2d8 + 44 ⇒ (7, 2) + 44 = 53
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 2d8 + 44 ⇒ (5, 2) + 44 = 51
to hit: 1d20 + 25 ⇒ (11) + 25 = 36 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 1d8 + 22 ⇒ (2) + 22 = 24
to hit: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 1d8 + 22 ⇒ (3) + 22 = 25

If the archer drops, shift to leader.


Inner Sanctum

Other archer down, but it takes every hit to do so..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Didja get the part where Hadjii flitted out of the room? He intended to not be targeted by archers this turn -- hoping the archer would target a summoned wolf instead...


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

is that 56 before or after DR? Using absorb blow to reduce by 20 and up my DR to 14 and Electricity Resistance to 30.

Flail Haste: 1d20 + 23 + 1 + 2 + 2 ⇒ (14) + 23 + 1 + 2 + 2 = 42 (Stalwart, Power Attack)
Flail #1: 1d20 + 23 + 1 + 2 + 2 ⇒ (17) + 23 + 1 + 2 + 2 = 45
Flail #2: 1d20 + 18 + 1 + 2 + 2 ⇒ (14) + 18 + 1 + 2 + 2 = 37
Flail #3: 1d20 + 13 + 1 + 2 + 2 ⇒ (17) + 13 + 1 + 2 + 2 = 35

confirm #1: 1d20 + 23 + 1 + 2 + 2 ⇒ (8) + 23 + 1 + 2 + 2 = 36
confirm #3: 1d20 + 13 + 1 + 2 + 2 ⇒ (18) + 13 + 1 + 2 + 2 = 36

damage haste: 2d8 + 37 ⇒ (2, 4) + 37 = 43
damage #1: 2d8 + 37 ⇒ (6, 6) + 37 = 49
damage #2: 2d8 + 37 ⇒ (5, 4) + 37 = 46
damage #3: 2d8 + 37 ⇒ (7, 4) + 37 = 48

crit damage #1: 2d8 + 55 ⇒ (5, 4) + 55 = 64
crit damage #3: 2d8 + 55 ⇒ (4, 5) + 55 = 64


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

page turn


Inner Sanctum

I did not see that Hadjii.. That was total damage Khufu..

With Hadjii out of the room the archer would have targeted Hemket instead.. So take 60 Hemket..

Khufu lands 2 nasty blows.. No crits.. Despite the damage taken leader stands..

Leader -249

Amarantha, Kin, and Hadjii are up.. Just one enemy now..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Pretty please breath of life pretty please?

Kin tears into the leader as she feels her gifts being ripped away from her.

Bite 1d20 + 24 ⇒ (2) + 24 = 26 1d8 + 19 ⇒ (4) + 19 = 23
Bite 1d20 + 24 ⇒ (12) + 24 = 36 1d8 + 19 ⇒ (6) + 19 = 25
Talon 1d20 + 24 ⇒ (9) + 24 = 33 1d6 + 19 ⇒ (5) + 19 = 24
Talon 1d20 + 24 ⇒ (13) + 24 = 37 1d6 + 19 ⇒ (4) + 19 = 23
Wing 1d20 + 22 ⇒ (8) + 22 = 30 1d4 + 11 ⇒ (2) + 11 = 13
Wing 1d20 + 22 ⇒ (15) + 22 = 37 1d4 + 11 ⇒ (1) + 11 = 12


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

All,Please keep your HP current it makes it easier for me to see how bad off you are. Thank You, Dr. Ama

Ama moves closer to Ard using faiths reach casts Breath of life 5d8 + 12 ⇒ (3, 1, 8, 3, 4) + 12 = 31 and a quickened channel 6d6 ⇒ (3, 1, 3, 4, 6, 3) = 20


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino gasps, and vanishes.

Fleeting Glance, then crawl 5ft south-est.
Thanks Amarantha


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will flit to where he can see Hemket through the door, and use a Mythic Point to cast Cure Critical Wounds (via Faith's Reach) on the archer:

CCW: 4d8 + 14 ⇒ (7, 3, 4, 8) + 14 = 36
______________________________

3 wolves check for nat '20':

augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 ...

augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 ...

augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 ...


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::
GM Pox wrote:
That was total damage Khufu..

Meaning I should reduce it by my DR?


Inner Sanctum

Indeed.. Reduce the damage from 2 hits..

Amarantha does her duty and saves Ard from death and then heals the group, Hadjii heals Hemket and his wolves provide fodder.. Kin manages 4 hits on the leader and the mighty mummy finally falls..

Out of Combat..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"That was a bit unpleasant. "

down 24 HP. Obviously not first in line for Triage.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

"N-no kidding" mutters Arduino as he pulls out a wand and seals his and Kin's wounds; he enjoys a quiet moment of reunion with the bird.

Search all enemies for equipment.


Inner Sanctum

The archers each had:

+2 Comp LB(+8 str pull)
+2 Mithril Breatplate
Mwk Falchion

The leader had:

+3 Shocking Burst Scimitar
+3 Bashing Heavy Steel Shield
+4 Headband of Charisma
Gloves of Dueling

and

Skyplate Armor:

+4 Skymetal Breatplate(max dex +8)
Can use Windwalk 1/day(CL 11)
Wearer gains +4 resistance bonus vs Elec, wind effects, and all effects associated with magical or mundane weather.

Skymetal is a very rare metal obtained from fallen meteor's and such. It's very light despite its durability. This particular suit is worth around 40k with it's present enchantments.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

That breastplate would grant the same AC as my current heavy armor, but someone should wear it.

The headband would be an upgrade for me, giving me a +1 to all saves.

The gloves probably came from the same manufacturer as the ones I (and every other 5th level fighter) have.

"That was an unpleasant encounter. Hopefully their souls will now rest easier in the afterlife."


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

No particular desire for any of it.

Arduino takes a breath. "...right."

When everyone's ready to enter the next room, he waves a hand.
New active buff- invisibility. Mins/level, should last a while.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"If anyone has any healing magic to spare ...."

I'm about 100 hp down from full.

Khufu shrinks back down to normal height.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

"Hmm? Oh, here..." Arduino wanders over and with a wand, heals up Khufu.

10 charges from infernal healing wand; down to about 12/50 on one and 50/50 on the other I believe.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket could make sure of that armor at last until we have to do WBL. Not sure if it will be worth it at that point.


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

So how far down is everyone?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

(Is the sarcophagus still glowing and hovering?)

"I know I am new to this venture, but does that seem normal to you folks?" Khufu asks as he gestures to the weird coffin.

".... and do any of you guys know who we just killed, and why she had an undead cow to keep her company in the afterlife?"

perception: 1d20 + 17 ⇒ (8) + 17 = 25

knowledge(religion): 1d20 + 10 ⇒ (15) + 10 = 25

knowledge(engineering): 1d20 + 9 ⇒ (16) + 9 = 25

knowledge(history): 1d20 + 9 ⇒ (7) + 9 = 16

"Do any of you spell casters have the ability to call back the spirits of the departed and compel them to speak with us?"


Inner Sanctum

The sarcophagus lid does still hover and glow.. Some detection reveals that it is magical. Strong necromancy radiates from it and from inside of the sarcophagus.

The bull was a mummified gorgon.

Also a few minutes after you kill the mummy leader you all feel the pyramid begin list and start moving.. It is moving in a downward direction at the pretty swift rate. It takes no genius to realize it is going to crash land..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Wait, that leader was the boss of the entire pyramid, not just that room? Neato.

Arduino lets out a yelp of surprise. Reaching out, a quick spell compresses Kin into a stone figurine. "It's crashing! Everyone who can't teleport, head for the exit! Everyone who can, follow me to the engine room and let's see if we can fix this!"

He quickly casts an eye over the sarcophagus.
K Arcana 1d20 + 10 ⇒ (9) + 10 = 19

"If someone's strong enough to carry that, could be worth it!"


Inner Sanctum

Carrying the sarcophagus is out of the question. Trust me, you don't want to anyways..

Ard heads back towards the engine room.. Everyone else does?

I'll be nice and tell you that with the rate of descent your looking at a couple rounds before crashing..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Aye. Pretty please, if someone could ID the sarcophogus with spells just in case, please do so.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Somebody show me the way out of here!"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii glances at the DM with disdain: another unsaveable wolf! unless Khufu hefts the big wolf's body over his shoulder before we beam out...

"We will never make it to an exit in time -- our only hope to get out of here before hitting the ground is Arduino's Dimension Door..."

the air elemental signals for everyone to gather around the sorcerer. As the party moves in, he'll use a Mythic Point (and Faith's Reach) to cast Communal Air Walk on the whole party.

"Now you can cast Dimension Door to take us straight up into the air!"


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

GM, can I get confirmation that we don't have enough rounds to just run to the exit and fly aloft? Dimdoor absolutely necessary?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu looks askance at the comments by the insubstantial wolf shaman.

"Come on pup..." he says to wolf as he spends a use of his Ka ability to grow back in size and grabs the wolf by the scruff of the neck.

I'm sure the divine might of Anubis will give me the strength to carry your wolf.


Inner Sanctum

With haste you have enough time to clear the structure.. You will need to be flying obviously though.. Sorry Hadjii, the module actually states you crash the round following the mummy's death so I'm actually being quite generous here. Khufu looks to have it covered though.


Inner Sanctum

Kinda waiting on yalls actions..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

expecting someone to cast a spell and save us all....


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii would certainly believe the others won't make it out: the potion of Fly only lasts for 5 minutes -- I think it has expired...

on the other hand, of the module sez the whole thing crashes immediately following the mummy's destruction -- that must mean either
a) crash is survivable;
b) the party is expected to magic its way out; or
c) TPK should be anticipated at this point

"Thank you, Master Khufu! I believe your size will use more of Ard's teleportation power...so I will try to make my own way out!"

with that, Hadjii dashes for the exit! hasted air elementals move pretty fast!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

As I have no means by which to fly on my own, I am dependent on the casters to save my hiney.


Inner Sanctum

With Hadjii dashing out Ard can dem door the rest of you to safety..

You all witness the pyramid spiral out of control and crash on the edge of town.. Some structures are crushed but in large not much of the city was damaged..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I have never seen such magics. No undead madman such have such power!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"That was a bit messy. Didn't do the town any favors dropping a pyramid on it. "


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Indeed, not the best result.

Arduino remains uncharacteristically silent as, aboard Kin, he swoops down to investigate the crash, and the damage to the pyramid.

Curious to see how much remains. Giant pyramid made of stone; would that be enough to survive this sort of relatively short fall?


Inner Sanctum

500' is a short fall?

Ard flies over to inspect the damage and once the dust settles he discovers the pyramid is completely destroyed.. There is some semblence of what it used to be, but in large it is a pile a rubble..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Relative to the above-the-clouds height it was at previously, sure. But whatevs.

Astride Kin, Arduino turns to the cityfolk doubtless gathering around the ruin. He gulps, then raises a fist. "Erm... hooray! The brave heroes have defeated the pyramid that threatened to destroy our entire city! Consequently the destruction of only a very small part of it is a relief by contrast! Hooray, the brave heroes! Hooray, the brave heroes!"

Diplomacy 1d20 + 15 ⇒ (4) + 15 = 19


Inner Sanctum

There are some cheers, but mostly the town moves to try and rescue people that may have been trapped with the crashing pyramid..

What next?


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino helps out rescuing the trapped shame-facedly.

He leaves the planning for where to go next to others.

Head to the trenches next I believe?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Given that a pyramid is traditionally made of stacked stone blocks, possibly without mortal, no way it would survive a fall. Even with mortal it would be completely brittle. A 50' drop would trash one.

"Well I guess we have to get to that trenches place that we were looking it before someone dropped a pyramid on us. "


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Do we have a convenient way to speed our travel?

The mummy's armor can allow one person to fly."


Inner Sanctum

Some info gained from the pyramid thats worth noting.. There are many of these flying pyramids, they were directed to attack cities across Osirion, they are all controlled by Hakotpe's main pyramid.

I assumed you guys would report back to the temple before heading out.. There is also the Chisisek’s mummy still too.. If you have any additional questions before you leave..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I suppose I'd ask how we can stop pyramids from falling out of the sky when their leaders die, or how we can hijack the leader's control.

Otherwise no questions, let's head to the trenches.

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