GM Phntm888's Rise of the Runelords Campaign

Game Master Phntm888

This is a Rise of the Runelords Anniversary Edition play-by-post campaign.

Thistletop

Thistletop Dungeon

Thistletop Dungeon Level 2

Loot Sheet


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Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu will jog through the door and open fire on Tsuto.

"Sorry for this!" he shouts.

Attack & PBS: 1d20 + 6 ⇒ (4) + 6 = 10

The Javelin-like arrow erupts past Tsuto and impacts the wall in front of him.


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"Nualia!" says Isabella with a gasp. A welter of complex emotions crosses her face - concern, fear, surprise. "She's alive?!?"

She turns just in time to see Tsuto fleeing but is so shocked that she is slow to act. Then she moves to tap Yasu on the shoulder. "May your arrows find their mark!"

Guidance for Yasu.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia swears in Osirani and Thassilonian. "Go after him!" She tells the others. "I'll guard Ameiko."

Another melee where she can't hit anything. Talia will watch and help Ameiko. Getting her up and moving.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn moves to follow the others, trying to stay out of the way at the same time.


Rasmorn moves along with the group, keeping himself out of the way, as Laufey charges after Tsuto. Unfortunately, her swing at him misses the mark, scraping along the wall and sending sparks. Talia tells the others to pursue Tsuto while she stays with Ameiko, and Yasu looses an arrow at Tsuto, flying past him and into the wall. Isabella taps Yasu on the shoulder and says, "May your arrows find their mark!" Yasu feels divine guidance flow into him.

Rolls:

Unarmed Strike, Stunning Fist: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 ⇒ 3

Laufey Fort Save vs Stunning Fist: 1d20 + 4 ⇒ (3) + 4 = 7

Tsuto turns to face Laufey as she tries to swipe at him with her sword, and lashes out with a lightning fast kick, high enough to hit her in the face. 3 damage, and you are stunned. Reeling, Laufey's bastard sword drops from her fingers as Tsuto again turns and attempts to flee the group, running further down the tunnel.

The party is up. We're going to pretend that the tunnel keeps going on the map.


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella rushes forward to help Laufey back onto her feet.

Move action to get to Laufey, standard to help her up - hopefully this will let her grab her weapon and then continue pursuit once the stun wears off.


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu runs up and leaps over Laufey and Isabella, skidding to a stop against the wall as it curves down the new direction. He already has an arrow drawn and he hopes the magic he was granted gives his aim the help it needs.

Attack, guidance,PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8


Laufey isn't prone, just stunned for one round.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn rounds the bend behind Yasu, and tries the only thing he can think of to get him to slow down - he uses is gnomish abilities to produce a sound like a hissing and rattling snake from right in front of the fleeing man, coming from the direction he was fleeing in.

Using my Ghost Sound spell-like ability, DC12 will save to disbelieve, generating the sound from just south of our fleeing friend.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey staggers, wiping away some of the blood gushing from her nose.

Still waiting a while before Laufey does anything right?


Just waiting on Talia's action to resolve the round, then the stun will wear off.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia will move up beside Isabella, can't get a shot this round, and she's supporting Ameiko.


Yasu's arrow flies forward, catching Tsuto in the shoulder. The half-elf stumbles, but rights himself to continue his flight. Isabella moves along to assist Laufey, picking up her sword to hand it to her, and Talia continues helping Ameiko up and getting her moving again. Laufey works to shake the cobwebs from Tsuto's kick, wiping blood from her nose.

Rasmorn creates the sound of a hissing rattlesnake before Tsuto, but the half-elf ignores the sound before grabbing a torch and continuing to run down the passage.

Rolls:

Tsuto Will: 1d20 + 6 ⇒ (15) + 6 = 21

The party is up! Tsuto is getting close to an escape.


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"Go! Stop him!" says Isabella, giving Laufey a quick touch on the shoulder.

Shield of faith on Laufey.

The cleric prepares to follow Laufey into danger as soon as the larger woman starts to move.

Move action to pursue as soon as Laufey's moving again.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn will wait until Yasu fires his bow again, and will then move down the hall to try to keep up. When he gets close to Tsuto, his body seems to blink, and he is suddenly standing right next to Tsuto.

Delay until Yasu goes, then take two move actions, which should put me with just a 5-foot gap between me and him. Then use one of my 5-foot shifts to be adjacent to him to the north.


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu moves to get in line of soght to him and fires again.

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9

-Posted with Wayfinder


Laufey? Talia, anything besides helping Ameiko?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Leaving Ameiko with Isabella Talia hustles until she can see Tsuto.

If she can see him she shoots.
Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 4


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Sorry! I traveled over the long weekend and came back to find an extra day off just means that much more to do afterward. Also I thought Laufey was still sitting out a round because she was stunned.

Laufey grabs her sword from Isabella and, ignoring the blood still streaming from her nose, continues the chase.

Another 40' of movement will put Laufey well beyond the current map, so I don't know what happens at the end of her move...


Laufey, the stun ended for this round. You are right next to Tsuto after your move, with Rasmorn adjacent to him as well.

Google Drive is having loading difficulties right now, so I'll update once I can get in and get to Tsuto's stat block.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Alright, I'll go ahead and make her attack.

When Laufey closes the distance between Tsuto and herself, she again tries to lethally stop him.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26

Damage: 1d10 + 5 ⇒ (5) + 5 = 10

Crit?: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d10 + 5 ⇒ (7) + 5 = 12


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Does Laufey have flanking?

"That's it Laufey! Kick his ass." Talia yells happily, seeing her friend stomping this madman.


Laufey does not have flanking.

Yasu and Talia each fire their respective weapons at the fleeing half-elf, only for both to fly over his shoulder and down the tunnel. Rasmorn, waiting until after the two have fired their shots, chases after him before teleporting to the side, causing Tsuto to glance at him in surprise. Isabella casts a protective spell on Laufey before telling her, "Go! Stop him!" Laufey charges after Tsuto and swings her sword, scoring a powerful blow to his other shoulder.

Rolls:

Unarmed vs Laufey: 1d20 + 6 ⇒ (7) + 6 = 13

Acrobatics vs Laufey CMD: 1d20 + 11 ⇒ (20) + 11 = 31
Acrobatics vs Rasmorn CMD: 1d20 + 11 ⇒ (14) + 11 = 25

Tsuto throws another punch at Laufey, however, this time his attack misses. Eyes darting, he deftly maneuvers himself away from Laufey and Rasmorn, continuing his flight down the hall, cartwheeling and tumbling away from their attacks.

The party is up!

Tracking:

Laufey - 13/16

Tsuto - 30/48


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey keeps up her pace, staying right on Tsuto's heels. She takes another swing at him however and whenever the opportunity presents itself.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d10 + 5 ⇒ (5) + 5 = 10

Crit?: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d10 + 5 ⇒ (2) + 5 = 7


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Is that a critical threat?


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Since there is, for all practical purposes, no map at this point, can you tell me if I have space to fire a color spray at Tsuto without triggering an AOO and without hitting Laufey with it?

If so...:

Rasmron maneuvers himself within the tunnel so that he is close enough, but not too close, to the retreating man before letting loose with another spell. He extends his hand, and a flood of colors comes flooding out, enveloping Tsuto in a colorful wash.

DC16 will save negates

If not...:

Rasmorn lets loose with another glob of acid.

Ranged touch attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 ⇒ 3


Since Rasmorn would technically act before Laufey, yes, you do have space for that. Will resolve now, since that will affect everyone's actions.

Roll:

Tsuto Will: 1d20 + 6 ⇒ (7) + 6 = 13
Duration: 1d4 ⇒ 1

Rasmorn moves forward a bit and fires a rainbow of colors at Tsuto, engulfing him in the cone. Once the bright flash disappears, Tsuto seems to be looking about, as though unable to see, and shaking his head trying to clear the cobwebs.

Tracking:

Tsuto - 30/48, blind 1/1, stunned 2/2, flat-footed
AC 10, -4 Str & Dex-based Skill checks, Can't take actions

Laufey 13/16


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella moves to catch up with Laufey and taps her with another brief moment of guidance.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia drops her crossbow and draws her rapier as she moves up to Tsuto.

Double move and drawing a weapon so no attack this round. Can she get to Tsuto?


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey will keep her action as is.


Yes, but barely.

Yasu attack roll, Point Blank Shot, Firing into Melee: 1d20 + 5 + 1 - 4 ⇒ (10) + 5 + 1 - 4 = 12
Yasu Damage roll, PBS: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8

Laufey moves after the blinded Tsuto, cutting into him again with her blade as one of Yasu's javelin-sized arrows flies over her shoulder and slams into the half-elf. Talia drops her crossbow and draws out her rapier as she moves into melee with him to help cut off his escape.

Tsuto continues shaking his head, but his sight seems to be returning.

The party is up. Tsuto's blindnesss wears off with Rasmorn's turn, but is still stunned for 1 more round, and cannot take actions.

Tracking:

Tsuto - 12/48, blind 0/1, stunned 1/2, flat-footed
AC 12, Can't take actions

Laufey 13/16


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu is surprised at the durability of this man, and fires another oversized arrow at him.

I REALLY need to get to level 2. Precise shot... I miss you T_T

PBS Attack, into melee: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8
And the arrow goes too high, as he was trying to avoid hitting an ally.


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella finally reaches the fray and once more draws her oversized curved blade. She chops at Tsuto, trying to cut him down before he recovers.

Falchion attack: 1d20 + 1 ⇒ (4) + 1 = 5

The weighty weapon pulls her off-balance and she winds up swinging herself halfway around in the process.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Her exertion and fury are taking a toll on Laufey and she knows it. She can't maintain it much longer. She knows Tsuto will almost certainly escape if she doesn't get help, so she drops her sword and pounces on him, trying to hold him in place until the others arrive.

Grapple: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Ouch! I believe that's going to fail anyway, but just in case this is borderline, note that I've added +4, which I believe Laufey gets on the grapple attempt because the target is stunned. If that's not correct subtract 4.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn lets loose with another glob of acid.

Ranged touch attack into melee: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Damage: 1d3 ⇒ 3


Talia? Going to stab Tsuto or attempt to aid Laufey's grapple?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Decisions, decisions...

Talia was preparing to stab Tsuto when Laufey tried to grab him, realizing the other woman was acting with purpose she tried to aid her.

I really know nothing about grappling.

Grapple vs stunned: 1d20 + 4 ⇒ (8) + 4 = 12


Rasmorn flings a glob of acid that even the stunned Tsuto is able to avoid. Yasu's arrow is met with much the same. Isabella rushes forward to join the fray, drawing her falchion, but her momentum is off and her swing scrapes the wall.

Laufey drops her sword and tries to grab Tsuto. He's just about to slip out of her grasp when Talia assists, and Laufey is able to get a hold of him.

Tsuto's brain finally shakes away the cobwebs and he realizes he is in deep trouble.

Party is up. Tsuto's stun wears off with the beginning of Rasmorn's turn, but he now has the grappled condition thanks to Laufey, who also gains the grappled condition (-4 Dex, -2 attack rolls and CMB checks except as pertains to the grapple).As long as Tsuto does not break the grapple, Laufey gains a +5 bonus to grapple checks on subsequent rounds (including this one).

Tracking:

Tsuto - 12/48, stunned 0/2, grappled
AC 14

Laufey 13/16, grappled


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu will run down the corridor to catch up to the kerfluffle. Taking my action to move up and switching to my short sword.


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella hauls her falchion up again and swings it, but manages once more to bring herself off balance.

Falchion attack: 1d20 + 1 ⇒ (13) + 1 = 14


Not as off-balance as you think. Roll damage, please.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia will continue her efforts to aid Laufey in keeping Tsuto restrained. "Make sure you hit the right Half-elf please!" she calls out. "Laufey and I are the pretty ones!"

Aiding grapple: 1d20 ⇒ 3

[ooc]Ouch, less talky, more fighty Talia![/b]


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

I guess Tsuto's AC isn't so good when he's stunned.

Falchion damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Steeling himself up, Rasmorn takes careful aim, and fires another glob of acid, this time threading it accurately between all the twisting bodies to somehow land on his target! Wow, it finally worked!

Ranged touch attack into melee: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d3 ⇒ 2


Laufey, continuing or trying to enhance the grapple?


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Cool! I thought my rage rounds were used up but it turns out I have 1 left

Laufey holds on to Tsuto for all she's worth.

Grapple: 1d20 + 6 + 4 + 5 ⇒ (12) + 6 + 4 + 5 = 27

I think I added the bonuses correctly, but you might want to check. I've never tried a grapple before.


The +4 bonus for Tsuto being stunned is gone, but otherwise you're spot on.

Rasmorn flings a gob of acid at Tsuto, lightly burning him with the substance, thinking Wow, it finally worked! Laufey holds onto Tsuto for all she's worth, while Talia attempts to assist, calling out, "Make sure you hit the right Half-elf please! Laufey and I are the pretty ones!"

Yasu runs down the corridor, drawing his short sword as Isabella brings the falchion in, gashing the grappled Tsuto.

Rolls:

Note to self: when rebuilding rogue-like NPCs, make sure you give them ranks in Escape Artist.

CMB to Escape Grapple: 1d20 + 4 ⇒ (13) + 4 = 17 Fail

Tsuto, fully recovered from Rasmorn's burst of colors, attempts to escape the bloodrager's grasp but finds himself unable to do so.

The party is up! Tsuto is grappled, and looks heavily wounded.

Tracking:

Tsuto - 4/48, grappled
AC 15

Laufey 13/16, grappled


Female Aasimar Cleric of Reymenda 10 | 76/76 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Falchion attack: 1d20 + 1 ⇒ (19) + 1 = 20
Falchion: Confirm crit: 1d20 + 1 ⇒ (15) + 1 = 16
Falchion crit: 4d4 + 2 ⇒ (2, 2, 1, 2) + 2 = 9

Isabella gets her balance for a moment, then brings the falchion back down in an inadvertently splattering slice.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Since Lauufey has Tsuto grappled Talia will try to knock him out with a punch. Grimacing as she's splattered with blood from Isabella's strike she yells. "Alive people, lets get some answers!"

Unarmed strike: 1d20 ⇒ 18
Damage: 1d3 ⇒ 1

That's if Isabella hasn't put him into unconscious anyway? The disregard my amazingly puny punch.


Isabella brings her falchion down, slicing a massive gash across Tsuto's back and causing him to collapse in Laufey's grasp as Talia somewhat feebly punches him in the face.

Combat is over. Tsuto is at -5 hp and bleeding out, with 1 nonlethal.

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