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My proposal was to go
1. NE to the River Crossing (give stag lord's body to ghoul)
2. West to the unexplored hex right there. (fangberries, maybe, maybe?)
then Dris wants to continue west to get the unicorn
then back to the Temple of Erastil with the unicorn and Norn (where hopefully Jhod can tend them til we figure out how we're raising Norn)
then Olegs
We could explore a little bit around the Fort-- but my own preference is to quickly wrap up our outstanding quests and head back to Olegs.
We've got the whole southern region to explore so we're probably going to come back and do that... I'd just like to wrap up our current things first (and see what Restov has in store for us!)
Does that work for everybody?

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-waves at Kaeso- Haven't seen you in a bit!
Anyhoo... I think it makes sense for the "active" characters to get the gear. As I rambled on about earlier, maybe the in-game explanation could be that 5000 gp for a raise dead IS Norn's share of the loot. Maybe Norn would be ok with that...
looks over at the very silent GM...
and wonders about teasing him some more about bringing back Norn as a Troglydyte.

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I mis-remembered where the ghoul was. I thought it was at the nearer crossing. (And nobody gave any feedback to the plan for a couple of weeks, so...)
Plan A--
We keep heading up to Nettles Crossing and then come back. We have to at least get the unexplored hex NW of the Fort. (berries, I think, since we explored everything else.)
Plan B--
We go to Nettles crossing and then straight to Olegs, and skip the berry hunt.
Plan C--
We retcon slightly and go the hex NW of the Fort first, and explore there.
Then the river crossing hex and explore there.
Then to Nettle's crossing.
Then to Oleg's.
Dris would still like to go get the unicorn, and then take the unicorn and Norn to Erastil's temple. But its gonna take more travelling then I originally thought.
And... Ionnia is gonna have to use her 2nd level spell every day to keep Norn "Springtime Fresh."
So... thoughts?

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Thanks for the Bracers Mornie!
Next cool thing (she can use) should probably go to Ionnia.
~~~
Re: Destination:
I have a strong preference for wrapping up our outstanding quests and hightailing it back to Oleg's, so we can begin the next part of our adventure.
I would like to come back and explore this whole Southern region after that.
If its important to you to explore the hex Southeast of where we are now... Ok, one quick hex. I just don't wanna get distracted with too many new things before we've wrapped up what we already have on our plate.
We've still got:
* the hex west of the place called "The River Crossing" (My vote)
* Berries to find
* Norn's body to get raised. (Ionnia has to spend her 2nd level spell every day to keep him "Fresh").

Mornaura |

Nah. I'd just like to note that, apart from possible metagaming on your side, we don't have a way of knowing wether the Fangberries will be in the hex next to the river crossing, or somewhere in the two rows of unexplored hexes on our southern border. ^^ So we don't know if it makes sense to travel back there.
Anyway. Whichever route the majority chooses, I'll tag along.

GM Nel |

As we move along the story, I wanted to know a few things from each player (not necessarily the character, although it could be):
It would be helpful to know of a "wishlist" for your character. Mostly, what items would you like to find eventually. My rules for wishlists are usually:
1. Try to think of things that you would NOT necessarily purchase for yourself. For example, no cloaks of resistance +X or belts and headbands. I know everyone wants those. Try to think of non-run of the mill items that would be NEAT to find in a stash.
2. Doesn't have to be an ACTUAL specific item, although it can certainly be. You could list "I'd like an item that would allow me to do XXX" and I can be creative on what that will be.
3. Keep it price-conscious for your level. The more off you are on your wishlist, the longer it may take to get it (or something similar)
Note, this is for the long term for me as a GM to know what kind of items youd like. There is no guarantee that you will find these items, but it gives me directions on what your character is looking for. Maybe Kaeso wants to fly at some point. Maybe mornaura wants barding for her familiar. Whatever you think would be cool.
If you come up with 2-3 items that sound neat, feel free to put them in your character's profile page.
Also, you can feel free to update your personal lists as time goes on.
Thxs guys.

GM Nel |

Ok, we can use the intermission to chat about how we want to handle kingdom building, since it's coming up.
The book presents two ways:
1. Active - players make all the decisions, and we use the full rules (found here)
2. In the background - the books dictate the growth of the kingdom based on player actions. The GM takes care of the details.
From experience with my in-person campaign, my players lost interest in active mode quickly. We tried it at the beginning, but it was crazy hard to keep up with, and it was pretty boring for them when we had to spend an hour or two only doing kingdom building. They switched out to background mode just a few sessions in.
So this may be a good time to discuss how you would like to handle that. Ya'll can take a peek at how the rules work in the link above, see if sounds interesting or just too much fluff to worry about.
Also, this may be a good time to look at the downtime rules presented in Ultimate Campaign, in case anyone wants to engage in downtime activities while kingdom building.

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I *LOVE* the Kingdom Building part.
But I am the kind of geek that spent literally thousands of hours playing Civilization. I enjoy balancing things like infrastructure, citizen happiness, scientific (magical) research, military security, and money to grow.
Honestly, I was afraid you were gonna say we don't have access to the rules, and then I'd have to really restrain myself from metagaming. If you would like GM Nel, I could put ranks into something like Knowledge (Administration) or some such to explain it.
Honestly my previous group didn't enjoy the Kingdom Building as much as I do, and this is about the time our TT group of 13 years fell apart. I guess partly cuz they didn't enjoy this part.
I would suggest that:
Anyone else who's as psyched about Kingdom Building as I am form a little committee with GM Nel and me, and we can go into the fine details together.
Everyone else can make their wishes known on the major things:
* What Position Do You Want in the Kingdom?
* Where shall we Locate our Capitol?
* Are there particular things your character wants built?
(Garrison or Stables for Kaeso, Shelyn Temple for Ionnia, Casters Tower for Mornie? Etc)
But they wouldn't have to do the monthly administrative piece if they don't want to.

GM Nel |

Na, I think doing kingdom building AND keeping the rules secret would be a disservice to the players. The people that like the kingdom building like it because they want to plan it out, see it change, and get some cool mechanics going. I think doing kingdom building without the rules would be an exercise in futility.
Also, they were streamlined a bit with Ultimate Campaign, which makes it a bit easier.
Everyone else can make their wishes known on the major things:
* What Position Do You Want in the Kingdom?* Where shall we Locate our Capitol?
* Are there particular things your character wants built?
(Garrison or Stables for Kaeso, Shelyn Temple for Ionnia, Casters Tower for Mornie? Etc)
This would happen regardless of active or background.

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I pan substantive posts soon. But I'm buried in grading at the moment.
My cousin's a high school history teacher. He's slammed right now, averaging 4 hours of sleep a night. I do not envy you.
To hopefully simplify for everybody:
Top Priority Question:
1. What position do you want?
Secondary Questions:
Would love everyone's input, but if you don't respond, we'll assume you don't have a strong opinion.
2. Where shall we locate our Capitol city?
B. Stag Lord's Fort-- Closer to farm land. Closer to rivers for fisheries and transportation. Better defended position. More isolated. Thematically better for a game of exploration.
(Mornie's point about it having bad vibes is well taken. But KM just sees it as a pool of supplies for rebuilding. A ruined Fort is worth approximately 96,000 gp.)
3. Kingdom Alignment?
A. Lawful Good
B. Neutral Good
C. Chaotic Good
It doesn't affect mechanics, but thematically I think of "Lawful" as being a Monarchy, and "Chaotic" as being a Republic/Democracy. And I've got some ideas if we go with a Representative Government, but again-- it would just be flavor, not mechanics.
4. The Leader
Does anyone else want to be The Leader as well?
In my last game two of us wanted the job, so we had an NPC hold the position until we could have elections a year later.
5. Kingdom Building
In game terms its one week out of every month.
The rest of the time we will still adventure, craft things, etc.
If it's just me-- I'll post the plan for each month and allow a couple of days for feedback.
6. Capitol City Name, Kingdom Name
I've previously named the Capitol "Stag's End". Other thoughts are, Norn's Landing, Haven, Candlemere...
~~~
So for Dris:
1. Wants to be The Leader
2. Capitol at Stag Lord's Fort
3. Kingdom Alignment-- Chaotic Good
4. Dris votes for herself for Leader
5. Wants to be Active in Kingdom Building
6. ... will wait to hear other ideas for names before voting.
Everybody else?

Mornaura |

1. Magister (or Treasurer, if necessary).
2. Capitol: anywhere but at Stag Lord's Fort... Nah, seriously: I'd like to introduce C. the area south-east of the river crossing and D. the area east of the Candlemere lake.
I think the hill and ruin aren't that much of a benefit, as they're both rather small (and even if you valued the benefit of a slightly higher visual range, that benefit is nullified by the close forest in the west and south-west), and apart from that, the strategic position isn't really thaaaat great anyway. True, there are two rivers, but only one of them really connects us to anywhere (apart from its source in the forest).
Compared to the fort, both areas C and D are better.
They're directly in the fertile farmlands.
They got rivers and lakeshores almost all around them (like 300 degrees, which means even more fishery/transportation options, plus the rivers are better, as I'll explain below).
They actually got better visual range and are easier to defend, since there's no forest that could block the view and allow enemies to sneak up (and they still got rivers/lakes as natural obstacles).
And of course they got no bad vibes. ;)
C got Shrike river (like the fort), plus the what's-its-name river that feeds the Tuskwater lake from the east, stemming from a huge reservoir near the mountains (which means better fresh water supply compared to the Skunk River).
Once we've secured that area, we can expand south of that river and still have another one as a new border.
D is situated between the what's-its-name (see above) and the border river, which leads into the River Kingdoms, possibly giving us great opportunity for trade (we don't have to like the people to trade with them, do we?).
And since it's on the Candlemere shore, we could use the island in the middle of it (watchtower? alchemist's lab with natural safety zone? ^^).
It's kinda similar to C, we'd just approach the area from the other side - it might seem more dangerous because it's closer to the border, but in the long run, it's actually much easier to defend our kingdom from there than with all the other options, because we basically only have to build up defenses once (and basically only on one or two sides).
Once we've secured and fortified the border, we can safely, freely and easily expand north, - for all other options, all the areas south of the city are basically in the danger zone.
TL;DR: I vote for area D. (But I could live with C if I had to.)
3. Neutral good.
4. I want Norn to be our Ruler.
5. I want to be active. RL is interfering with me quite a bit at the moment, but it'll surely get better soon.
6. Hmm... Isn't the area called Kamelands? How about Kamelot then? :P
More serious: Minhiriath ("between the rivers")? Glanntirith ("border guard")?
(I'll play around with Sindarin and try to come up with some more names with a nice meaning... Maybe something like Shieldwall of the Kingdom cause in case we're founding at D it could basically become that. Our strongpoint which defends the whole north.)

Kaeso the Human Fighter |

Kaeso the Human Fighter wrote:I pan substantive posts soon. But I'm buried in grading at the moment.My cousin's a high school history teacher. He's slammed right now, averaging 4 hours of sleep a night. I do not envy you.
To hopefully simplify for everybody:
Top Priority Question:
1. What position do you want?
** spoiler omitted **Master at arms, or whatever we call it. Kaeso wants to make peace, but knows he's not the brains to do it. In character, he'd support Drispeera, but worries she might declare war in order to get new shoes. Mornaura seems sensible and down to earth, and would make a worthy queen. Norn would be great, if he weren't dead. Kaeso would only take it upon himself to lead if there were chaos, and only he could stop it.
Secondary Questions:
Would love everyone's input, but if you don't respond, we'll assume you don't have a strong opinion.2. Where shall we locate our Capitol city?
** spoiler omitted **Not too concerned, except that the advantages of having rivers and transport nearby is that the enemies can use it as well. The Romans build the roads that the barbarians used to attack them.
3. Kingdom Alignment?
** spoiler omitted **Good, more lawful than chaotic. Kaeso has been very upset by the lawlessness that he's seen.
4. The Leader
** spoiler omitted **see above. Don't want it to be me.
5....

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Yay Kaeso! It's good to see you. I was afraid we were tapering off.
Now Hopefully Ionnia pops in soon!
Kaeso, these 3 positions are "Man at Arms" with Slightly Different Flavor. I can really see Kaeso as a Marshal/Ranger-type guy. But also as General, if you see him as growing into a war leader by the time we get into war with other lands.:
The General is the highest-ranking member of the kingdom's military. If the kingdom has an army and a navy, the heads of those organizations report to the kingdom's General. The General is responsible for looking after the needs of the military and directing the kingdom's armies in times of war. Most citizens see the General as a protector and patriot.
Benefit: Add your Charisma modifier or Strength modifier to Stability.
Vacancy Penalty: Loyalty decreases by 4.
The Marshal ensures that the kingdom's laws are being enforced in the remote parts of the kingdom as well as in the vicinity of the capital. The Marshal is also responsible for securing the kingdom's borders. He organizes regular patrols and works with the General to respond to threats that militias and adventurers can't deal with alone.
Benefit: Add your Dexterity modifier or Wisdom modifier to Economy.
Vacancy Penalty: Economy decreases by 4.
The Warden is responsible for enforcing laws in larger settlements, as well as ensuring the safety of the kingdom leaders. The Warden also works with the General to deploy forces to protect settlements and react to internal threats.
Benefit: Add your Constitution modifier or Strength modifier to Loyalty.
Vacancy Penalty: Loyalty and Stability decrease by 2.

Lady Ionnia Orlovsky |

As for answers to the questions
1. The High Priest
2. Stag Lords Fort
3. Neutral Good
4. If we raise Norn I vote Norn
5. Active, RL is a bit hectic for me as well, Hopefully t will even back out soon
6. I like Candlemere or Maidens' Home

GM Nel |

Kingdom:
Capital City:
Available Funds: 50 BP
Available NPCs:
Bingo Underbough
Str 11, Dex 18, Con 14, Int 14, Wis 12, Cha 16
Akiros Ismort
Str 18, Dex 12, Con 20, Int 10, Wis 8, Cha 15
Jhod Kavken
Str 10, Dex 8, Con 13, Int 12, Wis 18, Cha 14
Kresten Garess
Str 17, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Mikmek
Str 14, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Oleg Leventon
Str 11, Dex 9, Con 10, Int 12, Wis 15, Cha 8
Svetlana Leventon
Str 8, Dex 9, Con 10, Int 11, Wis 12, Cha 15
Positions:
Ruler (Baron):
Councilor:
General:
Grand Diplomat:
High Priest:
Magister:
Marshal:
Royal Assassin:
Spymaster:
Treasurer:
Warden:

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with 2 yays, 1 abstention, and 1 strong nay.
@Mornie-- I know you dislike it, but its in a good location--with a STRUCTURE of high value. KM has oversimplified, but its basically worth 100,000 gp and a years head start on building.
I like Candlemere Island too, but we haven't explored it yet. Once we get it and CLAIM it-- its some expense to move the capitol, but I'm open to moving the capitol there.
@Kaeso-- good thought about roads. But roads were also helpful to the Romans and will be to us-- for promoting trade. We will *need* roads, but perhaps we can be thinking of ways to close off choke points in an emergency?
with 3 yays, and 1 CG
on a personal note-- I dislike like the term Chaotic for alignment because it implies anarchy. I prefer terms like Freedom-loving and Egalitarian. Citizen's rights have a high value. To my mind Democracy is a "Chaotic Good" government. Whereas Monarchy is a "Lawful" government with emphasis on Hierarchy and Order. That's just me waxing poetic tho.
Mornie, Ionnia, and Dris
Kaeso-- If you have a strong opinion or an idea please offer it.
There's a spreadsheet on the boards for Kingdom building I found a week ago... I'll try to locate the link again and share it. I think it will make all the math simpler to understand. And if GM Nel likes it, maybe he can post the updates for us.
Kingdom: Candlemere with 2 yays
Capitol: ? Let's have more ideas for that. Mornie, come up with any good elven names yet?

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Here are my proposals:
Leader Charisma Bonus goes to any Kingdom Stat
Drispeera as Leader pro temps.
Once we raise Norn, if he wants the position, we can have an election. How does that sound?
Councilor Wis or Cha bonus to Loyalty
Jhod
GeneralCha or Str to Stability
Kaeso? or Norn? or Dris as her 2nd choice or Kesten if none of the above.
Grand Diplomat Cha or Int to Stability
Svetlana
High Priest Wis or Cha to Stability
Ionnia
Magister Int or Cha to Economy
Mornie
Marshal Dex or Wis to Economy
Kaeso? (I think this would be a great spot for him, unless he would prefer General)
Enforcer/Royal Assassin Dex or Str to Loyalty
Kesten (or Mikmek) if Kesten is General
Spymaster Dex or Int to any Kingdom Stat
Bingo
I would love to have him pop in from time to time if thats possible, and this explains why he comes and goes.
Treasurer Int or Wis to Economy
Oleg
Warden Con or Str to Loyalty
Akiros

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So... I found a Kingdom Builder Spreadsheet here:
But this will be better for later on, when things are bigger, for tracking multiple cities.
(Cross my heart, I don't read ahead on the Kingmaker boards. I only went last week to try to find a spreadsheet.)
~~~
I didn't find anything simple for our purposes right now...
So I started building a primitive spreadsheet for us to use.
So far it only tracks Kingdom DC, Leaders, their position bonuses, Loyalty, Economy, Stability, Unrest and Consumption.
Before I continue...
1. Is there a simple spreadsheet available that you'd already planned to use?
2. If you'd like to see what I have is there a good place for me to send it or post it? (I think I could post on dropbox or google docs, but I haven't ever uploaded before, only downloaded.)

GM Nel |

I actually have a spreadsheet up and ready from my face-to-face game. I can make a copy and share with everyone. If I remember correctly it's even on Google docs spreadsheets, so it's shareable.
For city building, which I think is what would really consume time, debating and deciding what specific buildings everyone wants to build, I have an alternate suggestion.
Each character gives me a little writeup of what would your character want to accomplish in the city. For example, I would take a guess that Ionnia would want to get a temple up and running fairly soon. Kaeso would prefer a garrison or barracks up before a temple, and so on. Those arguments took forever on the table, and I can only see it be worse in pbp.
So, we gather a list of all the things you want as a kingdom, and then the city will grow a little more organically, instead of a super pre-planned and 100% metagamed system.
I will manage the spreadsheet (and share it, of course!) and all the events that come up I will bring to the "council" (or whatever you name yourselves). The best idea would be that whichever NPC you put in at the Councilor position will bring back news of how the building is going and any petitions from the people.
I am trying to reduce the micromanaging, because if we have to go back and forth for one week to build a buildling, we will go nuts. This way I can bring back 1-2 months of in-game time at one time, and we move along more nicely.

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Gah. I just wrote and then deleted a scary long post.
Let me try to simplify:
Are you guys okay if I get going on the Nitty-Gritty details with GM Nel calculating things like Consumption Rates, Taxation Edicts, Loyalty Checks and Kingdom Control modifiers?
I will still consult you on thematic decisions like:
* What we want to build next?
* Should we try to build a road between X and Y?
* Should we (generally speaking) have high taxes? throw lots of festivals? actively recruit for new colonists?
(I'll tell you the themes, but I'll do the math.)
* There are a few rolls to make for the Kingdom each month. Its probably cool if we each pick one that we roll.
* Any other major or moderate decisions for the Kingdom. (As I said, I'll just crunch the numbers.)
~~~
If at any point, someone else REALLY wants to get into the number crunching aspect with me and/or GM Nel, maybe we could jump on Skype and go over it.
Doing it in play-by-post is just going to take too long.
Sorry I'm just chomping at the bit to get going,
but I want to balance that with a way you can all have the input you want.
Will this work for all y'all?

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Ack!
I was writing/deleting/writing while GM Nel posted.
Anyhoo... we had similar ideas.
I'll try to be quiet for a little while now, and let you guys give feedback.
Yeesh. I'm like my dog waiting to go for a walk. When it gets close to *that* special time he lies down where he can see my every move. When I stand he stands and runs in circles and bounds for the door. If I sit down again-- he'll sigh and groan and watch my every move again. "Now? Are we going now? No. -sigh- Ok, how about now? Now?"

Lady Ionnia Orlovsky |

I like a general list of each individual person putting money to what is needed.
As for me I am happy to start with a simple shrine of tabernacle while we get more important things in motion, Garrison/Barracks as well as setting down laws and what not. I am as a cleric not worried about my temple needing much as it will thrive. That doesn't mean I won't put aside money to help expand it.
Or more simply 'If you build it they will come' A shrine with a tabernacle will be fine for now, and with that it will grow to a beautiful Masque!
I also like the idea of making simple decisions as Dris explained above. I do like the idea of seeing where we should make a road and what building where, that way the cities are semi-organic. We tell you what we want you tell us what has already been erected and than we get a sense of what is truly going on.
JUst my two cents *shrugs*

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Synthesizing the ideas together:
EVERYONE gets an equal say in what to build, and which directions to expand the Kingdom, and any other important themes for the Kingdom.
I'll post my logistical proposals (tax edicts, promotions, etc cuz I really, really love that part.) If at any point someone wants to join in on that part, maybe we can get together on Skype to go over it.
I propose that once GM Nel says we're in a Building Phase that there's a 3-day maximum discussion period.
The really good news is... EVERYTHING can be reset for "next month."
* Leaders can change positions
* The Capitol can be moved if we discover a location we like better. (-cough- Candlemere Island -cough-)
* All the Edicts can be reset, etc.
* Different Buildings can be started
So... if RL gets you and you didn't get as much input as you wanted "last month," then it all resets and you can have more input "next month"
~~~
There are rolls that come up for the Kingdom. Some of them are occasional. Some of them are every month.
Fastest would be if GM Nel rolls them all.
But if anybody would like to claim a roll to do and be more hands on they are:
* Stability Check
* Fill Vacant Magic Item Slot (after we have an item-producing building)
* Reduce Unrest (optional, failure reduces loyalty)
* Economy Check
* Random Event-- GM Nel should do this
Does the Stag Lord's Fort automatically become a Barracks and a Stables as per UCa? Or can we use its 24 build points towards something else?

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KINGDOM TREASURY: (1 Build Point = 4000 GP)
50 Build Points from Restov
25 Build Points from Stag Lord's Fort (50% of Future Castle)
(Alternatively, 8 BP towards anything if Razed to the Ground)
LOOT:
Loot can be EITHER SOLD for 50% value like usual OR
Donated to the TREASURY for 100% value
mundane trade goods (6850 gp)
+1 leather armor (1160 gp)
+1 longsword (2315 gp)
+1 rapier (2320 gp)
___________________________
12,645 =
A. 6332.5 gp cash
B. 1 Build point +4322.5 gp cash
C. 2 Build points +2322.5 gp cash
D. 3 Build Points +332.5 gp cash
PARTY CASH:
141 gp in coin
100 gp red garnet
145 gp assorted jewelry
45 gp (4,500 cp)
205.2 gp (2052 sp)
894 gp
210 gp (21 pp)
2900 gp (small sack of stolen jewelry)
130 gp (turquoise earrings)
28 gp
900 gp (tatzylwyrm head reward 1.5 x 600)
______
5698.2 gp
PARTY TREASURE:
250 gp Oleg's credit remaining
cure light wounds wand-- with Mornie
potion of lesser restoration-- with Ionnia
KAESO:
+1 Ranseur (2310 gp)
+1 Composite Longbow (2 Str) (2600 gp)
(1)+1 Human Bane Arrow (166 gp)
Stag Lord's Helm (3500 gp)
potion of Cure Serious Wounds (750 gp)
IONNIA:
+1 Club (2300 gp)
Children's Toys (45 gp)
Potion of Cure Moderate Wounds (300 gp)
DRIS & PURRCY:
+2 Bracers of Armor (4000 gp)
+1 Amulet of Natural Armor (2000 gp)
potion of Cure Serious Wounds (750 gp)
MORNIE:
+1 Ring of Protection (2000 gp)
potion of Cure Moderate Wounds (300 gp)
Treasure Questions for Discussion:
I recommend we discuss until Monday, and then move forward]2.
1. We have just enough Cash to get a Raise Dead Scroll for Norn.
Does everyone agree that's our priority?
2. Do we want to invest our Unclaimed Loot into the Kingdom Treasury?
As I posted above:
Depositing in the Treasury is a better 100% value.
If we sell the unclaimed gear, we'll only get a 50% value.
Like So:
12,645 gp value of unclaimed gear =
A. 6332.5 gp cash
B. 1 Build point +4322.5 gp cash
C. 2 Build points +2322.5 gp cash
D. 3 Build Points +332.5 gp cash
I recommend C. or D. as the best value.
But be warned, between that and raising Norn, we'll be busted for a while.
3. Loot Distribution
Ionnia and Mornie didn't get very much.
Purrcy and I got double that.
Kaeso got almost 4 times as much as either of them.
Do we want to
A. Let it go, and give them better loot when a chance presents?
B. Give them a larger share of cash?

GM Nel |

I know it's a bit of a house rule, but cashing in BP for GP will be done at 75% of the value, and may also have repercussions against your kingdom (especially if the kingdom is Good-aligned and you are good aligned). The Founders taking out "personal Loans" is not well received by the populace.
GP into BP is however at cost.
Just so you know, there is experience involved in kingdom building, and the book recommends the story will pick back up ONE YEAR after the defeat of the Stag Lord.

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DM Nel:
1. Actually the 75% BP buyback rate is generous. Thanks! But we should still avoid it if possible.
2. The bounty for Falgrim Sneeg is still outstanding.
I'm going to presume that none of us have a strong need for a MW weapon at this point. Would Restov be willing to simply give us cash instead of 2 mw weapons? Say 600 gp?
3. The reward from Bokken-- presuming we've given him his berries in the meantime-- is 1/2 price potions, right? Is that in effect?
4. May I have a blank copy of your spreadsheet to start putting my proposals onto?
EDIT: 5. Could we call "Black Market" something else? Maybe "Free Market?" The Best Return on Investment are all things that would be easier if we were evil... Black Market, Brothel, etc...
(And yes there is a Regular Market, but that is not as good an investment to build for some reason.)

Lady Ionnia Orlovsky |

Brothels are Evil?
Why are Brothels Evil?
I mean a few societies have Divine brothels?
Weird.
And I can give up the club if need be? I think we should do more Building though I am okay with keeping the club, just in case

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Consolidating outstanding Discussions Here
To get things moving forward, I'm going to make my Kingdom recommendations to GM Nel.
I am open to discussing any of it, even by Skype if anyone wants to review things in greater detail.
But let's wrap up This Month's discussion by Monday.
Most things can be changed Next Month if anybody has more input later.
Leader Pro Temps: Drispeera: Charisma +5 to Economy
Once we raise Norn, if he wants the position, we can have an election.
Councilor: Jhod: Wisdom +4 to Loyalty
General: Kesten: Str +3 to Stability
Grand Diplomat: Svetlana: Cha +2 to Stability
High Priest: Ionnia: Wis +3 to Stability
Magister: Mornaura: Int +5 to Economy
Marshal: Kaeso: Dex +4 to Economy
Kaeso, you can move to General anytime you wish
Enforcer/Royal Assassin: Mikmek: Str +2 to Loyalty
Spymaster: Bingo: Dex +4 to any Kingdom Stat (Stability)
Treasurer: Oleg: Wis +2 to Economy
Warden: Akiros: Con +5 to Loyalty
Kingdom= Candlemere
Ionnia and Dris both like it, but I'm not married to it.
Capitol= ?
Stag's End, or Norn's Rise, or Elven name
Neutral Good
Kaeso- Lawful Good
Mornie, Ionnia- Neutral Good
Dris- Chaotic Good
KINGDOM TREASURY: (1 Build Point = 4000 GP)
50 Build Points from Restov
27 Build Points from Stag Lord's Fort (50% of Future Castle)
(Alternatively, 8 BP towards anything if Razed to the Ground)
LOOT:
Loot can be EITHER SOLD for 50% value like usual OR
Donated to the TREASURY for 100% value
mundane trade goods (6850 gp)
+1 leather armor (1160 gp)
+1 longsword (2315 gp)
+1 rapier (2320 gp)
(2) mw composite longbows (800 gp)-- The bounty from Falgrim Sneeg
___________________________
13,445 =
A. 6722.5 gp cash
B. 1 Build point +4722.5 gp cash
C. 2 Build points +2722.5 gp cash
D. 3 Build Points +722.5 gp cash
141 gp in coin
100 gp red garnet
145 gp assorted jewelry
45 gp (4,500 cp)
205.2 gp (2052 sp)
894 gp
210 gp (21 pp)
2900 gp (small sack of stolen jewelry)
130 gp (turquoise earrings)
28 gp
900 gp (tatzylwyrm head reward 1.5 x 600)
______
5698.2 gp
PARTY TREASURE:
250 gp Oleg's credit remaining
cure light wounds wand-- with Mornie
potion of lesser restoration-- with Ionnia
KAESO:
+1 Ranseur (2310 gp)
+1 Composite Longbow (2 Str) (2600 gp)
(1)+1 Human Bane Arrow (166 gp)
Stag Lord's Helm (3500 gp)
potion of Cure Serious Wounds (750 gp)
DRIS & PURRCY:
+2 Bracers of Armor (4000 gp)
+1 Amulet of Natural Armor (2000 gp)
potion of Cure Serious Wounds (750 gp)
MORNIE:
+1 Ring of Protection (2000 gp)
potion of Cure Moderate Wounds (300 gp)
IONNIA:
+1 Club (2300 gp)
Children's Toys (45 gp)
Potion of Cure Moderate Wounds (300 gp)
Cash= 5698.2 gp
I recommend we HOLD OFF Raising Norn, as it will bankrupt us.
Unclaimed Loot= 13445 gp
I recommend we convert it to Build Points (1 BP = 4000 gp) because we get 100% value for it. (If we sell it, we only get 50%)
13445 gp unclaimed loot = 3.36 Build Points
Evening Up Distribution
Ionnia and Mornie got far less loot than Kaeso.
Dris got a chunk less.
To start evening things out, I recommend that Ionnia and Mornie Each get 2000 gp
Dris gets 1000 gp.
Kaeso doesn't get cash right now.
BUT, I'd really like to hear what Ionnia and Mornie have to say about it, since they got the least loot:
A. We surrender all cash to get Norn raised.
B. Distribute the 5000 cash evenly, regardless of loot.
C. Distribute cash proportionally like above.
As GM Nel says, the game gives us a year to role play before setting off to Adventure again.
I think we should go sooner, Maybe in 2 months Game Time--
* Because its been 2 months in Real Time since we've had an adventure.
* We are cash-starved Before/After raising Norn.
* There are a lot of unexplored hexes near our capitol.
I recommend at Month 2 (after doing Kingdom Business) we start exploring the hexes near our Capitol.
We can claim one Hex per round.
We must have explored it and eliminated any threats before claiming.
It must be adjacent to another Hex we own.
I recommend we expand as fast as possible in our early days.
I recommend we Claim all the Grassland Hexes near us as soon as we can. They are the cheapest to Farms, Roads, etc on.
~~~
After claiming Farmland, we'll want to expand towards and claim all friendly sites-- Olegs, the Fangberry patch, the Gold Mine, the Kobold settlement, Erastil's temple, soon to be discovered...--
Month 1 I recommend claiming the River Crossing Hex
This is WAY oversimplified, but basically each Farm produces enough food to save our Treasury 2 BP (8000 gp) every month.
I recommend we build a Farm immediately in each Grassland Hex we claim. (Others get more expensive to build Farms in).
Roads promote trade, therefore increase the Kingdom's Income.
Good point about routes for future invaders Kaeso. Perhaps as Marshall you can be looking for choke points to put in blinds or deadfalls along major roadways.
I recommend building a road in every easy hex. (grasslands, plains)
In sum, In Month 1, I would like to claim the River Crossing Hex and put a Farm and Road on it. (Bridge is already built, right?)
Ionnia:
Shrine --> Temple --> Cathedral
Kaeso:
(guessing) Barracks --> Garrison
Stables
Military Academy someday?
Mornie:
I'm sure she has her own ideas
Dris:
Really wants a Caster's Tower, but its very pricey.
Shop --> Market
Black (can we call it "Free") Market
We can only put in one building a month.
Some have prerequisites, like a House nearby.
Let's start with the smaller versions and build up to the larger versions.
I recommend Month 1 we Build a Shrine
We can discuss these in detail any time you like.
I'm starting us off very conservatively, and we can increase once we see how things are going.
In the meantime...
Taxation: None: +0 Economy, +1 Loyalty
Festivals: 1: +1 Loyalty, +1 Consumption
Promotion: Token: +1 Stability, +1 Consumption
We're having a Party! We'll have a Kingdom Founding Festival 1 week after all the colonists, laborers, etc, arrive at the Stag Lord's Fort. Ribbon cutting, music, dancing, libations, etc.
So them's my recommendations for Month 1.
Let's wrap up discussions and move forward by Monday.
I know it's a lot.
But remember there's plenty of time for you to have input for next month!

GM Nel |

DM Nel:
1. Actually the 75% BP buyback rate is generous. Thanks! But we should still avoid it if possible.
I meant that when turning BP into cash (Withdrawal Rate) we are using 1,500 gp per BP instead of 2,000 gp. The materials, items, gold to BP rate is still 4,000 worth of stuff (full value) per BP.
2. Restov will accept this offer, and send 600gp back.
3. Bokken will craft any level 1 or 2 potion for crafting cost (1/2 market price) that can be crafted by an alchemist.
4. I'll try to find and put up asap.
5. I'm ok "rebranding" buildings. AFAIC, brothels in Golarion are not considered evil, as many are sponsored by the diety Calistria who is Neutral. I'm sure there are some evil ones many places, but they don't have to be by default. Black Market could be like, Merchant's Market or Auction House.

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1. Gotcha. We should *never* cash out BP for gold.
2. Yay.
3. Yay.
4. Thanks.
5. Thanks for the Rebranding ability.
Yeah, I agree that brothels aren't evil. probably more chaotic.
I just had this vision of waking Norn..."Welcome back to the land of the living dude. After you helped us defeat the Stag Lord, Restov gave us this area to build a new kingdom. What have we build so far? Garrison? No. Schools? No. Temples? No."
"Our kingdom's really great tho. So far we have a whorehouse, a tavern, a gambling casino, a black lotus smoking parlor, and a black market in every city. What happens in Candlemere, stays in Candlemere! Wanna rule it?"

Kaeso the Human Fighter |

Yay Kaeso! It's good to see you. I was afraid we were tapering off.
Now Hopefully Ionnia pops in soon!
Kaeso, these 3 positions are "Man at Arms" with Slightly Different Flavor. I can really see Kaeso as a Marshal/Ranger-type guy. But also as General, if you see him as growing into a war leader by the time we get into war with other lands.:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Probably Marshall, then. Way back when we started, and Kaeso had super stats, I envisioned him as an Alexander the Great kind of character. Since we had to renorm our scores, he's a bit more simple, but good-hearted. Keeping the peace he can do. Coming up with battle plans and strategy, beyond the tactics of hand-to-hand combat, would probably be out of character.
It turns out, completely accidentally, that his latinate name and blonde hair makes him out to be some sort of Talderian/Ulfen hybrid. Perhaps all Ulfen, but adopted. Interesting. I hadn't read the campaign guide when I made him up.

GM Nel |

Dris,
I remember what I did. My preadsheet is built in excel, so what I did is post it in my public dropbox folder so anyone could access it. check it out here:
https://dl.dropboxusercontent.com/u/2015742/110304_Kingmaker%20Kingdom%20Sh eet_v3.2.xlsx
feel free to use a copy of it, or use the one you had if you like it better.

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Cool! I'll download it and start inputting things soon.
In the meantime-- Here are my proposals for Month 1--
Taxation: None
Holidays: 1
Promotion: None (Trying to keep consumption at 0)
Leadership Positions: Posted above
Dris' +5 to Economy
Bingo's +4 to Stability
Terrain Improvements:
Claiming: Slight change-- I'd like to claim the Fangberry hex first. 1 BP
It counts as a resource, right?
Farm on it: 2 BP
Road on it: 1 BP
Building Improvements:
Shrine: 8 bp
House: 3 bp
(we already have a Fort, right?)
Why don't you go ahead and make the Stability and Economy Rolls GM Nel, just to speed things along.
I was going to ask for the Alternate Government-- Republic--- modifications, but it adds more variables, so NAH.
We can just do it as Fluff.
Any extra titles that get added like senator can just be fluff with no impact too.

GM Nel |

Building Improvements:
Shrine: 8 bp
House: 3 bp
(we already have a Fort, right?)
No Fort. Picking the Stag lord's fort as a capital adds +1 to all stats (stability, loyalty, economy) and reduces the bp cost of a castle by 1/2.
MONTH 1 (Lamashan)
stability: 1d20 ⇒ 3
economy: 1d20 ⇒ 2