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Khal-Ib quickly heals himself with his curative wand before deciding where to go next.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Maybe we should follow the southern wall of the necropolis to that other elegiac compass (L)? Let's hope it fared better through the ages than this one."

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The spot Sebti's map indicates turns out to be a former shop called "The Shiny Bauble". This former glassblower’s shop was repurposed to serve as a humble family mausoleum, as well as the location of one of the elegiac compasses. The Shiny Bauble has been looted of its choicest bits of glasswork and jewelry, but the elegiac compass on the shop’s roof is in surprisingly good condition despite its age. However, a significant component of the device—its copper-wrapped quartz core—has recently been removed.

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Survival, take 10: 10 + 6 = 16
"There, some tracks! The thief wasn't too stealthy. Let's find him and make him turn the quartz core back to us so that we can repair the compass." suggests Anakh-Ka, drinking his mutagen.

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The sinkhole behind the Shiny Bauble drops 50 feet into a large subterranean fissure beneath the necropolis. Among the many piles of rock, you eventually stumble on a larger cavern, littered with coin, silken cloth and countless other treasures.
"Who dares sully my home? Explain your presence here." a deep voice utters. You turn your heads and see a man-sized dragon seemingly made of crystal. It gazes at you angrily, obviously offended that you invaded his lair.

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"We have come to claim the quartz core you stole from the glassblower shop above. Return it, or suffer the consequences!" boldly states Anakh-Ka.

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The crystalline dragon chuckles as it takes the air. "You dare demand something from mighty Shardizhad? Foolish dwarves. Your baubles will soon contribute to my hoard." he concludes as he attacks.
Init, Ib: 1d20 + 0 ⇒ (3) + 0 = 3
Init, Nailah: 1d20 + 8 ⇒ (8) + 8 = 16
Init, Shardizhad: 1d20 + 2 ⇒ (14) + 2 = 16
The Shiny Dragon - round 1
1. Ka, Nailah
2. Shardizhad
3. Ib

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Knowledge (arcana): 1d20 + 13 ⇒ (18) + 13 = 31
"Be careful, it sends sonic waves with his breath! No particular elemental affinity, except it's immune to sonic damage." warns the wizardess as she casts invisibility and moves away from the dwarves so that she doesn't linger in their midst.

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Stretching his stone wings, Anakh-Ka charges the dragon! "Death to vain dragons!"
Severance, PA(FF), Muta, charge: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 232d4 + 7 + 6 + 3 ⇒ (1, 2) + 7 + 6 + 3 = 19

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Will DC 16: 1d20 + 12 ⇒ (11) + 12 = 23
Anakh-Ka's mind resists the temptation of watching the shiny bubbles, and remains fully focused on the fight at hand. Suddenly the living monolith grows in size, now towering over the dragon. Severance slices through the air, aimed at the vain dragon's neck. While the first blow fails to hit its target, the backblow is terrible and inflicts a terrible wound.
Severance, PA(FF), Muta: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 192d6 + 9 + 6 + 3 ⇒ (2, 3) + 9 + 6 + 3 = 23
Severance, PA, Muta: 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 242d6 + 9 + 6 + 3 ⇒ (3, 2) + 9 + 6 + 3 = 23

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Khal-Ib, remaining on the ground, closes his eyes briefly to address a solemn meditative prayer to Irori.

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Shardizhad lets out a shriek, both of anger and pain. "You're cheating, my magic doesn't affect you! Maybe you'll be blinded by my magnificence." He focuses his thoughts to cast a spell without letting his guard down. Instantly, Anakh-Ka is covered in glittering particles of gold.
Concentration DC 19: 1d20 + 14 ⇒ (13) + 14 = 27
Glitterdust, Will DC 17 negates the blinding.
The Shiny Dragon - round 3
1. Ib, Ka, Nailah
2. Shardizhad (42)

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Will DC 17: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Anakh-Ka resists the blinding, and hacks at the dragon's neck until it snaps. Eventually, it does with a sinister sound, followed by the severing of the dragon's head.
Severance, PA(FF), Muta, Prayer: 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 272d6 + 9 + 6 + 3 + 1 ⇒ (2, 1) + 9 + 6 + 3 + 1 = 22
Severance, PA, Muta, Prayer: 1d20 + 12 - 2 + 2 + 1 ⇒ (15) + 12 - 2 + 2 + 1 = 282d6 + 9 + 6 + 3 + 1 ⇒ (6, 5) + 9 + 6 + 3 + 1 = 30
Severance, PA, Muta, Prayer: 1d20 + 7 - 2 + 2 + 1 ⇒ (19) + 7 - 2 + 2 + 1 = 272d6 + 9 + 6 + 3 + 1 ⇒ (6, 6) + 9 + 6 + 3 + 1 = 31
Confirmation, ruthless: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (14) + 7 - 2 + 2 + 1 + 1 = 232d6 + 9 + 6 + 3 + 1 ⇒ (6, 4) + 9 + 6 + 3 + 1 = 29

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The dragon's head falls on the ground, lifeless yet still with a surprised expression on it, as if the dragon didn't expect this outcome.
End combat.
Shardizhad’s hoard consists of a suit of +1 half-plate, a +1 halberd, a shield cloak, an oil of bless weapon, a potion of eagle’s splendor, a potion of heroism, a scroll of f ly, a wand of hold portal (22 charges), 3 vials of soul stimulant, a platinum statue of a dwarf (worth 50 gp), a trio of lapis lazuli praying monkey figurines (worth 30 gp each or 100 gp total as a set), assorted glassware and jewelry (worth a total of 523 gp), 22 pp, 217 gp, 650 sp, and 153 cp. In addition, the copperwrapped quartz core of the elegiac compass from the roof of the Shiny Bauble rests in Shardizhad’s hoard.
Upon returning to the glassblower's shop, you can attempt to repair the device, which is large and delicate and can’t be moved from the Shiny Bauble without several weeks’ work. The elegiac compass is too complex and powerful for you to repair magically with spells, so you must attempt to fix the device manually. Doing so requires 2 hours of work and a successful DC 15 Craft (clockwork) or (jewelry) check, or a successful DC 20 Spellcraft check.

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"Allow me to help here. It seems my arcane talents might be of use." says Nailah as she carefully manipulates the quartz core to fit once again into the elegiac compass.
Taking 10 on Spellcraft for a 24 (with guidance), and using my arcane bond to cast make whole to help in the repairs.

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Nailah's fingers work their magic, and a few minutes later the elegiac compass hums to life once again. Once repaired, it points a straight line through the necropolis, but without other compasses to triangulate the signal, you only know that the source of the ka pulse lies somewhere along that vector. See the purple line on the map.
The first location of note you find about an hour later is the Observatory of Truth and Wisdom (P). It is a simple affair, consisting of a single floor with a three-story tower in the center. The tower’s top level is exposed to the skies above, with various markings on the walls to indicate the position of the sun and stars on important dates. The interior of the observatory’s main floor is decorated in blue tiles and murals of major constellations and celestial events. As you are all fluent in Ancient Osiriani, you quickly spot that many prayers to Pharasma have been worked into the decorative trim.
There's also a vast spiral mosaic, partially obscured by a tattered tarpaulin, built into the floor of the tower. You immediately recognize the holy symbol of Pharasma.

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Perception: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18
Knowledge (religion): 1d20 + 7 ⇒ (17) + 7 = 24
Perception: 1d20 + 12 + 5 + 2 ⇒ (18) + 12 + 5 + 2 = 37
Anakh-Ka appears to be wary of this place, as if it didn't reveal everything. "That's strange, brother. See these symbols? There the ones for Maat and Thoth, yet there's this gigantic symbol of Pharasma here... wait, is that a secret door?"
Knowledge (religion): 1d20 + 7 ⇒ (18) + 7 = 25
The dwarf deciphers some of the prayers to Pharasma inscribed on the wall.
"All who live must pass through the doorway of death to face her judgment."

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Anakh-Ka takes some time to prepare before heading down. He prepares another mutagen, downs it, and further empowers himself with the following extracts: see invisibility, heroism, certain grip and shield.

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It soon becomes clear that a whole complex lies beneath the necropolis, and you've just found its entrance. The halls and rooms are all illuminated by continual flame.
(Q1) The spiraling stairway from above terminates in a vaulted chamber. Looming jackal-headed statuary, oversized pillars, and a long reflecting pool lend a grandiose scale to the room. Hieroglyphs cover the walls, describing the Shepses family’s history and the life of one Nefru Shepses. Strangely enough for this kind of structure, the deeds aren't a eulogy but speak of someone who is seemingly still alive. The hieroglyphs speak of his divine inspiration to join Pharasma’s faith, the creation of the necropolis, and his restoration of Wati.

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"We can search this place more thoroughly when this area is secured. Let's move on." suggests the stonelord.

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(Q2) The arched ceiling of this chamber towers overhead, rising to a height of sixty feet above the tiled floor. Hundreds of small alcoves cover the walls, hidden behind neglected silk curtains in blue and gold. A small altar sits in the center, caked in unsightly stains. A heavy scent of camphor and pitch hang in the air. A large silver seal depicting a phoenix spiraling around its own tail is inset into the top of the altar, but the seal is blackened and appears half-melted.
As for the altar, it has been desecrated and smeared in blood, and exudes an aura of pure evil. Thirty zombies are chained to the walls with improvised shackles, but a dozen uncontrolled zombies roam the room freely, attacking you. As they shamble towards you, a voice can be heard from behind. "You fools! The mask belongs to us! We are the true heirs to the Sky Pharaoh’s legacy! When he rises again to reclaim his throne, we will receive Hakotep’s blessings, not the likes of you!" The voice belongs to a woman wearing a gold funerary mask, and escorted by three cultists looking much alike those you fought in the Silver Chain hideout.
Init, Ib: 1d20 + 0 ⇒ (17) + 0 = 17
Init, Nailah: 1d20 + 8 ⇒ (20) + 8 = 28
Init, Zombies: 1d20 + 0 ⇒ (15) + 0 = 15
Init,Cultists: 1d20 + 2 ⇒ (4) + 2 = 6
Init, MH: 1d20 + 1 ⇒ (5) + 1 = 6
The Masked Cultists' Ambush - round 1
1. Nailah, Ib & Stone Servant
2. Zombies
3. Ka
4. Cultists, MH

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Khal-Ib isn't sure which way to go, and has to make some quick decisions. "Anakh-Ka, slay these cultists! I'll hold off the undead." He also orders his stone servant to defend him. The Pahmet starts chanting to bolster his melee abilities. Casting divine favor.

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Will DC 17: 1d20 + 6 ⇒ (8) + 6 = 14
Will DC 17: 1d20 + 6 ⇒ (19) + 6 = 25
Will DC 17: 1d20 + 6 ⇒ (9) + 6 = 15
Will DC 17: 1d20 + 8 ⇒ (16) + 8 = 24
Two of the cultists are blinded by the golden particles.
The zombies, sensing life and hungering for it, tread towards Khal-Ib and his stone servant. While the Pahmet manages to keep his shield up, the elemental gets mauled by one of the zombies.
Against the stone servant:
Slam: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 5 ⇒ (3) + 5 = 8
Slam: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 5 ⇒ (1) + 5 = 6
Slam: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 5 ⇒ (1) + 5 = 6
Against Khal-Ib:
Slam: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (2) + 5 = 7
Slam: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 5 ⇒ (4) + 5 = 9
Slam: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (4) + 5 = 9
The Masked Cultists' Ambush - round 1
1. Nailah, Ib & Stone Servant (6)
2. Zombies
3. Ka
4. Cultists (red & pink: blinded), MH

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Anakh-Ka rushes into melee, becoming larger with every step he takes. He smacks one of the blind cultists with his twice-oversized sword.
Severance, PA(FF), Muta, Heroism: 1d20 + 12 + 2 + 2 ⇒ (20) + 12 + 2 + 2 = 362d6 + 9 + 6 + 3 ⇒ (4, 2) + 9 + 6 + 3 = 24
Confirmation, ruthless: 1d20 + 12 + 2 + 2 + 1 ⇒ (14) + 12 + 2 + 2 + 1 = 312d6 + 9 + 6 + 3 ⇒ (4, 5) + 9 + 6 + 3 = 27

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The cultist's head, still covered by a funerary mask, flies high in the air before rolling to the feet of the woman. She groans with displeasure, but doesn't complain. Instead, she starts retelling the epic tale of the Forgotten Pharaoh, thus bolstering her companions' spirits.
The sole cultist still able to fight decently takes a step to close in on Anakh-Ka, and stabs him with his sword, but to no avail.
Short Sword: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d6 + 2 ⇒ (6) + 2 = 8
The last cultists wipes the particles off his eyes, and can see again.
Will DC 17 vs Glitterdust: 1d20 + 6 ⇒ (12) + 6 = 18
The Masked Cultists' Ambush - round 2
1. Nailah, Ib (6) & Stone Servant (1)
2. Zombies
3. Ka (1)
4. Cultists, MH

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Khal-Ib steels himself against the undead horde, and unleashes a potent wave of positive energy.
Channel Energy, Will DC 14 halves: 3d6 ⇒ (3, 4, 2) = 9
Meanwhile, his stone servant starts ponding on the closest zombie.
Stone Servant Slam, PA: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 141d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11

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Will DC 14: 1d20 + 4 ⇒ (6) + 4 = 10
Will DC 14: 1d20 + 4 ⇒ (3) + 4 = 7
Will DC 14: 1d20 + 4 ⇒ (1) + 4 = 5
Will DC 14: 1d20 + 4 ⇒ (12) + 4 = 16
Will DC 14: 1d20 + 4 ⇒ (1) + 4 = 5
Will DC 14: 1d20 + 4 ⇒ (1) + 4 = 5
Will DC 14: 1d20 + 4 ⇒ (12) + 4 = 16
Will DC 14: 1d20 + 4 ⇒ (3) + 4 = 7
Will DC 14: 1d20 + 4 ⇒ (7) + 4 = 11
Will DC 14: 1d20 + 4 ⇒ (14) + 4 = 18
Will DC 14: 1d20 + 4 ⇒ (19) + 4 = 23
Will DC 14: 1d20 + 4 ⇒ (4) + 4 = 8
One of the zombie is slain by the joint efforts of Khal-Ib and his elemental friend, while the rest of them are mostly greatly weakened by Irori's presence. However, it is not enough to deter them from attacking.
Against the stone servant:
Slam: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (4) + 5 = 9
Slam: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 5 ⇒ (5) + 5 = 10
Slam: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 5 ⇒ (4) + 5 = 9
Against Khal-Ib:
Slam: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 5 ⇒ (1) + 5 = 6
Slam: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (1) + 5 = 6
Slam: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (5) + 5 = 10
Nailah's acid blast reaches the bard, inflicting more displeasure than real harm.
The Masked Cultists' Ambush - round 2
1. Nailah, Ib (6) & Stone Servant (10)
2. Zombies
3. Ka (1)
4. Cultists, MH (1)

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Anakh-Ka takes one steps forward and hacks at the masked storyteller with Severance.
Severance, PA(FF), Muta, heroism: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 192d6 + 9 + 6 + 3 ⇒ (3, 3) + 9 + 6 + 3 = 24

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The Pahmet's blow is staggering, yet she remains on her feet and continues her narrative. She takes a step behind, and chants a spell and tells a joke to her tormentor. Casting hideous laughter: Will DC 14 negates.
Meanwhile, the two other cultists move towards Anakh-Ka to flank him. Both provoke an AoO.
Short Sword, Inspire +2, Sneak Attack: 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 181d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
Short Sword, Inspire +2, Sneak Attack: 1d20 + 3 + 2 + 2 ⇒ (18) + 3 + 2 + 2 = 251d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13 Misfortune!
Short Sword, Inspire +2, Sneak Attack: 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 101d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
The Masked Cultists' Ambush - round 3
1. Nailah, Ib (11) & Stone Servant (5)
2. Zombies
3. Ka (1)
4. Cultists, MH (25)

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Will DC 14: 1d20 + 14 ⇒ (2) + 14 = 16
AoO - Severance, PA, Muta, heroism: 1d20 + 12 - 2 + 2 + 2 ⇒ (3) + 12 - 2 + 2 + 2 = 172d6 + 9 + 6 + 3 ⇒ (2, 3) + 9 + 6 + 3 = 23
Anakh-Ka breaks the ribs and slashes through the flesh of the red-robed cultist.

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Khal-Ib channels Irori's will once more to subdue the zombies.
Channel, Will DC 14 halves: 3d6 ⇒ (3, 4, 3) = 10
The stonelord's companions smashes through the stragglers.
Stone Servant Slam, PA: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 91d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11

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Will DC 14: 1d20 + 4 ⇒ (4) + 4 = 8
Will DC 14: 1d20 + 4 ⇒ (4) + 4 = 8
Will DC 14: 1d20 + 4 ⇒ (14) + 4 = 18
Will DC 14: 1d20 + 4 ⇒ (5) + 4 = 9
Only one zombie survives the holy presence made manifest! It lunges, doding the stone servant's blow and attacking its master.
Slam: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 5 ⇒ (3) + 5 = 8 Misfortune!
Slam: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 5 ⇒ (5) + 5 = 10
The Masked Cultists' Ambush - round 3
1. Nailah (D), Ib (11) & Stone Servant (5)
2. Zombies
3. Ka (1)
4. Cultist, MH (25)

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The dwarf continues his onslaught against the storyteller, as her jokes are not to his liking.
Severance, PA(FF), Muta, heroism: 1d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 202d6 + 9 + 6 + 3 ⇒ (2, 3) + 9 + 6 + 3 = 23

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The masked storyteller succumbs to Nailah's volley. The remaining cultist yells a fanatical warcry and charges his hand with electricity. However, he isn't focused enough and the spell fizzles.
Concentration DC 17: 1d20 + 4 ⇒ (9) + 4 = 13
The Masked Cultists' Ambush - round 4
1. Ib (16) & Stone Servant
2. Zombies
3. Nailah, Ka (1)
4. Cultist

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Khal-Ib hacks at the last zombie, all too happy to see the odds reversed.
Mwk Cold Iron Dwarven Waraxe, flanking: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 151d10 + 3 ⇒ (2) + 3 = 5
Seeing it fall, it orders his stone servant to flank the last cultist.

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Anakh-Ka finishes the job with a final slash.
Severance, PA(FF), Muta, heroism, flank: 1d20 + 12 + 2 + 2 + 2 ⇒ (7) + 12 + 2 + 2 + 2 = 252d6 + 9 + 6 + 3 ⇒ (4, 6) + 9 + 6 + 3 = 28

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With the Pahmet's expertise, the cultist's seconds are numbered. He falls, lifeless, on the ground.
End combat.
3 scroll of whispering wind
3 oil of taggit
3 cloaks of resistance +1
3 brass funerary mask (worth 25 gp each)
9 turquoises (worth 10 gp each)
potion of cure moderate wounds
scroll of expeditious retreat
wand of invisibility (10 charges)
+1 studded leather
+1 buckler
mwk sickle
lesser book of extended summoning (evil)
gold funerary mask (worth 50 gp)
lapis lazuli bracelets (2, worth 35 gp each)
29 gp
The only things that remain are the zombies chained to the wall, most of which have been destroyed by Irori's peaceful energy, and an altar irradiating evil. It is clearly under the effect of a desecrate spell.

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Khal-Ib heals his wounds thanks to his wand while his brother leads the search of the large room.
CLW: 3d8 + 3 ⇒ (8, 2, 7) + 3 = 20
Knowledge (religion): 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
"Brother, I think we should take the heavy seal on that altar and cleanse it. If we find a holy water font, it would do the trick. Oh, look, a secret compartment! What's that, a shield of some sort?" Once Nailah has identified it, Khal-Ib will toss it with the rest of the pile of loot and turn his attention to the northern doors.

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Anakh-Ka makes a mental note but leaves the seal there for now, hoping for find an appropriate font somewhere. "Let's continue. I think we're on the right track here."

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(Q3) Statues of female figures clothed in spidery robes and masks stand with arms outstretched at either end of this wide, short hall. The tiled floor is a detailed mosaic starscape. The floor mosaic depicts several constellations, with a pathway of stars—representing the River of Souls—winding between them. The statues depict morrigna psychopomps, the investigators and bounty hunters of the afterlife.
Perception, Ib: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Perception, Nailah: 1d20 + 5 ⇒ (15) + 5 = 20
As he's about to enter this hall, Anakh-Ka immediately spots a 10-foot square pressure plate in front of the hallway’s northern doors. Another trap!

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The Pahmet takes his time and tries to disarm the trap. Take 10 > 26