
leinathan |

Does anybody else want to weigh in? Do you want to bring NPCs with you?
If you want to enact the plan, go ahead and do it. People who don't post will be assumed to be not there, but as Clara said she can give out extracts that you can drink yourselves. I just need something akin to 'Kurasaviel drinks his extract of blend and sneaks up to the door', you know? Explicit admission that you're actually doing it.

Calder Brandson |

Same here.
"If we're ready then lets go." Calder speaks up.
Leaving the NPC's back at the camp to guard. Except for Ulf who I sure is set on coming with us.

leinathan |

The party packs up and heads out, leaving their allies (excepting Ulf) behind in the relative safety of the caravan and heading out to the Rimerunners Guild Hall. It's just the same as when Kurasaviel left it the previous day, except now, in the morning, the guard is doubled, the place is open for business, and the lights inside are on. Ulf mumbles, "Are you sure we will have a way out? If we go in like this, we must move quickly and we must escape unseen, for the guards will come."

Kurasaviel |

Kurasaviel shrugs.
"Well, there's the other entrance up top. We could always jump out and escape over the rooftops. And...now that I'm looking at it, there are a LOT more guards. We should probably wait until nightfall."

Kurasaviel |

"Oh...can we make sure we have an extra Invisibility spell or extract for Uksahhka? That'll probably make our lives MUCH easier."

Clarabibulus Flingflopsparkfizz |

Clarabibulus scratches her head. "Yeah. Great-great-great-great-grandpapa Umbilicus wouldn't have waited...but I gotta admit all those guards in broad daylight looks pretty intimidating.
"Wait it is!"

Kurasaviel |

Yeah...are there people at the guild hall that Matin or I could talk to? Maybe get some information out of?

Kurasaviel |

Okay. Guys, is there any information someone here might help us out with? Anything you want to know about?

leinathan |

The group goes ahead and decides to while away their day napping, waiting, and making sure that its dark and activity has ceased around the guild-house before deciding to go in.
Ulf is extremely impatient after all of this waiting - more than a day, and his veins pop unrestrained out of his skull as the group reconvenes. The night guard is visible, and Ulf grumbles, "So, we go in now. Finally. Render me invisible, like you promised."

Clarabibulus Flingflopsparkfizz |

Clara gives Calder, Ulf, and Tallak extracts of Invisibility, and ones of Blend to Kurasaviel, Matin, and himself.
As she sees her companions fade away she says, "Ooooh, exciting. Let's go in!"
Remaining extracts: 1x Blend, 1x Expeditious Retreat.
.
Matin, I figure you don't need Invis (though I know you can cast it). If you want to have given out some of the Invisibility instead I'm fine with that...but I think you might have more use for the spell slots...and we can always use Invis later for our exit (and/or to cast on Ukshakkalakka if we successfully free her.

Kurasaviel |

Kurasaviel quaffs his extract, then begins to move towards the door. He moves slowly, allowing the magic to do it's work.
Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
Once at the door, Kurasaviel checks it for traps.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

leinathan |

Clara Stealth (Blend): 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30
Matin Stealth (Blend): 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Tallak Stealth (Invisible): 1d20 - 2 + 20 ⇒ (3) - 2 + 20 = 21
Calder Stealth (Invisible): 1d20 + 2 + 20 ⇒ (1) + 2 + 20 = 23
Ulf Stealth (Invisible): 1d20 + 8 + 20 ⇒ (7) + 8 + 20 = 35
Rimerunners Guard: 1d20 + 7 ⇒ (15) + 7 = 22
Guard #2: 1d20 + 7 ⇒ (6) + 7 = 13
The group drinks Clara's fizzy pops in a nearby alley and slowly fade from sight, in various degrees of completion. Then, they sneak out into the street and Kurasaviel, taking the lead, pulls his lockbreaking tools. He quickly picks the lock on the front door and the group quickly files in to the front office.
The front office is like the reception area in a bank. A long counter runs across the middle of the room, with glass panes and little slits where the guild factors and customers can exchange money and documents. Behind the counter are two doors that lead farther into the establishment, one going east and the other going south.
There is a single guard already standing in the room, though. He quietly is looking under tables and around corners for people, and though most of the group blends well into the surroundings, he spies Matin standing there, mostly obscured by Clara's blend spell. He had moved a bit too quickly, and the chameleon effect had failed to shroud him properly. He squints at the strange form of the Ulfen thief, before pointing and shouting, "Hey, you're not supposed to be in here!"
I'd like no more than a standard action from each person at this moment, please.

Kurasaviel |

May we assume that since we were advancing into hostile territory, weapons were drawn?

Kurasaviel |

Understood. I think I'll wait to see if the others have any spells or anything they want to try first rather than straight-up try to murder the dude.

Tallak Sigurdarson |

I too, am currently prepped mostly for straight up fighting. So if one of you wanna get fancy on this guard, best y'all go first.

Calder Brandson |

Well Calder has Improved Unarmed strike, so failing any other options will step up and try to sucker punch the guard if it comes to that. Don't want to start the thing by murdering a guy just doing his job.

Tallak Sigurdarson |

Letting Matin go first, but if either A) he doesn't, or B) the guy is still up, Tallak will attack.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage, if Hit: 1d6 + 3 ⇒ (2) + 3 = 5

leinathan |

Alright, I gave you guys until yesterday and only Tallak and Calder posted a desired action. Moving forward.
Coming out of their invisibility, Tallak and Calder use the element of surprise to rush in recklessly and attack the surprised guard. Kurasaviel and Clara stand about, debating the merits of this action or that in their heads, while Matin looses a short sword from his sheath but keeps from attacking.
Calder Punch: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Ulf, meanwhile, curses the group for fools and pushes into the compound, moving right past the guard into the hallway.
Initiatives
Kurasaviel: 1d20 + 10 ⇒ (9) + 10 = 19
Tallak: 1d20 + 2 ⇒ (15) + 2 = 17
Calder: 1d20 + 6 ⇒ (13) + 6 = 19
Clara: 1d20 + 5 ⇒ (9) + 5 = 14
Matin: 1d20 + 3 ⇒ (7) + 3 = 10
Guards: 1d20 + 6 ⇒ (4) + 6 = 10
Ulf: 1d20 + 2 ⇒ (10) + 2 = 12
I will play Matin until further notice, where I will find a way to dislodge him from the story.

leinathan |

I've updated the battlemap. I've taken care to include a fog-of-war thing, and will move the black sections when you open doors that reveal rooms.
Doors marked with a red dot are locked and require a full-round action and a DC 20 Disable Device to open.

Kurasaviel |

Excellent, thank you!
Kurasaviel can't move slowly and get in range, so he decides to simply move quickly to silence the foe before he can call them out.
Attack (Power Attack against Flat-Footed): 1d20 + 12 ⇒ (20) + 12 = 32
Crit Confirm: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d10 + 2d6 + 12 ⇒ (2) + (2, 6) + 12 = 22
Crit Damage: 1d10 + 12 ⇒ (1) + 12 = 13
Crap...I may have just murdered the guy, even without the crit. Thankfully didn't crit though.

leinathan |

Kurasaviel surges forward and slashes at the guard's legs, slicing through the man's hamstrings and lower back, and sending him toppling with a shout to the ground. He wasn't able to call for reinforcements, but from the hallway that invisible Ulf disappeared into, you can hear another man calling, "Skjall? Are you alright?"
No alarm was raised, which means the stress of the situation is still low... but I'm going to keep us in rounds for the time being. Calder is up. Also, feel free to go as long as there aren't GM-controlled NPCs before your turn.

Calder Brandson |

Now would be a good time for someone with Bluff to call back.
Calder curses silently, getting his axe ready as it's now a blood matter.
He drags the body out of sight of the door and indicates that we should prepare for the other guard coming in.
That is Kurasaviel get hidden and we'll jump him when he comes in.

Kurasaviel |

Bluff: 1d20 + 5 ⇒ (18) + 5 = 23
"S'fine! Damn throat has me coughing...too much ale after my last shift!"
Kurasaviel puts a bit of gravel into his voice, making it hoarse and rough. He then tries to find a good hiding spot.
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

leinathan |

Kurasaviel's Bluff bonus is +6, total is 24.
Guard Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25 Oooh, tough luck.
The guard in the other room sounds puzzled. "You don't sound quite right, buddy."
Kurasaviel fails to Bluff a guard, Calder hides a body. Tallak is up.

Tallak Sigurdarson |

Tallak mutters a small prayer to the spirits, asking his ancestors to aid them in this fight to right the wrong done to his son.
__________
Bless
Is Ursus not with me? I don't see him on the map.

Clarabibulus Flingflopsparkfizz |

Clara gulps as she hears another guard approaching, and downs her mutagenic soda pop.
She'll try to sneak out past the guard if he opens the door.
Stealth+blend+mutagen: 1d20 + 14 + 4 + 2 ⇒ (11) + 14 + 4 + 2 = 31
+4 DEX, +2 nat armor, -2 WIS

leinathan |

Ulf Stealth: 1d20 + 8 + 20 ⇒ (13) + 8 + 20 = 41
Guard Perception: 1d20 + 7 ⇒ (10) + 7 = 17
The guard from down the hallway comes striding into the room where most of the group is, with Ulf scrambling to get out of the way and up the stairs before they pass each other. He comes around the corner and his eyes widen, seeing two burly Ulfen man and a half-elf with blood on his blade. "Skjall?" he asks, before stepping back a step and drawing his blade with one hand. The other hand raps on the door behind him, and he shouts, "Hey boys, we've got intruders!" He readies himself for combat, dropping into a pose and gripping his blade tightly in both hands. "Send the signal!"
Meanwhile, Matin runs outside and around the outside of the building, intending to ease some of the cramped feeling of the fight in the small building - for a fight almost certainly is guaranteed.
I'm sorry for not mentioning Ursus, Tallak - if you bring him everywhere, that's totally fine and you can place him on the map if you wish. However, I generally assume that urban situations and pet bears don't mix terribly well.

Kurasaviel |

leinathan, was there nowhere for me to hide in the room? I did make a stealth roll that his perception did not beat. Whether or not I am in stealth will determine what I do next.

Kurasaviel |

Gotcha. Well, I guess I'll just head over and try to wallop him.
Power Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 12 ⇒ (10) + 12 = 22

leinathan |

Calder and Kurasaviel move over to crowd in the doorway, Kurasaviel swinging his curve blade into the guard, slicing a brutal and deep slice out of the man's arm and shoulder. He cries out.
Kurasaviel deals 22 damage to guard #2, who is wounded. Tallak is up.

Tallak Sigurdarson |

Tallak places a hand on Ursus' shoulder and says, "Be strong, my friend. Tonight we put vengeance behind us."
His hand glows golden a moment and the bear's muscles bulge and grow, and the bear growls menacingly through the door.
Is there any feasible way for me or Ursus to advance? If so, we will, and Ursus will attack if possible...