GM Lari's Phantom Phenomena (Inactive)

Game Master Dhenn

The Lucky Lantern
Lightning
Illirigarde Manor
Kellid Monolith
Sincomakti Greenhouse
Diremark

Draw From the Deck:
[b]Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma). While the actual card you pick has no mechanical effect, you can roll a D9 (with physical dice, you'd roll a D10, rerolling 0) to fully simulate the draw for flavor purposes.


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"Thank you for the key. This visit should be very interesting." Mavaro searches his memory for any tales he has heard of the manor or other events related to the Lady.
Draw from the Deck: 1d6 ⇒ 6
I seem to be fated for CHA. CHA 13, Diplomacy +5, UMD +5 till the end of this one.
Knowledge (history): 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

1d6 ⇒ 2
1d9 ⇒ 4

-Posted with Wayfinder


Inactive

"Hmmm..." Merisiel says to herself as she tries to recall anything useful local information about the manor or Lady.

Knowledge (local): 1d20 + 4 ⇒ (20) + 4 = 24

Draw roll 1: 1d6 ⇒ 5
Draw roll 2: 1d9 ⇒ 6

+2 Wisdom again.

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

So, I got +2 to dexterity. Not bad. GM, do I get my scroll of Mage Armor back?


draw: 1d6 ⇒ 5
flavor: 1d9 ⇒ 9

A disapeared woman with a penchant for reading cards. Should be interesting perhaps yes?

She said to no one in particular. The knowledge of this land and its histories were beyond her.

Silver Crusade

Full update will be up tonight, where you'll arrive at the manor. In the meantime, knowledge check results are below. Rivani, your scroll does return.

Merisiel knows that villagers in Dunhob used to tend the manor grounds, but stopped going there years ago. People who used to work there claimed that mirrors in the house behaved strangely, showing things as they once were, rather than how they are now. This became apparent as the building began to decay.

She is also familiar with the concept of haunts, and knows that positive energy and holy water are the most effective ways to keep them at bay.

Mavaro knows the mansion had been commissioned by Lady Illirigarde only a few years before her disappearance. The manor quickly gained a reputation for being haunted. The last time anyone is known to have entered was twenty years ago. The man was found screaming loudly, and behaved oddly for the next several hours.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch stares at the haunted mansion.

"Do we just try the front door?" he asks.

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

Knowledge(religion) about haunts: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge(history or arcana) about anything useful: 1d20 + 8 ⇒ (5) + 8 = 13

"We should buy some holy water before we go in, in case we encounter ghosts or haunts or other malign spirits," the vudrani scholar suggests.


"I agree. Unfortunately, I only have 4 pieces of gold I can contribute. Maybe I could sell my rope and grappling hook. I doubt I'll need them in the manor."

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

"Ugh, I have only two. I found a hole in my purse today and I think coins must have fallen out. Professor Q, do you have any holy water you could lend us?"

Diplomacy check: 1d20 ⇒ 9

Silver Crusade

One holy water remains from the Harrow quest. You also have enough gp to pool together and buy one more, if you wish:
GP totals:
6.9-Oloch
4-Mavaro
13-Merisiel
2-Rivani
3-Reiko

Also, Dr. Q gave you two crystal/metal cubes to store etheric compasses in if you find them. Who would be carrying those?

I'm afraid I don't, my dear. I used the last of it as coolant for my aetheric frequency tranducer over there., the gnome says apologetically.

Part III: Manor

The decaying edifice of Illirigarde Manor stands before you. The gothic facade shows signs of disrepair, and paint peels off of every decoration. The squat, one story building is surrounded by what must have once been a magnificent garden, though many plants have grown into tangled, thorny messes, while others have withered from lack of attention.

A coat of arms is carved into the stone stairway leading to a pair of imposing double doors. No light shines from the windows, and on closer examination every one has curtains drawn.

Map will be above. I over-emphasized locations of doors, as many were quite hard to discern. While we won't go directly into initiative, acting in roughly round increments would be appreciated.


Inactive

I'm fine with pooling money together for holy water. Merisiel won't be carrying those cubes unless someone asks her to do so.

"...So, those foolish people probably think horseshoes protect them from ghosts." Merisiel finishes explaining what she remembers about the Manor house.

"Oh, we're here. Let me check the door for traps." The elf then moves up to the door and examines it carefully.

Perception (trap spotting): 1d20 + 8 ⇒ (17) + 8 = 25


I carry one of teh gizmodoohickeys

I will begin searching on this room on the left.

The ninja began moving torwards the room his eyes darting to and fro looking for anything out of the ordinary or dangerous.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch watches the house as Merisiel checks for traps.

percetpion: 1d20 + 4 ⇒ (15) + 4 = 19


"I'll carry the other device from Dr. Q." Mavaro waits to see if anyone finds anything, but watches the house while they do.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Did the good doctor explain what these compasses look like?

Silver Crusade

He didn't give a description. Supposedly she was working on them when she went missing, so it's likely that there's no detailed records.

Trivia Answer:
Rivani came closest. Sincomakti is an anagram of Miskatonic, the famous Lovecraftian university.

No traps are found, and it's clear this door hasn't been used in some time.

Opening the front door, you see that dusty sheets cover the furniture of the front hall—all save a large portrait flanked by unlit candelabras above the fireplace directly opposite the front door. The portait depicts a woman, dressed in a maroon dress with relatively little ornamentation. Her face has been torn from the canvas, with only a widow's peak remaining.

The room smells musty and old.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch enters the room apprehensively.

"Someone didn't like that woman," he observes wryly.

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Inactive

Merisiel also follows the others into the room with her rapier drawn, "Wow, I thought the last place was creepy. Hey, you know, we really should have brought a cleric with us for this deal."

Perception (aid Oloch): 1d20 + 7 ⇒ (1) + 7 = 8


"Yeah, where is that Kyra when you need here." Mavaro says with a grin. He draws his own sword. "Why leave the widow's peak?"
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

"Sloppy," Rivani muses.

Scanning with detect magic as usual.


Indeed strange.

She said like the others scanning about searching for anything else strange.

perception: 1d20 + 5 ⇒ (14) + 5 = 19

Silver Crusade

While looking at the literally defaced portrait, Reiko notices a brass nameplate. It appears someone or something attempted to scratch off the name, with little success.

Lady Rena Illirigarde

There are also words crudely carved into the wooden picture frame.

HATE...Bad...Terrible...hate her!...haTE...

In addition to Oloch's keen insights about the damage to the painting, he also notices a small hole, seemingly clawed or chewed out of a nearby wall.

The hole is marked with a grey circle on the map. It looks large enough that a Tiny creature could squeeze through.


"Strange that hole. Shall we go through the door and see where it leads?"


Inactive

"I wonder if we should plug that hole with something, but I'll go ahead and check the door now for traps." Merisiel says as she makes her way over to the portals in question.

Perception on east door: 1d20 + 7 ⇒ (5) + 7 = 12 (+1 if trapped)

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

I take it Detect Magic shows nothing?


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch looks around.

"Let' go through the east door then," he suggests.

Silver Crusade

You open the door to a dark hallway. Almost immediately, the lamps on either side of the door ignite, giving off flickering candlelight. They are quickly followed by their immediate neighbors, and soon the whole hallway is lit in both directions.

Almost all of you notice two more holes in walls. Even Oloch can see a thin sliver of light coming from underneath a door at the end of the hallway. Marked in Yellow

Perception:

Oloch: 1d20 + 4 ⇒ (4) + 4 = 8
Rivani: 1d20 + 6 ⇒ (14) + 6 = 20
Merisiel: 1d20 + 7 ⇒ (15) + 7 = 22
Mavaro: 1d20 + 4 ⇒ (17) + 4 = 21
Reiko: 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

Rivani will use Detect magic to determine if the lights are illusion or actual conjured flame. Knowledge(arcana): 1d20 + 8 ⇒ (17) + 8 = 25


"I wonder if there is a pattern to these holes. Let's look at the room at the front of the mansion and then we can make our way toward the back."


It would appear we are.... being welcomed here... though i doubt as friends? you see a pattern friend Mavaro?

She asked fingering the hilt of her wakizashi... finally deciding it was probably better to be cautious and fully drawing it.


"There are creepier ways to be welcomed. I don't see a pattern yet, but they seem strange don't they? Either evidence of a creature or some supernatural event perhaps?"

Silver Crusade

The light does seem to be conjuration. We're going to say as the light spell since it isn't specific.

Rivani and Reiko may want to move themselves into the hallway.


Inactive

Merisiel leisurely follows the others into the hallway and makes her way to the door with the light underneath, "This suspense is killing me, I'm going to just open it unless any of you have a better idea."

Before she does that, however, the elf checks it for traps and/or sounds.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 (+1 for trapspotting)

"Looks completely fine to me!"

Silver Crusade

Merisiel opens the door, and sees that this room’s walls are polished steel, and it contains several workbenches littered with broken glassware and alchemical apparatuses. One alembic stand on the far table glows with an eerie light.

Four tall mirrors hang from the walls. The bare floor suffers blast scars, as if some great explosion had taken place here.


Inactive

"One of you magical types will probably want to check that alembic thing." Merisiel says to the others, while she looks around the room at the mundane stuff.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch joins Merisiel and looks skeptically at the alembic.

"Why's that thing glowing?" he wonders.

He casts detect magic on it and concentrates to see what he can determine.

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

Rivani approaches and casts Detect Magic as well. Knowledge(arcana) or Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19


With a tiny amount of trepidation, reiko removed the device given to her by the doctor and slowly approaches the glowing apparatus.

Silver Crusade

Merisiel notices a green vial that seems to be intact on the left-hand table.

The stand seems to be glowing with a light spell, though it manifests slightly differently than the candles outside.

Spoiler:

Perception Mavaro: 1d20 + 4 ⇒ (8) + 4 = 12
Perception Merisiel: 1d20 + 7 ⇒ (14) + 7 = 21
Perception Oloch: 1d20 + 4 ⇒ (12) + 4 = 16
Perception Reiko: 1d20 + 5 ⇒ (13) + 5 = 18
Perception Rivani: 1d20 + 6 ⇒ (4) + 6 = 10

Oloch, Merisiel, and Rivani also begin to notice ice crystals rapidly spreading across the room's metal walls.

Effectively a surprise round before a haunt.


Inactive

"Oh boy, time to leave!" Merisiel warns the others as she makes a beeline for the door.

I moved Merisiel out of the room 30 ft. based on her previous position.


"What do you mean? Why?"
Can't act anyway :) I put myself in the room since I'm sure I would have been.


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch quickly responds to Merisiel's suggestion that they leave, moving right behind her out the door.

"Gonna get cold, fast!" he warns.

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

Knowledge ( religion ) on haunt: 1d20 + 8 ⇒ (5) + 8 = 13

Does that get me anything useful?

-Posted with Wayfinder

Silver Crusade

Nothing specific.

The air in the room becomes frigid. Frost has rapidly spread to cover the entirety of the walls, though the four mirrors remain clear.

Those still in the room see that the mirrors no longer depict the laboratory in it's present, ruined state. Instead, they show a room full of gleaming machinery, and spotless, well polished surfaces.

Two small towers emit miniature bolts of lightning. They strike a tiny figure with limp wings. The creature seems confused and screeches in protest, its arms moving to the left, then right, then left again, like the hands on a compass.

A woman with a strong widow's peak shuts the large book she is writing in. With an annoyed expression, she deactivates the machines and grabs the creature. She flings it into a box, covered in carved skulls.

As she closes the latch on the box, the image slowly fades. As it does so, the frost on the wall begins to peel off and fall to the ground, somehow resembling ash more than snow. As it lands, it begins to knit itself together into hundreds of tiny creatures, twitching with a spark of life.

Intiative:

Init Rivani: 1d20 + 2 ⇒ (7) + 2 = 9
Init Oloch: 1d20 + 4 ⇒ (16) + 4 = 20
Init Merisiel: 1d20 + 6 ⇒ (14) + 6 = 20
Init Mav: 1d20 + 1 ⇒ (14) + 1 = 15
Init Reiko: 1d20 + 6 ⇒ (3) + 6 = 9
Init Ash: 1d20 + 3 ⇒ (5) + 3 = 8

Everyone goes before it! Marked as large grey circle on map. This appears to be a swarm of some sort.


Inactive

Who is carrying the holy water? I'll wait to post Merisiel's actions until that's figured out.

Scarab Sages

F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)

I believe we agreed to purchase one but didn't decide who was to carry it.


Knowledge (religion): 1d20 + 7 ⇒ (15) + 7 = 22
If that provides any info about the swarm...
Mavaro steps back, reaches into his backpack, grabs a flask of acid, and throws it into the swarm.
Ranged Touch: 1d20 + 1 ⇒ (9) + 1 = 10
Acid Damage: 1d6 ⇒ 3
If that doesn't provide any info about the swarm...
Mavaro draws his sword and steps up to the mass of creatures, trying to cut into them with his blade.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


I wonder what that all means...

She had begun just as the excitement happened Left right left, the order might seem important, she tried to ingrain into her memory what the box the imp thing was thrown into looked like all while skirting around the room trying to figure out what in the heck those things were.

With no other options at the moment she cut at the mass with her Wakizashi

attackroll: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 ⇒ 5


Thestil Shadowtongue | Doppelganger Mesmerist 4 | HP 60/72 | AC 19; Tch 12; FF 17 | F +7; R +9; W +13 | CMB+12; CMD 24 | Speed 30 ft | Init +1 | Bladed Belt +13/+8 (1d12+8/×3) | Perc +12

Oloch clumsily removes a flask of acid from his belt and throws it at the swarm.

acid flask, ranged touch: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3 guess it might hit vs. flat-footed...
miss direction, if needed: 1d8 ⇒ 3

Silver Crusade

These appear to be similar to spider swarms, a poisonous, distracting swarm. These creatures don't seem to be truly alive, nor truly dead. They're too small to harm with weapons. Thus Mavaro throws his flask, but fails to hit the writhing mass.

Going to assume you aimed for the square that wouldn't splash anyone.

Scatter: 1d8 ⇒ 6

Bouncing against a nearby door, acid splashes over the creatures, though Reiko is also spattered.

1 point of damage to each

Oloch's acid likewise misses its mark, though mercifully avoids harming his friends.

2 points of damage total to the swarm

Reiko's blade passes through the pile of creatures, seemingly causing no damage.

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