Water Elemental

Pavan the Air Elemental's page

5 posts. Alias of Lawrence Smith 2.


Full Name

Pavan the Small Air Elemental

Race

| HP: 17/17 | AC: 17 (14 T, 14 FF) | CMB: +4, CMD: 17 | Fort +6, Reflex +6, Will +0 | Init: +2 | Perception +4, Sense Motive +0

Classes/Levels

| Speed fly 100ft (perfect) | Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) | Conditions: None.

Gender

Female Small Air Elemental (Augment Summoning)

Strength 16
Dexterity 17
Constitution 16
Intelligence 4
Wisdom 11
Charisma 11

About Pavan the Air Elemental

Pavan the Air Elemental
Small air elemental (Pathfinder RPG Bestiary 120)
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
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Offense
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Speed fly 100 ft. (perfect)
Melee unarmed strike +6 (1d2+3 nonlethal) or
. . slam +6 (1d4+4)
Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14)
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Statistics
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Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran
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Tracked Resources
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. . -none-
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Special Abilities
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Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against this creature.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Traits Elementals have many immunities.
Fly (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) (Su) Become a whirlwind which damages foe in same square and may trap them within (Ref part).