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Unfortunately, I believe we need to move on. We do not know how much time the girls have left, Genkuro says to the others in a hushed voice.
Turning back to the injured man, she tries her best to reassure him, Everything will be fine; fear not. We will return for you as soon as we can, and bring you to those who can properly tend to your wounds.

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There are rows of artifacts and papers documenting said artifacts. Including the Tian artifacts that are on lone from one Amara Li (an early nod to season 3). The only thing of value is a copy of the Umbral Leaves buried under a pile of bloody rags. It has excellent stitch work on the cover and would fetch a good price to the right collector.

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Orphiel thumbs through the Umbral Leaves.
Knowledge (Religion): 1d20 + 5 ⇒ (17) + 5 = 22
He carefully closes the tome. "This book contains dark teachings. It needs to be dealt with carefully. I will return it to the Temple of the Shining Star. Ollysta Zadrian will know what to do with it."

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Korog moves with the party, nodding to agree with Genkuro.
"Korog help." He readies his hammer as the door opens, realizing that so far, every each room has had a challenge for the party.

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The sign above this high door reads "Biological Oddities" while the shadowy version reads "Ritual Chamber."
Opening the door harsh, cold light floods this room from the ceiling, gleaming off the marble walls and shining across the polised granite floor. Myraid pedestals display stufed creatures suffering from unspeakable deformities, and liquid-filled glass tanks hold the shrivelled bodies of even stranger anomalies. In the room's center, a wide ebony pyramid rises ten feet off the ground; darkness seems to flow out from its top into the air like ink in clear water. Indistinct rune circles, candelabras, and idols cover what can only be the site of barbaric sanguinary rites, occupying the same space in the Shadow Plane.
Standing before the daisis is another fetchling. This one wears no armor and is armed only with a ceremonial dagger which he is currently coating with a black liquid. Kneeling in front of him are two identical young women that are swaying back and forth as if in a trace.
Orphiel: 1d20 + 2 ⇒ (5) + 2 = 7
Korog: 1d20 + 2 ⇒ (11) + 2 = 13
Genkuro: 1d20 + 6 ⇒ (3) + 6 = 9
Fetchling: 1d20 + 2 ⇒ (12) + 2 = 14
Reginald
Fetchling
Korog
Genkuro
Orphiel
Sorry for the delay, bold is up.

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Reginald moves in to strike at the fetchling!
Moving diagonally up and to the right, to strike with halberd. Please help me move on the map.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6; Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
-Posted with Wayfinder

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Reginald moves in and takes a wild swing which misses the fetchling. The fetchling calmly steps up to Reginald and throws two lighting fast punches.
Punch: 1d20 + 4 ⇒ (13) + 4 = 17
Punch: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 2 ⇒ (4) + 2 = 6
The fetchling's punches move so quickly that Reginald has trouble keeping track. The first one glances off Reg's armor but the second catches him full in the face.
Reginald
Fetchling
Korog
Genkuro
Orphiel
Bold is up.

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Korog enters the room, swinging his hammer at the woman Reginald attacks.
Korog Raging Power Attack Smash: 1d20 + 8 ⇒ (4) + 8 = 12 for: 2d6 + 12 ⇒ (3, 2) + 12 = 17 Drats!
"Party! Raven-haired woman childs!"

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Orphiel pushes between the two girls to get behind the Fetchling. He tries to grab the creature by it's leg and pull it off its feet. provoking an AOO
Trip: 1d20 + 6 ⇒ (3) + 6 = 9 (+1 if it's an evil outsider)

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Reginald drops his guisarme and pulls out a flail. He takes a step up to flank with his fellow aasimar and strikes!
Attack: 1d20 + 6 ⇒ (12) + 6 = 18; Damage: 1d8 + 4 ⇒ (1) + 4 = 5
-Posted with Wayfinder

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Reginald slams his flail into the fletchling causing it to wince in pain. The fletchling steps between Reg and Genkuro. The fletchling takes a deep breath pulling from it's inner strength before attacking Reginald.
punch: 1d20 + 4 ⇒ (12) + 4 = 16
punch: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 2 ⇒ (3) + 2 = 5
kick: 1d20 + 4 ⇒ (12) + 4 = 16
confirm: 1d20 + 4 ⇒ (14) + 4 = 18
extra damage: 1d8 + 2 ⇒ (3) + 2 = 5
Reginald
Fetchling
Korog
Genkuro
Orphiel
Down goes Reg again? Bold is up.

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Genkuro begins her mesmerizing battle dance before striking out with empowered blade.
Move action: Battle Dance. Swift Action: Arcane Strike. Standard Action: Scimitar attack.
Flanking Battle Dancing Arcane Striking Scimitar Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Crit Confirmation: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Added Crit Damage (if confirmed): 1d6 + 7 ⇒ (1) + 7 = 8

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Korog steps up, fuming mad.
"Shadow lady bad! Free raven-hair childs!"
He swings his hammer mightily.
Five Foot Step, unless Reg is down, then Korog will flank.
Korog, Raging Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14+2 if can flank for: 2d6 + 12 ⇒ (6, 5) + 12 = 23

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Orphiel leaps at the Fetchling extending his foot in a powerful but clumsy kick. He then brings a knifehand strike down toward the creature's neck.
5 ft step and full-round flurry + power-attack
Flying Kick: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Knifehand Strike: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

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Reg falls yet again, taking a well-struck blow! Stabilize: 1d20 ⇒ 7
He continues to bleed, though he seems to still be okay. at -2
-Posted with Wayfinder

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Genkuro lands a solid blow to the fetchling causing him to grit his teeth and give Genkuro a cold hard stare. Korog moves into a flanking postion over the collapsed Reginald but his swing is just narrowly avoided by his opponent. Orphiel then steps in and his quick strikes also fail to hit to mark.
The fetchling steps north of Korog and pulls from his inner strength again before throwing a flurry of kicks and punches.
kick: 1d20 + 4 ⇒ (9) + 4 = 13
punch: 1d20 + 4 ⇒ (6) + 4 = 10
kick: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Korog manages to avoid the first two hits but does not see the last kick coming as it hits him in the ribs.
Reginald
Fetchling
Korog
Genkuro
Orphiel
Bold is up.

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Korog steps behind the dark woman, and will swing angrily at her.
Korog, Still Power Attacking and Raging: 1d20 + 8 ⇒ (1) + 8 = 9 for: 2d6 + 12 ⇒ (5, 3) + 12 = 20
Ooomph, dice have no love for your barbarian's hammer this whole scenario. :-/

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"Why won't you go DOWN!"
Orphiel jumps back into the combat with a kung-fu bicycle kick.
Full-round Power Attack
Kick: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Kick: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

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Korog's swing is wild and doesn't come close. Genkuro lands another blow and the fetchling is starting to look hurt. Orphiel's kicks get side stepped and blocked. Their opponent steps into the corner and take a more defensive stance as he throws another flurry at Korog.
Punch: 1d20 + 4 ⇒ (10) + 4 = 14
Punch: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Reginald
Fetchling
Korog
Genkuro
Orphiel
Everyone is up. I need two stabilize checks from Reg.

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Genkuro's dance continues as she continues to close in on the fletching with beauty and power.
Free action to continue battle dance. Swift action for arcane strike. (2/7 rounds of battle dance remain)
Scimitar: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

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Stabilize: 1d20 - 1 ⇒ (1) - 1 = 0; Stabilize: 1d20 - 2 ⇒ (17) - 2 = 15
After some additional bleeding, Reg finally stabilizes.
-Posted with Wayfinder

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More infuriated by the lack of his ability to connect on the woman, Korog yells out, "STILL!"
Raging Power Attack: 1d20 + 8 ⇒ (9) + 8 = 17 for: 2d6 + 12 ⇒ (6, 2) + 12 = 20

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Seeing his enemy backed into a corner, Orphiel goes for one big punch, trying to take the fetchling down.
Move action: Martial Flexibility - Weapon Focus (Unarmed Strike)
Power Attack Punch: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

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The fletching manages to deflect what Orphiel believed was a well placed blow. Though the battle is taking it's toll on their adversary as he is breathing heavily as he holds his defensive stance. He continues his assault on Korog attempting to take the half orc out of the fight.
punch: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 2 ⇒ (2) + 2 = 4
kick: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Genkuro's attack is wild and the fletching watches as it harmlessly swing through the air next to him.
Reginald
Fetchling
Korog
Genkuro
Orphiel
Bold is up.

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Korog takes a nasty couple blows, and all that keeps him standing is the will to destroy his opponent.
Korog, Power Attack Rage: 1d20 + 8 ⇒ (17) + 8 = 25 for: 2d6 + 13 ⇒ (3, 4) + 13 = 20
"KOROG SQUISH!"

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With the enemy defeated the party notices that the 10-foot-tall black stone pyramid exudes an errie black essence from its apex, which seeps into the air and slowly dims the illumination of the room. Surrounding the relic's apex are a dozen bloodstones set into the rock face.
You still have two party members in negative hit points as well.

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Korog wakes with a grin. He nods to Genkuro before rising to his feet.
"Korog squish dark woman." he says, proud of himself. "Appreciate pretty human wand."
He surveys the scene for a moment. "Free raven-hair childs." he ponders aloud. "Statue dark glow. Childs know." he says.
Korog will start to untie/unshackle the girls from their bonds. "Statue." he asks them as he does so.

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Genkuro searches Reginald for his wand, and gives him a few taps with it...
No idea how hurt he is, so assume I stop once he is conscious again, so I don't just burn through all the charges...
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Not sure what this is... But it looks pretty scary. Hey Korog, wanna smash it?

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Unless someone objects...
Korog grins at the bard's question. "No ask two."
Korog stares at the girls, stares at the statue, stares at the girls again. Then he raises his hammer over his shoulder and approaches the statue.
Entering a rage, he extends his hammer into a wide arced circle, spinning around until it makes contact with the pyramid.
Raging Power Attack Sunder Pyramid: 1d20 + 12 ⇒ (7) + 12 = 19 for: 2d6 + 15 ⇒ (4, 1) + 15 = 20 Smasher Rage Power ignores objects hardness.

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Reg staggers to his feet after the first charge and heals himself for the rest!
He will detect magic for the source of this object's power, if Korog still hasn't broken it.
-Posted with Wayfinder

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Korog goes about smashing all the blood stones and the swirly darkness starts to fade from the pyramid out wards. The over lapping shadow realm fades away with it leaving only the Blackros museum. The two young women awake from their trance and thank the Pathfinders for rescuing them.
Returning to the lodge with the Blackros daughters the Pathfinders on congratulated on a sucessful mission. Hamaria is incredibly grateful and over looks any belongings taken from the Blackros museum (think this refers to old faction missions). Upon hearing that the device allowing the shadow realm to manifest has been destroyed she is relieved and promises that the Blackros family will be working with the Pathfinders much more closely in the future.
I will try and get Chronicles out tonight.