| GM Harker |
Moadis, you can take a move action to move into that square, then make your attack, yes.
Quiella tries to leap out of the window, but gets stuck in the sill like the goblin did. Maybe Heidmarch should get that looked at.
Moadis runs over to the outer wall and smacks the goblin with hammer, making her headache far worse.
Valik, Halkale, Aurelia, and Ophelia are up.
Edit: I misread something, Moadis hits the goblin.
Valik Frost
|
drop and roll: 1d20 + 6 ⇒ (13) + 6 = 19
Valik, jumps off the ledge and tumbles next to the goblin. He strikes out with his fist yet again, in hopes to knock her out and stop the incessant shrieking.
non-lethal: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (6) + 1 = 7
crit?: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (6) + 1 = 7
| GM Harker |
Aurelia Acrobatics: 1d20 ⇒ 18
Ophelia Acrobatics: 1d20 - 5 ⇒ (15) - 5 = 10
Perhaps thanks to their armor, neither Ophelia nor Halkale are able manage the complex maneuvers to land outside at the wall.
After watching the others make their attempts, Aurelia executes the drop, tumble, and roll well enough to land her outside by the wall.
Weaving between the legs of Valik and Moadis, the goblin escapes to the busy street through a break in the wall!
Goblin Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Goblin Escape Artist: 1d20 + 10 ⇒ (15) + 10 = 25
Everyone is up.
Quiella
|
Quiella tries to jump out the window again.
Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
*sigh* Should have left the armor off. If I had I would already be down there.
| GM Harker |
Valik's flexibility training pays off as he squeezes through the same hole in the wall and follows the goblin into the bustling street.
Quiella and Halkale are stuck upstairs, as they are still having issues safely exiting through the window.
Moadis, Aurelia, and Ophelia.
Quiella
|
I only have a 15% chance of success... so that's probably the best plan for me unless someone has one of those bless or auto-success spells or something.
Quiella
|
Ah, I thought it would be a whole round for each square. I'll probably take that route for my next action, then. After that I'll be climbing (+0), then intimidating (+3), then Acrobatics (-2)...
Ophelia Endronil
|
Climb: 1d20 - 3 ⇒ (8) - 3 = 5
I hate chases.
| GM Harker |
Aurelia Escape Artist: 1d20 ⇒ 20
While those stuck upstairs continue to have issues safely escaping the room, those at the Manor outer walls successfully navigate the obstruction, with Moadis pulling himself up and over with no issues despite his armor, and Aurelia following Valik and the goblin through the break in the wall.
Looking annoyed at all the people still following her, the goblin pulls a golden sphere off her necklace and hurls it at the Heidmarch manor walls. As the sphere hits, the walls are immersed in a ball of pure fire that quickly dies after scorching the area. The goblin stops to watch with pure joy and wonder at the fireball, but it doesn't seem to do any lasting damage since no one was in the area.
Although not flat-footed, the goblin did stop moving in the Busy Street square so you may attack her if you're in that square.
Everyone is up.
Quiella
|
Did we get the shrieker? Is she still alive?
Quiella will attempt to stabilize the goblin when she gets to it if no one else has done so already.
Valik Frost
|
I will restrain her/tie her up. I suggest taking her back to the manor and question as to why she was there and what she was doing?
| GM Harker |
Assuming there's no objection to Valik's plan, the group returns to the lodge with the bound, unconscious goblin in tow. Waiting for you is Shelia Heidmarch, who is more than a little curious why a fireball went off in her backyard. When a full report is the given, she charges you to find out what the creature knows, who she works, and why she was robbing the lodge.
Rummaging through the goblin's possessions, you find a necklace of fireballs type II (with one 2d6 sphere remaining), a potion of cure light wounds, small masterwork studded leather armor, small masterwork dogslicer, backpack, a polished goblin skull, and masterwork thieves' tools.
She also carries a wayfinder with the name Joadric Heimurl engraved on it, as well as 3 day rations of horse meat, wrapped in cloth marked with the symbol of a horse's silhouette with a variety of lines dissecting it.
You recognize the symbol belonging to a local city business named Marika Knackery.
Please let me know how you will wake the goblin up.
Valik Frost
|
K local: 1d20 + 5 ⇒ (9) + 5 = 14
Valik, looks over the possessions the goblin has, but can't make heads or tails of the stamp on the package.
Quiella
|
Moadis and I could do Diplomacy to calm the goblin down. We have a +9 if one of us succeeds on an assist. More if more players help. I also thought we could try some kind of good cop / bad cop routine, but I don't see anyone with any experience in Intimidate. Also not sure how participating in that routine would work for a Paladin. Maybe if the Paladins were sincerely good cops trying to protect the perp from "bad cops" who want to hurt her in some way.
Look at that. A small Masterwork weapon...
Ophelia Endronil
|
Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10
Ophelia looks over the possessions, picking up the healing potion. "Useful," she mutters, before looking curiously at the symbol on the package. It isn't familiar, though, and she quickly disregards it.
Quiella
|
This little shrieker has piqued my curiosity. Was she here for a reason? Is it common for nasty goblins to wander into manors in this City? Quiella looks at her companions before continuing.
Is there a secure place where we can heal the wounds we gave her, and then ferret out what kind of prisoner she is to be?
Quiella
|
After my companions respond, I'll make a Diplomacy check to try to gather that info--Quiella is curious. I would feel weird, RP-wise, for her to ask her questions and then abruptly leave to go asking unrelated questions to other people before her companions respond. Will she be able to take 20 on that check?
Moadis
|
In Mendev a good demon is a dead demon, so my experience with prisoners is somewhat... limited. But I agree we should question her.
Moadis will help gathering whatever information he can about the strange mark.
AA Quiella's gather info: 1d20 + 7 ⇒ (8) + 7 = 15
| GM Harker |
The power of Shelyn flows out from Moadis' hands and into the small, ugly goblin, quickly clearing up some of the bruising she received from the short chase. With a shake of her huge head she awakens, looking around the room to quickly assess her circumstances and then begins yammering in goblin while making futile attempts to escape her bonds.
Quiella
|
Calm down, shrieker. Quiella says first in Sylvan, then in Common. Then, continuing in common: I will not let them hurt you, if I can help it. What is your name?
Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
Feel free to assist, Moadis, although I imagine you should wait for her response before you say anything.
Is anyone planning to be mean to push her towards the kindness of the Pallies? Would that work, GM, or should we go all one way or all the other? Quiella is inclined towards gentleness, as my rp above should show.
Quiella
|
Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
Quiella's face crinkles up when the goblin doesn't say anything.
Do any of you speak Goblin?
Halkale Timarson
|
Sense motive: 1d20 + 3 ⇒ (12) + 3 = 15
"I do not." Halkale says, rubbing his shin where a bruise is certainly to develop.
Valik Frost
|
sense: 1d20 + 8 ⇒ (16) + 8 = 24
Valik will look at the Goblin, and speak very slowly so that the Goblin doesn't miss a word, You and I both know you speak the common tongue. What were you doing here, or what were you searching for?
diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
| GM Harker |
"You just guessed that, longshanks! Ekkie would have gotten away if the super-boom hadn't been so pretty! You got back the shiny things I found, let me and Pharg go!" The goblin replies, her tone a mixture of defiance and desperation.
To get any information out of her, you'll need to positively influence her attitude with diplomacy, intimdation, or some other method. Thus far, no one had made the DC.