GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Gamemaster | CC Map | S4 Map

Moadis, you can take a move action to move into that square, then make your attack, yes.

Quiella tries to leap out of the window, but gets stuck in the sill like the goblin did. Maybe Heidmarch should get that looked at.

Moadis runs over to the outer wall and smacks the goblin with hammer, making her headache far worse.

Valik, Halkale, Aurelia, and Ophelia are up.

Edit: I misread something, Moadis hits the goblin.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

drop and roll: 1d20 + 6 ⇒ (13) + 6 = 19

Valik, jumps off the ledge and tumbles next to the goblin. He strikes out with his fist yet again, in hopes to knock her out and stop the incessant shrieking.

non-lethal: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (6) + 1 = 7
crit?: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (6) + 1 = 7


Gamemaster | CC Map | S4 Map

Valik, I'm afraid overcoming a square's obstacle is a standard action, so you are not able to attack afterwards. You still have a move action, however.

The monk tumbles skillfully out of the window and onto the wall after the goblin.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

well that is a bummer lol. I will forego my move action than

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale tries to dive out the window.

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11


Gamemaster | CC Map | S4 Map

Aurelia Acrobatics: 1d20 ⇒ 18
Ophelia Acrobatics: 1d20 - 5 ⇒ (15) - 5 = 10

Perhaps thanks to their armor, neither Ophelia nor Halkale are able manage the complex maneuvers to land outside at the wall.

After watching the others make their attempts, Aurelia executes the drop, tumble, and roll well enough to land her outside by the wall.

Weaving between the legs of Valik and Moadis, the goblin escapes to the busy street through a break in the wall!

GM Screen:

Goblin Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Goblin Escape Artist: 1d20 + 10 ⇒ (15) + 10 = 25

Everyone is up.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

escape: 1d20 + 1 ⇒ (18) + 1 = 19

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale again tries to leap out the window.

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella tries to jump out the window again.

Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0

*sigh* Should have left the armor off. If I had I would already be down there.


Gamemaster | CC Map | S4 Map

Valik's flexibility training pays off as he squeezes through the same hole in the wall and follows the goblin into the bustling street.

Quiella and Halkale are stuck upstairs, as they are still having issues safely exiting through the window.

Moadis, Aurelia, and Ophelia.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

we could just run down stairs and go out that way and be way behind?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I only have a 15% chance of success... so that's probably the best plan for me unless someone has one of those bless or auto-success spells or something.


Gamemaster | CC Map | S4 Map

If you go in the opposite direction, you can be in the Outside the House square with two move actions. On your next turn after that, you can go directly into the Manor Outer Wall square.

Obviously, if you can make the Acrobatics or Climb check you'll get there faster.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I have a +2 to Acrobatics, but only a +1 to climb, both DCs require pretty high rolls. But I'll keep trying.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Ah, I thought it would be a whole round for each square. I'll probably take that route for my next action, then. After that I'll be climbing (+0), then intimidating (+3), then Acrobatics (-2)...

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis tries to climb the wall and this time suceeds.
Climb: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Climb: 1d20 - 3 ⇒ (8) - 3 = 5
I hate chases.


Gamemaster | CC Map | S4 Map

Aurelia Escape Artist: 1d20 ⇒ 20

While those stuck upstairs continue to have issues safely escaping the room, those at the Manor outer walls successfully navigate the obstruction, with Moadis pulling himself up and over with no issues despite his armor, and Aurelia following Valik and the goblin through the break in the wall.

Looking annoyed at all the people still following her, the goblin pulls a golden sphere off her necklace and hurls it at the Heidmarch manor walls. As the sphere hits, the walls are immersed in a ball of pure fire that quickly dies after scorching the area. The goblin stops to watch with pure joy and wonder at the fireball, but it doesn't seem to do any lasting damage since no one was in the area.

Although not flat-footed, the goblin did stop moving in the Busy Street square so you may attack her if you're in that square.

Everyone is up.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale tries to jump through the window again.

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis don't lose the opportunity to attack the goblin again and swings his polearm at it.
Attk: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg: 1d12 + 4 ⇒ (2) + 4 = 6

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, draws his Sansetsukon and attacks the goblin.

non-lethal, unarmed: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 1 ⇒ (2) + 1 = 3


Gamemaster | CC Map | S4 Map

Moadis' polearm strikes the goblin hard and she collapses unconscious at his feet.

Chase Scene Over

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Yay for how much I did!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Did we get the shrieker? Is she still alive?
Quiella will attempt to stabilize the goblin when she gets to it if no one else has done so already.

If Goblin Not Yet Stabilized:
Heal, -1: 1d20 - 1 ⇒ (9) - 1 = 8


Gamemaster | CC Map | S4 Map

Quiella discovers that the goblin is merely unconscious from a combination of lethal and non-lethal damage, she's in no danger of death at the moment.

Let me know what you're doing with the goblin.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I will restrain her/tie her up. I suggest taking her back to the manor and question as to why she was there and what she was doing?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Yes and lets also check the manor to see if anything is missing.

Moadis returns to the manor with the others and the unconscious goblin.


Gamemaster | CC Map | S4 Map

Assuming there's no objection to Valik's plan, the group returns to the lodge with the bound, unconscious goblin in tow. Waiting for you is Shelia Heidmarch, who is more than a little curious why a fireball went off in her backyard. When a full report is the given, she charges you to find out what the creature knows, who she works, and why she was robbing the lodge.

Rummaging through the goblin's possessions, you find a necklace of fireballs type II (with one 2d6 sphere remaining), a potion of cure light wounds, small masterwork studded leather armor, small masterwork dogslicer, backpack, a polished goblin skull, and masterwork thieves' tools.

She also carries a wayfinder with the name Joadric Heimurl engraved on it, as well as 3 day rations of horse meat, wrapped in cloth marked with the symbol of a horse's silhouette with a variety of lines dissecting it.

Knowledge (Local) DC 20:

You recognize the symbol belonging to a local city business named Marika Knackery.

Please let me know how you will wake the goblin up.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

K local: 1d20 + 5 ⇒ (9) + 5 = 14

Valik, looks over the possessions the goblin has, but can't make heads or tails of the stamp on the package.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Moadis and I could do Diplomacy to calm the goblin down. We have a +9 if one of us succeeds on an assist. More if more players help. I also thought we could try some kind of good cop / bad cop routine, but I don't see anyone with any experience in Intimidate. Also not sure how participating in that routine would work for a Paladin. Maybe if the Paladins were sincerely good cops trying to protect the perp from "bad cops" who want to hurt her in some way.

Look at that. A small Masterwork weapon...

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10

Ophelia looks over the possessions, picking up the healing potion. "Useful," she mutters, before looking curiously at the symbol on the package. It isn't familiar, though, and she quickly disregards it.


Gamemaster | CC Map | S4 Map

Unless you want to wait until the morning, the goblin will need some healing before she'll wake up.

The power is currently out at my home, so I don't have easy access to the scenario, updates may be sporadic until it comes back on.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

no worries, hopefully it comes back on :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

This little shrieker has piqued my curiosity. Was she here for a reason? Is it common for nasty goblins to wander into manors in this City? Quiella looks at her companions before continuing.

Is there a secure place where we can heal the wounds we gave her, and then ferret out what kind of prisoner she is to be?


Gamemaster | CC Map | S4 Map

A room can be set aside for interrogation, if so desired. Also, if one of you wants to ask around about the mark on the package, you can make a Diplomacy (Gather Information) check at DC 20 in lieu of Knowledge (Local) to get the info in the spoiler.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

After my companions respond, I'll make a Diplomacy check to try to gather that info--Quiella is curious. I would feel weird, RP-wise, for her to ask her questions and then abruptly leave to go asking unrelated questions to other people before her companions respond. Will she be able to take 20 on that check?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

In Mendev a good demon is a dead demon, so my experience with prisoners is somewhat... limited. But I agree we should question her.
Moadis will help gathering whatever information he can about the strange mark.
AA Quiella's gather info: 1d20 + 7 ⇒ (8) + 7 = 15


Gamemaster | CC Map | S4 Map

My power has returned, thanks for your patience.

Ok, so who is healing the goblin?

It'll take 1d4 hours to gather information through diplomacy, so you may want to wait until after you speak with the goblin.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Any got intimidate or charm spells?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis ties up the goblin and bring her inside. Then he uses lay on hands on her.
Lay on Hands: 1d6 + 1 ⇒ (6) + 1 = 7


Gamemaster | CC Map | S4 Map

The power of Shelyn flows out from Moadis' hands and into the small, ugly goblin, quickly clearing up some of the bruising she received from the short chase. With a shake of her huge head she awakens, looking around the room to quickly assess her circumstances and then begins yammering in goblin while making futile attempts to escape her bonds.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Calm down, shrieker. Quiella says first in Sylvan, then in Common. Then, continuing in common: I will not let them hurt you, if I can help it. What is your name?

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

Feel free to assist, Moadis, although I imagine you should wait for her response before you say anything.

Is anyone planning to be mean to push her towards the kindness of the Pallies? Would that work, GM, or should we go all one way or all the other? Quiella is inclined towards gentleness, as my rp above should show.


Gamemaster | CC Map | S4 Map

Use whatever interrogation techniques you think are best.

The prisoner stops her Goblin word-salad when Quiella speaks to her, but it's not clear if she truly understands anything said.

Everyone may make a Sense Motive check

GM Screen:

Bluff: 1d20 - 1 ⇒ (17) - 1 = 16

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23

Quiella's face crinkles up when the goblin doesn't say anything.

Do any of you speak Goblin?


Gamemaster | CC Map | S4 Map

Sense Motive DC 16:

The goblin's body language suggests that she did indeed understand Quiella's words in Common despite her best efforts to hide it.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Sense motive: 1d20 + 3 ⇒ (12) + 3 = 15

"I do not." Halkale says, rubbing his shin where a bruise is certainly to develop.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

SM: 1d20 ⇒ 8
No. Moadis shakes his head.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

sense: 1d20 + 8 ⇒ (16) + 8 = 24

Valik will look at the Goblin, and speak very slowly so that the Goblin doesn't miss a word, You and I both know you speak the common tongue. What were you doing here, or what were you searching for?

diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10


Gamemaster | CC Map | S4 Map

"You just guessed that, longshanks! Ekkie would have gotten away if the super-boom hadn't been so pretty! You got back the shiny things I found, let me and Pharg go!" The goblin replies, her tone a mixture of defiance and desperation.

To get any information out of her, you'll need to positively influence her attitude with diplomacy, intimdation, or some other method. Thus far, no one had made the DC.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

We can be reasonable and mercifull if you tell us the truth and answers our questions.
Diplom: 1d20 + 7 ⇒ (5) + 7 = 12

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