GMG's PBP: Silverhex Chronicles (Inactive)

Game Master Magabeus

Map


Red:
Town Watcher CR 1

XP 400

Halfling ranger 2

LN Small humanoid (halfling)

Init +3; Senses Perception +8

Defense

AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)

hp 15 (2d10)

Fort +4, Ref +7, Will +2; +2 vs. fear

Offense

Speed 20 ft.

Melee short sword +4 (1d4+1/19–20)

Ranged mwk shortbow +7 (1d4/×3)

Special Attacks favored enemy (fey +2)

Tactics

During Combat The ranger shoots at opponents who attempt to harm innocents or his allies. If trying to capture someone alive, he uses a tanglefoot bag. If trying to disperse a hostile crowd, he throws a thunderstone.

Statistics

Str 12, Dex 17, Con 10, Int 13, Wis 12, Cha 10

Base Atk +2; CMB +2; CMD 15

Feats Point-Blank Shot, Precise Shot

Skills Acrobatics +7 (+3 when jumping), Climb +8, Diplomacy +1, Intimidate +4, Knowledge (geography, nature) +5, Knowledge (local) +2, Perception +8, Stealth +12, Survival +6, Swim +5

Languages Common, Halfling

SQ track +1, wild empathy +2

Combat Gearpotion of cure light wounds, tanglefoot bags (2), thunderstone; Other Gear masterwork studded leather, masterwork shortbow with 20 arrows, short sword, 84 gp

The town watcher protects a settlement from hostile creatures.

Blue:
Bullying Brawler CR 1

XP 400

Human monk 2

LE Medium humanoid (human)

Init +5; Senses Perception +7

Defense

AC 14, touch 14, flat-footed 12 (+1 Dex, +1 dodge, +2 Wis)

hp 17 (2d8+5)

Fort +5, Ref +4, Will +5

Defensive Abilities evasion

Offense

Speed 30 ft.

Melee unarmed strike +5 (1d6+4) or mwk nunchaku +6 (1d6+4) or mwk nunchaku flurry of blows +4/+4 (1d6+4)

Ranged light crossbow +2 (1d8/19–20)

Special Attacks flurry of blows, stunning fist (2/day, DC 13)

Tactics

Before Combat The monk drinks his potion of bull's strength if facing more than two opponents.

During Combat The monk uses flurry of blows whenever possible, especially against opponents successfully affected by his stunning fist. If reduced to 5 hit points or fewer, he withdraws to drink one of his potions of cure light wounds before returning to the fray.

Base Statistics Without bull's strength, the monk's statistics are Melee unarmed strike +3 (1d6+2) or mwk nunchaku +4 (1d6+2) or flurry of blows (nunchaku) +2/+2 (1d6+2); Str 15; CMB +3; CMD 17.

Statistics

Str 19, Dex 12, Con 15, Int 8, Wis 14, Cha 10

Base Atk +1; CMB +5; CMD 19

Feats Blind-Fight, Dodge, Improved Initiative, Improved Unarmed Strike, Scorpion Style, Stunning Fist

Skills Acrobatics +5, Bluff +1, Intimidate +5, Perception +7, Sense Motive +7, Stealth +5

Languages Common

Combat Gearpotion of bull's strength, potions of cure light wounds (2), acid (2); Other Gear light crossbow with 20 bolts, masterwork nunchaku, 23 gp