GM Endless Forms' PFS The Harrowing (Inactive)

Game Master Mike Tuholski

A level 8-10 module.

Harrow Deck | Combat Map | The Harrowed Realm


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The Flaxseed Pathfinder Lodge

Lol, that's always a good explanation. Just tell people well that's what we call it in France!

Fendahl and Hawk put arrows in the lamia! Kirrah squeezes her way down the rows to her master!

Initiative:

1. Eliara (65 dmg)
2. Hawk, Fendahl, Maldoc, Ace, Fletch, and Tolgarov

Fletch is up!

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

”Romulus! Kill!” Thunders Fletch, pointing to the Lamia Matriarch. The great wolf leaps forward, bounding up onto the stage.
Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25

Meanwhile, Fletch kicks his heels together, activating his boots of speed and launches a fusillade of arrows at the foe.

1st and 2nd Attacks: +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (19) + 14 - 2 + 1 + 1 = 331d8 + 5 + 1 + 8 + 1d6 ⇒ (2) + 5 + 1 + 8 + (6) = 221d8 + 5 + 1 + 8 + 1d6 ⇒ (7) + 5 + 1 + 8 + (2) = 23

3rd Attack: +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (3) + 14 - 2 + 1 + 1 = 171d8 + 5 + 1 + 8 + 1d6 ⇒ (3) + 5 + 1 + 8 + (2) = 19

4th Attack: +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (8) + 14 - 2 + 1 + 1 = 221d8 + 5 + 1 + 8 + 1d6 ⇒ (4) + 5 + 1 + 8 + (6) = 24

5th Attack: +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 9 - 2 + 1 + 1 ⇒ (13) + 9 - 2 + 1 + 1 = 221d8 + 5 + 1 + 8 + 1d6 ⇒ (5) + 5 + 1 + 8 + (3) = 22

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

So, 2 hits at AC 33 for a total of 45 points of damage; 2 hits at AC 22 for a total of 46 more damage and one hit at AC 17 for 19 points of damage.


The Flaxseed Pathfinder Lodge

Fletch quickly takes down Eliara! Balimar (the puppet) and Mr. Softshoes begin to applaud as Balimar shouts out, "Bravo! Brilliant! Quite extraordinary!"

The puppet applauds for a few more seconds before continuing, "You know, you would make perfect leads in our magnum opus!"

With a crack of thunder, the theater vanishes into a cold night made even colder as your apparel melts, replaced by Varisian silks. Driving rain pours down, cascading over the stone dais beneath your feet. Dozens of shadowy figures stand in the distance, laughing and mocking, while eight shadowy figures draw close with ravenous eyes.

Fendahl:
You see through the illusion, recognizing that Balimar and Balio stand on the stage in the place of the eight shadowy figures (which function as mirror images to everyone else who can't see through the illusion). They still stand in the theater and your allies, still normal, stand next to you although they don't recognize the illusion and think they are off in some other realm.

gm rolls:

Maldoc: 1d20 + 9 ⇒ (6) + 9 = 15
Fendahl: 1d20 + 11 ⇒ (18) + 11 = 29 *pass
Kirrah: 1d20 + 4 ⇒ (1) + 4 = 5
Ace: 1d20 + 5 ⇒ (10) + 5 = 15
Tolgarov: 1d20 + 10 ⇒ (3) + 10 = 13
Hawkwren: 1d20 + 5 ⇒ (2) + 5 = 7
Fletch: 1d20 + 6 ⇒ (4) + 6 = 10
Romulus: 1d20 + 4 ⇒ (7) + 4 = 11

bb: 1d20 + 8 ⇒ (8) + 8 = 16
Maldoc: 1d20 + 8 ⇒ (8) + 8 = 16
Fendahl: 1d20 + 4 ⇒ (11) + 4 = 15
Kirrah: 1d20 + 3 ⇒ (4) + 3 = 7
Ace: 1d20 + 11 ⇒ (13) + 11 = 24
Tolgarov: 1d20 + 2 ⇒ (4) + 2 = 6
Hawkwren: 1d20 + 5 ⇒ (16) + 5 = 21
Fletch: 1d20 + 3 ⇒ (7) + 3 = 10
Romulus: 1d20 + 3 ⇒ (9) + 3 = 12

2d20 ⇒ (6, 5) = 11

Initiative:

1. Ace and Hawk
2. Balimar (puppet) and Balio (human)
3. Maldoc, Fendahl, Romulus, Fletch, Kirrah, and Tolgarov

Ace and Hawk are up!

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawkweren looks around in confusion. "Uh, that just happened....Is this real?"

Taking aim at Balio, Hawk fires many arrows in quick succession.

Does Balio actually count as human? Or is he story-kin? (For Favored Enemy purposes.

Rapid, PBS, DA, FE?: 1d20 + 14 - 2 + 1 - 3 + 4 ⇒ (1) + 14 - 2 + 1 - 3 + 4 = 15
Damage, Manyshot: 2d8 + 6 + 1 + 6 + 4 ⇒ (3, 1) + 6 + 1 + 6 + 4 = 21

Rapid, PBS, DA, FE?: 1d20 + 14 - 2 + 1 - 3 + 4 ⇒ (10) + 14 - 2 + 1 - 3 + 4 = 24
Damage: 1d8 + 3 + 1 + 6 + 4 ⇒ (8) + 3 + 1 + 6 + 4 = 22

Iterative, Rapid, PBS, DA, FE?: 1d20 + 9 - 2 + 1 - 3 + 4 ⇒ (15) + 9 - 2 + 1 - 3 + 4 = 24
Damage: 1d8 + 3 + 1 + 6 + 4 ⇒ (2) + 3 + 1 + 6 + 4 = 16


The Flaxseed Pathfinder Lodge

gm rolls:
1d8 ⇒ 3
1d20 ⇒ 13
1d7 ⇒ 6
1d20 ⇒ 12

Hawk hits two of the shadowy figures, dissipating them!

Initiative:

1. Ace and Hawk
2. Balimar (puppet) and Balio (human)
3. Maldoc, Fendahl, Romulus, Fletch, Kirrah, and Tolgarov

Ace is up!

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace will accelerate his inspiring power ballad on the wickedness of witchy snake women.

Haste on the party.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk was firing at Balio. Does he take out the shadow figures instead? (Like Mirror Images or something)


The Flaxseed Pathfinder Lodge

@Hawk: you can't tell where the puppet or his master are. You just see the shadow figures.

You all feel a wave of heat wash over you, although most of you are standing in the pouring rain!

fire: 10d6 ⇒ (2, 1, 4, 3, 2, 5, 3, 3, 3, 1) = 27
DC 14 Ref for half

Initiative:

1. Ace and Hawk
2. Balimar (puppet) and Balio (human)
3. Maldoc, Fendahl, Romulus, Fletch, Kirrah, and Tolgarov

You guys are up!

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Reflex DC14: 1d20 + 8 ⇒ (4) + 8 = 12

Tolgarov wasn't able to move fast enough his fat body to avoid some of the heat wave.

That's not fire ! I will give them FIRE !

Tolgarov drop his staff to draw his dazing spell rod and casted a greenish fireball on the shadowy figures. without dazing

Greenish Fireball (Reflex DC22): 10d6 + 10 + 1 ⇒ (6, 4, 3, 2, 1, 2, 1, 2, 4, 5) + 10 + 1 = 41
RM (if needed): 1d20 + 12 ⇒ (10) + 12 = 22

He call for the protective power of his sihedron amulet

(free action) False Life: 1d10 + 5 ⇒ (4) + 5 = 9

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Reflex Save: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Ace is charred by the blast of heat as he studies the room around him for clues. He will retreat 20' behind the group of men as he is pretty beat up from that attack.

GM:
If some dice rolls are needed, then here they are!

Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Will: 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Ref: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20

Hawk dodges some of the blast, then continues to fire arrows.

Rapid, PBS, Haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (13) + 14 - 2 + 1 + 1 = 27
Manyshot Damage: 2d8 + 6 + 1 ⇒ (6, 3) + 6 + 1 = 16

Rapid, PBS, Haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (5) + 14 - 2 + 1 + 1 = 19
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Iterative, Rapid, PBS, Haste: 1d20 + 9 - 2 + 1 + 1 ⇒ (11) + 9 - 2 + 1 + 1 = 20
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Hasted, Rapid, PBS, Haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (17) + 14 - 2 + 1 + 1 = 31
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Fletch passes the Reflex save on a "1" and with Evasion, takes no damage.

Fletch joins Hawk in firing at the figures.

1st and 2nd Shots, +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (20) + 14 - 2 + 1 + 1 = 341d8 + 5 + 1 + 8 + 1d6 ⇒ (4) + 5 + 1 + 8 + (4) = 22

Manyshot damage: 1d8 + 5 + 1 + 8 + 1d6 ⇒ (1) + 5 + 1 + 8 + (6) = 21

Critical Hit confirmation: 1d20 + 14 - 2 + 1 + 1 ⇒ (13) + 14 - 2 + 1 + 1 = 27
Critical Hit damage (2 shots!): 4d8 + 15 + 3 + 24 ⇒ (2, 8, 8, 2) + 15 + 3 + 24 = 62

3rd Shot, +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (8) + 14 - 2 + 1 + 1 = 221d8 + 5 + 1 + 8 + 1d6 ⇒ (7) + 5 + 1 + 8 + (4) = 25

4th Shot, +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 9 - 2 + 1 + 1 ⇒ (9) + 9 - 2 + 1 + 1 = 181d8 + 5 + 1 + 8 + 1d6 ⇒ (5) + 5 + 1 + 8 + (6) = 25

5th (haste) shot, +1 flaming composite longbow with ManyShot, Rapid Shot, Point Blank Shot, and haste: 1d20 + 14 - 2 + 1 + 1 ⇒ (9) + 14 - 2 + 1 + 1 = 231d8 + 5 + 1 + 8 + 1d6 ⇒ (6) + 5 + 1 + 8 + (1) = 21

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

So, the first two shots are automatic hits. If AC<28, damage =105. If AC>27, Damage = 43

The third shot hit AC 22 for 25 points of damage.

The fourth shot hit AC 18 for 25 points of damage.

The fifth shot hit AC 23 for 21 points of damage.

Obviously, when a target goes down, Fletch will change his aimpoint.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl reflex: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Kirrah reflex: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 with evasion

If Fendahl can see the puppet and master, he will cast faerie fire on both to try and illuminate them.

If that helps, then Kirrah will move to attack the closest one

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

@Fletch: You still have to make the saving throw as all saves fail on a natural 1. Also, you only crit with one arrow if you crit on the first attack while using Many Shot.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

Maldoc almost goes down amidst the flames but manages to stay standing. He then decides to withdraw. Not sure how high the stage is but I'd have to go that way I believe.

Down to 2/56 HP

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4
Ace of the Flesh Puppets wrote:
@Fletch: You still have to make the saving throw as all saves fail on a natural 1.

Ah. True.

Fletch Reflex save: 1d20 + 14 ⇒ (17) + 14 = 31 [ooc](0 damage with Evasion)
Romulus Reflex save: 1d20 + 9 ⇒ (14) + 9 = 23 13 damage to the wolf

Ace of the Flesh Puppets wrote:
Also, you only crit with one arrow if you crit on the first attack while using Many Shot.[/ooc]

Oh is that true? I did not know that.

Okay, so if AC<28, total damage is 74, not 105.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I didn't know that either regarding Manyshot.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Romulus would also have evasion as an AC. So no damage.
I am still not sure who can/cannot see the puppet master and puppet


The Flaxseed Pathfinder Lodge

gm rolls:

Tolgarov:
Ref: 1d20 + 12 ⇒ (4) + 12 = 16
Ref: 1d20 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 10 ⇒ (17) + 10 = 27
---
Hawk:
six images left
1d6 ⇒ 6
Will: 1d20 + 5 ⇒ (6) + 5 = 11
five images left
1d5 ⇒ 4
Will: 1d20 + 5 ⇒ (7) + 5 = 12
four images left
---
Fletch:
1d4 ⇒ 2
Will: 1d20 + 6 ⇒ (18) + 6 = 24
three remaining

Tolgarov throws a fireball at the shadows and hears the puppet's voice scream in pain!

Tolgarov and Ace:
You snap out of the strange Varisian raining scene and recognize that it was only an illusion and that you are still standing in the theater, with Balimar and Balio standing on stage in the place of the shadowy figures.

Hawk continues to fire at the shadowy images before him, popping two more of them! Four shadowy figures left.

As Fletch's first arrow drives into one of the shadows, he hears it thud and hit something solid.

Fletch:
And suddenly you snap out of the strange Varisian raining scene and recognize that it was only an illusion and that you are still standing in the theater, with Balimar and Balio standing on stage in the place of the shadowy figures. Your arrow is sticking out of Balio (the human), who starts to slump to the ground before popping out of existence! Balimar the puppet still stands on his own though.

Tolgarov, Ace, and Fendahl:
You see Fletch's arrow hit Balio (the human) and as Balio starts to slump to the ground he suddenly pops out of existence!

Hawk and Maldoc:
You see Fletch hit one of the shadows, which then dissipates.

Tolgarov, Ace, Fendahl, and Fletch can see the puppet/puppetmaster. Hawk and Maldoc still see shadowy figures (three remaining).

Tolgarov, Ace, Fendahl, and Fletch:

DC 20 KN (arcana):
Balio (the human) disappeared as if he were a summoned creature....

Separate check:
[spoiler=DC 20 KN (arcana)]Balimar appears to be more than a normal puppet; he is a soulbound doll. DR/magic, susceptible to mind-affecting effects.

---

"I'm sorry, I'm sorry!" the little puppet shouts out. "Please, I can write you a new play to accentuate your individual talents! This does not seem to be working out."

Initiative:

1. Ace and Hawk
2. Balimar (puppet, 41 dmg)
3. Maldoc, Fendahl, Romulus, Fletch, Kirrah, and Tolgarov

You guys are up!

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Know. Arcana DC20: 1d20 + 7 ⇒ (14) + 7 = 21
Know. Arcana DC20: 1d20 + 7 ⇒ (6) + 7 = 13

Comrades ! All of this is an illusion ! Don't let your mind be played by it.
Balio seemed to be like a summoned creature, but I don't know what is the puppet !

Said Tolgarov being the witness of the fall of Balio and the screams of Balimar the "puppet".

If you have nothing else to offer, only your death will repay your mistakes

Responded Tolgarov to Balimar's plea while casting a simple spell; after which 5 greenish magic missile went for it.

Magic Missile: 5d4 + 10 + 1 ⇒ (1, 2, 4, 4, 1) + 10 + 1 = 23
RM if needed: 1d20 + 12 ⇒ (6) + 12 = 18

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will ready an action to shoot his bow if the puppet tries any hostile action (casting/attacking).
Assuming that Kirrah still cannot see through the illusion.

readied:
bow: 1d20 + 9 ⇒ (5) + 9 = 14 for arrow: 1d8 + 6 ⇒ (8) + 6 = 14 attempting to disrupt casting if possible.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk blinks, trying to see through the illusion.

Will: 1d20 + 5 ⇒ (4) + 5 = 9

Shaking his head, he keeps firing.

Rapid, PBS, Haste, DA, FE?: 1d20 + 14 - 2 + 1 + 1 - 2 + 4 ⇒ (1) + 14 - 2 + 1 + 1 - 2 + 4 = 17
Damage Manyshot: 2d8 + 6 + 1 + 4 + 4 ⇒ (2, 5) + 6 + 1 + 4 + 4 = 22

Rapid, PBS, Haste, DA, FE?: 1d20 + 14 - 2 + 1 + 1 - 2 + 4 ⇒ (18) + 14 - 2 + 1 + 1 - 2 + 4 = 34
Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (5) + 3 + 1 + 4 + 4 = 17

Iterative, Rapid, PBS, Haste, DA, FE?: 1d20 + 9 - 2 + 1 + 1 - 2 + 4 ⇒ (1) + 9 - 2 + 1 + 1 - 2 + 4 = 12
Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (1) + 3 + 1 + 4 + 4 = 13

Hasted, Rapid, PBS, Haste, DA, FE?: 1d20 + 14 - 2 + 1 + 1 - 2 + 4 ⇒ (10) + 14 - 2 + 1 + 1 - 2 + 4 = 26
Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (4) + 3 + 1 + 4 + 4 = 16

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace shakes his head, expecting a bit more from the master playwright.

He slams on his guitar in a brutal off-key chord.

Distraction: 1d20 + 24 ⇒ (2) + 24 = 26 If you are affected by an Illusion, you gain another save and you can use my Perform check.

"Give up... I really don't think we need to destroy you." Ace says, disappointed with the turn of events. Are there any good performers left... besides me of course.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Don't forget also to add +4 to your will saving throw as Tolgarov said it was an illusion

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Will: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33 Of course!

Maldoc sees that the fact it is all an illusion is true. He then grabs bow and arrow and fires at the puppetmaster!

Bow: 1d20 + 15 ⇒ (4) + 15 = 19 for Arrow: 1d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 10 ⇒ (1) + 10 = 11 for Arrow: 1d8 + 2 ⇒ (5) + 2 = 7

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Maldoc, don't forget that you can use your Arcane Pool to enhance your bow as a swift action ;-)

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I thought I could but didn't think of it here on this occasion. That's the trouble with jumping levels with assigned chronicles, you forget stuff.


The Flaxseed Pathfinder Lodge

Balimar does not seem genuine in his desire to back down and the party quickly takes him out!

Out of combat!

Yeah, that was a soulbound doll summoner pretending to be a marionette with his eidolon acting as the human puppeteer. Craziest (and most creative) f@#~ing thing I've ever seen.

gear:
wand of fireball (CL 10th, 12 charges); +2 chain shirt, +1 dagger, 348 gp

You also find that the doll holds a dazzlingly beautiful diamond (worth 1,100 gp) that functions as his token.

It seems that during the ruckus Mr. Softshoes quietly escaped from the premises, not wanting to take part in the commotion.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk shakes his head in amazement. "Curiouser and curiouser...."

Getting out his wand, he proceeds to heal himself. "Where should we head to now?"

CLW: 3d8 + 3 ⇒ (3, 4, 8) + 3 = 18

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Maldoc will ask that someone heal him with his wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

8 charges, sheesh.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will call back Kirrah and will heal himself and any others with a wand.

Clw: 2d8 + 2 ⇒ (1, 1) + 2 = 4

" Hrrmm, we are making good progress. Do we think we can recover all the tokens in what remains of the day or do we need to think about a rest at some point?. "

how about those wand.rolls above... Maldoc .

Clw: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov used his own wand to heal himself

UMD, DC20: 1d20 + 16 ⇒ (10) + 16 = 26 CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD, DC20: 1d20 + 16 ⇒ (6) + 16 = 22 CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD, DC20: 1d20 + 16 ⇒ (5) + 16 = 21 CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD, DC20: 1d20 + 16 ⇒ (17) + 16 = 33 CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD, DC20: 1d20 + 16 ⇒ (10) + 16 = 26 CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD, DC20: 1d20 + 16 ⇒ (2) + 16 = 18 CLW: 1d8 + 1 ⇒ (5) + 1 = 6
UMD, DC20: 1d20 + 16 ⇒ (15) + 16 = 31 CLW: 1d8 + 1 ⇒ (7) + 1 = 8
UMD, DC20: 1d20 + 16 ⇒ (1) + 16 = 17 CLW: 1d8 + 1 ⇒ (5) + 1 = 6 fortunately no need for this one !

A sweeting Tolgarov said to Fendhal's question I'm in good shape, Ha ! No need to rest, yet. But I don't like to walk in the forest. It's tiring...

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

"Shall we continue south, to the Prophet's Garden?"

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

"Sounds good to me," says Fletch, collecting a few arrows from around the area.


The Flaxseed Pathfinder Lodge

While the Striding Fortress served as her private home before the Conspirators murdered her, Sonnorae considered the Prophet’s Garden her sanctum. The Prophet’s Garden is also the site of Sonnorae’s gruesome murder, and the final resting place of her bitter remains.

White marble walls, stained by ages and overgrown with thorns, surround this weed-choked garden. White cobblestones lead into the open gate, flanked on either side by tarnished bronze angels.

The weathered patio at the entrance looks over what must have once been an immaculate garden of flowers and fruit trees. Today, brambles and vines overgrow everything, with only the barest hints of desaturated blossoms weakly poking through. A winding path leads beyond the brush.

This ragged lawn features a stagnant, gray pond to one side. A pear tree, bizarrely colorful in full bloom and heavy with fruit, leans near the wall. The path continues north into a forest of pillars.

As you approach, a unicorn and a goblin wearing a papier-mâché unicorn mask argue loudly over the ownership of a pear. The unicorn holds the pear in his mouth out of reach as the goblin shouts, "Come on! I picked it! It's mine! Don't you want to help a fellow unicorn? Look at my horn!"

Quite a few cards to be played in this location.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

@EF: Take 5 on charges for 6 charges spent on my CLW wand?

Ace looks at the cards for a minute before passing them to Hawkwren. Perhaps these...

Ace throws the Idiot and the Unicorn to the ground at the feet of the pair.

"Calm down, Goblicorn!" Ace shushes the goblin. "Can't you just pick another pear? You are quite the pear-picker by your own accord."

Diplomacy: 1d20 + 24 ⇒ (8) + 24 = 32

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl considers the Keep card and plays is as well.

"Hrrmmm, yes, there are other pears. Why is this one special? "

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

It's better and better...

Despite his urge to throw a fireball at the two creatures, Tolgarov back up Ace in his tentative to calm down the "unicorns"

Yes, be gentle together. Don't kill yourselve.

Diplomacy (Aid DD10, max 33): 1d20 + 13 ⇒ (2) + 13 = 15


The Flaxseed Pathfinder Lodge

Taking averages on cure wands outside of combat is fine.

---

The Idiot: +4 circumstance bonus on all Charisma-based skill checks against the goblin.

The Unicorn: +4 circumstance bonus on all Charisma-based skill checks against the unicorn.

Unfortunately the Keep does not work here (although you were close).

---

"But, but. . . I picked that one!" the goblin protests. It'll take Bluff, but I know you can easily pass the DC.

Ace uses some fast speaking to confuse the goblin that the pear he picked was actually still on the ground nearby and that the unicorn had picked its own pair. The goblins nods greedily and goes running to chase down more pairs.

The unicorn rolls his eyes at the goblin and, after gulping down the pear in a few bites, mutters, "Thanks. Here, take this for your troubles." He hands you an old, molted horn which acts as a lesser silent metamagic rod.

Moments later the goblin comes back with his hands full of pears and his face covered in pear juice. "Here!" he says as he drops six pears at your feet. "I can't eat these. They've got words on them! Words will steal your soul!" He goes running off.

The pears have the word fearnot on their rinds and function as a potion of remove fear.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

I wasn't sure about the Idiot, but the description of the card made me think of the goblin being greedy, so it worked, I guess.

Shit, this goblin is evil! He just gave me pears to eat that will STEAL MY SOUL!

Ace politely thanks the unicorn and goblin before following the winding path.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

"This place is like a drunkard's dream of a child's fairy story," observes Fletch. "I don't blame them for wanting to become real and leave. What worries me is where is the one who created all this in the first place? Is there a dreamer somewhere? Or did all these creatures just somehow escape from a story book? Do we need to find the book?"

"There's some underlying sense here somewhere," he says, with more conviction than he feels. "Let's hope we find it at that castle."

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

You really think you can find sense in this place? Good luck. Maldoc doesn't seem too convinced.


The Flaxseed Pathfinder Lodge

The air grows cold as the garden gives way to a forest of columns. A wide, crimson-stained stone dais creates a massive forum in the columns' middle. At its center sits an attractive, wooden writing desk.

Several moments pass by as you wonder what to do. Suddenly a gray-skinned crone with empty eye sockets and jagged teeth pops out of invisibility nearby, observing you.

DC 21 KN (nature):
When bitterness consumes a woman already steeped in arcane power, that energy may sour, driving her to rip out her own eyes and tongue and burning the light from her soul. This ritual births a strange and horrible creature: a mute hag. These hateful abominations dedicate their wretched lives to spreading misery and strangling joy wherever they go.

Mute hags exist to unmake happy things. Tales claim the natural order despises the crones so much that plants wither at their touch, storms churn at their passing, and wounds they inflict never heal. Though physically capable of ripping a man in two, the crones prefer to corrupt instead.

DR/cold iron and magic; immune to cold, acid, charm, fear, gaze attacks, sleep

DC 26 KN (nature):
They have spell resistance and vulnerability to fire.

Their touch twists flesh like clay.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

"UGLY!" Ace yells in surprise.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Knowledge Nature: 1d20 + 13 ⇒ (20) + 13 = 33

Recognizing the mute hag for what it is, Fletch immediately sheathed his bow, drew his (cold iron) greatsword and whispered a warning.

"It's a mute hag," he said. "Don't let her touch you! She doesn't fear magic, but she will fear cold iron!"

"Stay back, grandmother," he warned in a louder tone. "We've no wish to harm you."

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Seeing the creature poping out of invisibility without having attacking them, Tolgarov thinks that Ace reaction was rude.

Sweating abundantly he said to the creature.

Don't listen to my comrades, this one loves only maidens and the other hate hags ! I'm Tolgarov. If you don't have attacked us I suppose it's because you are intrigued by us, and want to know more.
That's your lucky day.
We are heroes, heroes ready to go save the Princ... a friend from the claws of a dragon ! Yes, no less !
But for that we need tokens, tokens which will guide us through the traitorous way which surrounds the castle where our friend is hold.
Please, Help us find our friend or get your vengeance or whatever you want !

Pfff... it's always difficult to talk so nicely to people. I prefer to yell at them or to threaten them

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Kn nat : 1d20 + 10 ⇒ (18) + 10 = 28

Fendahl nods at Fletch's assessment of the hag and keeps his distance.

"Hrrmm, master Tolgarov, we shall see her true colors soon enough ."

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk nods to the woman, letting the others speak.

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