
| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Whit fires off two shots and one of the arrows lodges in Ben-Garri's shoulder. Scruffy takes aim but the musket fires wild and misses Ben-Garri. Bahiti stands up and swings mightily, cutting deep into Ben-Garri's flesh. Ben-Garri slashes back with his kukri.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
1. Ben-Garri 
2. Scruffy, Bahiti, Whit, and Vortwyn

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            With an arrow to the knee from Vortwyn and a mighty swing from Bahiti, Ben-Garri falls. (Unless someone wants his mwk kukri there is nothing significant here.)
The body of Targos Min-Katheer is the other room, thankfully as yet untouched by the Lamashtan cultists.
After securing the corpse of Targos Min-Katheer and preparing it for travel, you find that the Pathfinder Society has arranged for a number of domesticated dromedary (one-humped) camels to serve as their mounts as they cross the high desert and make for Katheer. One camel is provided for each of you, including sufficient supplies and waterskins to make the trip, and another camel is granted to bear the shrouded body of the deceased venture-captain during the journey. (Riding these trained creatures requires no special skill, but fighting while atop one or to attack in the manner of a warhorse requires the usual Ride checks.)
Despite having the necessary means of transportation, you will still require assistance in crossing the desert on the trade road. This is best accomplished by joining one of the so-called “silken caravans” that traverse the Silken Way. The Pathfinder Society contacts in Lopul direct you to one such caravan master whom the PCs can bargain with for passage with a caravan. The caravan in question is run by a Qadiri noblewoman of the deep desert tribes named Jamila al-Shafah. She can be found at a caravanserai at the edge of Lopul

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            When you arrive at the caravanserai on the other side of town, find Jamila al-Shafah seated at a table with a large Taldan man in battered but serviceable half-plate armor, a shorter Qadiri man in a city-dweller’s vest and fez, and an Osirian trader in white robes with an elaborate gemstudded pectoral.
Jamila al-Shafah is a dark-skinned beauty with henna-streaked hair and green eyes highlighted with kohl. She dresses in traditional desert rider garb, although the luxurious fabrics and cosmopolitan cuts display her wealth and success as a trader of silks and precious stones of the desert.
"Welcome!" she smiles at each of you individually as you approach. You are the Pathfinders I have been tasked with escorting? And who do we have here then?"
After listening to everyone's introductions, Jamila replies, "Very well! I think we shall get along just fine. I was just signing on several final travelers who are heading the same way. May I introduce you to Gaspar du Mar?"
The aged Taldan man leans back in his chair, stroking his handlebar mustache and chin beard as he looks each of you over. Jamila continues, [b]"Gaspar will have several camels carrying some weapons he picked up in Kelesh that he hopes to resell in Katheer."
Gaspar speaks up, "And allow me to introduce my assistant Mahmoud". Gaspar waves lazily to the Qadiran man sitting next to him. Mahmoud nods politely at each of you.
The Osirion man in the white robes stands up proudly to shake each of your hands. "And my name is Hokama Pashket. It is my pleasure. I am but a simple water merchant from Osirion, but I hope to establish some new contacts on our journey. If you need anything along the way, please feel free to ask. I will be bringing along Atmar, my slave, and I would be happy to loan him to you. We shall be friends soon enough."
Jamilia smiles. "Welcome to my caravan, then. We shall be leaving from Lopul's west gate next dawn. You should ready yourselves and your. . . cargo. . . and meet us there. See you tomorrow."

|  H. Whittaker | 
Whit nods politely to each of the four. We appreciate the invitation to travel with your caravan. It's a pleasure to meet you all. Whit turns back to his companions. I am not personally in need of any equipment, and I believe our cargo is already prepared for the journey. If any of you would like to join me, I'm off to the sleeping quarters. We've got an early start and quite the trip ahead of us. Whit heads out of the room to get some sleep and prepare for the pre-dawn wake.

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            The caravan gathers in the cold hour before dawn and sets out northwest just as the first bit of pink touches the eastern horizon. You are given the ignominious rearmost position in the camel train eating the trail dust of the others since you were the last to sign up. Directly in front of you are the camels of Hokama Pashket tended by him, his slave Atmar, and a pair of drivers.
The first day is grueling and hot but luckily you take a break during midday to cool off in the tents provided by Jamila (curing any nonlethal you would have taken from the heat).
On the second day, you spend the morning traveling through the endless sands of Qadira before taking another customary break at midday. As you are heading out for the afternoon, the wind begins to pick up.
Vortwyn: 1d20 + 4 ⇒ (5) + 4 = 9
Bahiti: 1d20 + 5 ⇒ (17) + 5 = 22
Whit: 1d20 + 2 ⇒ (20) + 2 = 22
Scruffy: 1d20 + 5 ⇒ (16) + 5 = 21
Vortwyn is not handling the heat well and takes 1d6 ⇒ 5 nonlethal damage.
A sudden wind blows in off the erg carrying a wall of dust and grit - it appears a sandstorm is coming. The skilled caravan, however, keeps moving.
Vortwyn: 1d20 + 2 ⇒ (18) + 2 = 20
Bahiti: 1d20 + 6 ⇒ (6) + 6 = 12
Whit: 1d20 + 10 ⇒ (2) + 10 = 12
Scruffy: 1d20 + 10 ⇒ (16) + 10 = 26
Vortwyn and Scruffy are able to keep Hokama's crew in sight and you are able to draw nearer to the water seller’s camels during a slight lull in the storm. A cry from the merchant’s young slave rings out as he points into the blowing sand where several humanoid creatures approach, most smaller than humans and all muffled in heavy robes. Each stranger’s head has a great helm wrapped in keffiyehs, and each faceplate has only a small eye slit to keep out the fury of the storm. Each holds a curved sword, and it is clear they are converging on your position.
Vortwyn: 1d20 + 6 ⇒ (6) + 6 = 12
Bahiti: 1d20 + 3 ⇒ (8) + 3 = 11
Whit: 1d20 + 1 ⇒ (8) + 1 = 9
Scruffy: 1d20 + 4 ⇒ (18) + 4 = 22
GB: 1d20 + 6 ⇒ (15) + 6 = 21
HL: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative:
1. Scruffy
2. Baddies
3. Vortwyn, Bahiti, and Whit
The map is linked at the top of the page for easy access (and so I don't have to repost the link each time).

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            sorry for not replying for a bit...not doing well...
Scruffy's curses are probably drowned out by the yelling and winds and...well, he's not the sort to think about it too much, so he scoots over to get a clear shot at one of the bigger targets out there (the hobgoblin indicated), and fires!
BLAM! 1d20 + 7 ⇒ (4) + 7 = 11 (Musket fire, Deadly Aim included, vs. Touch AC (and maybe flatfooted too since Scruffy saw/acted first?))
If a hit, Bullet Damage: 1d10 + 2 ⇒ (9) + 2 = 11 piercing/bludgeoning

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Scruffy's shot flies wild and all of the raiders move in on you, the goblins wielding short swords and the hobgoblins wielding longswords.
Goblin 5 attacks Bahiti: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 ⇒ 1
Goblin 6 attacks Bahiti: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 ⇒ 3
Goblin 6 confirm critical: 1d20 + 2 ⇒ (2) + 2 = 4
confirmation damage: 1d4 ⇒ 1
Goblin 7 attacks Bahiti: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 ⇒ 2
Goblin 8 attacks Vortwyn: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 2
Goblin 9 attacks Vortwyn: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 ⇒ 2
Goblin 10 attacks Scruffy: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 ⇒ 4
Hobgoblin 3 attacks Scruffy: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 2 ⇒ (2) + 2 = 4
All others had to double move.
Initiatives:
1. Baddies
2. You guys!

|  morbon | 
I'm sorry I've been so out of things as well. I know that all of you know I'm really not doing well, but I'll do my best to stay with things. At least this can be a distraction. Also, Vortwyn is probably doing better than the others, since I would have been casting Endure Elements on myself each morning to protect against the desert heat.

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            Regardless of what everyone else does, Scruffy is going to curse and try to get back to a position he can shoot from, or else he'll be less than useless here!
He takes a five-foot adjust closer to the center and tries to stab Goblin 3 with his bayonet, Fighting Defensively, but using his Halfling Adaptable Luck.
Stab? 1d20 + 2 - 4 + 2 ⇒ (14) + 2 - 4 + 2 = 14
Damage? 1d4 ⇒ 2 Piercing
GM: Scruffy's AC is 2 higher until the start of his next turn.
Scruffy will also shout out, "Look out for that one behind you Bahiti!"
Everyone gets +1 Attack/Damage vs Goblin 2 until it dies or Scruffy identifies a new target for this ability.

|  Bahiti | 
Bahiti steps to the side to get back to back with Whitaker and takes a swing at Goblin 5. She goes into rage (+2 Dex +2 Str, + crowd control kicks in giving me +1 hit/AC - so effective AC is +2)
1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (6) + 2 = 8

|  H. Whittaker | 
Whit unsheathes his longsword and takes a mighty swing at Goblin 2.
Slash! 1d20 + 3 ⇒ (5) + 3 = 8 (+1 from Scruffy already factored in)
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10 (+1 factored in)

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Vortwyn stabs with his rapier and manages to draw blood. Scruffy's bayonet slips on the goblin's armor, but Bahiti slices at one of the creatures and it falls to the ground. Whit slashes with his longsword but misses the goblin in front of him.
Goblin 1 attacks Whit: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 2
Goblin 2 attacks Whit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 ⇒ 1
Goblin 3 attacks Scruffy: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 3
Goblin 4 attacks Scruffy: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 ⇒ 3
Goblin 6 attacks Bahiti: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 3
Goblin 7 attacks Bahiti: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 1
Goblin 8 attacks Vortwyn: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 3
Goblin 8 critical confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Extra crit damage: 1d4 ⇒ 2
Goblin 9 attacks Vortwyn: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 3
Goblin 10 attacks Scruffy: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 2
Hobgoblin 1 attacks Whit: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hobgoblin 2 attacks Scruffy: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hobgoblin 3 attacks Vortwyn: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
You guys are up!

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            Scruffy shouts out in reply to Bahiti, "Can't fire unless ya'll give me time to reload, lady!"
He takes a five-foot adjust back towards the drovers, shouting at Goblin 3, "You green-skinned pipsqueak, you're no meaner than my wife on a good day!"
Everyone gets +1 Attack/Damage vs Goblin 3 until it dies or Scruffy identifies a new target for this ability.
Once again he tries to stab Goblin 3 with his bayonet, using his Halfling Adaptable Luck (2nd of 3 uses for today).
Stab? 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
Damage? 1d4 + 1 ⇒ (4) + 1 = 5 Piercing

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Funny, you should mention that, because it is written that they jump in during the second round (i.e. right now!).
Until now Hokama, Atmar, and the Drovers have been taking up defensive positions trying to protect themselves and their camels but when Goblin 4 turns to Drover 2, the drover slashes the goblin's head off with a slice from his scimitar. Seeing his companion enter the fight, Drover 2 steps forward and takes out Goblin 2. Unfortunately Goblin 1 and Hobgoblin Leader 1 then turn to the drover and stab him, dropping him bleeding to the ground. The rest of the goblins reposition themselves and attack.
Goblin 1 attacked Drover 2
Goblin 3 attacks Scruffy: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 4
Goblin 3 confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Crit Damage: 1d4 ⇒ 3
Goblin 6 attacks Bahiti: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 1
Goblin 7 attacks Bahiti: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 3
Goblin 8 attacks Bahiti: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 1
Goblin 8 confirm: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Damage: 1d4 ⇒ 4
Goblin 9 attacks Whit: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 4
Goblin 10 attacks Scruffy: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 4
Goblin 10 confirm: 1d20 + 2 ⇒ (10) + 2 = 12
Crit Damage: 1d4 ⇒ 3
Hobgoblin Leader 1 attacked Drover 2
Hobgoblin Leader 2 attacks Drover 1 but misses
Hobgoblin Leader 3 attacks Scruffy: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
You guys are up!
I would just like to sincerely apologize ahead of time if I kill you guys with a bunch of CR 1/3 Goblins. Someone please help Vortwyn.

|  H. Whittaker | 
I'm going to Vortwyn!
Whit powers out of there, doing his best to dodge the attacks from the goblins.
I think he has to acrobatics for 3 AoO?
Acrobatics checks:
1. 1d20 - 2 ⇒ (16) - 2 = 14
2. 1d20 - 2 ⇒ (4) - 2 = 2
3. 1d20 - 2 ⇒ (9) - 2 = 7
If successful...
Cure light wounds on Vortwyn: 1d8 + 1 ⇒ (5) + 1 = 6

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            Scruffy winces as one of the goblins' blades slices his side, taking a five-foot adjust back another step. Gritting his teeth, he shouts out, "I survived my wife's cooking and three generations of Flaxseeds, ain't lettin' a bunch of gobs take me down!"
GM: Scruffy will activate the "Insights of the Shadowless Sword" boon from the Queen of Thorns PFS Tales Chronicle Sheet, giving him Haste for 2 rounds.
Scruffy will risk the attack of opportunity from Goblin 3 as he grabs his only iron pellet grenade from his belt, lights it, and throws it at the ground at Hobgoblin 3's feet, then reloads his musket with an alchemical cartridge (also provokes from Goblin 3 if he has combat reflexes).
Ranged attack vs Hobgoblin 3's square, AC 5: 1d20 + 7 ⇒ (18) + 7 = 25
I've indicated on the map the blast radius of the grenade when it goes off in 1 round
Grenade Damage when it explodes: All creatures in the blast radius get a DC 15 reflex save for half damage from the total
Fire Damage: 1d6 ⇒ 1
Piercing Damage: 1d6 ⇒ 6
Bludgeoning Damage: 1d6 ⇒ 3
He then shouts out, "This' gonna be loud folks - hope Vortwyn can hang on just a few seconds!"

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Goblin 3 AoO: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 3
The blast goes off and Goblin 10 falls. The drover winds up and Hobgoblin Leader 3 goes down. Hobgoblin Leader 2 swings at the drover and misses. Hokama and Atmar take up defensive stances behind their camels as Golbin 1 and Hobgoblin Leader 1 close in.
Goblin 1 is moving for Atmar.
Goblin 3 attacks Scruffy: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 4
Goblin 6 attacks Bahiti: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 4
Goblin 7 attacks Bahiti: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 3
Goblin 8 attacks Bahiti: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 4
Goblin 9 attacks Scruffy: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 2
Goblin 3 Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Damage: 1d4 ⇒ 2
Goblin 6 Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 1
Hobgoblin Leader 1 is moving in on Hokama and Hobgoblin Leader 2 is sparring with the drover.
Bahiti and Scruffy are up! Whit and Vortwyn need to stabilize.

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            "Hang on Vortwyn!"
Scruffy winces again as more goblin blades penetrate his armor. He runs past them (AoO from Goblin 3 and Hobgoblin 2) to get to Vortwyn to try and use his rudimentary first-aid skills to keep the Elf from dying!
AC is 18, current HP 6/18
If he makes it to Vortwyn...
DC 15 Heal Check: 1d20 + 3 ⇒ (13) + 3 = 16

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            Scruffy only has 2 HP left, but he makes it to Vortwyn and gives him just barely enough first aid to save him!
"Get out of there Bahiti! Grab Whit, we need to retreat!"
The just-today-turned 60-year-old Halfling grinds his teeth on his last cigar and tucks a few personal belongings into Vortwyn's bag. "Grab Vortwyn too...I'll hold 'em off so you can escape!" He readies his musket, seeming determined to make a stand!

|  thegreatplant | 
Bahiti realizes that she never applied her first lvl. favored class bonus, and therefor still has 1 hp left and if GM will allow will make a full withdraw while grabbing Whit.
Grab Vort and flee little one! Don't risk your life - we need all of us to survive the trip back!

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            "Grab Vortwyn on your way - they'll chase us down like dogs if we all run - I'll hold 'em off! ...and dangit stop calling me little one!"

|  Bahiti | 
As discussed Bahiti will acrobatics away from the goblin and grab the incapacitated members of the party.
1d20 + 9 ⇒ (19) + 9 = 28 (+1 from dex bonus on rage)
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 9 ⇒ (19) + 9 = 28

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Scruffy rushes over to Vortwyn and staunches the worst of his wounds. Bahiti breaks away from the goblins, grabs Vortwyn and Whit, and rushes for the camels, which have run scared to the top of the nearby dune.
Hokama and Atmar cower behind their camels as Goblin 1 slices the camel open. The drover takes down Hobgoblin Leader 2 but is then stabbed in the back by Goblin 3.
Hobgoblin Leader 1 calls out to his underlings, "Rally to me! Rally to me! A charge to finish them off!" The goblins rush over with a crazed look in their eyes and turn to the group of wearied and bloodied adventurers, preparing for a final rush of blood.
You guys are up!
Whit still needs to stabilize

|  Bahiti | 
"The wagons and other camels are where the loot is - Fresh camel blood over there!
1d20 + 1 ⇒ (1) + 1 = 2 Bluff/diplomacy/intimidate check just for s+$+s and giggles.
(well that went horribly!) Looking at Scruffy - "Run?"

|  Scruffy Flaxseed | 
 
	
 
                
                
              
            
            As his temporary haste wears off, Scruffy sees the goblins spreading out to charge and spits out his stogie into the burning desert sand.
"Like ya said before lady...I'm a little one, and a full step slower than you or the goblins - they'll catch me in a heartbeat, and we'll both be even slower than that if we're draggin' these two..."
Scruffy takes a five-foot adjust so he can get a clear line-of-sight on the Hobgoblin Leader, hoisting his musket, "Ol'Ev" to his shoulder and sighting in on the goblionoid's head.
"Get goin'! Tell the Flaxseeds that gramps went down shootin', and got to enjoy being a Pathfinder agent before he turned the big 6-0 tomorrow mornin'."
And with that, Scruffy squeezes off the trigger to Ol'Ev, planning to make his stand so the others can make a run for it.
A parting shot! 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 vs. Touch AC (Deadly Aim and Adaptable Luck - 3rd use of 3 for today - included)
Bullet Damage if a hit: 1d10 + 2 ⇒ (2) + 2 = 4
Scruffy's Move Action is to stand at the ready with his bayonet, so he can try and prevent any goblins from running past him after Bahiti and the others.

| GM Mike Tuholski | 
 
	
 
                
                
              
            
            Scruffy's shot goes off and catches the leader in the soldier. He screams in pain. "You're mine!" The captain yells out to the assembled goblins in front of him in a harsh and ugly language.
Goblin 1 slashes away at the camel, not heeding his captain's commands.
The hobgoblin leader and Goblin 8 draw bows, aiming their arrows at Scruffy.
Hobgoblin longbow attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 8
Goblin 8 short bow attackk: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 ⇒ 4
The goblins eyes light up as they hold their short swords above their heads and charge on the halfling, screaming wildly, their red eyes gleaming in the hot desert sun.
Goblin 3 attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 ⇒ 4
Goblin 6 attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 ⇒ 1
Goblin 7 attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 ⇒ 2
Goblin 9 attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 ⇒ 1
Because they all charged, their AC is lowered by 2 for the next round. Goblin 9 has blood running down his chest.
Bahiti, carrying the bodies of his two fallen comrades Vortwyn and Whit, runs up the sand dune and begins to throw their bodies on to one of the camels.
Edit: I forgot, Whit still needs to stabilize.

|  CanisDirus 
                
                
                  
                    Contributor | 
 
	
 
                
                
              
            
            Using my PF Tales: Death's Heretic "Lifetimes of Experience" boon as an immediate action to give Scruffy a +2 Insight Bonus to AC against Goblin 3, meaning that attack misses.
Through the Dream Journal of the Pallid Seer Scruffy can force the attack that drops him negative (Goblin 8's shortbow attack) to be re-rolled, and the second roll's result must be used even if it's higher.
Goblins 7 and 9 hit, which, if Goblin 8's re-roll misses, will leave Scruffy Staggered. If Goblin 8's re-roll hits, Scruffy will go down.
 
	
 
     
    