1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

yeah i would like to be healed before we go getting into deeper stuff. i have run out of dream-merchant-related one-liners.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Sounds like a plan, I'll throw a detect planar energy roll out in case its needed.

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

angus, just for the sake of beeing tourough will cast the spell as wemm

Spellcraft: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
perception: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17


Shot Putter Funkmeister

so, you guys just want to take a carriage to the hotel and university but not actually want to go in.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

at least initialy. With the spell up and no interesting tracks to follow we will swoop inside to see if we can find some wiff of the outer plane


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Honestly, it depends on the range of the spell. If we would expect to get results from outside, we would, otherwise we'll sniff around a bit. We just wish to avoid confrontation tonight.


Shot Putter Funkmeister

the spell only tells you that someone/thing from some other plane has gone through recently. You still need to do the leg work to get any clues.


Shot Putter Funkmeister

After being ushered out into the night, you hail a carriage and take it to the North Shore hotel called the Silver Swan which takes you slightly less than an hour. You arrive at around 11pm. The place seems normal for an Autumn evening in the North Shore district. Johnathan and Angus cast the Detect Planar Energy spell.

John + Angus

Spoiler:
You look at the building and can see older trails that include both Apet and Bleak Gate energy traces that have gone in and out through the front. However, the most odd thing is the recent and very strong Apet energy looks like it scaled the side of the building and stops on its way to the window of what you remember to be Caius' suite.


Shot Putter Funkmeister

Hello?


Falko keeps an eye on their surroundings, worried about a well laid trap. Nervous, he grows impatient and asks somewhat tightly: "Well?!"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien isn't privy to the spell so remains quiet, in case they need to concentrate.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan stares at the building for awhile, then looks to Asher, speaking directly to him. "We have to go to Caius' suite."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

I concure, i get some vibe coming from that place also. Be careful.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan walks towards the building, heading to Caius' suite.


Shot Putter Funkmeister

You follow Johnathan into the Silver Swan to pay a visit to Caius Bergeron. No-one answers the door to his suite, which is locked. You check with the innkeeper: 'I haven't seen him for a few days actually. ' He checks his books. 'Nope, nothing at all.' You tell him it is a bit odd and he agrees it would be a good idea to check on him, and gets the spare key from behind the desk.

Caius Bergeron's room is in startlingly good condition for the scene of a grisly murder. The dead tiefling lies on the bed, blood trailing from his mouth onto the sheets beneath him. His desk is covered with ledgers and loose papers. A large bureau stands in the corner, and a traveling trunk sits next to it.

The only openings other than the door are two glass-paned windows on the wall. They must be very tightly insulated, because the stench of the dead body didn’t seep out.


Falko puts a perfumed scarf to his mouth and nose as he approaches the dead: "Let's be careful not to disturb anything. The innkeeper should be escorted out. I need privacy!"

Once they are alone, he gets his flask of whiskey and takes a short swig, smiling as the drink warms his exausted body, then puts a dab on the dead tiefling's lips.

"Feels good yes? Now you've been a naughty tiefling, and all for naught! You'd best tell us who did this to you and I'll get a cigar for you. Yessss, and some more whiskey..."

Speak with dead


Shot Putter Funkmeister

Falko tries as hard as he can to get in contact with the soul but it seems that Bergeron must have been murdered more than one day ago.

Do you want to search the body, the room, the drawers, tell me what you guys want to do


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan casts Detect Magic while he investigates.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

"We're close, but late."


Shot Putter Funkmeister

Johnathan

Spoiler:
You can see a moderate aura of evocation magic from the trunk on the other side of the room.


"He's no longer around... Dead more than a day I'd say." says Falko as he puts away the flask. "Let's toss the room for clues. Perhaps that incantation can help?"

And he starts searching the room for clues, methodically. "Each of you should focus on things you're familiar with, to find what's out of place, missing, strange. Don't hesitate to ask others if you have hunches, doubts. This might be our only lead."

Can I take 20 on the Perception roll? If so, I get to 31.


Shot Putter Funkmeister

Yeah you aren't in any hurry.

Falko

Spoiler:
You check over the crime scene. Both the door and windows of the room were locked. Rose spots Bergeron's room key on his night-table. The windows each have a secure latch with a lock, and the frames are lined with a thread of gold to prevent teleportation.

Looking through Bergeron’s possession locates several interesting items. A map of the continent of Lanjyr is unrolled on his desk. Somebody has drawn two stars within circles on the map. You recognise the location of one star as the ziggurat in the swamp you already visited. The other is in the water off the coast of Ber. Precise coordinates are written onto the map.

Beside the map sits a book containing notes on the Ancients, but nothing you don’t already know. The drawers contain all the journals of Xambria’s dig crew. Xambria’s own journal is not present.

The wardrobe is unlocked and contains fine cloths, but little of interest. The trunk is locked.

Bergeron’s lower jaw has been unhinged. A closer look finds a gaping hole torn through the soft palate, and that his brain has been completely removed. The body exhibits no other signs of injury. Among his clothes, he wears a gold ring on his right pinky. A shallow inscription on the interior can just be made out; it reads, 'Old Bergeron Gold.'


Falko lights a cigar as he resumes his inspection of the room. He shares with his companions his findings and listens to theirs, then takes a shot at summarizing the information.

"First, I'll start with what we know: No possibility of teleportation or having broken in from the windows. The circles of gold and the locks would have prevented the assassin from getting in that way. So Bergeron likely opened his door to his assassin."

"Second, the oddities: Bergeron died a curious death; his brain was removed. Nothing of note among the paperwork, except that Xambria's notes are missing."

"And finally, the leads: Bergeron's ring is made of gold and bears a strange inscription: 'Old Bergeron Gold.' Could it be made of Ancient gold? Also, this map shows the ziggurat and another location at sea as being important to Bergeron. And finally, there is this locked trunk, which I will now attempt to open..."

He kneels and sets his cigar to the side of his mouth as he lights a paperweight behind him to provide him with better light for inspecting the lock.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Having determined if the trunk is trapped, he invites his colleagues to step back as he gets his tools out and spreads them on the floor. Biting his cigar, he attempts to open the lock...

Disable Device: 1d20 + 13 ⇒ (4) + 13 = 17


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

since when did length of death matter? Was that a house rule? The spell specifies: "You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond."

"Maybe you should let me take a whack at it?" Cretien says, pulling out a small contraption from his pocket and urging it forward.

fantastic contraption disable device: 1d20 + 14 ⇒ (9) + 14 = 23 keeping my distance and breaking line of sight from the trap


Shot Putter Funkmeister

To answer your question, Falko is not using the 3rd level spell "Speak with Dead" but rather his Spirit Medium special ability from the ZG players guide."Once per day you may use speak with dead as a spell-like ability with a caster
level equal to your character level. When using the spell in this manner, you must
use it in the area where your target died and it must be used within a day of the
creature’s death. You do not require a complete body as the ability speaks with the
spirit and needs no corporeal connection."

Chretien's contraption opens the trunk in it he finds a variety
of coin, gems, and jewelry, plus ten scrolls.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Ah, makes sense.

"Looks like some scrolls in there, someone ought to take a look. The rest is of obvious value, probably more if you let me take it to the Dream Merchant compound."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan hovers over the machine as it works on the lock, despite anyone telling him to keep back. "Fascinating..."

As soon as the chest opens he digs in, tossing things aside as if searching for something specific. Looking for what was eminating magic


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher originally dismissed the idea of checking things out, but having other crew members so ready to investigate, he sighs and follows.

"Well shit." he spits, looking down at Bergeron's corpse. "I was hoping he'd be needing an RHC bullet."

Upon Falko's new information: "He had all but Xambria's notes?! Interestesting! That means his people are probably the ones who tossed the camp. Xambria clearly still has her notes... Is there anything in the trunk that seems like it was looted from the deceased at the ziggurat?"

A knowledge: Geography for anything noteworthy on the location marked in Bergeron's notes. Maybe if I know of any islands with ruins in those parts.
geography: 1d20 + 3 ⇒ (18) + 3 = 21
He shares anything he knows about that place.

"I'll go question the concierge then. Check to see who came to visit our poor dead Tiefling here (said not at all compassionately) or if anyone had reported hearing anything."

Asher goes to look for anyone who works here to bother, heading toward the front desk.


Shot Putter Funkmeister

The scrolls are magical

Lemond

Spoiler:
The second star on the map is located near the coast of a small Beran fishing village, Pezarillo, a couple hundred miles northwest of Ber’s capital city Seobriga. The waters between Flint and there are fairly well patrolled.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan flips through the scrolls, trying to learn what they do.

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Going to Ber will be complicated, but can be full of surprises. he ponders for a bit

Could the brain of the departed be used in some experiment, i mean we have been facing some freaky stuff latly. I really wounder if there is any second meaning to the Ring. Maybe we should take it with us in case is "unlocks" something or an acess to certain individuals


Falko nods and proceeds to take the ring from Bergeron's corpse.

"Brains..." He mutters, trying to remember if he's heard something about experiments or uses.

Konw arcane or others, I have a lot of knowledges...: 1d20 + 8 ⇒ (12) + 8 = 20


Shot Putter Funkmeister

Falko

Spoiler:
You cannot seem to think of anything about the brains. Except at the fair one of the monsters tried to eat yours

Johnathan

Spoiler:
You are able to see that all of them are scrolls of Sending

Asher

Spoiler:
You go back down the stairs to speak to the concierge, since he didn't come with you to the room, he says, "Is Mr. Bergeron ok?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Scrolls of sending...for brief little exchanges of information."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

GM:

Asher quietly explains the situation to the concierge, and (in case they didn't when they came inside) shows him his RHC credentials. He'll leave out the mysterious nature of his death, and just vaguely treat it like any other potential murder scene.

"We need to know everyone who Mr. Bergeron has met with recently, even if it is just a description, as well as if there have been any reports from adjacent rooms about strange noises or other such occurrences from his quarters."


"Actually... These Ancients DID try to eat MY brains..." Falko muses, unhelpful.


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"A steady diet of small doses of witch oil can render the brain and other internals unpalatable."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan nods sagely in agreement.


Shot Putter Funkmeister

Asher

Spoiler:
The concierge says, "I'll see what I can do." I need a diplomacy gather information roll from you


Cretien Dufrene wrote:
"A steady diet of small doses of witch oil can render the brain and other internals unpalatable."

"Cretien WAKE UP! You are not Sarya. Not a Dream Merchant. You're just... Mad. You need to hear me and push the other, push Sarya, out of your mind!" blurts Falko, exhausted.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan chides Falko, "Hush, Cretien isn't here. We have to work with Sarya until he gets back."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

GM:

Diplo: 1d20 - 2 ⇒ (20) - 2 = 18
If Asher feels as though his request is being ignored or otherwise not met to his satisfaction, he'll probably degrade into intimidate checks to get the information.


Shot Putter Funkmeister

Asher

Spoiler:
You talk to several
regulars of the Silver Swan who remember that the two nights previous, Caius had an animated discussion with a woman who matches
Xambria’s description. They remember her raising her voice to say something
about a “star map,” and he hushed her, then had his bodyguards
escort her out forcibly.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Yes, I am sure some illusion was cast on me, and I am seeing the good Professor's hands instead of my own and weapons similar to his, but your assertions are somewhat foolish. I cannot BE the Professor, though I do wonder where he is. And none of you know?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Unfortunately no. We lost him in the ziggurat, but I suspect he'll find his way back here in time, he's very resourceful," Johnathan says idly as he looks at the scrolls. "Who might he have been reporting to..."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Ah, yes, always with his contraptions. I Hope he can make due without the ones he left behind, at least until he gets back and I can give them back."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

So we do have his methode of communication with the rest of the group we are looking for. But currently not much else to go by. He probably opened his door to the tieflin woman we are after and then most liekly killed him. We have a map with what is probably an other dig site. Am i missing something ? he ask


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan eventually sighs, "I still don't understand the Apet energy right up the side of the building. He's been dead for awhile and that Apet energy was recent..."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Probably the late night killer ?


Falko sighs. "Anyhow... Let's pack what we need and document it, while we wait for Asher."


Shot Putter Funkmeister

While Asher speaks to the people in the dining area, the hotel manage gets the regular police to call the coroner.

After around twenty minutes the coroner makes his way to the room and says, "Constables" Johnathan, Angus and Chretien would recognize him from Nilesa's crime scene.

He says, "Hmm, a Danoran and a wealthy one to boot. Do you have all of the clues?"

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