| Euphemia 'Femi' Ferka |
What rolls do you need for the Skill Challenge?
Femi, wand of infernal healing already out, begins to apply a charge to himself and each of his companions as they work on the bomb so healing can begin.
| Euphemia 'Femi' Ferka |
Femi looks around, mostly oblivious as he heals the group a little.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16 (also have See Invisibility going)
| Iva Skipwith-Darling |
Iva huffs with the effort to take down the dwarvse. She looks around closely to see what's going on. "That wasn't fun. Did we win?"
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
| Euphemia 'Femi' Ferka |
Femi stares at the bomb. "Well... I don't know how to disarm it either. Maybe we can move the train somewhere less vital at least? So if it does go off on its own, it won't hurt anyone."
He looks to Cretien.
| Cretien Dufrene |
here's a bunch since i'm sure i will be doing this awhile
disable device: 1d20 + 20 ⇒ (5) + 20 = 25
disable device: 1d20 + 20 ⇒ (1) + 20 = 21
disable device: 1d20 + 20 ⇒ (11) + 20 = 31
disable device: 1d20 + 20 ⇒ (4) + 20 = 24
disable device: 1d20 + 20 ⇒ (15) + 20 = 35
disable device: 1d20 + 20 ⇒ (6) + 20 = 26
disable device: 1d20 + 20 ⇒ (13) + 20 = 33
disable device: 1d20 + 20 ⇒ (13) + 20 = 33
disable device: 1d20 + 20 ⇒ (18) + 20 = 38
disable device: 1d20 + 20 ⇒ (3) + 20 = 23
if someone could bless me or buff me in some way thatd be great
| GMEDWIN |
Chretien is able to open the casing without setting off the bomb.
Inside, twenty-nine rune-inscribed steel wires criss-cross an amberglass drum that holds forty gallons of alchemicals. The drum is divided into eight sections, each filled with a different substance.
Each wire contains a set of ancient dwarven Runes. There is an alarm clock counting down and it currently says around 24 minutes.
If you speak Ancient Dwarven, no rolls are needed however if you speak modern dwarven. I would require a Linguistics check.
| Euphemia 'Femi' Ferka |
”This is ancient dwarven, I know the modern dialect only. Hrm. Let me see if I can puzzle this out.”
Linguistics: 1d20 + 4 ⇒ (1) + 4 = 5
"Nope, I can't figure this out. Maybe it's in code as well."
| Cretien Dufrene |
Cretien looks at the ancient text.
i know modern dwarven.
linguistics: 1d20 + 9 ⇒ (5) + 9 = 14
| Euphemia 'Femi' Ferka |
Femi peers at the writing to see if he can find a common pattern in the icons.
Knowledge Arcana: 1d20 + 10 ⇒ (18) + 10 = 28
| Cretien Dufrene |
arcana: 1d20 + 17 ⇒ (16) + 17 = 33
| GMEDWIN |
Using both your knowledge of modern dwarven and getting really close to the individual amber vats:
The eight substances are:
Fire humor.* Refined trait in sentient beings that motivates activity and emotion. Acts as trigger.
aether.* That which fills vacuum. Massively expands size of explosion.
Phlogiston.* Pure elemental fire in liquid form. The actual destructive agent of the explosion.
Frayed chronosomia.* Fluid time which, when poured, extrudes in the shape of woven threads. This unstable version makes the explosion difficult to detect with foresight and divination.
Witchoil.* Black essence of the barrier between this world and the Bleak Gate. An accelerant that starts the reaction.
Blood infused with ambergris.* The calming agent that prevents premature detonation.
Serpent's Loop* Scales of snakes that have devoured themselves, boiled in venom. Makes the fire burn any substance, even stone.
Frostburn.* Transmuted phlogiston that freezes instead of burns. Will coat everything burnt by the explosion with a layer of ice
The runes on each wire are in Ancient Dwarven, and describe the connection and through deduction, says such as “Frayed Chronosomia to Phlogiston.” One wire is engraved simply “Black,” and it runs from the top of the barrel to the floor.
Every few seconds one of the twenty-nine wires starts to glow, and then the two chambers it connects admix some of their contents. The wires glow in no discernible pattern over the course of four minute period.
The wire labeled “Black” never glows.
Knowledge Engineering DC 15
Also going to need a Knowledge Arcana and Disable Device check to figure out how to disable it
| Euphemia 'Femi' Ferka |
Femi peers at the extremely complex bomb. "The gods preserve us!" he mutters as he tries to figure it all out.
Knowledge Engineering: 1d20 + 9 ⇒ (17) + 9 = 26 vs DC 15
Knowledge Arcana: 1d20 + 10 ⇒ (11) + 10 = 21
He nudges the black wire with his finger, "I think this one is the ground wire. A magical ground to boot, so we probably don't want to cut that one or the whole thing might overload. Or maybe not, I'm not sure. This is really complicated."
| Cretien Dufrene |
arcana: 1d20 + 17 ⇒ (7) + 17 = 24
engineering: 1d20 + 23 ⇒ (9) + 23 = 32
| Cretien Dufrene |
"Cutting this one could cause the explosion to be unable to burn everything, keeping the explosion just to our area. This other one will just reduce the size of the blast. This other one is witch oil which can't be good in any way. And this other one is just destruction, refined."
| GMEDWIN |
Chretien first while keeping his opposite hand on the "Black" wire makes his first cut trying to isolate the Phlogiston so as minimize the damage. He is able to successfully sever it from the other elements by cutting the seven wires.
The timer shows that you have about 12 minutes left, you can either continue to prevent the different element from mixing with the bomb or you can get to work on the mechanism.
| Euphemia 'Femi' Ferka |
Femi isn't sure what to do, not having any experience with such things. He continues to watch and... and hope.
| Cretien Dufrene |
arcana: 1d20 + 17 ⇒ (2) + 17 = 19
disable device: 1d20 + 20 ⇒ (18) + 20 = 38
engineering: 1d20 + 23 ⇒ (4) + 23 = 27
spellcraft = someone else
| Euphemia 'Femi' Ferka |
Knowledge Arcana: 1d20 + 10 ⇒ (4) + 10 = 14 To aid
Knowledge Engineering: 1d20 + 9 ⇒ (12) + 9 = 21 To aid
Spellcraft: 1d20 + 15 ⇒ (14) + 15 = 29
Femi does what he can to assist.
| GMEDWIN |
Femi and Chretien roll up their sleeves and get to work fully deconstructing the bomb and after about five minutes all of the liquids are disconnected from the device and the timer is disconnected.
You also take down notes of the chemicals and wonder how they might affect the lantern you took off of Jierre.
Not wanting to leave a locomotive with so much ordinance in the middle of a subrail tunnel, Chretien puts the train into reverse and you make your way back to the subrail station to see if Kvarty survived the stand off there.
| Euphemia 'Femi' Ferka |
"Good call Chretien, let's keep this train away from, well, anyone, until we can have this bomb separated."
He joins the others to see how Kvarty fares.
| Cretien Dufrene |
"We all have our functions. Let's get some of this liquid to assess with the lanterns."
| Euphemia 'Femi' Ferka |
Femi moves to the Governor, "What has happened here?"
| GMEDWIN |
Colonel Tucker and several members of the Army show up to assist with the Governor and he says, "Well you pulled it off."
Chretien instructs the soldiers to escort the bomb liquids to RHC HQ and then Kvartiy, "It seems as though Zubov's end was an epic showdown. Too bad about your Elvan friend." looking down at Zophar's body within the Locomotive.
Danoran courier shows up asking for the party and says while reading a list, " Are you Constables Iva Skipwith-Darling, Dr. Chretien Dufrene, and Magister Euphemia Ferka and...?" looks down at the description.
| Cretien Dufrene |
"Yes, it was not easy, we nearly all died in what would have been way worse than a mere explosion."
Cretien turns to the courier, "Yes. You have a delivery?"
| Iva Skipwith-Darling |
"I'm so glad you are safe Governor. Here let me assist you. We need to escort you to safety as soon as possible." she looks relieved when the army arrives to assist with cleaning up the mess.
"I'm Miss Skipwith-Darling. What do you have?" she asks the courier.
| GMEDWIN |
The Governor nods his head and the Colonel directs his men to escort the civilians to safety.
The courier says, "This was given to me by the Minister of Outsiders, Lya Jierre to hand to you personally. It took a little guile
on my part to figure out you were here."
The white envelope closed by a wax seal says Save this envelope, Guest of Lya Jierre, Minister of Outsiders
Inside the envelope says, "You are cordially invited to the Risur=Danor Summit Openning Dinner this evening at the Hotel Auchon.
It is about 10am in game, the summit is at 9pm and there is the interrogation of Kell. So what would you like to do? i also invited another player to join.
| Euphemia 'Femi' Ferka |
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +4, Str +0 Damage: +0
Ranged: Attack: BAB +4, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 4/(7)11 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 8, Concentration +12, SR +10)
Special: (7/7) Force Missile*
Zero (14): Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic, Spark
First (15): (5/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (5/5) Fireball*, Haste, Invisibility Sphere
Fourth (18) (3/3) Ice Storm*, Scrying
* +1 DC, +4 Damage
Bibic moves along with the others, thought he's in a bit of a fog. The long days are catching up with him, and he feels... spent.
When the envelop comes, he laughs in his exhaustion, "When they learn you can walk on water... they flood the room. Sure enough. Folks, I will be absolutely useless tonight if I don't rest now. I'm afraid I'm not going to be able to help you interrogate Kell. That will have to wait, unless we try to sneak it in just before dinner."
Femi, likely, takes his leave of the others and heads to his cramped flat. He crashes on the bed and sleeps soundly in exhaustion. Well before the evening, he rises and studies his spell books, pondering what he should take for the evenings activities.
He casts Mage Armor on himself as part of his preparations just as he leaves his apartment. Ready, he heads down to the office an hour or so before the event looking for the rest of the team.
| Iva Skipwith-Darling |
Iva looks at the invitation, and sighs. She nods in understanding at Femi. "I don't have spells so I'll join in the Kell interrogation today. I will need to sleep at some point. It also sounds like we'll need fancy dress togs for this evening's dinner. It's been quite busy days."
She pulls out a notbook and starts making notes.
| Euphemia 'Femi' Ferka |
Femi, feeling much refreshed, is only a little late as he rushes to the station for the interrogation.
"So, how are you doing Kell? I hope they're treating you well in here. Better anyway than you've treated others I expect."
"So, what shall we talk about? Frankly, I'm not sure where to start. So why don't you start by telling us what you think we should know - from the beginning. After all, you help us, and we'll help you." He sits down in a nearby chair, "Within reason of course."
Diplomacy: 1d20 + 17 ⇒ (15) + 17 = 32
| Euphemia 'Femi' Ferka |
”Now look here Kell, you’ll talk to the point at hand. We’ve all but dismembered your little crime family, or will without too much trouble now that we have you. You’ve nothing left but your life - and that hangs in the balance. Talk to us. Tell us what you know.”
(I’m not sure what we’re supposed to learn from Kell. I mean, I remember he’s a very bad dude, and his gang, but I don’t remember his role in the larger picture - sorry. Could you refresh my memory, or can someone else take over the questioning who remembers more?)
| Euphemia 'Femi' Ferka |
Femi refers to his notes a moment, letting Kell stew in his thoughts. (Thanks for the dossier reminder!)
”Tell us about Macbannin then. We know you were smuggling various industrial goods for him. Let’s start with where you were taking them and we can work our way back to what exactly you delivered.”
| GMEDWIN |
Kell says, "But you know that already. The mayor of the Nettles wanted to have certain supplies delivered to the mansion discreetly and he told me he was working on a secret project. Cauldron Hill has got a history of bad juju. I met with him and your former boss, Saxby, to set up the deal and it was supposedly a secret government project."
| Iva Skipwith-Darling |
Iva sits across from the Duke with a notebook in front of her and pen in hand, "Tell us about how you got involved with the Obsucrati? I was not here, but I understand that your people were involved in the raid on the RHC headquarters that they initiated, Your Grace. What else did you do for them? Who were your contacts?"
Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
| ACI Stover Delft AKA GM |
Kell wraps his fingers on the table and says, "I just did. The mayor and the former Chief Inspector were both Ob. The mission as far as I recall was to get Dr. Meredith and Saxby out. It turns out Dr. Meredith was some sort of alien creature, odd."
You hear a knock on the interrogation door and you open it and you seel Delft with another man, who you have never seen before. Delft looks at Kell and says, "I hope you enjoy the plays behind bars, Kell." as he spits out a wad of chaw into the spittoon near Kell's foot.
He then says, "Constables, a word."
You follow the Chief Inspector into the waiting room and once the interrogation room's door has been closed, he says, "Losing Zophar was tough, he was a good man. So I contacted the Lord Viscount Inspector to see if he can spare a qualified man and he sent me constable Grimtooth."
Rognar Grimtooth
|
Rognar walks in wearing unassuming plain river people clothing and his RHC badge as well as a well worn pair of boots which are well shined and he gives a smart salute to the chief inspector and then smiles to all of you gathered in the room. Constable Grimtooth reporting for duty, never thought they would let me out of the divinations division to field duty so I need to stop by my room and get my gear, but otherwise ready to go
| Euphemia 'Femi' Ferka |
Femi mutters to himself after they’ve left the room, ”Yes, I know we know about the smuggling… just getting him talking.” He does however thank Iva for her question, ”That’s a good one. Alien huh? Very odd indeed.”
He gets up when summoned by Delft and leaves the room with the others. He shakes the new mans hand, ”Constable welcome to the team. I’m not too long in the group myself, and am rapidly becoming an old timer it seems.” he chuckles. ”My name is Femi. Well, Euphemia Ferka is what is says on my badge, but no one spends the time on that mouthful.”
Euphemia 'Femi' Ferka is bald, carefully shaved on a regular basis so as to show off his very fine tattoo. The tattoo is of a stylized pseudodragon whose tail is coiled around his neck ‘clinging’ to the back of his head and just peering out over the top (barely visible from the front over the top of the head) as the tiny dragon looks out onto the world. The tattoo is lightly colored in greens and blues and is very beautiful, if you’re into that sort of thing.
From there, the gaunt man is dressed in several layers of homespun cotton, also brightly dyed, and a light silk scarf - a gift from one of his lady friends back home as a remembrance. He wears heavy well worn boots. He has a large sling bag over his shoulder and chest with a variety of clanking objects within. A light crossbow hangs at his waist along with a dagger that sees more use in dinner than in combat and he leans on a gnarled staff.
”We’ve got Kell in the next room. Would you like to join the conversation? We also have invitations to the Risur-Danor Summit Opening Dinner this evening at the Hotel Auchon in just a few hours so time is a little tight. I hope you’ve had lots of rest in the Divinations Division. You won’t get much here.” he grins again, a little tiredly.